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AxaraBlue

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  1. LEGACY NAME A legacy name is a server-wide surname used by all (current & future) characters on your server A legacy name is granted after you complete Act 1 (usually around level 30) After you finish Act 1 a new window pane will open asking you to choose your legacy name If you close this window, you can find it under the Skill Tree (K) and the Legacy tab along the bottom Be careful with what you pick, for once you choose you can't change it in any way (so far) You can use apostrophes (') and hyphen (-) symbols You can't use a space If you use a symbol, all letters after the symbol will be lower case, example: typing Lo'Saki would actually end up as Lo'saki After you pick a name you may choose to display it differently, this can be done in the preferences menu under social and the legacy subheading You can choose between one of three ways: HIDDEN - The Legacy Name will be hidden to you and all other players SURNAME - The Legacy Name will appear after your current name e.g. Inferna [legacyname] TITLE - The Legacy Name will appear underneath your name The [legacyname] Legacy The legacy system has been updated with patch 1.2 If you reach level 50 with a certain race you will 'unlock' it and can then use that race for any class/faction in future characters Achieving more legacy levels will give you access to unique powers and bonuses as well as fittings for your ship ( Will go more into the Legacy System later )
  2. GUILD A guild is a group of individuals who have joined forces under the same flag to achieve common goals A guild can be created at your capital city, Coruscant or Dromund Kaas If you are Republic look for Lieutenant Kyndern (-1143, 1417) Who can be found at the desk behind the Galactic Market Kiosks in the Senate Commercial District Locate and talk to the guild registrar in the main city to form a guild You must have 4 players (including yourself) in your party to create the guild Once created all 4 members will be part of the new guild, the person who created it will be the guild leader To invite more members to your guild type /ginvite [name] To quit your current guild type /gquit To talk in your guild channel type /g Guild Functionality – Guilds are important to the long term health of any MMORPG. We have a huge list of guild centric features. This will be an ongoing effort that will probably never end. Guild banks are the first thing we’ll be delivering in our plans for increased guild functionality. Eventually we even want to deliver on the promise of the long hinted at “Guild Capital Ships”. - James Ohlen, Game Director
  3. STATS PRIMARY: Aim - Affects bonus ranged damage and bonus ranged crit & tech healingCunning - Affects bonus tech damage and bonus tech crit & tech healingEndurance - Affects bonus health and health regenerationStrength - Affects bonus melee damage and bonus melee critWillpower - Affects bonus force damage and bonus force crit & force healingBONUS PER POINT: Aim +0.2 Ranged damageCunning +0.2 Tech damageEndurance +10 Hit PointsStrength +0.2 Melee damageWillpower +0.2 Force damageAt level 50 every 140 primary stat points you gain 1% CritSECONDARY: Absorption - Reduces the damage taken when an attack gets through your shieldAccuracy - Hit Rating and spell penetrationAlacrity - Reduces cast and activation timesArmor - Reduces Physical and Kinetic Damage taken (Tech and Force are both Kinetic unless stated otherwise)Crit - Melee, Ranged and Healing critical chanceDefence - Increases Parry & Deflect chanceExpertise - PvP Stat Reduces damage taken and increases all damage and healingPower - Increased melee, force and tech damage/healingPresence - Affects companion bonus healing, extra companion health and extra companion damageShield - Increased chance for shield to activate upon attackSurge - Increased critical damage and healsCLASS PRIMARY STATS Jedi Knight - StrengthJedi Consular - WillpowerTrooper - AimSmuggler - CunningSith Warrior - StrengthSith Inquisitor - WillpowerBounty Hunter - AimImperial Agent - Cunning
  4. CREW SKILLS This section has moved to another thread due to its size. Please click HERE to learn about Crew Skills.
  5. TRADE The channel for Trade is /3 To link an item in the chat simply [sHIFT+LEFTCLICK] it To split a stack of items (say you have 20 crystals) simply hold [sHIFT+RIGHTCLICK] then drag the cursor into an inventory space. Enter the amount you want and it will then place the split stack into an empty inventory space. Trading with players can be done only when the player you want to trade with is in range. To trade with a player simply select the player you want to trade with and right click his player portrait and select Trade. The player will then receive a message asking whether he would like to open trade with you, once he accepts you can trade items (provided they aren't soulbound) and credits. THE GTN (GALACTIC TRADE NETWORK) The GTN is the place you go to place bids or sell items with people across the galaxy. As a buyer you can either place a bid or buy it out. If you choose to place a bid you must enter your buying price (which must be higher than the previous) and select submit. Placing a bid does not guarantee you will receive the item as another player can out bid you. If you are out bid you are refunded your money through the mail and you can choose to place another if you wish. Bids last for a set duration defined by the seller. Once the period ends, the person with the highest bid receives the item through the mail system. The buyer can cancel the bid at any time, the highest bidder will then be refunded. You can only buy-out a bid if the seller has allowed you to do so. The buy-out price is a set price determined by the seller. Once you buy-out the item for sale, all (if any) bids are cancelled and you receive the item through the mail system. A seller can place a buy-out option and auction it off at the same time, they can also do each separately. Always check the price and quantity of the item before buying something to make sure you aren't getting ripped off. GTN's only work with players who are on the same faction as you. So Empire players can't sell to Republic players UNLESS you visit an independant/neutral trade hub which caters for both. These neutral trade hubs can be found on Nar Shadaa
  6. COMPANIONS For a list of all companions and their traits please look HERE You can view your companions abilities by looking in your own skill sheet and selecting the companion tab. Companions can be sent to sell all the grey items in your inventory. Simply hit 'N' to open up the companion window and click the icon below the orange head. You will then have to confirm and it will take your companion approximately 3 minutes to complete. Companions can be sent to gather resources and other items from your crew skills. They can however fail and come back with nothing. To do this open your companion window, select the skill and choose a mission to send it on. It will cost a small amount of money and take 3 minutes or more. Companions can have their weapons and armour upgraded just as you can. Be sure to keep your companion up to date with the latest gear in order to progress quickly. In order to change your companions setup your companion must be by your side or you have to be on your ship. Open up the character sheet and select companion tab along the bottom. To revive your companion after defeat simply walk over to it and right click the corpse. You must be out of combat. You can assign your companions skills to your action bars if you click the small '+' icon on your companions character pane. Often your companion will want to talk with you in private. Head to a Cantina or your space ship to initiate the chat Companions gain and lose affection during story scenes depending on what choices you make. If there is an easy way to see how this happens, I havent seen it. For now you will simply have to make an educated guess based on your companion's personality. If they are aggressive they will often react positively to the darkside choices and vice versa. A positive companion affection, as far as I'm aware, increases the crit chance of items being made and the time to make said items.
  7. COMPANION LIST Note: When you obtain your ship you will obtain your very own butler droid who says he isn't usable in combat but actually is. He can heal and smack the enemy around a little. Though he is pretty lame and isn't recommended. This droid can also be sent on crew skill tasks. C2-N2, (Droid) - Obtained when you are given your ship - REPUBLICCombat Style: Healer/Ranged DPSArmor: Droid PartsWeapon type: Blaster PistolPrimary Stat: AimSecondary Stat: EnduranceCrew Skills: NAGifts loved: Cultural Artifacts > Technology > Republic Memorabilia2V-R8, (Droid) - Obtained when you are given your ship - EMPIRECombat Style: Healer/Ranged DPSArmor: Droid PartsWeapon type: Blaster PistolPrimary Stat: AimSecondary Stat: EnduranceCrew Skills: NAGifts loved: Cultural Artifacts > Technology > Imperial MemorabiliaJEDI KNIGHT T7-01, (Astromech Droid) - Typhon (lvl 7 to 9)Combat Style: Ranged TankArmor: HeavyWeapon type: Blaster RiflePrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +10 Bioanalysis Efficency, +2 Slicing CriticalGifts loved: TechnologyKira Carsen, (Female Human - Romance-able) - CourscantCombat Style: Melee DPSArmor: LightWeapon type: Dual lightsaberPrimary Stat: WillpowerSecondary Stat: EnduranceCrew Skills: +5 Synthweaving Critical, +1 Treasure Hunting CriticalGifts loved: Luxury & TechnologyDoc, (Male Human - Romance-able) - BalmorraCombat Style: Ranged HealerArmor: MediumWeapon type: PistolPrimary Stat: CunningSecondary Stat: EnduranceCrew Skills: +5 Underworld Tradeing Efficiency, +5 Biochem CriticalGifts loved: Courting & LuxurySargent Rusk, (Male Chagrian) - HothCombat Style: Ranged TankArmor: HeavyWeapon type: Sniper riflePrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +10 Armstech Efficiency, +10 Scavenging EfficiencyGifts loved: Military GearLord Scourge, (male Sith Pureblood) - Hoth (Class quest right after Hoth)Combat Style: Melee DPS (tank)Armor: HeavyWeapon type: Lightsaber & Shield generatorPrimary Stat: StrengthSecondary Stat: EnduranceCrew Skills: +10 Artifice Efficiency, +10 Archaeology EfficiencyGifts loved: Trophy JEDI CONSULAR Qyzen Fess, (male Trandoshan) - TyphonCombat Style: Melee TankArmor: HeavyWeapon type: TechbladePrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +5 Bioanalysis Efficiency, +15 Archaeology EfficiencyGifts loved: Weapon > Military Gear & Underworld GoodZenith, (male Twilek) - Balmorra (Awarded toward end of Balmorra class missions)Combat Style: Ranged DPSArmor: MediumWeapon type: Sniper RiflePrimary Stat: CunningSecondary Stat: EnduranceCrew Skills: +15 Treasure Hunting Efficiency, +1 Underworld Trading CriticalGifts loved: Imperial Memorabilia > WeaponLt Iresso, (male Human - Romance-able) - Hoth (Awarded at the end of Hoth class storyline)Combat Style: Ranged tankArmor: HeavyWeapon type: Blaster riflePrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +2 Critical Armstech,+2 Critical ScavengingGifts loved: Trophy > Republic MemorabiliaTharan Cedrax, (male Human) - Nar ShaddaaCombat Style: Ranged Healer/TechieArmor: MediumWeapon type: PistolPrimary Stat: CunningSecondary Stat: EnduranceCrew Skills: +10 cybertech efficiency, +10 slicing efficiencyGifts loved: Luxury > TechnologyNadia Grell, (female Sarkhai - Romance-able) - Belsavis ( anywhere from lvl 40-45)Combat Style: Melee DpsArmor: LightWeapon type: Double blade saberPrimary Stat: WillpowerSecondary Stat: EnduranceCrew Skills: +10 Synthweaving, +2 Critical DiplomacyGifts loved: Cultural Artifact & Courting > Republic Memorabilia TROOPER Aric Jorgan, (male Cathar - Romance-able) - Ord MantellCombat Style: Ranged DPSArmor: HeavyWeapon type: Blaster CannonPrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +10 Armstech Efficiency, +2 Diplomacy CriticalGifts loved: Weapon & Military GearTanno Vik, (male Weequay) - Balmorra (Demolitions expert)Combat Style: Melee Tank,Armor: HeavyWeapon type: Vibro SwordPrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +5 Critical Armormech,+1 Critical Underworld TradingGifts loved: Underworld Goods > WeaponM1-4X, (Assault Droid) - Nar ShaddaaCombat Style: Ranged DPSArmor: HeavyWeapon type: Blaster Rifle or PistolPrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +5 Cybertech Efficiency,+5 Critical ScavengingGifts loved: Republic Memorabilia > Technology & Cultural ArtifactElara Dorne, (female human - Romance-able) - Taris (By the book soldier)Combat Style: Ranged HealerArmor: HeavyWeapon type: Blaster PistolPrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +10 Biochem Efficiency, +10 Bioanalysis EfficiencyGifts loved: Luxury > Republic Memorabilia, Imperial Memorabilia & TechnologyYuun, (male Gand) - Hoth (37-41)Combat Style: Melee DPSArmor: MediumWeapon type: ElectroStaffPrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +10 Investigation Efficiency, +10 Slicing EfficiencyGifts loved: Technology, Cultural Artifact & Trophy SMUGGLER Corso Riggs (male human - Romance-able) - Ord MantellCombat Style: Ranged TankArmor: HeavyWeapon type: Blaster Pistols and Blaster RiflesPrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +5 Underworld Trading Efficiency, +5 Armstech CriticalGifts loved: Weapon > Military GearAkavi Spaar, (female Mandalorian - Romance-able) - Balmorra (Republic Side)Combat Style: Melee DPSArmor: HeavyWeapon type: ElectrostaffPrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +10 Armormech,+2 Critical BioanalysisGifts loved: Weapon > Military Gear & TrophyBowdaar, (male Wookie) - Nar ShaddaaCombat Style: Melee TankArmor: HeavyWeapon type: VibroswordPrimary Stat: StrengthSecondary Stat: EnduranceCrew Skills: +10 Cybertech Efficiency, +10 Scavenging EfficiencyGifts loved: Cultural Artifact & Luxury > Trophy & WeaponRisha, (female Human - Romance-able) - AlderaanCombat Style: Ranged DPSArmor: Medium ArmorWeapon type: Sniper RiflePrimary Stat: CunningSecondary Stat: EnduranceCrew Skills: +15 Diplomacy, +1 Critical SlicingGifts loved: Underworld Goods, Luxury & Cultural ArtifactGuss Tuno, (male Mon Calamari) - HothCombat Style: HealerArmor: MediumWeapon type: BlastersPrimary Stat: CunningSecondary Stat: EnduranceCrew Skills: +10 Underworld Trading Efficiency, +2 Investigation CriticalGifts loved: Underworld Goods > Tech & Luxury SITH WARRIOR Vette, (female Twilek - Romance-able) - Korriban (Pirate)Combat Style: Ranged DPSArmor: MediumWeapon type: Dual PistolsPrimary Stat: CunningSecondary Stat: EnduranceCrew Skills: +5 Underworld Trading Efficiency, +5 Treasure Hunting CriticalGifts loved: Underworld Goods > Cultural ArtifactJaesa Willsaam, (female Human - Romance-able) - HuttaCombat Style: Melee DPSArmor: LightWeapon type: PolesaberPrimary Stat: WillpowerSecondary Stat: EnduranceCrew Skills: +5 Archaeology Efficiency, +5 Synthweaving CriticalGifts loved: Weapon > Luxury & TrophyMalavi Quinn, (male Human - Romance-able) - Balmorra - (Imperial Officer)Combat Style: Ranged Healer/DPSArmor: MediumWeapon type: Blaster Pistol, VibroknifePrimary Stat: CunningSecondary Stat: EnduranceCrew Skills: +10 Armstech Efficiency, +10 Diplomacy EfficiencyGifts loved: Imperial Memorabilia, Military Gear & WeaponLieutenant Pierce - (male Human - Romance-able) - Taris - Imperial TrooperCombat Style: Ranged TankArmor: HeavyWeapon type: Blaster pistol or Rifel and Shield GeneratorPrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +10 Cybertech Efficiency, +2 Investigation CriticalGifts loved: Weapons & Military GearBroonmark, (male Talz) - HothCombat Style: Melee TankArmor: HeavyWeapon type: Vibroswoard & Shield GeneratorPrimary Stat: StrengthSecondary Stat: EnduranceCrew Skills: +10 Scavenging Efficiency, +2 Bioanalysis CriticalGifts loved: Trophy & Weapon > Technology & Republic Memorabilia SITH INQUISITOR Khem Val, (male dashade) - Korriban ("Force eater")Combat Style: Melee TankArmor: HeavyWeapon type: Vibrosword and Shield GeneratorPrimary Stat: StrengthSecondary Stat: EnduranceCrew Skills: +15 Artifice Efficiency, +5 Investigation EfficiencyGifts loved: Cultural Artifact > WeaponAndronikus Revel, (male Human - Romance-able) - Tatooine (smuggler/pirate)Combat Style: Ranged DPSArmor: MediumWeapon type: Dual Blaster pistolsPrimary Stat: CunningSecondary Stat: EnduranceCrew Skills: +2 Slicing Critical, +2 Underworld Trading CriticalGifts loved: Weapon > Underworld Goods & Military GearAshara Zavros, (female togrunta - Romance-able) - TarisCombat Style: Mele DPS (jailbait jedi, a bit of a goodie-two-shoes)Armor: MediumWeapon type: Dual LightSaberPrimary Stat: WillpowerSecondary Stat: EnduranceCrew Skills: +10 Synthweaving Efficiency, +10 Diplomacy EfficiencyGifts loved: Republic MemorabiliaTalos Drellik, (male Human) - HothCombat Style: Ranged HealerArmor: MediumWeapon type: Blaster and Shield GeneratorPrimary Stat: CunningSecondary Stat: EnduranceCrew Skills:+5 Treasure Hunting Efficiency, +5 Archaeology CriticalGifts loved: Cultural Artifact > Imp/Rep Memorabilia & LuxuryXalek, (male kaleesh) - After VossCombat Style: Ranged DPS-Caster (Sith Sorceror)Armor: LightWeapon type: Lightsaber and Shield GeneratorPrimary Stat: WillpowerSecondary Stat: EnduranceCrew Skills: +10 Bioanalysis Efficiency, +2 Scavenging CriticalGifts loved: Weapon & Military Gear BOUNTY HUNTER Mako, (female Human - Romance-able) - HuttaCombat Style: Ranged HealerArmor: MediumWeapon type: BlastersPrimary Stat: CunningSecondary Stat: EnduranceCrew Skills: +5 Cybertech Efficiency, +15 Slicing EfficiencyGifts loved: Technology > Underworld GoodsBlizz, (male jawa) - HothCombat Style: Ranged TankArmor: HeavyWeapon type: Blaster PistolPrimary Stat: AimSecondary Stat: EnduranceCrew Skill: +15 Armormech Efficiency, +1 Armstech CriticalGifts loved: Technology & Underworld GoodsSkadge, (male Houk) - BelsavisCombat Style: Melee TankArmor: HeavyWeapon type: TechbladePrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +10 Scavenging Efficiency, +2 Treasure Hunting CriticalGifts loved: Weapon > Trophy & Underworld GoodsTorian Caldera, (male Human, - Romance-able) - Taris - (mandalorian)Combat Style: Melee DPSArmor: HeavyWeapon type: TechbladePrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +10 Investigation Efficiency, +2 Bioanalysis CriticalGifts loved: Military Gear, Trophy & WeaponsGault, (male devorian) - TattooineCombat Style: Ranged DPSArmor: MediumWeapon type: RiflePrimary Stat: CunningSecondary Stat: EnduranceCrew Skills: +10 Underworld Trading Efficiency, +2 Biochem CriticalGifts loved: Luxury > Underworld Goods IMPERIAL AGENT Kaliyo Djannis, (female Rattataki - Romance-able) - HuttaCombat Style: Ranged TankArmor: Heavy ArmorWeapon type: Pistol and a shield generatorPrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +10 Armstech Efficiency, +2 Underworld Trading CriticalGifts loved: Weapon > Underworld GoodsVector Hyllis, (male human - Romance-able) - AlderaanCombat Style: Melee DPSArmor: MediumWeapon type: Electrostaff, GeneratorPrimary Stat: WillpowerSecondary Stat: EnduranceCrew Skills: +5 Bioanalysis Efficiency, +5 Diplomacy CriticalGifts loved: Cultural Artifact > Imperial MemorabiliaDoctor Lokin, (male Human) - TarisCombat Style: Melee TankArmor: LightWeapon type: Vibrosword and Shield GeneratorPrimary Stat: CunningSecondary Stat: EnduranceCrew Skills: +15 Biochem Efficiency, +10 Investigation EfficiencyGifts loved: Technology > Military Gear & TechnologyNote: Doctor Loken starts as a healer. He gains the transformation ability after gaining affection with him.Ensign Raina Temple, (female Human - Romance-able) - QueshCombat Style: Ranged HealerArmor: MediumWeapon type: Pistol and Shield GeneratorPrimary Stat: CunningSecondary Stat: EnduranceCrew Skills: +10 Scavenging Efficiency, +2 Armormech CriticalGifts loved: Imperial Memorabilia > Military GearScorpio, (droid) - BelsavisCombat Style: Ranged DPSArmor: HeavyWeapon type: Blaster Pistol & Shield generatorPrimary Stat: AimSecondary Stat: EnduranceCrew Skills: +10 Cybertech Efficiency, +2 Slicing CriticalGifts loved: Technology > Weapon
  8. ^ I approve of this message since I live there!!!!
  9. Two things people should always remember: Blood makes you related, loyalty makes you family but you never push a loyal person to the point where they no longer give a damn. It's a very dangerous position to leave yourself and your group in.

    1. Show previous comments  20 more
    2. Crimson Nexys

      Crimson Nexys

      no damn autocorrect on my phone and i was in a hurry. I ment to say nuzzybutt. XD

    3. DeumDeorum
    4. Crimson Nexys

      Crimson Nexys

      shhhhhhhh, we a family too. but business before pleasure someone once told me.

  10. PLAYER VERSUS PLAYER (PVP) To talk on the PvP channel type /2To 'Flag' yourself for PvP use the small icon under your character portrait (your icon will be either empire or republic)If you are flagged a red circle will be highlighted on your iconBeing flagged means anyone on the opposite faction can attack you. If you are on a PvP server this icon is always on above level 10 (need confirmation)To participate in a PvP battleground all you have to do is click the small icon in the bottom right corner of the minimap. The icon should be of your faction, republic or empire.You can also select the MVP (most valuable player) in your team once the match has finished. The MVP will receive extra rewards.Getting killed in our outside a battleground by an enemy player has no real penalty. You don't lose any credits and you don't lose your gear. You only lose a little pride :P.Take your time to look at the map and understand the objectives on the loading screen. It will take a few runs before you start getting the hang of things.As always, go for the healer first!You can buy several types of PvP gear from various vendors. This is what is available to you by using the commendations that you acquire by partaking in pvp ques. Obroan PvP Gear ( Basic Gear )Head Gear - 1,000 Warzone ComsChest piece - 1,000 Warzone ComsBracers - 600 Warzone ComsBelt - 600 Warzone ComsGloves - 1,000 Warzone ComsLower Robes - 1,000 Warzone ComsBoots - 1,000 Warzone ComsImplants - 800 Warzone ComsEarpiece - 800 Warzone ComsMain hand weapon - 1,250 Warzone ComsOffhand weapon - 1,250 Warzone ComsAll Obroan Relics - 700 Warzon Coms EachBrutalizer PvP Gear ( Advanced Gear )Head Gear - 2,500 Ranked Warzone Coms AND 1 Obroan Head Gear of the same typeChest Piece - 2,500 Ranked Warzone Coms AND 1 Obroan Chest Piece of the same typeBracers - 1,250 Ranked Warzone Coms AND 1 Obroan Bracers of the same typeBelt - 1,425 Ranked Warzone Coms AND 1 Obroan Belt of the same typeGloves - 2,500 Ranked Warzone Coms AND 1 Obroan Gloves of the same typeLower Robes - 2,500 Ranked Warzone Coms AND 1 Obroan Lower Robes of the same typeBoots - 2,500 Ranked Warzone Coms AND 1 Obroan Boots of the same typeImplants - 1,400 Ranked Warzone Coms AND 1 Obroan Implants of the same typeEarpiece - 1,400 Ranked Warzone Coms AND 1 Obroan Earpiece of the same typeMain hand weapon - 3,500 Ranked Warzone Coms AND 1 Obroan Main Hand Weapon of the same typeOffhand weapon - 3,500 Ranked Warzone Coms AND 1 Obroan Offhand Weapon of the same typeAll Brutalizer Relics - 1,300 Ranked Warzone Coms AND 1 Obroan Relics of the same type You can also buy other commendations with commendations. For example, if you visit the 'PvP Items' vendor you can buy the following: 1 Planetary commendation for 40 Warzone commendations 10 Warzone commendations for 10 Ranked Warzon commendations 10 Ranked Warzone commendations for 30 Warzone commendations ( Available at Valor Rank 40 ) Your primary focus will be wanting to buy the Obroan set working your way up to the Brutalizer set.
  11. ​ THE STORY To skip through dialogue simply hit the space barMost of the time 1 means light side, 2 is neutral and 3 is dark side. However you should always pay attention just in case it swaps around.Subtitles can be added to all chat dialogue in the options window under preferencesWhen you are in a party you can choose to either talk to a contact separately or with the rest of your group. To talk with your group a member must right click the contact and wait until all party members have also right clicked the contact. Green ticks will be shown by the portraits of those who have accepted. Once all have accepted or you are tired of waiting hit start conversation.If a group mate is far away from the contact but you are near your group mate will be given the option to use the holocom to talk to the contact. Though remember, this requires at least one of you talking face to face.Throughout the story, once in a while you will be only given two options to choose from. A lightside choice and a dark side choice. If you can't tell which is which, you can hover over each option and a small icon will display in the centre.Choosing between Dark Side and Light Side options will increase your Light and Dark rating in the form of points. You can view your current alignment in the character window 'C'You can go up and down the meter SIMULTANEOUSLY so you aren't forced to stay with one alignment for your character. Meaning if you are primarily a Light Side character and gain Dark Side points, these points aren't taken from your Light Side score, rather they just add to your Dark Side score.Each alignment has ranks. You start neutral and the amount of points required to get to rank 1 of the Light Side is 1'000. Rank 1 of the Dark Side is -1'000.The amount of points between each rank interval remains consistent for both sides. Meaning it isn't any easier to pick one over the other.Some equip-able items in game require you to be at a certain rank within the Dark or Light Side. For example a red crystal for your light saber is forbidden to rank 1 or above in the Light Side. - Light Side - Dark Side
  12. GROUPING To talk to your group type /p The maximum number of people you can have in a single group is 4 players (including yourself, so 3 players and you) You can turn your group into an 'ops' if you are the party leader. If you are simply right click your portrait and use the menu to select turn into ops. Ops groups can have up to 16 players maximum in them and are used primarily for operations When you are invited to a group you will be asked whether you would like to join the same instance as the person who invited you. Click yes otherwise you won't be able to see your teammate. If their instance is full they will be asked to join your instance instead. To leave a group, right click your character portrait, select group and click 'Leave Group' To add a player that you can see to the group, simply select them and click on the purple plus (+) icon above their character portrait. To add a player that you can't see to the group, simply type /invite Inferna (replace Inferna with the name of whoever you are inviting) To promote someone as the new Group Leader simply right click their nameplate and select 'Make Group Leader' To remove someone from the group, right click the persons nameplate you want removing and select 'Kick From Group' Grouping with players can award you with special 'Social Points'. Social Points are rewarded when you win a conversation roll against other players in your group who are part of the same conversation. Social Points are also awarded when you complete group content or view a private instance as a spectator You also gain half the amount of social points when you lose the roll. Winning a social roll against another player in your team means you will talk to the contact and whatever you chose to say will be said. Rolls are completely RNG (random number generated) Social Points can be spent at special 'Social Vendors' for goodies! You can pick up defeated group members at anytime, provided you are out of combat. Simply run over to them and right click. If a teammate is in a different instance than you, when they talk it will display which they are in on the chat panel beside their name. Alternatively you can look at the map 'M' and in the bottom right corner will display your area. Use the drop down menu to locate friends, guild and group members. To change simply click which one you want to join. Swapping instances incurs a 30 minute delay before you can use it again. Flashpoints - (instances) Every Flashpoint takes a group of Imperial or Republic players through its own self-contained adventure, culminating in one of several outcomes based on player choices. You won’t have to miss out on any of the story, though – Flashpoints exist in specially instanced parts of the galaxy and can be repeated as often as you’d like. Flashpoints feature enemies that require skill and cooperation to defeat, and are much more challenging than single-player missions, but they offer valuable loot and rewards. Gather up your allies and get ready for explosive multiplayer action in Flashpoints! Operations - (raids) are large-scale multi-group missions where you will join your Republic or Imperial allies to confront the most dangerous threats in the galaxy. Each story-driven Operation is available to both factions and is designed to challenge groups of either eight or sixteen players to use their skills, wits, and teamwork to ensure that they successfully complete the mission while still being accessible to newcomers to the genre.
  13. LOOTING You can enable auto loot in preferences in the game menu, simply right click to take everything instantly You can enable area loot in preferences in the game menu, when you loot you will take everything from the target and all around it TYPES OF LOOT Defeated enemies with a light blue vertical beam protruding from them have common loot (grey, white items and credits) Defeated enemies with a green vertical beam protruding from them have premium loot Defeated enemies with a dark blue vertical beam protruding from them have prototype or custom loot Defeated enemies with a purple vertical beam protruding from them have artifact loot Defeated enemies with a yellow vertical beam protruding from them have loot which contributes to your quest or commendations ITEM QUALITY CHEAP Items are junk and should be sold to a vendor for cash STANDARD Items generally have a use whether it's a crafting material or an equipable item PREMIUM Items are uncommon items, rarer than white items and have better stats PROTOTYPE Items are rarer than green items and have better stats ARTIFACT Items are epic items and have higher stats than blue CUSTOM Items are items which are fully modifiable, more info below! Items increase in the following order: CHEAP -> STANDARD -> PREMIUM -> PROTOTYPE -> ARTIFACT [CUSTOM] can't be placed in the above rankings as they could theoretically be better or worse depending on their mods. When a monster drops an uncommon item and you are in a group, everyone will be eligible to 'roll' for the item. Rolling is completely random and whoever rolls the highest, wins the item. There are four loot options for when such an event occurs, need, greed, reverse engineer or pass. Need - You should only click need if you can use the item which is up for grabs and only if it provides better stats than your current gear. If a crafting material drops and you think you need it, ask the group first because others that also may have needed it may have clicked greed. If you are unsure, always ask the group if they don't mind you needing an item. usually they will say go ahead. The same goes for companion gear, don't need it if a real player needs it. If everyone has selected greed, ask you group whether it's ok to need. Greed - You should click greed if the only reason for wanting the item is to sell it, to reverse engineer it or give it to a friend/alt. Crafting items you can't use should always be greeded. Pass - Clicking pass in the loot panel will drop you out of the roll. Meaning you won't have a chance of getting the item. Many people do this because they don't want to fill up their inventory with things they don't need. Or they are just being kind. Reverse Engineer - If a player in the group has the required crafting skill for the item and a high enough skill level, there is an option to reverse engineer the item. If this player wins the roll the item will then be destroyed and the winner will receive crafting materials. (see crew skills - reverse engineering for more info) Abusing this system (needing everything) will often get you kicked from groups and a bad reputation will follow. When you do 'need' everything you will be branded a ninja and many people will avoid playing with you. Some items (green and above) will bind to you upon equipping them (BoE). Once this item is equipped it can't be sold or traded to another player. It can still be sold to a vendor or reverse engineered however. Some items will be bound to you as you pick them up (BoP). Meaning you can't trade them to anyone else in the group, so make sure you use need or greed carefully! These items can also be sold to a vendor or reverse engineered. STANDARD RULES OF LOOTING: Never need an item you can't use if another player in the team needs and can use it Never need an item for the sole intent of wanting to sell it to a vendor Never need an item for your companion if there is another player in the group who can use it and also needs Never need an item for yourself if the item is several levels above your own and someone else in the flashpoint can use it If any of the above occur and you feel you want it, the best thing to do is 'Greed' or ask if anyone else wants it and ask whether you may need. CUSTOM ITEMS CUSTOM items are the new item rarity within the game The idea behind custom armour and weapons is so you can have the gear you find aesthetically pleasing ("looks cool" in layman's terms) and it will still be viable in combat by modding the items regularly. Any items shown with an orange border are fully moddable These new fully modifiable orange items came from old PROTOTYPE items (blue) and their colors where swapped This was done to create a more unique identity for fully modifiable items Remember orange items do not mean legendary! Custom gear is fairly common in the game It can be obtained through class quests around level 8, as social gear, as space quest rewards and as light side / dark side gear. Custom gear is also the typical gear found in flashpoints as rewards for heroic missions Several pieces can be obtained through using planetary commendations
  14. QUESTING & LEVELING You can enable area loot in preferences in the game menu, when you loot you will take everything from the target and all around it NPC's that have 3 orange lines above their head in the form of a triangle means they have a quest for you. NPC's that have 3 grey lines above their head in the form of a triangle means they have a quest for you but it isn't available to you yet due to your level or progress with other quests. NPC's that have three orange lines above their head in the form of a triangle and a glowing green center means the quest is completed, talk to them for a reward. Make sure to make use of your out of combat heal every time you finish a tough fight, this will help you progress faster Use the map 'M' to see where objectives are located in the world and work out the fastest route to get there, or the most scenic. Whatever floats your boat! Hover over objectives on the map to see a more detailed description and sometimes the area you need to be in to find the enemy. When you come to a new town or location always visit the taxi service to unlock it for future travel and visit the binding plinth to enable fast travel to that location. Class Trainers are visible by the orange arrow they have above their heads, if there is a green star underneath it means there are new skills to train Once you reach level 10 and do the quest which will place you in your desired branch, new tabs will unlock on the bottom of the skill trainers window. For example a Jedi Consular who has picked Sage will have a Consular tab which gives abilities to both the sage and shadow but you will also have a tab called Sage with more unique spells the Shadow cant obtain and vice versa. Make sure to REPAIR every time you go to a vendor, there is a button once you open up a trade window to 'repair all' in the bottom left corner. This will keep you progressing smoothly Keep fully stocked on MedPacks, it is easy to get overwhelmed on this game and you never know when you will need that extra boost of HP to win a fight. When you obtain your first companion, its always best to send them in first on difficult fights as you can simply pick them back up once the fight has finished You can move your companion out of harms way of special enemy AoE attacks by setting them as passive and moving away from the target. This is done in the companion window and can help against really tough foes! Kill the weakest first! If you are about to jump into a fight with one elite and four minions, then try to CC (crowd control, hold, stun, snare etc) the Elite and dispatch the minions as quickly as you can before the Elite has time to attack Make use of your terrain! You can Force push enemies off cliffs and they will die on hitting the ground Often on your way to a certain area there might be enemies on the way, although attacking these enemies isn't needed you can often trigger a bonus quest to kill 5 or so for more exp. Try to complete bonus quests whenever you get the chance, it usually doesn't take long and the reward is great Keep an eye out for Lore Objects throughout the world. Simply interact with them to gain a new piece of lore and some tasty experience as well! When you complete a quest that gives you an item as a reward but your inventory is full, you wont receive the item right away. Simply sell some goods then look at the quest tracker on the upper right corner of the screen. You will see something along the lines of '1 quest completed' click it, then claim your reward! Sometimes when you are on a quest you will be given a device or an object to use. To find mission items, open your inventory (I/B) and swap tabs to Mission Items. Here you will find all the quest items you pick up in your journey. Mission Items will be removed upon completion of the quest, or quest chain. Heroic Areas - Are areas on the map with powerful enemies. Often quests take you to them and a teammate is needed to help progress through. Though soloing is possible.
  15. THE USER INTERFACE (UI) To reset the UI press [CTRL+U] twice (helps if it freezes) To hide/unhide the UI press [ALT+Z] Enter UI editing mode by pressing the 'Edit Layout' button in the main menu (reachable by hitting ESC), or by hitting the small button next to the quickslots and choosing "edit layout". Whilst in editing mode, click, hold and drag your cursor on certain UI elements to drag them around the screen. You can resize and flip some elements of the UI while in edit mode. Elements can be resized individually, or grouped and resized together. You can modify the UI of other game mechanics by using the drop down list to select another aspect of gameplay (e.g. space combat). You can choose to save and load UI profiles so they can be used by other characters. To change the max distance you can zoom out, head into options (esc), then into preferences and then use the slider to increase or decrease the amount. You can create new chat tabs or edit current ones by right clicking on the general tab or any other new tabs. You can modify the opacity of the chat window background in options and under preferences You can drag the chat panel to a desired location by left clicking and holding on the general tab and then dragging You can access all the emotes and commands from the top left corner of the chat panel To minimize the chat panel, simply click the arrow located in the far upper left corner of the chat panel You can zoom the mini map in and out by placing your cursor over the map and using the mouse wheel
  16. FACTIONS AND CLASSES The game has two factions to choose fromEach faction has a number of races and four classes to choose fromEach class has two specializations to choose from, unlocked at level 10 after a questThe below list shows the classes belonging to each faction and their starting planet.Each class on the list shows both specializations and links to their talent trees. Followed by their preferred weapon and role in groupIf you want to level with a friend right from level 1 make sure you pick a class with the same starting planet!Every race has its own unique racial ability. However these are non combat and don't give any advantages whatsoever. (this was done to stop people from choosing a class merely for the racial instead of one they like the look of) Republic Smuggler - Ord Mantell Gunslinger - Dual Wield - Long Range DPS Scoundrel - Blaster - Melee/Ranged DPS or Healing Trooper - Ord Mantell Commando - Blaster Cannon - Long Ranged DPS or Healing Vanguard - Blaster Rifle - Ranged DPS or Tank Jedi Knight - Tython Guardian - Single Lightsaber - Melee DPS or Tank Sentinel - Dual Lightsaber - Melee DPS Jedi Consular - Tython Sage - Single Lightsaber - Ranged DPS or Heal Shadow - Staff Saber - Melee/Range DPS or Tank Empire Bounty Hunter - Hutta Mercenary - Dual Blasters - Ranged DPS or Healing Powertech - Single Blaster - Melee/Ranged DPS or Tank Imperial Agent - Hutta Operative - Blaster Rifle - Melee/Ranged DPS or Healing Sniper - Sniper Rifle - Long Ranged DPS Sith Warrior - Korriban Juggernaut - Single Lightsaber - Melee DPS or Tank Marauder - Dual Lightsaber - Melee DPS Sith Inquisitor - Korriban Assassin - Staff Saber - Melee DPS or Tank Sorcerer - Single Lightsaber - Ranged DPS or Heal The two factions are currently at war with each other even though there is currently a "peace treaty" active. This link will explain the story so far and show you some neat video clips!The specialization you choose will influence your game play greatly and can't be changed once pickedAfter you have chosen your spec, you will be awarded a skill pointTo spend your skill points, open the skill window 'K' and choose a branch to place it.Skill points are granted at the rate of 1 skill point per levelYou can place skill points in all three branches if you desireYou can re-spec your skills for free if you are a subscriber by visiting a class re-specialization trainer in your faction fleet ( if you are not the fee depends on if you are preferred or free to play)
  17. SERVER TYPES Choosing one server type from another doesn't forbid you from taking part in other aspects of the game. PvE players can still PvP and vice versa. PvE is short for player versus environment, the players here focus mainly on getting through the story content whether it be quests or group raiding. PvP stands for Player versus Player, this server has strong emphasis on faction combat and will 'flag' you for PvP. This means enemy players can attack you whilst you are questing so you should always be on the look out. You will find more guilds centered around battlegrounds here. Though many and most still go through regular PvE content as well. RP stands for Role Play. Roleplaying is a way of playing the game where you pretend to be the character you are playing. One usually creates a back story for their character which influences how they deal with quests, how they talk to other characters and how they behave in the game's universe. These servers usually come with their set of rules e.g. naming policies and more. RP is usually followed by another tag such as RP-PvE or RP-PvP, see above for what each means.
  18. Guide: Newcomers What this guide will include: USEFUL WEBSITESSTORYGENERAL INFORMATIONSERVER TYPESFACTIONS AND CLASSESTHE USER INTERFACE (UI)QUESTING & LEVELINGLOOTINGGROUPINGTHE STORYPLAYER VERSUS PLAYER (PVP)COMPANIONSTRADECREW SKILLSSTATSGUILDLEGACY NAMESTRONGHOLDSGUILD FLAGSHIPS & STRONGHOLDSCONQUESTSSTARSHIPCHAT, COMMANDS & SHORTCUTSABBREVIATIONSMINIMUM SYSTEM REQUIREMENTSRECOMMENDED SYSTEM REQUIREMENTS USEFUL WEBSITES AND THREADS WEBSITES TORHEAD- A databse showing items, missions, abilities, crew skills, achievments and npc's!WIKISWTOR - A community made database, you can contribute too!The Old Republic on Twitter - Stay up to date with the latest information!The Old Republic on Youtube - Watch the latest videos of SW:TORBioWare - Keep an eye out for the latest games and information BioWare has to offerEA - The latest on EA products and servicesLucasArts - The latest on LucasArts products and services STORY Galactic Timeline Records 1-12 - All the info you need on the events leading up to the games current time.'Deceived' Cinematic Trailer - Watch the fight at Coruscant as Empire troops lay waist to the Jedi Temple'Hope' Cinematic Trailer - Watch the republic troops fight back against the wrath of the Empire MUST HAVE TIPS! GENERAL The in-game currency is called Credits. The symbol for this currency is: The level cap is 55You choose your specialization at level 10. e.g. Jedi Knight can become a Guardian or Sentinel.Note that once you pick your spec you can not change it later on at all. Though you can respec the talents of the skill set at any time for credits. ( Free if a subscriber )Mounts are obtained at level 10 for a total price of 40'000 credits. ( If you are legacy level 10 otherwise it is level 15. Note: if you have Digital Deluxe Edition or the Collectors you are given a mount for free. )You obtain your ship when you finish your class quests, usually around level 16Log off or spend time in a cantina to obtain rested experience. Rested exp increases the amount of exp you get for killing enemies for a certain amount depending on how long you have spent in the cantinaAs you progress through the game you will unlock a number of titles. To select a title go to the character panel 'C' select the arrow beside your name and a drop down list will open of all available titles.The name of your current location will be displayed on the top left corner of the screen, followed by the number of people also in the same location. E.G. Tython 147 means you are on planet Tython and there is a total of 147 players there.You can see your latency by hovering your mouse over the four signal bars below your minimap (located on the bottom right of the screen).You can see your current FPS (frames per second) by pressing [CTRL+SHIFT+F] at the same time. It will be displayed in the far bottom left corner of the screen in green text.To split a stack of items (say you have 20 crystals) simply hold [sHIFT+RIGHTCLICK] then drag the cursor into an inventory space. Enter the amount you want and it will then place the split stack into an empty inventory space.To link an item in the chat simply [sHIFT+LEFTCLICK] itSome items in the world can be modified. Modifying is simply upgrading your item so it performs better or looks different. You don't need a General Enhancement Station to perform this you can simply [CTRL+Right Click] the item to begin modifying. Drop the modification into its designated slot and click 'apply' for the modification to take effect.When you receive an item which is modifiable there will already be some modifications in itYou can also remove modifications from current weapons, simply drag and drop them back into your inventoryFlashpoints are the equivalent of "instances" for most people. Composed of a team of 4 players or less.Operations are the equivalent of "raids" for most people. Composed of a team of either 8 or 16 players. Difficulty varies accordingly. Most of this guide is brought to you by: Goshee
  19. F.A.Q. - FREQUENTLY ASKED QUESTIONS 1. What are Crew Skills? Crew Skills are unique player professions within the game. They can be split in to three categories: Gathering - The materials gained from gathering skills are used in crafting skills Crafting - You can make various items through crafting, from lightsabers to medpacs Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too You can have up to 3 crew skills maximum per character on your server. However, please note that you can only have 1 crafting skill per character. 2. Where do I get my Crew Skills? You will be sent to your faction fleet after completing your starting planet. Having gone up the elevator to the fleet's main floor there will be a quest at the mission terminal located just ahead of the elevator itself. Collect it, then open your map and proceed to the 'Crew Skills' area. Proceed to talk to every crew skill trainer for information regarding the skill to be added to your in-game codex and some bonus exp too. If you train a skill before talking to them all the quest will complete itself and you won't be able to get the experience from talking to other trainers! 3. How do Crew Skills differ from other games? Unlike other games where you craft the items yourself, in SW:ToR you send your companion to do it for you instead. Crafting an item can take your companion anywhere between a couple of minutes to several hours. This means you can craft whilst still doing missions or other activities, as long as you keep queuing up schematics. You can also send your companion to collect materials from gathering and mission Crew Skills too! 4. What does it cost to learn a Crew Skill? Absolutely nothing, the real cost comes from learning all the schematics from your trainer as you progress through your Crew Skill's levels. 5. Can I unlearn a Crew Skill? You certainly can! All you need to do is open your companion window 'N', locate the crew skill you want gone and click the small X icon which is located near the progress bar, to the far right. 6. What will happen if I unlearn a Crew Skill? When you unlearn a Crew Skill you remove all current progress and any schematics you may have learnt. If you choose to retake the same Crew Skill at a later date, you will have to start from rank 1 all over again. 7. My Companion returned with nothing! Is this a bug? No, your Companion can fail Crew Skill missions and return with nothing. This is intended. They can't fail at crafting an item however. 8. My Companion returned with an item but something happened and I didn't take it! What do I do?! When this occurs the mission isn't yet completed. It is however, pending. You can still claim the rewards so don't worry! You can see your pending missions in the top right corner of the screen next to the quest tracker. Simply click it and claim your reward to fully complete the mission! 9. Can I disenchant an item? Yes you can! However in SW:ToR the process is called "REVERSE ENGINEERING" look at the reverse engineering section of the guide to learn more! There is also a great Reverse Engineering guide made by Slaign in this very forum and is in the useful links above. 10. Do I need to carry all these crafting materials around with me everywhere I go? No not at all! You can put all your crafting materials in your cargo hold (bank), your Companions automatically take the materials from there, as well as your inventory! 11. Help! I can't see any of my Crew Skill missions or companions! What do I do?! This is a bug with the UI (user interface). If you are experiencing this problem, all you have to do is hit [CTRL+U] twice to reset your UI. Hitting it once will turn it off, hitting it again will turn it back on. 12. How many companions can I send out at once? Your current level will determine how many companions you can send on a crew skill task at any given time. Here is the 'max deployable' list according to character level: [Level 10] - 1 [Level 15] - 2 [Level 25] - 3 [Level 41] - 4 [Level 48] - 5 GENERAL You can have a maximum of 3 crew skills at any timeYou can have up to 3 gathering skills at the same timeYou can have up to 3 mission skills at the same timeYou can only have 1 crafting skill at any given timeTo unlearn a skill open up the Crew Skills pane 'N' locate the skill you want rid of then click the small 'x' on the far rightIf you remove a skill you lose all current progress, relearning the same skill will start you at level 1 againIf you unlearn a skill you also lose any rare schematics you may have obtainedThere are no limitations on what class does what type of craftingYou will get a quest around level 10 which will tell you to research a crew skillEach one you talk to gives a nice sum of exp so make sure you talk to them all!Companions can't die on crafting missions but they can failGathering professions allow you access to various nodes around the worldIf your companion is by your side, right clicking on a node will make your companion take itIf your companion is by your side and you want to take the node, simply [sHIFT+RIGHT CLICK]If your companion isn't by your side (dismissed or on a crew skill mission) right clicking will cause you to take the loot providing you are in range.Crew Skills belong to you not your companionThe time it takes to complete a crew skills depends on your companions affection and efficiency. High affection will result in a lower completion time.If your companion has an efficiency bonus to a particular crew skill this will also reduce the time needed in crafting and gathering/missions to that one skill.Crafting missions can take between 2mins to 24hrsOne companion can queue up 5 crafting sessions max, you can keep adding to the queue once a job is completed however. But the total can't exceed 5 at a time.To queue multiple crafting sessions simply keep clicking 'craft' on whatever item you want your companion to create.If you cancel a crafting session before it is completed, you are refunded the materials immediatelyIf you cancel a crew skill mission before it is completed, you will be refunded the cost of starting the task. The only thing lost will be the time you spent previous to cancelling it.The crafting queue can be seen underneath the name of the companion you assigned it toGathering skills can help in flashpoints, for example, if you have a high enough slicing level you may be able to open a door which provides a shortcut.You can store your gathering materials in the bank and your companion will still have access to them! You don't need to carry them around with you wherever you go!CUSTOM ITEMS CUSTOM items are the new item rarity within the gameThe idea behind custom armour and weapons is so you can have the gear you find aesthetically pleasing ("looks cool" in layman's terms) and it will still be viable in combat by modding the items regularly.Any items shown with an orange border are fully moddableThese new fully moddable orange items came from old PROTOTYPE items (blue) and their colours where swappedRemember orange items do not mean legendary!Custom gear is fairly common in the game and can be crafted in certain crew skills.It can be obtained through class quests around level 8, as social gear, as space quest rewards and as light side / dark side gear. Some Crew Skills also allow you to create your own custom gear.Custom gear is also the typical gear found in flashpoints as rewards for heroic missionsSeveral pieces can be obtained through using planetary commendationsOn critical successes, crafted Custom (orange) gear now receives an Augment slot.Craftable Custom (orange) Battlemaster and War Hero PvP armor has been added to Synthweaving and Armormech. The schematics for these items can be purchased from Battlemaster and War Hero vendors.All skills now have their recommended crafting, gathering and mission skills after them. Skills are also color coded. Find the skill you want, note its colour, then simply find other skills of the same colour. Note: If a skill has two colours then its beneficial to more than one profession. The types of crew skills are as follows: GATHERING SKILLS - Maximum of 3 at any time ARCHAEOLOGY Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in the crafting skills Artifice and Synthweaving. Archaeologists can send their companions on missions to gather resources.YIELD: Artifact Fragment - Color Crystals - Power Crystals RECOMMENDED CRAFTING SKILLS: ARTIFICE, SYNTHWEAVING BIOANALYSIS Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medical fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain system functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources.YIELD: Biochemical Compounds - Biochemical Samples RECOMMENDED CRAFTING SKILLS: BIOCHEM SCAVENGING Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic Compounds from potential technological resources-junk piles, fallen droids, abandoned cargo, and broken Down vehicles. The crafting skills Armormech, Armstech, and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources.YIELD: Scavenged Compounds - Scavenged Metals - Flux RECOMMENDED CRAFTING SKILLS: ARMORMECH, ARMSTECH, CYBERTECH SLICING Slicing is not a skill required for crafting. Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Common Slicing targets include electronic safes, date stations, security mainframes and biometric footlockers. These targets contain credits, rare tech schematics used to construct Cybertech gadgets, vehicles and space upgrades, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missions to retrieve these valuable items. Other possible mission rewards include Sliced Tech Parts which are consumed by Synthweaving, Armstech, and Armormech as a component for crafting Augments. Augment schematics can also be found upon critical mission success.YIELD: Sliced Tech Parts - Lockboxes - Mission Discoveries - Cybertech Schematics - Augment Schematics RECOMMENDED CRAFTING SKILLS: ALL (cybertech benefits the most) CRAFTING SKILLS - Maximum of 1 at any time ARMORMECH Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor & augments for non-Force users. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation.Craftable Augments - Aim, Cunning, Shield, and Absorb YIELD: Medium Non Force User Armor - Heavy Non Force User Armor - Custom Non Force User Armor - Augments RECOMMENDED GATHERING SKILLS: SCAVENGING ARMSTECH Armstech is the ability to work with hard metals, alloys and synthetic materials to craft blasters, blaster modifications & augments. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns. Blaster modifications include blaster barrels. Melee weapons include vibroblades and electrostaves. Armstechs can reverse-engineer their crafted blasters and possibly discover new ways to improve their creation.Craftable Augments - Endurance, Surge, Critical, Accuracy, and Power YIELD: Blaster Pistol - Blaster Rifle - Assault Cannon - Sniper Rifle - Vibrosword - Vibroknife - Electrostaff - Techstaff - Techblade - Scattergun - Weapon Barrels - Custom Ranged & Melee Weapons - Augments RECOMMENDED GATHERING SKILLS: SCAVENGING ARTIFICE Artifice is the delicate skill of constructing lightsaber modifications, enhancements, generators and focii. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Enhancements are modification upgrades for weapons and armor. Artificiers can reverse engineer their crafted items and possibly discover new ways to improve their creation.YIELD: Lightsaber - Double-Bladed Lightsaber - Lightsaber Hilts - Lightsaber Crystals - Enhancements - Generators - Shields - Focus Crystals RECOMMENDED GATHERING SKILLS: ARCHAEOLOGY BIOCHEM Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation.YIELD: Medpacs - Reusable Medpacs - Stims - Reusable Stims - Implants RECOMMENDED GATHERING SKILLS: BIOANALYSIS CYBERTECH Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Armoring and mods are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or though direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation.YIELD: Armoring - Mods - Ear Pieces - Droid Parts - Ship Mods - Bombs - Speeders - Gadgets RECOMMENDED GATHERING SKILLS: SCAVENGING SYNTHWEAVING Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor & augments for Force users. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creating.Craftable Augments: Strength, Willpower, Defense, Alacrity, and Presence YIELD: Light/Medium/Heavy Force User Armors - Augments RECOMMENDED GATHERING SKILLS: ARCHAEOLOGY MISSION SKILLS - Maximum of 3 at any time DIPLOMACY Diplomacy is the art of conducting and managing negotiations. Sending your companions on diplomatic missions can influence your light side or dark side standing. In addition to light side and dark side influence, possible Diplomacy rewards include medical supplies used to construct prototype and artifact implants, medpacs, stimulants, adrenals and gifts for companions to raise their Affection rating.YIELD: Light/Dark Side points - Medical Supplies - Companion Gifts RECOMMENDED CRAFTING SKILLS: BIOCHEM INVESTIGATION Investigation is the skill of researching, gathering, analyzing and decoding secret information. Sending your companions on Investigation missions can yield valuable items in the form of researched compounds used to construct prototype and artifact weapons and blaster barrels, prototype schematics for all crafts, custom tech weapon schematics and gifts for companions to raise their Affection rating. All crafting skills benefit for the schematics.YIELD: Researched Compounds - Prototype Schematics - Custom Tech Weapon Schematics - Power Stat Crystal Schematics - Companion Gifts RECOMMENDED CRAFTING SKILLS: ARMSTECH, ALL (for schematics) TREASURE HUNTING Treasure Hunting is the ability to track down and recover valuable items by following a series of clues. Companion characters sent on Treasure Hunting missions can return with Custom (orange) lightsaber schematic, rare gemstones used to construct prototype and artifact enhancement, hilts, color crystals, focii and generators. Other possible rewards include lockboxes that can hold contain valuable items or credits and gifts for companions to raise their Affection rating.YIELD: Gemstones - Lockboxes - Custom Lightsaber Schematics - Companion Gifts RECOMMENDED CRAFTING SKILLS: ARTIFICE UNDERWORLD TRADING Underworld Trading entails the exchange of goods and services on the galactic black market. Sending your companions on Underworld Trading missions can yield luxury fabrics and underworld metals used to construct prototype and artifact armor, earpieces, grenades, space upgrades and weapons and armor modifications. Other possible rewards include gifts for companions to raise their Affection rating and custom schematics.YIELD: Underworld Metal - Luxury Fabric - Companion Gifts - Custom Schematics RECOMMENDED CRAFTING SKILLS: ARMORMECH, CYBERTECH, SYNTHWEAVING WHAT IS A GOOD CHOICE FOR MY CLASS? REPUBLIC Jedi Knight - Artifice, Synthweaving, Biochem, CybertechJedi Consular - Artifice, Synthweaving, Biochem, CybertechSmuggler - Armormech, Armstech, Biochem, CybertechTrooper - Armormech, Armstech, Biochem, Cybertech EMPIRE Sith Warrior - Artifice, Synthweaving, Biochem, CybertechSith Inquisitor - Artifice, Synthweaving, Biochem, CybertechBounty Hunter - Armormech, Armstech, Biochem, CybertechImperial Agent - Armormech, Armstech, Biochem, Cybertech REVERSE ENGINEERING Reverse Engineering (RE) is the process of de-constructing an item in order to gain some of its crafting materials. There is also a chance of gaining a new recipe.The quality of the item determines what materials you receiveYou can only Reverse Engineer specific types of items you can craft yourself. For example synthweaving will only allow you to Reverse Engineer force user armours.When an item is reversed engineered, the item is destroyed in the process. Make sure you RE the correct item because once it is gone, it isn't coming back!Reverse engineering can be done at any time in the game, you do not require any form work benchTo reverse engineer an item simply click the golden RE icon in the upper right corner of your inventory.When clicked this will blackout any non-reversible items and highlight those you can Reverse.Simply click on the item you want to RE and you will begin doing so.After the item has been RE'd a loot table will pop up with the materials you gathered from the process. Click take all.An important aspect of Reverse Engineering is that it will be the only way to get certain patterns/recipes.Reverse Engineering a green item has a small chance to give you a blue schematic of the same itemReverse Engineering a blue item has a small chance to give you a purple schematic of the same itemIf you want to reverse engineer health packs or stims be careful because you will reverse engineer the whole stack! Make sure you split up stacks before you reverse engineer if you want to keep a specific quantity.To split a stack simply [sHIFT + CLICK] the item then drag the cursor into an inventory slot.There are two set paths reverse engineering an item can take. This is determined by the item type and can be split up accordingly. I will list both types of reverse engineering with the items that fall into the category shortly after it. 1. LINEAR - Item Modifications & consumables [PREMIUM] -> [PROTOTYPE] -> [ARTIFACT] Linear reverse engineering is exactly that, one path with one final outcome. Let's say you learn how to make a basic premium quality Medpac from your Biochem trainer. You make several and decide to reverse engineer them. If you are lucky, you will learn the improved version of the schematic. This will mean you can now make a prototype quality Medpac. Successfully reverse engineering this item has a chance to give you a new artifact quality schematic, you will then be able to craft an artifact quality Medpac. This is the end of the road for that item, as it can no longer be improved. There have been no reports of being able to reverse engineer an artifact schematic into a legendary schematic. 2. PREFIX - Crafted Armour & Weapons This is where things start to get a little tricky to fully understand. Prefix crafting only applies to items such as crafted armours and weapons, for these are the only crafted items which can branch out into various stats. It follows the same basic rule of a linear path, except it has more outcomes rather than one solid ending. Loose ends if you will. Let's say you start with a premium schematic you learnt from your crafting trainer. Successfully reverse engineering this item has a small chance to grant you an improved version of it. This new schematic will (as with the linear path) fall into the prototype quality. However this is where things start to differ! You could end up with either one of three different schematics of the same prototype quality. This schematic will fall into the Tier 1 prefix list. Falling in to one of these categories: TIER 1 PREFIX LIST [T1] [T1] CRITICAL - Grants you an item with +Crit[T1] OVERKILL - Grants you an item with +Power[T1] REDOUBT - Grants you an item with +Defence Now you might be thinking, "what if I don't get the one I need?" and the answer is simply, tough luck. You will have to keep reverse engineering more items until you get the Tier 1 Prefix you want. (as of patch 1.2 you can no longer learn the same schematic twice and will instead learn a different one, hooray!!) Having managed to successfully learn a prototype Tier 1 prefix schematic. You can now advance on to the Tier 2 prefix list. This is again, done by reverse engineering your prototype item. You will eventually end up with (as with the linear path) an artifact schematic. Now, depending on what Tier 1 prefix you reverse engineered from, will determine what Tier 2 prefix item you will get. The below list shows the Tier 2 prefix underneath the Tier 1 prefix it came from. TIER 2 PREFIX LIST [T2] [T1] CRITICAL - Grants you an item with +Crit[T2] FERVOR - Crit & Accuracy[T2] SUPREMACY - Crit & Alacrity[T2] LEADERSHIP - Crit & Presence[T2] TEMPEST - Crit & Shield[T2] ENDOWMENT - Crit & Surge[T1] OVERKILL - Grants you an item with +Power[T2] HAWKEYE - Power & Accuracy[T2] VEHEMENCE - Power & Alacrity[T2] COMMANDER - Power & Presence[T2] RAMPART - Power & Shield[T2] EXPERT - Power & Surge[T1] REDOUBT - Grants you an item with +Defence[T2] EXACTITUDE - Defence & Accuracy[T2] N/A - Defence & Alacrity[T2] GENERAL'S - Defence & Presence[T2] VERACITY - Defence & Shield[T2] ANTI-ARMOR - Defence & SurgeAnd that is pretty much the gist of it. You may also be wondering what happens if you originally learnt a prototype schematic from your trainer and start to reverse engineer it. Well, it follows the same rules as if starting from a premium schematic, the only thing is the [T1] prefix will be of artifact quality and so will the [T2] schematic that comes from it. MODIFICATION Modification is the process of enhancing an item so that it performs better in combat.Basically when you add a modification you are giving the item better statsMods can be bought via credits and commendations some can also be traded and sold to other players.You can modify many weapons and armours in game whenever you likeA general crafting table isn't required, you simply have to [CTRL+Right Click] the item you want to modifySimply drag and drop or [Right Click] the item into its designated slot and click apply for the mod to take effect.You can also de-mod an item, for a small feeTo de-mod an item Simply drag and drop the modification out of its slot and into your inventory, you will then be prompted with a message saying "this will cost however many credits" and click OK. The mod will then be in your inventory and you can place another in its place.If you don't remove the mod from its slot before placing another, the previous mod will be REPLACED and destroyed.Colour crystals change the colour of your weapons effect. These items also have stats on them which means at some point in time you will have to decide whether to keep the colour you want or choose the colour with the better stats.Also note that some colour crystals (and various other items) are forbidden to certain ranks within the Light or Dark side of the force. For example, red lightsaber crystals are forbidden to Rank 1 Light or above.When crafting item modifications (mods, enhancements, etc), a critical success now yields double the quantity of modifications. COMPANIONS For more information regarding companions and leveling please look at the newcomer guide here.Companions can be sent to sell all the grey items in your inventory. Simply hit 'N' to open up the companion window and click the icon below the orange head. You will then have to confirm and it will take your companion approximately 3 minutes to complete.Companions can be sent to gather resources and other items from your crew skills. They can however fail and come back with nothing. To do this open your companion window, select the skill and choose a mission to send it on. It will cost a small amount of money and take 3 minutes or more.Often your companion will want to talk with you in private. Head to a Cantina or your space ship to initiate the chatCompanions gain and lose affection during story scenes depending on what choices you make. If there is an easy way to see how this happens, I havent seen it. For now you will simply have to make an educated guess based on your companion's personality. If they are aggressive they will often react positively to the darkside choices and vice versa.A positive companion affection decreases the time of crew skill tasks and opens up some side quests.Companions can use the crafting items in your bank so there is no need to lug around excess materials!When you open up your crew skill on your companion window, you will notice your companion has certain traits at the bottom. These could say +10 synthweaving efficiency and +2 biochem criticalEFFICIENCY - Reduces the time it takes to complete a crew skill task in both crafting and running a crew skill mission. The higher the efficiency, the less time it takes. CRITICAL - Improves your chances on returning with a rarer item or crafting an item with an augment slot or producing double the quantity of items (mods, grenades etc). The higher the crit rating, the higher the chance occurring. You should look through your companions traits and see who is best for what, it can save you a lot of time if you choose to send a companion with slicing efficiency on a slicing mission.A list of all companion traits can be found below, along with their name and other useful information.Each gathering and mission skill has a range of mission levels. Depending on which you choose to send your companion on, will determine if you increase a skill level or not.To change your mission difficulty, open up the companion window 'N'. Select the crew skill you want your companion to be deployed on then look at the top right of the panelSelect a difficulty range from the drop down menu. The difficulty range will increase as you increase your level.The difficulty ranges as follows, with the highest difficulty on top and the lowest on the bottom. The skill-up chance is also shown after the mission level.ORANGE - 2 points YELLOW - 1 point (sometimes 2) GREEN - 1 point GREY - None You can send up to 5 companions on a crew skill task at the same time at level 49+The 5 you send (or any amount) can all be doing the same crew skill if you wish. Here is a list of the Max Deployable companions relative to your level: [Level 10] - 1 [Level 15] - 2 [Level 25] - 3 [Level 41] - 4 [Level 48] - 5 This guide is brought to you by: Goshee
  20. lololol Xoza and Achtai had a kid?
  21. Congratulations one and all. Continue to work hard :)
  22. We are honored to have you. I look forward to getting to know you better. I'm sure I will be learning much from you. I hope that you enjoy your time and again if there is anything we can do just let us know. welcome aboard! Kavia.
  23. Welcome to Ordo and I hope that you will stop by TOR and not play when you are bored? >.> Maybe? Sorta? Kinda? ( Yes I'm trying to hope that you will come play with us and realize how much fun we are and only want to leave to do paintball! Wishful thinking but it's worth a shot! )
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