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Tsume Xiao

Ordo
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Everything posted by Tsume Xiao

  1. 10 years in Ordo this past weekend.
    I AM OLD.

    1. Show previous comments  3 more
    2. Crimson Nexys

      Crimson Nexys

      Black November <.<

    3. Tsume Xiao

      Tsume Xiao

      Damn kids and your crazy acronyms.

    4. Crimson Nexys

      Crimson Nexys

      Naaah the acronym has been used for a few years actually. And I'm like 2 years older than you >.>

  2. LL had nothing to do with it. It was all within the SLMC and the deterioration of said community due to factors presented by all groups, including Ordo.
  3. WHO IS THIS STRANGE WOMAN?!?!? Heather. You are back. :3!
  4. Good. Gooood. You're damn right. It would be "Tsume-san". :/ Anyways, right now I am dealing with a trade show thing until the end of the week. After that I have been playing Heroes and Generals or PayDay 2 mostly. The people I started playing Firefall with apparently lost interest or something. I'll probably be installing Arma 2 again shortly. I miss Cehckpoint (the things you can do with a TOW and a bus full of terrorists). Battlefield I don't play much because I don't have people to play it with. Q_Q
  5. I had planned to write something big and fancy for this but then having a real job and preparing for our biggest event every two years kinda took hold. I am old. I won't go through my history because I don't really think many of you care nor do I really want to type it all out. I have been many things. Grunt. NCO. Warrant Officer. Officer. Head of Fleet. 2IC of one of the first Alpha squads. Armorer. Recipient of one of the five Imperator's Stars and the only person to be given theirs in person. Woah. I was initially planning to mark my 8th anniversary with a resignation letter. I don't feel like this is Ordo anymore. In fact, I sometimes refer to it as "The group formerly known as Ordo". I am one of the old timers. I remember the hay-day of the SLMC in 2010 and 2011. The comradeship. The closeness of a tight-knit group. In the decline period on SL I stopped fighting and just scripted things, which I realize may not even mean anything to most of you now. When Ordo withdrew from SL I felt it was already a shell of its former self and the collective had given a DNR notice. Leaving SL just confirmed my feelings. When we initially started to become a more traditional gaming group, I figured things would pick up, but they just kinda scattered. People who I would see daily were now off doing their own thing in their own channel. I can look around and see the group, whatever it is now, has grown. I see officers I have never met. I feel resentment towards some people who looked at their "rank" as though it had great meaning even though in my eyes they did little to earn it compared to most of the SL fore-bearers. Then that resentment turned to pity: here were people who would never know anywhere near the pride that I felt every time I logged on to SL and fought alongside my friends. I feel sorry for them as I feel they will never know the sense of accomplishment over something they may work hard at. Why? Because no matter what the group is now, it can't compare to the tightly focused group of before. Things were more free and more interactive "back in the day". Now I look at the group and I see a group of people who play games together within various sub-groups. Is that a bad thing? Not at all, but I don't think it can compare to the past. I remember when i would come home and log on to SL and TS3 (or before that, Vent) first thing and check forums on campus during the day. Now I feel so disconnected I rarely seem to check at all. Hell I didn't even notice Xoza's promotion until today. At the same time, I will always see Aryte as the Imperator no matter who, what, where or when Ordo is mentioned. Nothing personal. So enough of the depressive trip down memory lane. I don't know many of you. You don't know me. Maybe we shouldn't care? Maybe we should? Maybe you have heard stories about me. I am that guy who makes things and rants about things. The guy who stuck up for the moral thing even if it was unpopular (because Ffff e-rank you get respect when you deserve it. The guy who cared more about enjoying things in this game than ego-thumping. I am the guy who has a lot of guns and Ffff you it is a magazine. Or maybe I am just that crabby old gun-nut. Who knows? But I'd like to try and get some of that changing. I plan to get Arma 2 installed on this new computer (because no one plays Arma 3), maybe even Planetside 2 if it has improved from the sucky POS it became and dust off the Sunderer. I've taken up some shenanigans on PayDay 2, World of Tanks, Battlefield 3.5 4, Heroes and Generals, and Firefall. If you play any of those feel free to drop me a line! So after eight years, what do I have? I have some great memories, some fantastic accomplishments, some people who I despise like the plague, and most importantly, some people I look at as life-long friends. I hope to try and find games you guys play that don't suck and that I can enjoy and hopefully be a bit more active again. I still may not be the most active person ever but I guess I can try and climb out of semi-retirement. Ordo has been part of my life for too long to just move on. I made a pact with Aryte that I couldn't leave until he did, but even then I am still sticking around. You can't get rid of me that easily. So in a TL;DR format: Hello. I'm Tsume. I'm old and you look like you are new around here, at least in my reference frame. Tell me about yourself and what you enjoy about this group, whatever it may be now. LASTLY. If Aryte gets to troll people with images in his Old and Grumpy post then so help me I do too. So for those of you who may have heard the rumors, let me get one thing on the record, let me set one thing straight... Let me make one thing PERFECTLY CLEAR.
  6. In all honesty, I don't think there should be a successor. No one can replace Aryte or be what Aryte was. Period. At this stage I think the group should be "led" by a group. Part of me even thinks that the group should change its name, because without Aryte, this isn't Ordo. What about adding a "new" to the name? Something like "The New Ordo Imperialis" Or "Novus Ordo Imperialis" Oh... Wait.
  7. If I recall , it was something along the lines of "TSUME I WANT THIS THINK THAT DOES THIS! MAKE PLS"
  8. I updated the original post with links
  9. Hey guys I am looking to build a new computer to replace my 5-6 year old one (It runs an Intel E4500 and PCIE was pretty new when I bought the mother board). I was looking at using an i5-4670 but no idea from there. I also already have a GPU. Someone suggested some other parts, let me know what you think / if you have other suggestions Case: COUGAR Evolution Black ( http://www.newegg.com/Product/Produ.....82E16811553002 ) CPU: Intel Core i5-4670K Haswell 3.4GHz LGA 1150 84W Quad-Core Desktop Processor BX80646I54670K ( http://www.newegg.com/Product/Produ.....82E16819116899 ) Cooler: Cooler Master Hyper 212 EVO ( http://www.newegg.com/Product/Produ.....82E16835103099 ) Motherboard: ASUS Z87-A LGA 1150 Intel Z87 ( http://www.newegg.com/Product/Produ.....82E16813131981 ) RAM: G.SKILL Ripjaws X Series 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory Model F3-12800CL9D-8GBXL ( http://www.newegg.com/Product/Produ.....82E16820231428 ) Hard Drive: Seagate Barracuda ST2000DM001 2TB 7200 RPM 64MB ( http://www.newegg.com/Product/Produ.....82E16822148834 ) PSU: Rosewill CAPSTONE-750 ( http://www.newegg.com/Product/Product.aspx?Item=N82E16817182073 ) Any good case suggestions? The above person suggested a Cougar Evolution but is looks kinda eh. My current case is pretty awesome and is massive (Lian Li PC-7B) and I despise things like lights and such. A few are fine, but the whole headlight computer thing is annoying My current Case: http://www.newegg.com/Product/Product.aspx?Item=N82E16811112099
  10. That is a really bad ass nerf mod.
  11. How do you like the SR1911 Hunter? Also which FN pistol is that, it is hard to make out in the picture.
  12. Which video has my glorious Sunderer jump? :D
  13. Depends on the desired interest. Incog/Twitchy expressed interest in doing so.
  14. Too much like COD with mechs for me. Tried it, didn't like it.
  15. If they have the same quality of play fr the ground as their air combat, they will be giving WoT a run for their money for sure.
  16. Tsume Xiao

    Airsoft

    I run a G&G SOC16, which is visually the Springfield Armory Socom 16. Everything about it is beautiful and it outshoots people whith "custom" guns in both speed and accuracy. It is also an amazingly quiet gearbox. The biggest downside to it is that is uses proprietary magazines unlike the TM and all of its clones. My secondary AEG is the Ares TAR-21. THe TAR-21 came out after the CTAR and they fixed the issues. Compared to my M14 it is slower firing, louder, and less accurate. However it is ages easier to use in close quarters and more comfortable to hold over time. It is also easier to use in limited capacity games, as I have a full set of mid-caps for it and can get more for $8 bucks a pop. My M14 only has 4 mags: two 440 round Hi-Caps and two 120 Round mid-caps. At $32 a mag, the all metal magazines aren't cheap. My only pistol is a KJW Mk.1, which is a bull barrel Ruger Mk.II. It is very accurate and hits like a truck, but I have never been able to use it in a game. Finding a holster for it is near impossible, magazines are expensive, the mag release is on the heel, and most importantly... It shoots at about 430 FPS. Sadly the trigger pull is monsterous, which would make it hard to use accurately in a scenario anyways. Great for target practice, amusing Zrazor and Rygads as it can shoot fireballs, AND FOR TEACHING ZRAZOR HOW TO DISASSEMBLE HIS DAD'S REAL RUGER STANDARD. Otherwise I am looking to sell it and get something more practical for a sidearm, even though I'd probably never use one. THe past operation I did was Codename: Thunder. It was my second time doing it, the first being two years prior. I skipped the middle year as it was at a different venue I didn't like. When not running with the squad I joined, which was lead by this great older guy (at least mid 60's) who trades gear with his buddy in the UK and was outfitted with full DPM, surplus radio, and an L85A2, I joint the APC driver "Borris", who I had a history with from my first Thunder. Two years back, Borris and "Natasha", his APC, had a top gunner (Borris's son) and I took a position gunning out the back door which scared the shit out of people who thought they had gotten away from the slow turning gun. This year though, Borris' son didn't make it, so I took position as his top gun. I tried to borrow a proper support weapon for the task, but ended up using my M14 with the hi-caps. Compared to using the giant, auto-feeding 5000 boxes that belt-fed models use it was a chore, but at one point we had a 3rd who would refil and wind my mags for me. The accuracy of my M14 was amazing and we shredded enemies in a display of proper commander-driver-gunner communications. THe smaller size of my rifle made it work in the turret's shielding and the narrow front allowed me to poke it out of the barrel slit. The best part is when we were flanking an enemy assault on a stronghold and Borris shouted "ENEMY" when I asked where, he shouted back "EVERYWHERE". I looked down and saw about 14+ guys crouching behind a fallen tree under the cover of a distant smoke grenade, trying to hid from the APC. I manage to swing my rifle down and pour fire on them, swiveling the turret as we drove by. The two stragglers I didn't wipe out were taken care of by my loader, who poked out the back door with his AK. Two years prior, my M14 also took out the enemy who brought the Minigun. I sniped him through a window of a small shack as he was arming up. THere was a set of pings as I hit his air tank followed by a loud. "MOTHER FfffER... Hit!". It made me giggle. :v This year Codename Thunder is in a new location that I have never played and is set for August 10-11. As I do not know my job status I won't be signing up for a bit. Lastly, for those curious, Natasha is a scratch built BA-64 Replica. She was built on an old Willy's chassis and is trailered to the event, but is fully operational. Also, Zrazor, G&G also makes their "Plastic" series. It is a step up from their Combat Machine line and you can get an M4 looking thing for $140. No excuse for crappy CYMA.
  17. Shizzerk, I didn't know you had such fun things. I am quite curious about that Savage Anschutz as those are supposed to be not only beautiful but some amazingly built rifles. As for your AR. For grips, as cliche as it sounds, the Magpul MOE pistol grip is very comfortable. Nevermind you said you already replaced the grip. For the stock, I honestly prefer solid stocks over the collapsible ones. However they use a different receiver extension / buffer tube. It is best to find one that suits you and is comfortable. The collapsible is best for adjusting length of pull more than anything else: the change in OAL is about 3-4". Nothing major but maybe enough to fit in a smaller case. For handguards: It looks like you have standard carbine 7" handguard furniture on a 16" barrel, which means you have pretty much the widest selection of options. From the picture, the two knobs on the base of your carry handle assembly suggests you have a flat-top railed upper with a removeable carry handle, which will allow for some systems to create a "monolithic" rail. For rails, while the KAC system is amazing quality, it is also amazingly expensive. If you want full quad rails, I might suggest the MI GEN-2 Drop-In Two-Piece. They are a direct install in the same manner as the standard conical handguards are, but are milled 6061 with a bridge that will link to your receiver for a continuous rail. The MSRP is $125 for the size it would appear you need. If you don't want handguard length rails on all four sides (which increases weight and aren't the most comfortable to grab at times) then the same company makes their MI SS-Series Drop-In Two Piece. This has a continuous top rail but modular side and bottom rails so you can mount only how much you need and only where you need them. It is similar to what I have on mine but it is not free floating and is two pieces. It comes with three rail sections and has an MSRP of $145. Lastly, if you want a free-floating system there is the MI GEN-2 Free Float Two-Piece. They look like the first one, but attach only to the receiver and do not touch the barrel like standard ones do. However, to mount it you will have to cut off your Delta Ring (the little tapered plastic part that your handguard fits into). This makes installation not easily reversible back to standard drop-in handguards, as to do so you would have to install a new delta ring, which would require removal of your front sight base, which is probably pinned in place. There are benefits to free floating, but you might not need them. The free float two-piece unit costs $150. If you want even more options, or want to have a handguard longer than your current one, you would have to cut down or replace your front sight post. That would then leave you needing to get a front ironsight or an optic to continue use of your rifle and with the options avialable to you currently, I don't much see the need. Rear Sights: I think the carry handle is just fine unless you want to mount an optic. Then you'd need a rear BUIS. The key for choosing one would be the fact that you are still using the front sight post. If you pick a good quality brand, you will be fine.
  18. Lanny your dad seems to scream " 'MURICA". Also, is that M2 on an M63 mount? It looks like it but I can't tell. And since I don't think I have told too many people about this, my AR-15 build now has a heart: In this time of political bullshit Youngs has gone above andf beyond. They don't normally sell directly to consumers but they have offered to do sales if you contact them directly. I was originally planning on getting just a plain phosephate M16 cut bolt carrier group, but availability turned to shit, prices skyrocketed, and this was available. It was more than I had planned to spend, but was on-par with the inflated prices of the most basic phosephate M16 cut ones. Young's is known for the National Match carriers and their exceptional fit and finish. The one I got my hands on is a chrome plated AR-15 cut BCG. It is the only part on my entire AR that is not matte black. Even the gas tube is a darkened black finish. Oh well. I have a fully functional AR-15 build which is what matters. Now I just need some sights. I am planning on getting a set of MBUS simply because I want to use ironsights before getting an optic. Once I get those, or maybe even before then, I need to get some ammo and get to the range to do the initial break-in procedure suggested by the barrel manufacturer.
  19. Right... Well after the latest changes SOE did to Planetside 2 it will actually run with an acceptable framerate on my laptop. Now that I am back at home, hooking up to my laptop just requires shutting down the desktop, clearing the desk (unplugging keyboard), setting up laptop (cooler, mouse, Ethernet, power). I don't have to reset the modem like I did at the apartment so it is slightly less of a pain in the ass. Kinda sucks because that means I basically wasted money on a new GPU But at least when I get money to upgrade my computer I will have a nicer GPU.
  20. Thanks Larry, but right now my budget is zero. I will keep these links in mind though.
  21. Mag size is in my post and DPS is not in the spreadsheet. The whole point of this post is to go through the spreadsheet and its meanings, not to describe everything about the weapons.
  22. Needless to say, if you haven't looked at this spreadsheet you really need to. It gives lots of details on the weapons of all factions in a much more useful format that just glowing bars. However, aside from the fact that there is some imbalance, unless you understand the raw numbers the spreadsheet won't do you much good. I will focus on explaining the "Gun Stuff" tab here. You are on your own for the rocket stuff, although I will say all the standard launchers are the same. Let the thread begin! First, a quick note about player health: All infantry classes have 500 Health. Every class but Infiltrator has 500 Shields. Infiltrators have 400 Shields. The "Nano Weave Armor" cert increases the health by the percent listed in the cert's given level(10%, 12.5%, 15%, 20%, 25% Respectively). Secondly, acronyms and terms: ADS means "Aiming Down Sight". COF means "Cone of Fire". ROF means "Rate of Fire" "Hip" means firing when not aiming down your sights (so you are using the big ol' crosshairs). Thirdly, all of the columns can be specified by field using the drop-down menus (so for example, for faction you can select TR) and then sorted by clicking their name. You can toggle between ascending or descending. Some columns don't like to sort well, such as the damages when the shotguns are around, but most sort just fine. The first three columns should be self explanatory. If you need help understanding "Name", "Faction", and "Type" you have bigger issues to worry about, so lets look at damage. Max Damage / Min Damage These two columns go hand in hand with how damage works in Planetside 2. With the exception of shotguns, sniper rifles, MAX weapons, and for some reason the TR MCG, weapon damage is a function of distance. You have the maximum damage that persists up to a given distance, then a minimum damage which occurs at another distance. For explanation lets look at the three default Assault Rifles (what the medic's use). T1 Cycler: 143@10m -> 125@65m NC1 Gauss: 167@10m -> 143@75m Pulsar VS1: 143@10m -> 112@115m What this means is that from 0m-10m the weapons do their maximum damage. Then the damage tapers off in a linear manner until the minimum damage distance, at which point they level out and just do the minimum damage from there on. To give a better visual depiction, I have made a nifty chart. These three rifles also start to hint at the characteristics of the rifles. The NC rifle always will win if all other things are helt the same (ROF and all shots hitting the same location). Its lowest damage occurs later than the TR's distance wise and is the same as the other faction's maximum damage. The VS rifle does the same initial damage as the TR rifle, but its minimum damage is lower. However, the minimum damage doesn't happen until almost twice the distance. Within 70m if the ROF was the same and all rounds hit the target, the VS rifle would beat out the TR. Beyond 70m, the damage dealt by the VS rifle continues to decline further, so the TR rifle would win. Most importantly this should explain what the "@XXm" portion of the stat means. Fire Mode A simple one. This lists the fastest fire mode that can be selected on the weapon. If a weapon has semi, burst, and auto, it will be listed here as "Auto" Short Reload The best term for this is a "Tactical Reload". This refers to reloading before your weapon is completely empty. As such, the only action that is require is to change magazines. It is in units of seconds. Pump action shotguns are not listed as they allow for shell-by-shell reloads. Shell-by-shell reloads have the benefit of being interrupt-able; you can fire while doing them. Long Reload A "Full Reload". This refers to reloading after you have fired off all of the rounds in your weapon and your chamber is empty. This is longer as you have to swap out magazines and then either work the charging handle / bolt or hit a bolt release. Magazine Size How many rounds each magazine can hold. Extended Magazine cert increases this. Ammo Pool How many rounds are carried on your person. Ammunition Belt cert increases this. Vertical Recoil This is how much the muzzle of the weapon will climb per shot. I stress the per shot part because while a given weapon may have a lower recoil value, if it fires much faster than the other weapon you are comparing it too you will be off target much faster. I have no idea what the units on this are so unless we can figure it out, use these numbers as comparative values only. Lower is better. *Update* I think the units are degrees/shot *Vertical Recoil is not always vertical. See "Recoil Angle"* Horizontal Recoil Min/Max This is the range that your weapon can move from side to side per shot. As with vertical recoil, I don't know the unit on this but it does seem to be the same as with vertical recoil. It may be degrees/shot. Recoil Angle Min/Max This is the angle between which the "Vertical"l recoil will occur. If you picture an upside down T, the vertical line is 0 degrees, the left point is -90 and the right point is +90. If a weapon has a distinct horizontal pull it will occur between these angles. The majority of TR weapons do not pull and have "0/0" listed in this spot. They recoil, but it is more random bucking than a distinct drift. I find this to be a good thing as a upwards recoil is easier to compensate for while trying to stay on target. Recoil Horizontal Bias Angles too confusing? This is a simple symbol that shows a weapons tenancy to drift in a given direction. ← = → is balanced horizontal, ← is always left horizontal, → is always right horizontal, and ← > → or ← < → is unbalanced horizontal that will shake left and right, with an overall bias in one direction. The majority of TR weapons are "← = →". Recoil Decrease Recoil Decrease is the amount of recoil countered in units of Degrees/Second. Recoil decrease takes place after a short delay (generally equal to a weapons time between shots) when you have stopped firing. Basically think of this as "catching your breath". When you stop firing, even for a brief period, this is how fast your weapon will get back to its point of aim. First Shot Recoil Multiplier Very simple. This is how much your recoil values are increased for your first shot. ADS Move Speed Multiplier Also very simple. This is how much your move speed is multiplied by when you are aiming down your sights. It is always less than one, which means you are always moving slower than normal. Typical values are 0.75 and 0.5, which correspond to 3/4 and 1/2 movement speed respectively. Cone of Fire (CoF) This is one that spans 11 columns and 4 sections of the spread sheet. There is a reason for it though! It is very important to gun performance. But first, what the hell is a "cone of fire"? Well it isn't a volcano or waffle cone flambe. It refers to the area your bullets can occupy at a given distance. For those of you who were in our SL faction: Remember when i would go on about "conical spread" and say "the spread is Xm in radius at 200m"? That is CoF. Basically, picture a cone with the pointy part glued to the muzzle of your gun. When your bullets fly outward, they can occupy an ever increasing area, a circular slice of the cone, at a given distance. This picture, although from Planetside, should help with understanding. While massively exaggerated, it gets the point across. So the numbers in these columns have to do with what your CoF looks like when you are in a given stance, moving at a given rate, and whether you are aiming down your sights (ADS) or not. Now the Numbers! The listings are divided into 4 categories: Stand ADS, Crouch ADS, Stand Hip, Crouch Hip. Knowing what ADS stands for, this should be pretty self explanatory: Stand ADS: You are standing and aiming down your sights. Crouch ADS: You are crouching and aiming down your sights Stand Hip: You are standing and aiming from the hip Crouch Hip: you are crouching and aiming from the hip. Then there are the movement modifiers: Still, Move, Sprint, Jump. You don't see them in all categories because they don't exist for all situations. FOr example, you can't sprint while crouching or aiming down your sights. Still: You are not moving. Duh. Moving: You are moving at the normal pace. This speed is reduced when crouching or aiming down sights. Sprinting: You are sprinting. Duh Jumping: You are jumping. Duh. Now you might be saying "But wait! I can't shoot while sprinting!". That is correct. You come to a stop and shoulder your rifle first. However, when you sprint your CoF expands. Think of it as the effect from breathing heavily. After you stop sprinting, your CoF will slowly contract to the level that corresponds to your level of movement and stance. Jumping is the same way. Note that some weapons, such as the SMG's and pistols have the same values for moving and still when aiming down your sights. Ok, so no you know what the columns mean, but what do those numbers really mean. Well that is the angle of your base CoF in degrees. They look small, but remember that a cone gets bigger as it extends out. For example a CoF of 0.3 degrees means your bullets can be anywhere withing a circle that is just over 1m in diameter if your target is 200m away. That is a big circle! Curious how I found that number? Basic Trigonometry! If you look at a cone from the side, it looks like a triangle. Cut that triangle in half at the tip and you get a right triangle. Now since you have cut the cone in half, your angle is half as well. You can now use this to find out how big of a circle your bullets can occupy at a given target distance TargetDistance x tan(CoF/2) = Radius of Bullet Circle for the Given Target Distance Yay Trigonometry! Just remember that this gives you the radius, not the diameter. Multiply the radius by two to get the diameter! I left it out of the formula to keep the equation as simple as possible. CoF Bloom/Shot: Just like a flower gets larger when it blooms, so does your CoF when you shoot. This is how much your CoF will expand with each shot. To my knowledge it is also in degrees, which knowing that the other things are in units of degrees would make the most sense. This section is divided into ADS and Hip columns and if you notice the bloom while hip firing is usually twice as much as the ADS value. SMG's are an example of an exception, as they have the same value for both. Lets look at how this effects your CoF. Using the CoF example from earlier (which matches the NC and TR SMG's, hence why it was horrific at 200m). They have a bloom value of So if your target is at 100m, your bullet circle is 0.52m in diameter. Now you fire a burst of 5 shots. Lets see how the circle changes. Here is the diameter of circle your round can end up in, approximately: 1st Round: 0.52m Diameter 2nd Round: 0.61m Diameter 3rd Round: 0.69m Diameter 4th Round: 0.78m Diameter 5th Round: 0.87m Diameter Well, That Escalated Quickly. To put that in perspective, imagine a person as a rectangle. A person who is 5' 9" tall and 15" across at the torso is a 1.75m x 0.38m box. After just 5 shots the circle that your bullets can land in is over twice as wide as their center mass. Assume the center mass is 0.55m (22") tall and your bullets are going above and below center mass as well, if they even hit horizontally. Keep in mind that the values used were for standing still and aiming down sights with an SMG. They also assume that the gun can magically stay right on target. To put it in perspective I made a little target based on these measurements. Assuming your gun was aimed exactly at the red dot, which is centered on the center mass of the target, and did not move, the rings represent the circle your shots could fall within for the target at 100m. Rate of Fire (ROF) This is an easy one. This number is how many rounds your weapon can fire in units of Rounds Per Minute (RPM) based on the cyclic speed of the weapon. In other words, if you never had to reload, this is how many rounds you could spit out in one minute. Bullet Speed Exactly what it sounds like, this is the speed of your projectile in meters per second (m/s). While this directly means how fast your bullet can reach the target, it is an important factor in how much your bullet will appear to drop. A slower projectile will seem to drop faster than a faster projectile that has the same drop rate. In reality they drop just as fast so it is when they drop, but read on for that part. Bullet Drop This is the rate your bullet will drop. At first it was thought these numbers are in m/s, but then you have bullets making it maybe 85m. If you assume these are accelerations, things make much more sense, so I will assume the units are m/s2. For small arms there seem to be three drop rates: 11.25m/s2 for all NC & TR non-sniper rifles 7.5m/s2 for all sniper rifles except the VS Spectre and Phantom 0m/s2 for all VS weapons except the four bolt-action sniper rifles. This basically tells you the maximum range your projectile can go if everything else is held constant: fired perfectly level from flat ground. Using the person measurements from before as an example, if I fire a shouldered rifle from 1.5m off the ground (shoulder height) you could combine this with the weapon's bullet velocity to determine when it will hit the ground. 1.5m at 11.25m/s is 0.133 seconds (2/15ths of a second). So if my rifle has a projectile speed of 640m/s it can make it 85m before hitting the dirt. Actually doing the math on that, there is no way these values are in m/s of drop. Assuming these values are in m/s2 you can use simplified kinematic equations for the time it takes for the projectile to reach the ground from shoulder height and then use the projectile speed to calculate how far they can optimally go. 0m = 1.5m + 0.5(DropRate)(DropTime)2 So from this height: 11.25m/s2 Drop Rate: 0.5163 Seconds 7.5m/s2 Drop Rate: 0.6324 Seconds So the distance before these rounds will hit the ground can be found by multiplying the projectile speed by the time. For the sake oc comparison lets use the same projectile speed for the two different drop rates (the Gauss Rifle for some reason has the same projectile speed as the three top-end bolt action rifles...) Using 650m/s as a projectile speed: 11.25m/s2 Drop Rate: 335m 7.5m/s2 Drop Rate: 411m This is why you need to compensate for distance by aiming above your target for long shots. The slower your projectile the more you need to compensate! Ok. That is the end! I hope you all found this informative enough to be worth your reading time. Remember that stats alone do not make the weapon "good" and that rate of fire has a large effect on things. This spreadsheet can make finding a weapon that fits you easier. Find a weapon you are good with and enjoy the fight! (Also Vanu put some damn pants on.)
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