Clicky

Jump to content

Deadmon

Ordo
  • Posts

    3,216
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Deadmon reacted to Xevrand in Star Wars: Uprising   
    Mobile game.
  2. Like
    Deadmon reacted to Faardor in Star Wars: Uprising   
    kinda lost me at mobile game.

  3. Like
    Deadmon reacted to qoheleth in [WS] Leveling Guide   
    Some more leveling resources:

     

    Pictures: Leveling Zone Maps
    Discussion: Reddit: Efficient Leveling (tl;dr -- only do story quests (not tasks) 1-2 levels above your current level)
    Addon: EntSpy (or: Perspective)
  4. Like
    Deadmon got a reaction from AxaraBlue in [WS] Leveling Guide   
  5. Like
    Deadmon got a reaction from Moshcrates in [Wildstar] Aura Mastery Codes   
    Deff  going to snag a few of those for my esper, and that potion/field tech one for all my toons :D

  6. Like
    Deadmon reacted to Moshcrates in [Wildstar] Aura Mastery Codes   
    This is a collection of my auras  I am using on my Esper. 

    Since I have been back I have had to remake them all, so they are still somewhat a work in progress. 

    I had to tune a bunch last night during GA that were malfunctioning. 

     

    This what they all look like on CD 

     

     



     

    All the Auras below (unless otherwise specified) check to see if that ability is in your LAS, as well as showing the timer CD once used. They will only appear upon entering combat and will be static until cast.

     

    Crush : 


    {['playSoundWhen'] = "None",['iconScale'] = 1,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -187,['top'] = -41,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Crush",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_Header11_O",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['SpellName'] = "Crush",['Charges'] = {['Enabled'] = false,['Operator'] = "",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Limited Action Set Checker",['Name'] = "Trigger 2",['TriggerDetails'] = {['AbilityName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    Incapacitate : 


    {['playSoundWhen'] = "None",['iconScale'] = 1,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -188,['top'] = 19,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Incapacitate",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_Header11_O",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['SpellName'] = "Incapacitate",['Charges'] = {['Enabled'] = false,['Operator'] = "",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Limited Action Set Checker",['Name'] = "Trigger 2",['TriggerDetails'] = {['AbilityName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    Haunt : (NOTE: This is the cd of haunt, not haunt debuff on the boss)


    {['playSoundWhen'] = "None",['iconScale'] = 1,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -81,['top'] = 132,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Haunt",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_Header11_O",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['SpellName'] = "",['Charges'] = {['Enabled'] = false,['Operator'] = "",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Limited Action Set Checker",['Name'] = "Trigger 2",['TriggerDetails'] = {['AbilityName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    Spectral Swarm


    {['playSoundWhen'] = "None",['iconScale'] = 1,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -34,['top'] = 132,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Spectral Swarm",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_Header11_O",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "Spectral Swarm",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Limited Action Set Checker",['Name'] = "Trigger 2",['TriggerDetails'] = {['AbilityName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    Reap: 


    {['playSoundWhen'] = "None",['iconScale'] = 1,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 13,['top'] = 132,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Reap",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_Header11_O",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "Reap",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Resources",['Name'] = "Trigger 2",['TriggerDetails'] = {['Resource'] = {['Value'] = 2,['Percent'] = false,['Operator'] = ">",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

     Concentrated Blade : 


    {['playSoundWhen'] = "None",['iconScale'] = 1,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 61,['top'] = 132,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Concentrated Blade",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_Header11_O",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['SpellName'] = "Concentrated Blade",['Charges'] = {['Enabled'] = true,['Operator'] = "",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Limited Action Set Checker",['Name'] = "Trigger 2",['TriggerDetails'] = {['AbilityName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    Gadget : 


    {['playSoundWhen'] = "None",['iconScale'] = 1,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 104,['top'] = -35,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Gadget",['showWhen'] = "Always",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_Header11_O",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Gadget",['Name'] = "Trigger 1",['TriggerDetails'] = {['Charges'] = {['Value'] = 0,['Enabled'] = false,['Operator'] = "==",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    Spectral Form : 


    {['playSoundWhen'] = "None",['iconScale'] = 1,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 103,['top'] = -95,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Spectral Form",['showWhen'] = "Always",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_Header11_O",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprAS_Prompt_Interrupt",},['When'] = "Fail",['isTimed'] = false,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

      PsiPoints : (NOTE: These are 5 separate auras (couldnt figure out how to get just one how I wanted it), each triggering on a psi point build)

    PP1


    {['playSoundWhen'] = "None",['iconScale'] = 0.75,['iconEnabled'] = true,['iconSprite'] = "sprResourceBar_DodgeFlashFullSolid",['iconSound'] = -1,['iconPosition'] = {['left'] = -66,['top'] = 80,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "pp1",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 1,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 0.53741502761841,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    PP2


    {['playSoundWhen'] = "None",['iconScale'] = 0.75,['iconEnabled'] = true,['iconSprite'] = "sprResourceBar_DodgeFlashFullSolid",['iconSound'] = -1,['iconPosition'] = {['left'] = -42,['top'] = 80,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "pp2",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 2,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 0.5,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    PP3 


    {['playSoundWhen'] = "None",['iconScale'] = 0.75,['iconEnabled'] = true,['iconSprite'] = "sprResourceBar_DodgeFlashFullSolid",['iconSound'] = -1,['iconPosition'] = {['left'] = -19,['top'] = 81,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "pp3",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 3,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 0.5,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    PP4 


    {['playSoundWhen'] = "None",['iconScale'] = 0.75,['iconEnabled'] = true,['iconSprite'] = "sprResourceBar_DodgeFlashFullSolid",['iconSound'] = -1,['iconPosition'] = {['left'] = 5,['top'] = 81,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "pp4",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 4,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 0.5,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    PP5 


    {['playSoundWhen'] = "None",['iconScale'] = 0.75,['iconEnabled'] = true,['iconSprite'] = "sprResourceBar_DodgeFlashFullSolid",['iconSound'] = -1,['iconPosition'] = {['left'] = 29,['top'] = 81,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "pp5",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 5,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 0.5034014582634,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    Finisher time! (NOTE: Indication that we are at 5pp and ready to storm/eagle) 


    {['playSoundWhen'] = "None",['iconScale'] = 3.9249997138977,['iconEnabled'] = true,['iconSprite'] = "icon_curvehudtop4",['iconSound'] = -1,['iconPosition'] = {['left'] = -93,['top'] = -74,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Finisher",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 5,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    Pot alert! (NOTE: This checks for life drain AND cleave pot buffs. Visible and "flashing" if I do not have a pot active. I don't bother with timer, just the indication that I need a new hit of it) 


    {['playSoundWhen'] = "None",['iconScale'] = 1,['iconEnabled'] = true,['iconSprite'] = "sprRunecrafting_Logic",['iconSound'] = -1,['iconPosition'] = {['left'] = -253,['top'] = -106,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Life Drain",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_Header11_O",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Buff",['Name'] = "Trigger 1",['TriggerDetails'] = {['Target'] = {['Target'] = false,['Player'] = true,},['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['BuffName'] = "Life Drain",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprAS_Prompt_Interrupt",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},[2] = {['Type'] = "Buff",['Name'] = "Trigger 2",['TriggerDetails'] = {['Target'] = {['Target'] = false,['Player'] = true,},['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['BuffName'] = "Cleave",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprAS_Prompt_Interrupt",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    Fade out: (NOTE: This overwrites the same location as unicorn. I haven't been in a situation where I am using both, though I realize I need to spread them out. If you use them both at the same time, only unicorn will show.) 


    {['playSoundWhen'] = "None",['iconScale'] = 1,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -190,['top'] = -102,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Fade Out",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_Header11_O",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "Fade Out",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Limited Action Set Checker",['Name'] = "Trigger 2",['TriggerDetails'] = {['AbilityName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    Shockwave (NOTE: I only ever use incap OR shockwave. Always crush. Thus incap and shockwave icons are on top of each other) 


    {['playSoundWhen'] = "None",['iconScale'] = 1,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -188,['top'] = 19,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Shockwave",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_Header11_O",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['SpellName'] = "Shockwave",['Charges'] = {['Enabled'] = false,['Operator'] = "",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Limited Action Set Checker",['Name'] = "Trigger 2",['TriggerDetails'] = {['AbilityName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    So that is about it for my current setup. As it usually goes, over time as I get more used to the auras, I will shrink them in size as I need them less. 

    I used to have some bomb ones for x89, though no longer. I see Q posted them above so you can get them there. 

    I was also toying with a purge debuff before last nights raid though it seemed spoty. I don't have a reliable way to test it atm. I was reading somewhere that purge is not actually a debuff during the spreadable portion of the spell cast. IE. before you start taking damage. That part is called "Nanite Injection", according to "the internet". And what we "need" (a relative term since it's a telegraph and we should be able to just know what it is. It was very obvious when it was on me last night, and seems to be the only circular telegraph ON you) is a tracker for that,...which may be impossible since nothing is ON US at that point. Once you get purge on you , you are taking damage so it's irrelevant if you track that with an aura. Need some more testing...unless you guys figured it out and I just missed it. 

  7. Like
    Deadmon reacted to qoheleth in [Wildstar] Recommended Addons   
    This list is by no means exhaustive. 

     

    Interface

    AuraMastery - combat event tracking
    BuffFilter - hide unwanted buff icons
    ForgeUI - modular, minimal UI overhaul
    Perspective - unit tracking and display (toggle macro)
     

    Quality of Life

    ChatLinks - clickable URLs in game chat
    EasyReload - reload UI with /rl
    OrionChallenges - challenge tracker
    RareTrackerEx - locates rare mobs
    TapThat - automated completion of "CSIs"
    Translator - allows cross-faction chat
     

    Items and Inventory

    eToolTip - item stat change summaries on tool tips
    KuronaBags - "unlimited" bag slots for sorting 
    LinkMeHarder - allows linking of equipped items
    MagicMail - automated mail tasks
    Rune Master - plan your rune sets
    tLoot - improved loot rolling display
    VinceBuilds - LAS and equipment manager
     

    Raiding

    OhmnaHelper - mark position assignments
    RaidCore - the DBM of Wildstar
    StrikeHardMeter - damage/healing/etc. meter
    WildstarLogger - for use with wildstarlogs.com
     

    Crafting and Tradeskills

    Athena - Tracks coordinate discovery attempts
    ViragsAutoCircuit - automated circuit board crafting
    ViragsAutoCoordinate - automated coordinate crafting
    ViragsMultibuyer - modifies vendor window to allow stack purchases
    WYBMNRedux - facilitates housing plot harvesting
  8. Like
    Deadmon reacted to Xoza in Xoza's Media Thread   
  9. Like
    Deadmon got a reaction from AxaraBlue in Xoza's Media Thread   
    rainbows for emphasis. 





  10. Like
    Deadmon got a reaction from Xevrand in Xoza's Media Thread   
    rainbows for emphasis. 





  11. Like
    Deadmon reacted to Kristian in Hello from a returning "oldie".   
    Nope, that name doesn't ring a bell, sorry.

  12. Like
    Deadmon reacted to Xoza in Xoza's Media Thread   
    Classic Ordo Cross, redesigned.

     



  13. Like
    Deadmon reacted to Xoza in Battlefield 4   
    Free to play until Aug 14th on Origin.

     

    http://www.pcgamer.com/2014/08/07/battlefield-4-is-free-for-a-week-on-origin/

  14. Like
    Deadmon reacted to Grey Fox in [TOR] PvP & You. The Absolute Basics 1   
    PvP is as simple or complex as the gamer chooses, in this guide I will cover the bare bones of PvP by looking at core mechanic.

     

     

    CORE MECHANIC:

     

    Core mechanic refers to a rule set, it is literally the game engine. It determines how the game plays and in understanding the core mechanic we can go a long way toward understanding a little bit about each and every one of the classes in the game. This is important in PvP because we can use this basic knowledge to help us securely navigate PvP in the game.

     

    All abilities in the game fall into one of four categories:

     

    1) Instant

    2) Channeled

    3) Cast

    4) Conditional

     

    1 - Instant powers come into effect the instant you use them.

    2 - Channeled powers come into effect the instant you use them but require you to continue to use them until they have run their course.

    3 - Cast powers must be charged for x amount of time before they come into effect.

    4 - Conditional powers are rare but an example is Kolto Overload. You use the power on yourself and when your health hits thirty percent or less the power applies itself, becoming active, and rapidly heals you back to thirty percent of your total health and will repeatedly do so until the powers duration expires.

     

    If you are already under thirty percent health it in stead acts as an instant power and commences healing you to thirty percent of your total health immediately and again will do so until the powers duration expires.

     

    This knowledge falls under the category of core mechanic because all powers in the game operate via one or more of these categories. In knowing that all the classes use their powers in these ways, we can see how tactics can be devised to help protect ourselves from our oppositions attacks.

     

    An example of this would be channeled powers. If at any point during a channeled attack, line of effect is lost between the attacker and their target, the attack immediately ceases and any future effect that would have come about is lost as the remainder of the power is wasted.

     

    The easiest way to break line of effect if you happen to be the target is to find something larger than you are and place it between yourself and the aggressor. Put simply, get behind something. A large rock or a pillar perhaps, maybe a ramp or some stairs. Unfortunately other players do not count as cover, even if they appear to be larger than you are so no -operation meat shield- and hiding behind your teams tank(s).

     

    --------------------------------------------------

     

    The last time I wrote a guide there was a response provided from a guild member who suggested I break my next guide down into sections so it's not overwhelming as there will be a lot to read so I will conclude this post here and provide additional information via new posts.

     

    My next post will expand some more upon the topic of core mechanic.

  15. Like
    Deadmon reacted to Jokzer0 in New to this er... new/old clan?   
    hi... not sure what happen i didn't see the memo about a merger but anyway sup and howdy plus I'm confuse... ya...

  16. Like
    Deadmon reacted to Xoza in Ascension Point System (Introduction)   
    Ordo Imperialis
    Ascension Points
     
    Introducing the Ascension Point system! An award system that allows the Ordo Imperialis to give back to it's members. While this is a new system, it will take some time to balance distribution, the exchange and restrictions, so please be patient with us as the below will most likely change. All members will start with 0ᴬᴾ.
     
    ▶ Distribution
    Chapters my distribute AP, but may have a weekly or monthly allotment restriction. Central command is free to distribute AP anywhere it's felt deserved or on request. Merits, medals and other award types may have an AP value that will be distributed when the award is given. Chapter level award types may utilize the allotment amount provided to the chapter, unless requested. Any member may request central command or the quartermaster to make exceptions or reexamine distribution. Members may have a restriction to the maximum amount of AP they can hold. Distribution of recognition is the responsibility of the chapter and needs to be accomplished as often as possible. Chapters with an inventory, trade or purchase system mechanic available to them will be allotted a weekly amount to distribute. Other chapters may distribute on request based off activity, membership and reward. Chapters may request additional AP allotments to better accommodate activity or needed changes. AP will be distributed with Awards/Promotions as often as possible. Values lower than 5 for various accomplishments or contributions will be listed in the Miscellaneous section. ▶ Market "Member / Imperial Exchange"
    All members may sell or auction products in the exchange under a separate, properly titled thread per item. Members may trade AP with one another through the treasury or quartermaster on request. The exchange will be moderated with specific, available layouts. Exchange items may require review. Once an exchange item is finalized or completed, the thread will be closed and archived in a view-able area. All chapters need to find ways to provide some type of product available for AP purchase to encourage participation, rewarding and recognition. ..of at least 150% their allotment. Items may consists of monetary, digital items or specified services with an agreement of sale on boths sides. Prices must remain fair and respect a value achievable based on allotment and time to acquire or accomplish. Goods must be delivered within 48hrs, services accomplished within 1 week unless negotiated otherwise. General gameplay, activity or grouping may not be classified as services. All transfers of AP may hold a tax rate. ▶ Rules
    Only ordo members may exchange or earn AP. Non-members may hold AP for up to 3 months, depending on status. Exchange value, manipulation, or discouragement of use will result in additional restrictions to those who may be involved. CENTCOM may alter AP without altering value to better accommodate and balance exchange and distribution. Staff may petition for AP alterations to correct inconsistencies or distribute corrective actions. Chapters may designate a supply officer who will work with the community quartermaster and assist in the maintenance of chapter assets, distribution and exchange in addition to acquisition of items for the exchange. Have fun with and enjoy it, earn and burn that AP! If you have questions, ask. Current Settings
    30ᴬᴾ - Chapter Allotment Per Week (Unrestricted Chapter Allotment)
    1000ᴬᴾ - Maximum Account
    5% - Tax (No transfer or sales tax)
  17. Like
    Deadmon got a reaction from Esva in Rykiana has returned   
    And thats just stage one tactics. We turn up to 11.

  18. Like
    Deadmon reacted to Jam in Hey guys!~   
    Hey guys, I'm a new member of the Ordo Imperialis' Wildstar chapter and I figured I'd post an introduction so I'd get to meet a few more of you guys :)

     

    IRL : I'm a 21 years old gamer, currently living at my own place in Montreal suburbs (Yes I'm a french Canadian and I learned English pretty much from my years of playing Diablo 2 as a kid). I studied to work in IT Tech support, which ended up being a field of work I'm not quite interested in having my career. I've been working for two years in a alternative energy and battery business, basically I'm specialised in the installation, calculation and troubleshooting of Solar Panels and Wind Turbines, as well as the sale of battery of any kind.

     

    In Game: I've started playing online multiplayer RPG's with Diablo 2 for about 3-4 years, then moved over to a game called 2moons (Dekaron for europe/korean servers) for about 3 years as well, before starting WoW, which I've played for around 4 years. I've been expecting Wildstar for a very long time and I'm still amazed at how good the game is, I think i'll be on this for a very long time. 

    I'm also very fund of Battlefield games for PC, I see you guys play it also and I'll probly join for a couple games!

    My big focus on Wildstar will be to do both competitive PvP and progression PvE, which I'll all be recording for youtube videos/montages and possible stream.

     

     

  19. Like
    Deadmon got a reaction from Cyphre Iredell in Fite me   
    ((PS I am a huge fan of Neil deGrasse Tyson))
  20. Like
    Deadmon reacted to Xoza in SoE Live   
    SoE Live

    Aug 14-17 2014 : Las Vegas

     

    The Ordo Imperialis will be there!

     

    Every year, the Ordo Imperialis tries to visit a conference or two. It's an opportunity to meet and hang out with our fellow gamers. This year SoE Live will be in Las Vegas, so far Myself, Achtai and Deadmon will be going. If there's anyone else nearby or are planning on going or being in the area. Post below! I'll send out group invites so we can phase with each other and hit some mobs together!

  21. Like
    Deadmon reacted to Odin047 in Shameless Self Promotion   
    I don't think we have a thread like this so here is a thread of different members twitch/youtube/etc

     

    I'll edit  this post with new links as people post them in the thread.

     

    Twitch:

    http://www.twitch.tv/ordoimperialis

    http://www.twitch.tv/Arkh0n

    http://www.twitch.tv/kaviataveren

    http://www.twitch.tv/shizzerk

    http://www.twitch.tv/xoza

    http://www.twitch.tv/deumdeorum

    http://wwww.twitch.tv/odin047

    http://wwww.twitch.tv/violet915

     

    Youtube:

    https://www.youtube.com/theordoimperialis

    https://www.youtube.com/user/Arkh0n45

    https://www.youtube.com/marcutio311 (Peoples Choice Gaming)

    https://www.youtube.com/odin047

    https://www.youtube.com/XozaShadow

  22. Like
    Deadmon reacted to Aryte in Xoza, Imperator II   
    A very sincere congratulations to Xoza. After a rather prolonged discussion and a vote amongst the officer cadre, Xoza was selected as the candidate to fill the role of Imperator (SG-6). I have accepted this appointment.

     

    I have known Xoza as an individual of unquestionable merit and honor. It genuinely pleases me to know I am able to hand off the reigns to someone I can trust to do the right thing and to make the hard decisions when necessary.

     

    The path ahead is one that I see paved with opportunity. The Ordo can only benefit from a proactive, energized leadership. You most certainly have that in Xoza.

  23. Like
    Deadmon reacted to Odin047 in I am old and grumpy.   
    Does that mean we can call you a blank flank now?

  24. Like
    Deadmon reacted to Odin047 in In recognition of Bizfand   
    On behalf of the office of the Imperator of the Ordo Imperialis, we regret in empathy to report the loss of a valued member. Bizfand enlisted in October of 2013 looking for a mature group of friends to game with. He proudly served on the battlefield of Auraxis, bravely ventured new worlds and explored distant stars at our side. His service with us will not be forgotten, he will be missed. A soldier, a comrade, a brother. With loyalty and honor, we bid him farewell.

  25. Like
    Deadmon reacted to Xoza in Xoza's Media Thread   
×

Important Information

By using this site, you agree to our Privacy Policy, and Terms of Use.