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Found 5 results

  1. Phase 1 Tanks The tanks split the two sides of the room. They will focus on tanking the Dread Monsters, but if possible can pick up the smaller Dread Larvae. One tank will only ever be tanking one dread monster (this will be the one the dps are killing)and the second tank with hold onto the other monsters currently in play. When the solo monster dies, the first tank taunts a new monster over to be killed next. Dps - Dread Tentacle -This add will randomly target someone and cast an attack called “Spit”. This attack is an 6s cast and needs to be interrupted. These are a priority target. Standing within melee range will prevent future “Spit’s” from being cast. Dread Larva - These cast an AOE attack that hits for around 6k dmg to the raid, they are very weak and die rather quickly. Dread Monster - These guys have a lot of HP and buff each other if they are close. They need to be tanked away from each other. Heals Split tanks and stand on platform or with melee DPS. The melee dps and ranged should both fall in range of AoE’s if placed correctly. Phase 2 and 3 Avoid standing in water for the next phases so no red puddles are dropped there. Adds will start spawning sub 50% from the corners and should be killed ASAP. Phase 3 is essentially the same as phase 2 except adds (same ones as in phase 1 except not as many) will spawn once again. Tank When Bestia becomes attackable (around 50s into the fight) whichever tank is free from monsters will pick her up and tank her near the door. She places a stacking debuff on the tanks which should be swapped of regularly (about 5/6 stacks). At 50% adds start spawning, ensure the monsters are tanked but you still need to tank swap. The tank on Bestia should ensure she isn’t near any adds as she buffs them. Bestia has a 3s channel called Dread Strike that on a fully stacked tank does massive damage. Switch accordingly. 11 stacks will kill you. DPS After a few of these add waves Bestia will come out and will drop red puddles on random raid members similar to the Kel’sara circles. These are an instant cast and there is no warning. If you do not move these circles will tick for around 12k dmg. Bestia also has a move called Combusting Seed which is a reticle that will explode for around 18k dmg when it ticks down after 10s. Try to not stand in the water if at all possible to avoid placing these circles in the water. Anyone with this debuff needs to be topped off. Once Bestia is at 50% phase 3 begins. Heals Stay with tank assignments and try to stay near platform to keep red puddle manageable. Top off players with Combusting Seed. [media ]https://www.youtube.com/watch?v=0N9_Klcpu0c
  2. Nefra, Who Bars the Way Tanks -Tanks need to both stack in front of the boss to share the cleave damage. If one Tank is targeted by the droids then both tanks need to move, switch back and forth between 2 locations as needed. Tanking against statues is advised. Also, be sure that you have first and second threat. There is a chance that if you do not have second threat he will hit a dps with half of twin attack. Cleanse DoT if able. DPS- When you’re targeted by the Overloaded Assault Droids, they will run up to you and place a red circle that does a massive amount of damage. If you don’t move, it is possibly enough to one shot you. Other than the red circle you can sit in place and tunnel the boss. Some DPS classes, for example a Sniper, can self cleanse the dot. Heals- Stack with DPS behind boss. Split tank cleanses (priority cleanse) for mass debuff , then themselves, then dps (since they will be able to cleanse their own every other debuff). Avoid red reticle. [media ]https://www.youtube.com/watch?v=jf1pckepXKY
  3. Alright so I thought i would give this a shot. It is my first shot at writing a guide of any kind so there will be some trial and error. Bare with me and we will see about getting this slimmed down to perfection. So the first thing I would like to point out is that the adds that you have to go through to get to the first boss are not difficult but they are not easy either. In the first room with the droids you want to CC what you can. The droid in the back right ( The Malfunctioning Control Droid ) will be your first target. From there if you look in the video below you want to move in a counter clockwise direction until the last haywire droid is down. You should repeat this with the second group. When it comes to the larva in the next area what you would like to do here is have one of your tanks area taunt and then the second tank single taunt the big guy away from the little ones. If the big one explodes by the little ones then they will grow up and become a little more difficult. [media]http://youtu.be/UA6wDwk2aQU You will then run up the ramp and meet a bunch more adds. Just run by them. You do not have to kill them and they will evade when it comes down to it. However, it is now time for the first boss. The Writhing Horror. The Horror has 957k hit points in 8 man story mode and 1.76k in 8 man hard mode. Each jealous male that spawns will have about 85k in 8 man hard mode. I will be talking about the hard mode mechanics here so bare with me as I go over some very important details. So the horror will burrow during the fight and be moving to places that will be outlined in an image in the spoiler below. Tanks will need to use a gap closer ( force leap, force speed, ect. ) to get to the boss as soon as possible when she reappears. If this does not happen the boss will spit goo at the raid and it will cause raid wide damage. The next mechanic that will happen will be the Jealous Male and the Foul Offspring will spawn. During the fight red text will appear across the screen letting you know that the Jealous Male has spawned. This is when your assigned DPS/Healer will run to a red circle ( will be covered in a bit ) to attract the foul offspring while the tank that was on the boss ( the one that has the debuff ) moves to the Jealous Male. This is where the tank swap will occur. Every time the Jealous Male appears the tanks will swap from the boss to the Jealous Male. It has been noted that the first Jealous Male & adds spawn about 45 seconds into the fight. Second will spawn 2:15 into the fight ( 1:30 from the first add round ). Third at 3:45 ( 1:30 from second wave ). Fourth at 5:15. The image below will be what you see across your screen. There will be three different debuffs that you will be on the lookout for. They will be explained in the spoiler below. This is the debuff that you get if you move out of the red pool that will prevent you from reentering it again. If you do this before the offspring are killed then they will run wild on the raid and the red circle will disappear. Flowers the Red Circles will spawn around: Red Circles: This is the debuff that the tanks want to watch. It is called incubation. It does not always land and may be dodged so you might get different stacks of it. It will only go to 10 stacks and will determine how many foul offspring will spawn. The debuff will fall off if the tank that has it moves to the Jealous Male. This is why there is a tank swap. If the tank has 10 stacks he may explode. This debuff is the corrosive slime DoT that is applied to a random member of the raid. You should always be checking your debuffs in hard mode for this debuff so that way you do not place the yellow circle under the raid or the boss. In story mode there is no yellow circle when the DoT is cleansed because that is a hard mode mechanic. This DoT does about 3.6k damage every 3 seconds and can be cleansed. Yellow Circle: There will come a point in the fight ( usually at 10% but it has been known to happen anywhere between 5-15% ) that you will notice twisted spawn will appear. At this point tanks can try to tank them but the attention should be on burning the boss as soon as possible. The enrage timer for the Horror is 5:45. What should be your last ( 4th ) red pool would be dropped at 5:15 into the fight. Please remember that too many twisted spawns will wipe the raid. This is a video of the Writhing Horror fight in SM and under it I will link Dulfy's Hard Mode video so that you can see it done. Story Mode: [media]http://youtu.be/Wfq_SlFodJE Hard Mode: [media]http://youtu.be/q0z54DO2b94 ( To Be Cont...... )
  4. > Wave 0 No adds, Burn Draxus as much as you can. Around 80% is recommended. But i've seen him been brought down to 75-70% the more you can damage him before he jumps up the easier the future waves will be in terms of making him go up again. > Wave 1 Just subteroths. Melee DPS need to watch out for when the subteroths are gonna die. Pop defenses if needed. Healers need to stand away a bit from their usual spot to avoid getting aoe'd by the subteroths > Wave 2 Simple add wave, Right side needs to focus Dispatchers over subteroths. > Wave 3 Establish a interrupt order for this one (since only 1 of the corruptors will spawn here on each side) Kill those first and then the rest. > Wave 4 Focus draxus first then the Dismantlers and lastly the subteroths. > Wave 5 Kill the adds in the back and then kill the ones on the side. Simple mechanics, ignore draxus for now. have the DPS on the left interrupt the left ones (or right ones if they are facing the adds) and the DPS on the right interrupt the right ones (or left ones if they are facing the adds) Optional: put the off tank on one side of the and the highest health dps (preferably in heavy armor) on the other side so that the healers do not get lightning up their ass. > Wave 6 Kill the adds in the back first (despoiler first since he heals but you want to make sure to interrupt the corruptor) and ignore the dismantlers for now (off tank try to take them) After the adds in the back are dead DPS draxus and force him up. > Wave 7 Kill the guardians and then the subteroths. Tanks try to take a guardian each although since they aggro switch a lot its not horrible if you lose aggro. > Wave 8 Off tank needs to keep the despoiler away from the groups on the left and right. Try to keep the dispoiler in the southern part of the map without LOSing the healers. Set which dps interrupts left or right corruptors. have BOTH dps kill the right one first but make sure that the person on the left corruptor focus target him (alt+f) > Wave 9 Put a ranged DPS on interrupt Duty, have him focus target the corruptor so he knows when its casted but have him DPS draxus in the mean time. EVERYONE else should be on draxus in this. After this focus on the adds in the back while the tanks take the guardians. (off tank might have to take both guardians for a wee bit while you all burst draxus) Reference Sources https://lh6.googleusercontent.com/-1q6nIMw_S4s/Uk64EXat7GI/AAAAAAAAAZY/IYrnPNbSAnY/w322-h647-no/Draxus.png Personal experience to dictate the kill order. While some groups keep adds alive during specific phases I feel that costs way too much DPS. So making draxus primary target in one of the later wave groups not only saves you time it also gives you more DPS as a result.
  5. As a note to all readers, this post is very rough and will be refined at a later date. Dread Fortress Notes.txt
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