Well, I'm just throwing some random ideas out mainly about the packs you can unlock with your points (assault,communication, and engineer). My idea is to basically expand this concept by bringing in more different types of packs, such as a Saboteur pack which would have anti armor equipment, and among other things. Saboteur pack (example) such as napalm grenade which will burn and eat away at armor units for 15 seconds (do to most stable military only allow napalm to burn for 15 seconds) and will eat about 5-15 hp per second. Nail Grenade (shrapnel) will be tossed like a nade but on explosion will send tiny shrapnel in a 360 degrees at a 10m radius. mainly to clear people out of a medic zone. and just an idea! a anti armor/infantry RC (before anyone ask i had this idea for along time before black ops came out)which will have 5-10 hp, just simply drive it to a armor tank and explode it making it do 25-50 hp damage with a 6-8M radius, will also be good to use on them pesky hard to clear medic zones, but will have a huge cool down time. Recon Pack (example) Able to set up a light snipers nest with 25-50 hp, mainly allowing the user to sit inside the nest and able to shoot with out being unharmed. perfect for people using semi, or bolt action rifles. scope-able to call targets for com pack users to possibly hit. Machete-Simple enough, a bigger combat knife, slightly more range Rambo Pack (example) Throwing knifes! 3 throw-able knifes at your disposal before having to restock again(reloading) Machete/throw-able 1 throw then restocks (reloads) IED (det-pack with three options)Napalm,Shrapnel,Explosive Weapon Ideas: Heavy.Anti.Tank.Explosive.Rounds (H.A.T.E.R) Heavy Sniper Rifle: It has the option of hip-fire where it can only fire 1 round per clip, or if deployed on a mounted bi-pod clip extends to 6 with a 1.5 second delay instead of a 3-6 reload time. Will do 25-50 (or more) damage to armored units and has a explosive radius of 5m, anti infantry as well. large weapon :O