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ShadowTail

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    ShadowTail got a reaction from Odin047 in Greetings Everyone!   
    Greeting's Everyone!
     
    My name is Zach and it's awesome to be apart of Ordo Imperialis!  I am nineteen and have been a roleplayer / MMORPG nutcase since the age of around five.
     
     
    I've Played: Age of Conan The Secret World Age Of Wushu Allods Online Aion ASDA 1 ASDA 2 Darkfall 1.0 Darkfall Unholy Wars Diablo 3 World of Warcraft Star Wars Galaxies Star Wars The Old Republic Dragons Prophet Entropia Universe Second Life EVE Online Ether Saga Online Everquest Everquest II Everquest Next (Alpha) Fallen Earth All Points Bulletin (APB) Final Fantasy XI Final Fantasy XIV: A Realm Reborn Guild Wars Factions Guild Wars Nightfall Guild Wars Eye of the North Guild Wars 2 Jade Dynasty Mabinogi Minecraft Dungeons * Dragons Dungeons & Dragons Neverwinter Wizards 101 ToonTown Online Lucent Heart Flyff Runescape Silkroad Online TERA Ultima Online Mortal Online RUST The Elder Scrolls Online(Beta - Release) ArcheAge (Alpha - Release) Star Citizen The Repopulation
       
    There are more but, I don't want to list everything due to I'd be here forever.
     
     
     
     
    I normally keep to myself unless it's around people I know / feel comfortable around.  I used to write a lot of game guides and might start up again to help the guild!
     
     
    If anyone has any questions just say them and I'll respond however I can!
     
    Can't wait to play with all of you guys!
     
    (wow that sounded weird)...
     
     
    Edit: I also Stream :)
     
    - ShadowTail
  2. Like
    ShadowTail reacted to Valos in Repopulation   
    The Repopulation

     
    The Repopulation is a Science Fiction Sandbox MMORPG which is currently in Late Alpha Testing. You should only consider purchasing the Early Access for this title if you are okay with bugs, possible interruptions of service, and in some cases fluctuating features. 
     
    In many ways The Repopulation is a throwback to the social aspects and sandbox driven gameplay that made titles like Star Wars Galaxies and Ultima Online successful. But it also integrates more recent innovations and introduces an array of its own unique wrinkles. 
     
    The driving force behind this game is choice to play the game in the way that you want to play it. The choice to play the game like a traditional RPG or in a more action oriented style. To advance your character through combat or peaceful means. The freedom to craft and harvest without being forced into combat. To act as a hero or a villain. A thief, diplomat, home builder, tamer, crafter, or an entertainer. To participate in Player vs. Player combat or to avoid it altogether.
     
     
    Key Features Currently Available In Early Access
     
    Sandbox driven gameplay which never forces you down a specific path. 
    Skills based advancement with over 75 skills to advance in including combat oriented, diplomatic, rogue, entertainment, trade skill, pet, survival, and advanced skills. 
    Advanced Trade Skill systems which allow for a high degree of customization in crafted goods. 
    Players can switch between RPG Mode or Action Mode combat at any time. Action Mode controls like a shooter, but it built on top of RPG mechanics. 
    Create homes and build cities complete with vendors, props and defensive units. 
    Dynamically generated content which will change based on how players react to the world. 
    Unique three faction PvP system, where the third faction is allowed to set its alliances on a nation by nation basis. PvP is entirely optional with much of the world being completely protected from it and players being able to progress entirely without ever getting involved in PvP. 
    Advanced generated mission system provides a neverending stream of missions which are customized for your character. They are purely optional. 
    Social oriented features which provide bonus rewards when grouping or working together with other players. 
    Vehicle system allows you to upgrade and custom tailor your vehicles, even adding abilities such as Shielding, Mines, Turbo Boost, or Combat abilities. 
    Three different pet systems: Genetic Engineering, Taming, and Robotics. 
    Engagement system which is similar to a mutating form of Public Quests. 
    Persistent Seamless World.
     
     
    Key Upcoming Features:
     
    Customizable XML based interface and GUI improvements. 
    DirectX 11 Support. 
    Hardcore server ruleset. 
    Re-integration of the Siege system. 
    Underground levels for player created cities. 
    Audio improvements as we move some systems from placeholder to final. 
    Ease of use features to make the game easier to grasp for new players. 
    Host Player Created Tournaments in your cities. 
    Raid Interface. 
    Microtransaction support. 
    City Perks system. 
    Graphical improvements, additional FX, and general polish. 
    Balance, feature refinement, bug fixes and content.
     

    Will be F2P at launch which is scheduled for mid-late 2015.

     

    Video:

    >https://www.youtube.com/watch?v=JM8zf3Ye2hU

     

    Link to website:

    https://www.therepopulation.com/

     

    FAQ:

    https://www.therepopulation.com/index.php/game-features/faq-section

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