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Blaze Wiles

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Posts posted by Blaze Wiles

  1. Yay! I'm in the Beta now :3

    I had a chance to run around on the US East 02 server last night as Terran Republic with Marbles & Co. (at least before 2142 turned up in force on Titan) And I am suitable impressed so far.

  2. Normally?

    This game has just been started up in the last three weeks - mostly comprised of getting the Campaign material together, making sure the character sheets are finished and upto date with the living Errata, ensuring the players know how the game mechanics work, and organising a time that all participants can be online for (which has been the singularly most difficult part - now further complicated by my unforseen telephone problems).

    I have Teron, Burrwolf, Marc, & Salem set to play, Along with two additional none ordo players to round out the Kill-Teams abilities by filling the last two specific roles, most importantly providing an Apothacary character.

    I'm not Against someone else joining in, but you'll have to speak to me when my net is fixed.

  3. For those of you who are involved with the Warhammer 40,000 DeathWatch Role Play Game I am Game Mastering on the 20AUG12. Due to the Telephone Exchange breaking something on their end I will likely be unable to attend, unless you hear from me by sataday night the session on the 20th has been posoponed (again) till the 27AUG12.

    Sorry for the inconvienience.

    For those interested in what DeathWatch is, in short it is a Table Top Role Playing Game, in the style of Dungeons & Dragons, but you take on the role of a Space Marine in the elite DeathWatch within the universe of Warhammer 40,000. The DeathWatch is the millitant arm of the Imperial Inquisitions Ordo Xenos, it's members drawn from Space Marine Chapters accross the Imperium, Hunting down the most dangerouse alien threats to the Imperium.

    [ http://www.fantasyfl...enmi=Deathwatch ]

  4. There is a series of Pen & Paper based Role Playing Games set in the universe of Warhammer 40,000 published by Fantasy Flight Games. I have been collecting these books for about a year now, and recently got hold of the core rules and the first expansion book to the Deathwatch Game; The Game that places the players in the shoes of Space Marines of The Deathwatch, an Elite Special Forces Unit dedicated to hunting down and destroying Alien threats to the Imperium. I know several of our members play some of the other games in this series (Dark Heresy and Rogue Trader), and I was wondering if anyone would be interested in getting together either forum side or in SL to run one of these games.

    ~Blaze

    (stuck this in offline for lack of a better place to put it)

  5. Personally causing the most mayhem as humanly possible seems to be the general reaction of just about everyone who's played that level, just to see what's going to happen next or what does this thing do when I put a mag into it. This seems to be the same reason at some point everyone I know with a copy of Hitman: Blood Money has taken the unlockable Minigun (along with whatever automatic weapons they can stuff into 47's jacket pockets) to the Carnival Level with the packed streets and attempted to kill absolutely everything and sat there grinning like the Cheshire cat while they do so.

    I think people read to far into it half the time x3

    It seems like Task Force 141 operates similar to Tom Clancy's RAINBOW Team, since there are confirmed at least British, American and either Australian/New Zealand operatives (the Driver on the Afghan Bone yard level who gets pegged just before you drive into Nikolai's plane, his flag patch is either/or if you look, I didn't go back to check which yet, sorry) probably other if anyone was bothered to check, Canadian, possibly German and French personnel wouldn't surprise me in the least. Which gets me thinking, wouldn't that put the 141 under NATO or UN jurisdiction? especially since the operatives seem to keep some sort of connection with there home countries, the flag patches on the uniforms being evidence of this, though thinking about it why they would be wearing any sort of Identifying markings makes little sense being a deniable ops unit.

  6. Brother/Cousin/Clone was my next on my list, I do believe the characters to be so close to have no connection what so ever would be implausible, and yea since the Players character in both games absorbs the content of at least two medium sized munitions dumps and a small artillery base by the time you've made it to the end of the games anything is feasibly survivable, though in terms of story it makes little difference if it is Gaz or isn't so I suppose you pay your money and takes your choice of what you want to believe with Ghost, his voice actor was pretty bad ass I can see why they would pull something along any of these lines.

    It would be in keeping with the fact if I count a character as my 'favourite' from a movie or game they 90% of the time end up KIA >.> Pvt. Vasquez (Aliens), 'Rain' (Resident Evil), Alvin H. 'Chopper' Davenport (Ace Combat 5), Gaz, I have bad luck in picking characters who might make return appearances, or make it to the credit, it seems.

    Anyway, I'm now wondering what logic gave Soap a Mohawk in the first place o.o

  7. I'm pretty sure Ghost is supposed to be Gaz, don't ask me how, I get the feeling maybe they pulled a 'because we say so' clause to resurrected a character they accidentally killed off the last time though, wouldn't be the first time a character that has been pretty defiantly killed off has been brought back at a latter date regardless of injuries (Teresa Lipan from the Syphon Filter series Took a point blank burst from an MP5K to the what looks like the neck/head and chest at the end Syphon Filter 2 and was brought back latter on). If it isn't Gaz then I'd hazard a guess then the player is most defiantly supposed to accept it is at first glance, but the only way to figure out that mystery would be to corner a member the dev team and ask them.

    Soap's Pretty Epic as well, and I miss Griggs. But Captain Price is the best, He looks like John McAleese :D

  8. We has a big empty floor above the radar room if thing need to be left out over a period of time >.> it's not like it's being used for anything else, as far as I know no one has their home point down there, or a regular flow of people running though it, and it's not that far to jog up the stairs or jump in the elevator is someone attacks is it?

  9. I'd say keep it as an option, It's fun to see people go 'ooh pretty' like they would if you dangled a shiny object in front their nose when I mention a rank lol.

    Seriously though we should keep it at least in part, When I'm dealing with Foreign Military personnel or Civilians I'll go under the closest modern equivalent first so they can get an idea how structures compare and prevent total confusion (perhaps this should be a policy when dealing with exterior entities?), then stack the Latin on the end for some flare, it adds a taste of originality to the mix that's value shouldn't be ignored.

    The rank names themselves need alittle work, the age old E-3 Sesquiplicarius being the butt end of many 'he-whos-rank-I-can-not-pronounce' jokes and all. I'd still try and use the Latin between Ordo, makes things just a little more authentic, and we do assume that if you made it though Schola with your sanity intact you'll have a fair grasp of them anyway, but maybe it could be an either or situation like Agares suggested, I wouldn't mind being called Warrant Officer or Triplicarius, Though I'd prefer Triplicarius :3.

  10. My weekends are pretty clear for the forseable future, and sataday and sundays are preferable to me too anyway, as long as I got between a week and 3 days notice I can get my tail there whenever :3

    So really all I need to know when people who have to travel distance to get here can feasably do it

  11. Interesting Idea...

    Heavier weapons, possibly, it a firther control on their deployment, though in general I do not personally see excesive amounts of fire being used.

    The only problem is especially with miniguns/mashine guns where does the diferential between high capacity rifle (or even SMG) and LMG/GPMG actually starts?

    Stuff that you do not normally have to ask for permission to use from the OIC, General small arms, Pistols, SMGs, Assault Rifles, possibly as far as Shotguns & Sniper Rifles, no probably not a good idea there.

  12. I'd like to suggest the jetpack only be used to get from one place to another.

    Jetpacking up 50m to negate enemy cover and fire down on people is cheap and lame...

    This is not what they are built for.

    I agree with Niiya totally, even if I have used said jet pack to get a shot off at a hostile, and it's got my shot by freindly fire before, both other peoples, and falling into my own bullets x.x (which I class as my own damn fault for not looking where I was flying).

    Perhaps jetpack regulations restricting them to non combat use?

    I don't think we have to go that far, getting from one end of the sim to the other (e.g. from South to north bridges) in a hurry in combat is pretty important to plug gaps, and if they are off during combat they become little more than a toy for recreational use between defensive actions for most of us.

    Anyway... thats slightly off topic.

    In general it's accepted accidents happen, especially during combat, if you blast one your own just apologise and keep going with defending/attacking/training, there is usually no lasting harm done. But NEVER intentionally attack another Ordo outside of Training, we're surposed to be a professional military force, let us keep it that way.

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