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Mokosh Pawpad

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Posts posted by Mokosh Pawpad

  1. I've played Global Agenda since it's final phases of Beta. Regrettably, it's gone from a decent game to so much of an amalgam of genres that none of the features it has stand out, and everything is suffused with a sort of mediocre half-finished feel. Personally, I wish I had never bought the game when it first came out. The biggest improvement yet is when it was made free to play entirely after purchase, but it's still hardly worth playing. I would strongly suggest -against- people purchasing this game if they enjoy FPS games or RPGs, Global Agenda tries to be both, and fails miserably at both.

  2. The Mercz flags use a set of scripted one-prim boxes for auth. The flags go llRegionSay(channel,(string)llDetectedKey);. The boxes are all set to various authorized groups, one box is set to land management, one to IS, and so on. The boxes then basically go

    listen(integer channel, string name, key id, string message){ if(llSameGroup(message){llRegionSay(channel,"LOLITWORKED");}}

    That is the basic system. If you did exactly that with multiple flags then all the flags would cap at once, so its a tiny bit more complicated than that.

    Didn't say it was a perfect idea, nor did I know the scripting behind it. Just thought it was an idea.. Also, Mercz do have multiple flags, so what causes theirs to not all cap at once?

  3. Two things... one, this is going to be substantially more aggravating to attackers if they have to switch tags just to use the objectives.

    Make the objectives work on the same principle that the Mercz flags do. Have one group set for the defenders, then any other group tag it encounters it recognizes as hostile and works in their favor.

    I suggest the generators being positioned on either side of the map in somewhat defensible locations in a sort of neutral area between the defenders front lines and the enemy spawn. Make them capture the generators then defend them while a third team, or even one person moves to collect the required minerals or whatnot.

    . . . Or we could make them defend an automated-scripted SCV-ish thing that gathers the minerals for them and provide covering fire for it while it moves around doing it's job.

    I.E. 'Ordo is warned of an imminent attack, and withdraws all personnel from the mining fields to defend the base, but wayward Milites Bob accidentally leaves his powered mining suit (SCV) behind to make a run for it, and attackers decide to make use of it rather than destroying the entire base to take the minerals for themselves.'

    Also in b4 'SEISMIC ACTIVITY DETECTED, LAVA SURGE IMMINENT'

  4. So I bought CSS on sale this week and amazingly it works perfectly fine without a graphics rendering engine other than the one build directly into my computer's motherboard. I have quickly picked back up on this game and it's fast-paced and frequently close-quarters combat. Anyone interested in rolling a pub server, or if there are any OI frequented servers floating about I'd love to know! Steam name is Zombi, feel free to add me if you're interested in a few rounds of flashbang-catch in cs_office!

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