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Found 5 results

  1. http://tamrielfoundry.com/2014/03/tanking-primer/
  2. Compiled for your enchanting pleasure! :D 02/25/2014 - Still missing some of the Potency Runes - Got all the Essence Runes - Got all the Aspect Runes - Got all the Weapon Glyph combinations - Got all the Armor Glyph combinations - Got all the Jewelry Glyph combinations ------------------------------------ Potency Runes (Blue shrines) (Square shape) Potency Runes either have additive effects or subtractive effects. Examples would be a Glyph that adds elemental damage to a weapon or a Glyph that reduces the amount of damage taken from attacks. Additive Runes Rune - Translation - Potency level - Glyph Title - Gear level Jora - Develop - Level 1 - Trifling - Level 1 - 10 Porade - Add - Level 1+ - Inferior - Level 5 - 15 Jera - Increase - Level 2 - Petty - Level 10 - 20 Jejora - Raise - Level 2+ - Slight - Level 15 - 25 Odra - Gain - Level 3 - Minor - Level 20 - 30 Pojora - Supplement - Level 3+ - Lesser - Level 25 - 35 Edora - Boost - Level 4 - Moderate - Level 30 - 40 Jaera - Advance - Level 4+ - Average - Level 35 - 45 Pora - Augment - Level 5 - Strong - Level 40 - 50 Denara - Strengthen - Level 5+ - Strong - Level 40 - 50 Rera - Exaggerate - Level 6 - Greater - Level VR1-VR3 Derado - Empower - Level 7 - Greater - Level VR3-VR5 Recura - Magnify - Level 8 - Grand - Level VR5-VR8 Cura - Intensify - Level 9 - ??? - Level VR8-VR10 Subtractive Runes Rune - Translation - Potency level - Glyph Title - Gear level Jode - Reduce - Level 1 - Trifling - Level 1 - 10 Notade - Subtract - Level 1+ - Inferior - Level 5 - 15 Ode - Shrink - Level 2 - Petty - Level 10 - 20 Tade - Decrease - Level 2+ - Slight - Level 15 - 25 Jayde - Deduct - Level 3 - Minor - Level 20 - 30 Edode - Lower - Level 3+ - Lesser - Level 25 - 35 Pojode - Diminish - Level 4 - Moderate - Level 30 - 40 Rekude - Weaken - Level 4+ - Average - Level 35 - 45 Hade - Lessen - Level 5 - Strong - Level 40 - 50 Idode - Impair - Level 5+ - Strong - Level 40 - 50 Pode - Remove - Level 6 - Greater - Level VR1-VR3 Kedeko - Drain - Level 7 - Greater - Level VR3-VR5 Rede - Deprive - Level 8 - Grand - Level VR5-VR8 Kude - Negate - Level 9 - ??? - Level VR8-VR10 ------------------------------------ Essence Runes (Yellow shrines) (Trapezoid shape) Rune - Translation Dekeipa - Frost Deni - Stamina Denima - Stamina Regen Deteri - Armor Haoko - Disease Kaderi - Shield Kuoko - Poison Makderi - Spell Harm Makko - Magicka Makkoma - Magicka Regen Meip - Shock Oko - Health Okoma - Health Regen Okori - Power Oru - Alchemist Rakeipa - Fire Taderi - Physical Harm ------------------------------------ Aspect Runes (Red shrines) (Round shape) Aspect Runes determine the quality of the Glyph created. Rune - Translation - Quality - Aspect level Ta - Base - White Item - Level 1 Jejota - Fine - Green Item - Level 1 Denata - Superior - Blue Item - Level 2 Rekuta - Artifact - Purple Item - Level 3 Kuta - Legendary - Yellow Item - Level 4 ------------------------------------ Glyphs (Combine 3 Runes to make a Glyph) This is a list of Rune combinations and resulting Glyphs. To make a Glyph listed, simply replace “Add” with an additive Potency Rune or replace “Sub” with a subtractive Potency Rune, chose the desired Essence Rune and set the quality of the Glyph using an Aspect Rune. For Weapons: Rune - Glyph of … - Description Add + Dekeipa - Frost - Deals (x) Frost Damage Add + Haoko - Foulness - Deals (x) Disease Damage Add + Kuoko - Poison - Deals (x) Poison Damage Add + Meip - Shock - Deals (x) Shock Damage Add + Okori - Rage - Increase your Power by (x) for (y) seconds Add + Rakeipa - Flame - Deals (x) Fire Damage Add + Deteri - Hardening - Grants a (x) point Damage Shield for (y) seconds Sub + Makko - Absorb Magicka - Deals (x) Magic Damage and recovers (y) Magicka Sub + Oko - Absorb Health - Deals (x) Magic Damage and recovers (y) Health Sub + Okoma - Decrease Health - Deals (x) unresistable damage Sub + Okori - Weakening - Reduce target Power by (x) for (y) seconds Sub + Deni - Absorb Stamina - Deals (x) Magic Damage and recovers (y) Stamina Sub + Deteri - Crushing - Reduce targets Armor by (x) for (y) seconds For Armor: Rune - Glyph of … - Description Add + Makko - Magicka - Adds (x) Max Magicka Add + Oko - Health - Adds (x) Max Health Add + Deni - Stamina - Adds (x) Max Stamina For Jewelry: Rune - Glyph of … - Description Add + Taderi - Increase Physical Harm - Adds (x) Weapon Damage Add + Okoma - Health Regen - Adds (x) Health Recovery Add + Makkoma - Magicka Regen - Adds (x) Magicka Recovery Add + Kaderi - Bashing - Increase Bash Damage by (x) Add + Denima - Stamina Regen - Adds (x) Stamina Recovery Add + Oru - Potion Boost - Increase Potion effect by (x) Add + Makderi - Increase Magical Harm - Adds (x) Spell Damage Sub + Dekeipa - Frost Resist - Adds (x) Frost Resistance Sub + Kuoko - Poison Resist - Adds (x) Poison Resistance Sub + Makderi - Decrease Spell Harm - Adds (x) Spell Resistance Sub + Taderi - Decrease Physical Harm - Adds (x) Armor Sub + Denima - Reduce Feat Cost - Reduce Stamina cost of abilities by (x) Sub + Haoko - Disease Resist - Adds (x) Disease Resistance Sub + Kaderi - Shielding - Reduce cost of Bash by (x) and reduce cost of Blocking by (y) Sub + Makkoma - Reduce Spell Cost - Reduce Magicka cost of Spells by (x) Sub + Meip - Shock Resist - Adds (x) Shock Resistance Sub + Oru - Potion Speed - Reduce the cooldown of Potions below this item’s level by (x) seconds Sub + Rakeipa - Fire Resist - Adds (x) Fire Resistance Duplicated from ESO Forums
  3. . To make potions which confer immediate buffs or status condition heals that can be used in combat or out. . Solvents - Natural Water . Reagents - Blessed Thistle, Blue Entoloma, Bugloss, Columbine, Corn Flower, Dragonthorn, Emetic Russula, Imp Stool, Lady's Smock, Luminous Russula, Mountain Flower, Namira's Rot, Nirnroot, Stinkhorn, Violet Coprinus, Water Hyacinth, White Cap, Wormwood Skills: . Solvent Proficiency(1/7) Use natural Water for level 3 potions. . Keen Eye:Regents(1/3) Reagents in world easier to see. When your 20 meters or closer. . Medicinal Use(1/3) Potions effects 10 % longer. . Chemistry(1/3) Preduces 1 xtra potion per craft attempt. . Laboratory Use Allows use of 3 reagents while mixing potions. . Snakeblood(1/3) Reduces neg effects in potions by 50%. Potion Creation Notes JSylvan Dibella's Tester . Reagents must share at least one Alchemy Trait or the attempt will fail and you will lose all components . With a successful Potion creation, you will learn all common Alchemy Traits between the Reagents used . Potion's effects will be the shared Traits between Reagents . If Reagents share two Alchemy Traits, the Potion will have two effects . Alchemists will have to pay attention to the properties of the plants they create in order to make the best potions. Thanks to Teo Dibella's Tester an Alchemy list and basic guide: http://forums.elderscrollsonline.com/discussion/39955/guide-alchemy-the-work-so-far Blessed Thistle: -Restore Stamina -Ravage Health -Increase Weapon Potency -Speed Blue Entoloma: -Ravage Magicka -Restore Health -Invisibility -Lower Spell Power Bugloss: -Increased Spell Resist -Lower Spell Power -Restore Health -Restore Magicka Columbine: -Restore Health -Restore Stamina -Restore Magicka -Unstoppable Cornflower: -Restore Magicka -Ravage Health -Increase Spell Power -Detection Dragonthorn: -Increase Weapon Potency -Lower Armor -Restore Stamina -Weapon Crit Emetic Russula: -Ravage Health -Ravage Stamina -Ravage Magicka -Stun Imp Stool: -Lower Weapon power -Increase Armor -Ravage Stamina -Lower Weapon Crit Lady’s Smock: -Increase Spell Power -Lower Spell Resist -Restore Magicka -Spell Crit Luminous Russula: -Ravage Stamina -Restore Health -Lower Spell Power -Reduce Speed Mountain Flower: -Increase Armor -Lower Weapon Power -Restore Health -Restore Stamina Namira’s Rot: -Spell Crit -Invisibility -Speed -Unstoppable Nirnroot: -Ravage Health -Lower Weapon Crit -Lower Spell Crit -Invisibility Stinkhorn: -Lower Armor -Increase Spell power -Ravage Health -Ravage Stamina Violet Coprinus: -Lower Spell Resist -Increase Spell power -Ravage Health -Ravage Magicka Water Hyacinth: -Restore Health -Weapon Crit -Spell Crit -Stun Whitecap: -Lower spell Power -Ravage Magicka -Increase Spell Resist (*) -Lower Spell Crit Wormwood: -Weapon Crit -Reduce Speed -Detection -Unstoppable Alchemy is able to create several concoctions that are not found in the game world, including multi-effect potions. Poisons were not available in the November beta, and may not be present in this beta, so rest assured that if you create a potion that melts your insides rather than those of the enemy, don’t worry, that’s normal. To make a potion, you need at least two ingredients and a solvent. The ingredients you combine determine the effect of the potion, as well as grant you experience points towards alchemy. Every ingredient has 4 'traits' which start off unknown, but you may eat an ingredient to discover the first trait, and conduct experiments to unlock the rest. When you mix two ingredients with the same trait, you receive a potion with that effect - for instance, Water Hyacinth and Wormwood both have "Weapon Crit" as a potential effect, so if you mix the two, you will receive a mixture that boosts your critical strike rating a significant amount (by 601, according to the tooltip). The solvent is the liquid that you are mixing the potions in , and for now, that solvent is just various kinds of water that you find in the world. The solvent you use determines the level of the potion; a health potion made with the lowest level water will make a level 3 potion, whereas the next grade up will make a potion suitable for a level 10 character. There are also ‘anti-traits’ which will prevent you from making certain potion types. For instance, Namira’s Rot+Wormwood+Water Hyacinth would normally make a potion that improves all forms of critical strike as well as adding ‘Unstoppable,’ but because Water Hyacinth features ‘Stun,’ the potion will not be capable of Unstoppable, even though Wormwood and Namira’s Rot both have the trait for it. The most important talent of them all will have to be the triple ingredient talent, Laboratory Use, allowing you to mix 3 ingredients at once. This unlocks an incredible assortment of potential potions, as any third ingredient you use will add a number of effects based on how well it matches against the other two. This is what is going to make alchemist’s potions far superior than anything that can possibly be found while questing. Do note the experience earned does not increase with a third ingredient added; it is purely for making better potions. Thanks to Teo Dibella's Tester for effects discovered -Restore Health/Magicka/Stamina -Ravage Health/Magicka/Stamina -Increase Spell/Weapon crit -Decrease Spell/Weapon crit -Increase Spell/Weapon power -Decrease Spell/Weapon power -Increase Spell Resist -Decrease Spell Resist -Increase Armor -Decrease Armor -Stun -Detection -Unstoppable (total immunity to stuns and disorients for X seconds) -Invisibility (invisible for X seconds) -Speed (increases running speed 30% for X seconds) 1. Bugloss/Columbine creates a mixture that restores both health and magicka without the need for a third ingredient. Mountain Flower as a third ingredient will allow it to also restore stamina, creating a restore health+stamina+magicka potion with no negative secondary effects. All three ingredients are common, making it an incredibly useful potion that trumps standard single-effect restore potions. 2. Namira’s Rot is a mushroom that features both speed and invisibility. It can be combined with Blue Entoloma for invisibility or Blessed Thistle for speed. Mixing Namira’s rot, Blue Entoloma, and Blessed Thistle = invisible and fast. Nirnroot is also an acceptable replacement for Blue Entoloma, but unfortunately combines negatively with Blessed Thistle to hurt your health. 3. Emetic Russula is a mean ingredient with ravage traits for all 3 resources, plus stun. It can easily be combined with; Stinkhorn OR Violet Coprinus = drain either health and stamina, or health and magicka. Stinkhorn+Dragonthorn = drain health+stamina+armor, Stinkhorn AND Violet Coprinus = drain health+stamina+magicka (though there are varieties of ways to achieve this same effect) Stinkhorn OR Violet Coprinus after adding Water Hyacinth to add a stun in addition to draining health+stamina or health+magicka. If poisons do end up being implemented, this is going to be nasty. 4. Lady's Smock and Cornflower Restores magicka and also boosting spell power. This seems to be one of a couple potions that is fairly powerful with only two ingredients. That being said, it still has potential to be improved, and adding Water Hyacinth will tack on spell crit to the mix to add a little oomph to the next cast or two. Alternatively, Wormwood can be substituted for detection instead of spell crit; I don't know how strong detection will be, but it's possible that if some jerk is using potion #2 up there to get away, you'll be able to nab him. 5. Dragonthorn and Blessed Thistle share Weapon Power, as well as stamina regen. Throw in a Water Hyacinth, and you’ll also tack on Weapon Crit to the mix for an offensive potion. 6. Columbine, Mountain Flower, and Imp Stool would raise armor while restoring health and stamina. At least, it would if Imp Stool didn’t have “Ravage Stamina” tacked on to it. It still restores health and boosts armor, making a nice tanking mix. copied from: http://pastebin.com/9TfxSkBk
  4. The countdown has begun and everyone is preparing for launch. Let’s take a moment and examine one of more overlooked features of Elder Scrolls Online that will allow you to design a unique character, Mundus Stones. Mundus what? If you have played an Elder Scrolls game before then you should already be familiar with the concept of the Mundus Stones. In the early games they were known as just “birthsigns”, in Oblivion they were given an additional stone that you could interact with to receive additional benefits, and in Skyrim they were the “Standing Stones”. Throughout the series they have always been represented by the thirteen constellations in Tamriel. Now, in The Elder Scrolls Online, these Mundus Stones are scattered throughout the world. Each alliance has a complete set scatter throughout the regions and you are also able to find all thirteen in Cyrodiil for those players who are more dedicated towards winning the war for the Ruby Throne. Why do I care? Mundus Stones are a crucial part of building a character. While the game offers attribute point allocation, armor types, enchants, weapon types, and traits to help develop your character the way you want, Mundus Stones do not cost resources and are still very impactful. Think of Mundus Stones as being a second set of enchants you can change anytime you wish. I know for myself I have a Mundus Stone I prefer for group dungeons and a second stone I use when heading to Cyrodiil. Combine that with the armor traits that improve Mundus Stone strength and you can swing your stats pretty dramatically based on which stone you have. The Lover: Reduces damage taken from spells The Thief: Increases critical chance The Mage: Increases maximum magicka The Warrior: Increases power The Serpent: Increases non-combat health regeneration The Apprentice: Increases spell penetration The Atronach: Increases magicka regeneration The Lady: Increases armor The Ritual: Increases healing effectiveness The Shadow: Increases critical strike damage The Steed: Increases run speed The Lord: Increases maximum health The Tower: Increases maximum stamina http://tamrielfoundry.com/2014/02/mundus-stones-eso/
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