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Server: Ordo ACE Hive Password: green Status: Ad-Hoc - ACE Server - Currently temporary, dedicated server coming soon SixUpdater / PlayWithSix direct sync link: [Coming soon] Mission: ACE OA Domination - Revive / Co-op 30 [2.28] Missions as needed Mods: - ACE - ACE X (US Navy, RU, SM) - ACRE - Robert Hammer weapon packs - ASR Robert Hammer weapon fixes. - Miscellaneous ShackTac enhancements (Littlebird, movement, fire team HUD, bunnyhop and interaction) Why do I need all this? It's a fair question to ask why you'd need all these mods to play with us when Combined Ops is an amazing game within itself? Well the answer is simple, it's better. ACE completely revamps the entirety of ARMA, if you haven't played it, it can have a little bit of a steep learning curve but all the extra features, enhancements and bug fixes make it more then worth it. Moving on, ACRE, an addon to ACE allows a greater level of immersion and co-ordination by adding multiple types of working radio's into the game. Allowing us to step up, fire-team, squad, command, fire support and a multitude of other radio nets as needed, without having to resort to complicated TS channel set ups. Those two mods, ACE and ACRE form the absolute essentials needed to play. Outside of the Robert Hammer weapons packs, and the ASR fixes adds more or less two-hundred new weapons, including M14s ( and their variants), ACRs, AK variants, M60s and the list could go on. SNR adds what is possibly my personal favorite the M109A6 Paladin Self-Propelled Howitzer, which I'll leave to prove it's own worth in game. The final set of mods are a set of minor enhancement mods from the famed ARMA community ShacTac. They add various miscellaneous functions, such as running jumps over walls, extra interaction options and my personal favorite, being able to fire off the side skids of a littlebird. All in all, these mods serve to enhance our game experience. It is possible to play without the ShacTac and RH weapons, however use of either of these features whilst you yourself do no possess the files will result in intense local lag. Six Updater / PlayWithSix Manual Set Up: Six Updater- The end goal for your ACE preset should be for it to look something like this. As these are the bare minimum needed to play on the Ordo ACE server: Breakdown: - For the ACE files, simply search "@ACE" to find all of the files required, however they should already come in a preset with six updater. - ACRE will be the next mod you wish to add. Simply search for @ACRE in the mod filter, right click and add to pre-set. This will add both the ACRE and the JayArma2Lib files. - A similar method can be used to find the Robert Hammer packs, simply searching for "Robert" or "Robert Hammer" in the author tab. The ASR fixes are obtained by typing "@asr" into the mod browser. The same goes for the SNR M109A6 mod, search for @SNR in the mod filter of six. - Finally the ShackTac mods by searching for "@st" in the search, add all of them listed. You are free to add any others that come up, however do note that they may not work as they will not be enable on the server. Note: Don't forget to have the beta patch enabled by ticking the box at the top of six updater, near the centre of the "home" tab. For reference here is a text list of the mods if you need to search for them: @ACE @ACEX @ACEX_RU @ACEX_SM @ACEX_USNavy @ACRE @ASR @asr_rh_hk416_ace @asr_rh_m14_ace @asr_rh_m4_ace @asr_rh_mgs_ace @asr_rh_mk18_ace @asr_rh_pdw_ace @asr_rh_pistol_ace @asr_rh_dmg_ace @CBA_CO @JayArma2Lib @rh_aks @RH_Heli_Sound @RH_HK416 @rh_m14 @RH_M4 @RH_MGS @RH_MK18 @rh_pdw @RH_Pistol @RH_SMG @SNR @st_bunnyhop @st_interact @st_lb_enhance @sthud @stmovement Once you have all these mods enabled on your preset you should be able to join any ACE mission run on the Ordo server.
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