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Annoying Mouse Acceleration Solution

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Mouse Acceleration .... is annoying, 


 


It can be a complete hassle especially in games where it can cause problems and force you to turn it off, well there is a solution and I always use it. I love having 1-1 scrolling and movement ratio with my mouse, now this isnt everyone's cup of tea but for those that prefer this, they will know how much of a pain it is to play with windows and games to get that 1-1 mouse movement.


 


And thats where The MarC Windows Mouse acceleration fix comes in.


 


Why do you need the fix?

 

If you don't know you need it, then you don't need it!

 

Some older games, such as Half-Life 1, Counter-Strike 1.x, Quake, Quake 2, Unreal and others, while they are active and running, call a Windows function intending to disable variable mouse acceleration by forcing ALL movement to be accelerated by the same amount (doubled).

 

On Windows 2000 and earlier, that removed all variable acceleration.

Pointing and aiming in those games was OK, because the mouse response was then linear (all movement was accelerated by the same amount; it was doubled).

 

In XP, Vista, Windows 7 and Windows 8.x, Microsoft changed how mouse pointer acceleration worked.

Now when those games call the function (asking that all movement be accelerated), Windows enables the mouse 'Enhance pointer precision' feature, which adds mouse acceleration using a varying curve to control the mouse response. (It enables it even if you have it turned off in the Control Panel Mouse settings.)

 

With 'Enhance pointer precision' enabled, slower mouse movements make the pointer go extra slow and faster mouse movements make the pointer go extra fast. It is not linear and not straightline.

 

This is annoying, because where you are aiming at depends on how far you move your mouse, and also on how fast you moved the mouse to aim.

 

 

How does the fix work?

 

It redefines the curve used by the 'Enhance pointer precision' feature to be a completely straight line. The slope of the line is tuned so that every on-mouse-pad mouse movement is turned into exactly the same amount of on-screen pointer movement.

 

How do you know the fix is working?

You can test if it is working by temporarily turning on the 'Enhance pointer precision' feature and see how the mouse responds.

(NOTE: Unless you applied one of the Windows 2000 or Windows 98/95 Acceleration fixes, only turn 'Enhance pointer precision' on for testing: it should normally be set OFF.)

 

If you have 'Enhance pointer precision' OFF, then the fix will not be active (but it will be waiting to be activated when needed).

Just as some games turn it on when you don't want them to, we can turn it on manually to test that the fix is working properly.

 

Go to Control Panel, and select Hardware and Sound, then click Mouse. Select 'Pointer options' and check-ON/enable the 'Enhance pointer precision' option. 

 

See how the mouse responds. 

 

If you want, you can set the Control Panel 'pointer speed' slider set to the 6th, middle position and run the MouseMovementRecorder.exe program that is included in the ZIP file to see that the mouse and pointer movements are 1-to-1 and always the same.

 

(The numbers in the MOUSE MOVEMENT column should be the same as the numbers in the POINTER MOVEMENT column. Any differences will appear in green or red.

If you do see differences, also test with 'Enhance pointer precision' OFF, in case the problem is with Windows or MouseMovementRecorder.exe rather than a problem with the fix:

- Press the A key on the keyboard while MouseMovementRecorder is running until EnPtPr Accel is Off. Press A TWICE if EnPtPr is already Off!

- When EnPtPr Accel is OFF, if there is a lot of red and green, press the '+' key on the keyboard and move the mouse.

- Repeat '+' and move the mouse until most of the red and green disappears.

- Press the A key on the keyboard to toggle EnPtPr Accel and move the mouse.

- If the amount of red and green is roughly the same when EnPtPr Accel is ON as when EnPtPr Accel is Off, then the fix is working.)

(NOTE: If you use Windows 8.1 and have too much green and red, see more information below.)

(NOTE: While running a game, you may see many red and green lines.

Games that need a fix usually frequently re-position the pointer and this confuses MouseMovementRecorder.exe but DOES NOT mean acceleration.) 

 

 

Turn the 'Enhance pointer precision' option OFF when you have finished testing.

(If you applied one of the Windows 2000 or Windows 98/95 Acceleration fixes, then leave 'Enhance pointer precision' checked ON to enable it.)

Does my game need a mouse fix?

You can test your game to see if it turns 'Enhance pointer precision' ON, and needs a mouse fix.

 

Turn the 'Enhance pointer precision' option OFF,

Run Mouse Movement Recorder (included in the ZIP file),

Run your game (aim at something!) and look at the 'EnPtPr' column footer at the bottom of the Mouse Movement Recorder window.

If it is displayed with a red background then the game has turned acceleration ON and needs a mouse fix.

 

 

Follow this Link , download the zip file and follow the instructions, it's seriously simple and makes things so much better for your gaming

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