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Hero Plan by Mids' Hero Designer 1.30

[b]http://www.honourableunited.org.uk/mhd.php

Orph: Level 50 Magic Controller

Primary Power Set: Illusion Control

Secondary Power Set: Kinetics

Power Pool: Leaping

Power Pool: Fitness

Power Pool: Speed

Ancillary Pool: Primal Forces Mastery

Hero Profile:

Level 1: Blind

  • (A) Unbreakable Constraint - Hold: Level 50
  • (39) Unbreakable Constraint - Hold/Recharge: Level 50
  • (39) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (39) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (40) Unbreakable Constraint - Endurance/Hold: Level 50
  • (40) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50

Level 1: Transfusion

  • (A) Numina's Convalescence - Heal: Level 50
  • (25) Numina's Convalescence - Heal/Recharge: Level 50
  • (31) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (34) Doctored Wounds - Heal/Recharge: Level 50
  • (34) Accuracy IO: Level 50
  • (37) Accuracy IO: Level 50

Level 2: Deceive

  • (A) Coercive Persuasion - Confused: Level 50
  • (3) Coercive Persuasion - Confused/Recharge: Level 50
  • (3) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (11) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (11) Coercive Persuasion - Confused/Endurance: Level 50
  • (17) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50

Level 4: Siphon Power

  • (A) Recharge Reduction IO: Level 50
  • (5) Recharge Reduction IO: Level 50
  • (5) Recharge Reduction IO: Level 50
  • (7) Accuracy IO: Level 50
  • (7) Accuracy IO: Level 50
  • (9) Accuracy IO: Level 50

Level 6: Combat Jumping

  • (A) Jumping IO: Level 50

Level 8: Superior Invisibility

  • (A) Endurance Reduction IO: Level 50
  • (9) Endurance Reduction IO: Level 50

Level 10: Hurdle

  • (A) Jumping IO: Level 50

Level 12: Siphon Speed

  • (A) Recharge Reduction IO: Level 50
  • (13) Recharge Reduction IO: Level 50
  • (13) Accuracy IO: Level 50
  • (15) Accuracy IO: Level 50
  • (15) Slow IO: Level 50
  • (17) Slow IO: Level 50

Level 14: Super Jump

  • (A) Jumping IO: Level 50

Level 16: Health

  • (A) Healing IO: Level 50

Level 18: Phantom Army

  • (A) Soulbound Allegiance - Damage: Level 50
  • (19) Soulbound Allegiance - Damage/Recharge: Level 50
  • (19) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
  • (23) Soulbound Allegiance - Accuracy/Recharge: Level 50
  • (23) Soulbound Allegiance - Damage/Endurance: Level 50
  • (25) Recharge Reduction IO: Level 50

Level 20: Stamina

  • (A) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50

Level 22: Acrobatics

  • (A) Endurance Reduction IO: Level 50

Level 24: Speed Boost

  • (A) Performance Shifter - EndMod/Accuracy: Level 50
  • (40) Performance Shifter - EndMod/Recharge: Level 50
  • (43) Performance Shifter - EndMod: Level 50
  • (50) Performance Shifter - EndMod/Accuracy/Recharge: Level 50

Level 26: Spectral Terror

  • (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
  • (27) Glimpse of the Abyss - Endurance/Fear: Level 50
  • (27) Glimpse of the Abyss - Accuracy/Endurance: Level 50
  • (31) Glimpse of the Abyss - Fear/Range: Level 50
  • (31) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50

Level 28: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50

Level 30: Super Speed

  • (A) Run Speed IO: Level 50

Level 32: Phantasm

  • (A) Sovereign Right - Accuracy/Damage: Level 50
  • (33) Sovereign Right - Damage/Endurance: Level 50
  • (33) Sovereign Right - Accuracy/Endurance: Level 50
  • (33) Sovereign Right - Accuracy/Damage/Endurance: Level 50
  • (34) Sovereign Right - Accuracy: Level 50

Level 35: Transference

  • (A) Performance Shifter - EndMod: Level 50
  • (36) Performance Shifter - EndMod/Recharge: Level 50
  • (36) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (36) Performance Shifter - Accuracy/Recharge: Level 50
  • (37) Performance Shifter - EndMod/Accuracy: Level 50
  • (37) Recharge Reduction IO: Level 50

Level 38: Fulcrum Shift

  • (A) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50
  • (46) Recharge Reduction IO: Level 50
  • (46) Accuracy IO: Level 50
  • (46) Accuracy IO: Level 50

Level 41: Power Blast

  • (A) Devastation - Accuracy/Damage: Level 50
  • (42) Devastation - Damage/Endurance: Level 50
  • (42) Devastation - Damage/Recharge: Level 50
  • (42) Devastation - Accuracy/Damage/Recharge: Level 50
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Devastation - Chance of Hold: Level 50

Level 44: Conserve Power

  • (A) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50

Level 47: Temp Invulnerability

  • (A) Titanium Coating - Resistance: Level 50
  • (48) Titanium Coating - Resistance/Endurance: Level 50
  • (48) Titanium Coating - Resistance/Recharge: Level 50
  • (48) Titanium Coating - Resistance/Endurance/Recharge: Level 50

Level 49: Power Boost

  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50

------------

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 1: Containment

------------

Set Bonus Totals:

  • +13.5% DamageBuff
  • +3.75% Defense(Psionic)
  • +24% Enhancement(Accuracy)
  • +4% Enhancement(Confused)
  • +26.3% Enhancement(RechargeTime)
  • +2.75% Enhancement(Terrorized)
  • +10% FlySpeed
  • +144.9 (14.3%) HitPoints
  • +10% JumpSpeed
  • +MezResist(Confused) (Mag 2.75%)
  • +MezResist(Held) (Mag 10.5%)
  • +MezResist(Sleep) (Mag 4.95%)
  • +MezResist(Stun) (Mag 4.95%)
  • +13% Recovery
  • +40% Regeneration
  • +2.52% Resistance(Fire)
  • +2.52% Resistance(Cold)
  • +10% RunSpeed

------------

Set Bonuses:

Unbreakable Constraint

(Blind)

  • +4% Recovery
  • +2.52% Res(Fire, Cold)
  • +15% Enhancement(Accuracy)
  • +10% Enhancement(RechargeTime)

Numina's Convalescence

(Transfusion)

  • +12% Regeneration
  • +19.1 (1.88%) HitPoints

Coercive Persuasion

(Deceive)

  • +4% Recovery
  • +4% Enhancement(Confused)
  • +4% DamageBuff
  • +10% Enhancement(RechargeTime)

Soulbound Allegiance

(Phantom Army)

  • +16% Regeneration
  • +30.5 (3%) HitPoints
  • +4% DamageBuff
  • +MezResist(Held) (Mag 4.4%)

Performance Shifter

(Speed Boost)

  • +5% Movement Increase
  • +19.1 (1.88%) HitPoints
  • +2.5% Recovery

Glimpse of the Abyss

(Spectral Terror)

  • +2.75% Enhancement(Terrorized)
  • +19.1 (1.88%) HitPoints
  • +9% Enhancement(Accuracy)
  • +6.25% Enhancement(RechargeTime)

Sovereign Right

(Phantasm)

  • +MezResist(Sleep) (Mag 2.75%)
  • +MezResist(Confused) (Mag 2.75%)
  • +MezResist(Stun) (Mag 2.75%)
  • +MezResist(Held) (Mag 2.75%)

Performance Shifter

(Transference)

  • +5% Movement Increase
  • +19.1 (1.88%) HitPoints
  • +2.5% Recovery
  • +2.5% DamageBuff

Devastation

(Power Blast)

  • +12% Regeneration
  • +22.9 (2.25%) HitPoints
  • +3% DamageBuff
  • +MezResist(Held) (Mag 3.3%)
  • +3.75% Defense(Psionic)

Titanium Coating

(Temp Invulnerability)

  • +MezResist(Sleep) (Mag 2.2%)
  • +15.3 (1.5%) HitPoints
  • +MezResist(Stun) (Mag 2.2%)

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Lilium Supermarine wrote:

Not really krow, Champions Feature list was taken from city of heroes when the lead designer from champions (jack emmert) split from the city of heroes team. Champions won't be as nerfed down as City of Heroes is, but as it stands i think CoH will be the better game content wise.

Like creating your own arch nemesis that tries to foil your plans? Come now... The graphics will be better, and it'll ahve far more features. And from the things I've been hearing, combat won't be turn based. Don't ask me how, it's just what I heard.

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