Aryte Posted July 15, 2008 Share Posted July 15, 2008 Compliments of Vladimus and Cobalt, an 81mm mortar is now available for unlock. :D Quote Link to comment Share on other sites More sharing options...
Cygna Posted July 15, 2008 Share Posted July 15, 2008 *unlocks*Thanks Vladingeschutze und Cobaltschliebensche! Quote Link to comment Share on other sites More sharing options...
Mith Wakowski Posted July 15, 2008 Share Posted July 15, 2008 Forget the Benelli and take down the roof of the maze :D Quote Link to comment Share on other sites More sharing options...
Sera Otoro Posted July 15, 2008 Share Posted July 15, 2008 glad i have an unlock spare :D Quote Link to comment Share on other sites More sharing options...
Venes Dagger Posted July 15, 2008 Share Posted July 15, 2008 *is so glad she's in an alpha squad* Quote Link to comment Share on other sites More sharing options...
Jayce Iredell Posted July 15, 2008 Share Posted July 15, 2008 The mortar is pretty fun to play with, not going to lie, I'd like to see this thing work in combat, and added to the list of combat tactics. \o/ Quote Link to comment Share on other sites More sharing options...
Mith Wakowski Posted July 15, 2008 Share Posted July 15, 2008 Sera Otoro wrote:glad i have an unlock spare :DYeah, same here :) Quote Link to comment Share on other sites More sharing options...
Rei Kuhr Posted July 15, 2008 Share Posted July 15, 2008 Neat trick I found out. If you use the target function (which everyone will), alt-cam your target, type "get:cam" to get the coordinates, then before you fire, add 2 to the power. So if it comes up with 47.2389748902, type "p:49". Even across the length of a sim, I've been able to get a round to land within 2 meters of the target almost every time. Best way to use the mortar too is, dont aim at a moving target and fire. The round takes a while to get there. Presight your target points. Make them walk INTO the mortar. Of course, if they're stationary, blow them away.Oh and dont bother using multiple mortars. Unless you can set each and every one up with a different coordinate (which is very hard as they all listen to the same channel), you're just going to send multiple mortars at the same point with little extra effect. Quote Link to comment Share on other sites More sharing options...
Venes Dagger Posted July 15, 2008 Share Posted July 15, 2008 You just had to bring up the multiple mortor thing didn't you? What!? I like explosives okay! xD Quote Link to comment Share on other sites More sharing options...
Rei Kuhr Posted July 16, 2008 Share Posted July 16, 2008 Actually, I forgot to mention. If you DO have multiple mortars out, if you change the power, each will go to the same EVEN though they are in different relative positions. So if you have them spread out far enough, then the pattern will spread as well. However I encourage people to use only ONE. The mortar has a limited explosive radius for a reason. Quote Link to comment Share on other sites More sharing options...
Cygna Posted July 16, 2008 Share Posted July 16, 2008 Too much thinking for such a simple concept. Quote Link to comment Share on other sites More sharing options...
Venes Dagger Posted July 16, 2008 Share Posted July 16, 2008 D: I was just having fun and experimenting! Quote Link to comment Share on other sites More sharing options...