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Showing content with the highest reputation on 12/06/2013 in all areas

  1. Xoza

    Star Wars Galaxies (Emu)

    I can manufacture all the clothing we need, just looking for a bioengineer. I'll also move Amethyz to Huttsers camps, and we'll PARTY.
    1 point
  2. Usgar

    Star Wars Galaxies (Emu)

    Suit up! Okay in order to become awesome in PvP and end-game PvE you need some decent clothes. Here ive gathered some info on how to min/max the benefits from your gear. Armor First off you need 4 pieces of composite armor with 80% kinetic resistance, the pieces you want to have are a Helmet, Chestpiece, Boots and 1 Biceps. This is called a composite mini-suite. This is the first thing you have to buy when you want to start grinding any combat profession. Huttser said it makes stuff easier, so there has to be something on it. It offers the same protection like a complete set, but its a) cheaper, b) needs less HAM and c) leaves more room from clothing pieces to put SEA (skill enhancement attachments) on (more about that later). The downside is that it´ll break faster since there less pieces to share the incoming damage. Dont pay more than 20k credits for a suit or 5k per piece. For PvE you only need kinetic resistance, the usual value there is 80%. Your armor will break at some point, so before putting a SEA on your mini-suit you really want to think twice...or more. At the point you are rdy for PvP you should have gotten enough experience to figure out on your own what armor you need, not going into that now. Clothes Besides armor you can equip several cloth items. They all come with up to 4 sockets to put SEA on, dont even bother buying clothes without sockets. Some clothing pieces come with effects from a Bio Engineer, so called BE-Clothing. A BE can add tissues with +25 Injury and Wound treatment, 15 (or 16?) Def vs Stun and 5 Melee Defense and 16 Combat Bleeding Defense. There also tissues for entertainers and some other just useless tissues, dont buy thise, they suck. Also only buy clothes with 1 or 2 BE effects on it, you cant have more than 6 skillmods on one piece of armor, so if you buy some pants with 25 W/I treatment and 15/5 stun and melee def you can only use 2 sockets for SEA, even if the sockets are shown as available and you drag a SEA on it, it will simply dissappear and do nothing (figuring that out costed me 2m credits, blew a 15 2h Speed sea that way and no, the GMs wont recover it for you, ive tried. A BE can add those tissues to shirts, pants and bandoliers. You can put clothes in the following slots while wearing a composite minisuit: gloves, shirt, belt (more about that later) bandolier and pants, which gives you a total of 24 sockets on your gear. The only item you can put Armor Attachtments on is the belt, well if you get yourself a Mabari Armorweave Belt, thats btw the reasons clothing attacjments sell for much more than armor attachments. How ever in PvP you might wanna equip a personal shield generator which goes into the belt slot, so dont put any stuff on you belt that would be crucial for your template in PvP. Skill Enhance Attachments Not going into full detail here, just some general things to get you going and plan you gear setup. The bonus from sea in total caps at 25, always, in some cases you need less than 25 from sea to get to your hard cap (Master Riflemen got +90 rifle speed, it hardcaps at 100, so you only need +10 Rifle Speed from SEA) Here´s what i do when starting a new alt, first i look into the char builder and write down whih skills i got and for which ill need SEAs (look into the official forums and the specific profession boards for further info about that) For my CM/Rifle build i need SEAs for a total of 13 skill mods, having 24 slots is bringing me to the conclusion that a SEA with less than +12 is useless (more less for me and i only will add than in case i got another really high SEA, (TL;DR only add +5 if you already got a +20). Also bear in mind that you cant put 2 or more SEA with the same skill mod on one piece, only the higher will stick (a pair of boots with +10 and +15 Defense vs Dizzy will only give you the +15 bonus) Some SEA come with multiple bonuses, ONLY the highest skillmod will stick (+22 instrument assembly and +17 polearm accuracy on one tape will only give you th 22 instrument assembly). Thats all from me to that topic, for further in depth info check: http://www.swgemu.com/forums/showthread.php?t=51107 link to a in depth guide for SEAs http://www.swgemu.com/forums/showthread.php?t=46760 and this goes to a guide about Skill-Mod Caps
    1 point
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