Entry 5: Time rewards, but takes it's toll This session started slow. I decided to engrave the rest of the bedrooms and start a second barracks for some archers. Nothing happened for a couple minutes, and that migrant wave I was scared of was small, so no big deal. Finally got my smelters and forges built, so we are ready to start the smelting! I realized it took way longer than it should have for me to make those. Right to the left of that main corridor, I dug a little room for stockpiling (not shown on the picture) things like Iron Bars, Pig Iron Bars, Steel Bars, Hematite, Charcoal, Marble (it's the only type of flux stone I have) and other little things. My dwarves have A LOT of hauling to do, specially because they need to bring that marble up from the tunnels down below. Progress was made, but time takes it's toll. First, one of our animals was found dead, I had no idea what did it, but I had my suspicions. Right after that, a moment of pure sadness, a child's death. Remember that child that went melancholic? Depression made him not want to eat or drink, leading to his death. Not a minute later, my suspicions were confirmed. A wild animal, a polar bear, was the one that killed my animal. He now attack a dwarf. It was grim, the corpse was mutilated. I shall not go into further detail. I prepared more room in the graveyard. Purple notifications are bad notifications. I think you can guess why. Nothing interesting happened for a couple minutes. Then Xoza demanded the production of bolts! You really love your bolts don't you Xoza? I guess it's for the best. I need to prepare my archers, that's why I also ordered my dwarves to make some leather armor for them. Steel armor for the other dwarves on the military will come as soon as I get steel. More to come soon.