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Cygna

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Posts posted by Cygna

  1. I don't own Fallout: New Vegas myself, but I assume the directory containing game files would be something like this:

    C:\Program Files (x86)\Steam\steamapps\common\

    Then choose the Fallout: New Vegas folder (not sure what the name would be).

  2. http://notch.tumblr....7075/its-a-scam

    It’s a scam!

    Perhaps you’ve seen the videos about some groundbreaking “unlimited detail” rendering technology? If not, check it out here, then get back to this post:


    />http://www.youtube.com/watch?v=00gAbgBu8R4

    Well, it is a scam.

    They made a voxel renderer, probably based on sparse voxel octrees. That’s cool and all, but.. To quote the video, the island in the video is one km^2. Let’s assume a modest island height of just eight meters, and we end up with 0.008 km^3. At 64 atoms per cubic millimeter (four per millimeter), that is a total of 512 000 000 000 000 000 atoms. If each voxel is made up of one byte of data, that is a total of 512 petabytes of information, or about 170 000 three-terrabyte harddrives full of information. In reality, you will need way more than just one byte of data per voxel to do colors and lighting, and the island is probably way taller than just eight meters, so that estimate is very optimistic.

    So obviously, it’s not made up of that many unique voxels.

    In the video, you can make up loads of repeated structured, all roughly the same size. Sparse voxel octrees work great for this, as you don’t need to have unique data in each leaf node, but can reference the same data repeatedly (at fixed intervals) with great speed and memory efficiency. This explains how they can have that much data, but it also shows one of the biggest weaknesses of their engine.

    Another weakness is that voxels are horrible for doing animation, because there is no current fast algorithms for deforming a voxel cloud based on a skeletal mesh, and if you do keyframe animation, you end up with a LOT of data. It’s possible to rotate, scale and translate individual chunks of voxel data to do simple animation (imagine one chunk for the upper arm, one for the lower, one for the torso, and so on), but it’s not going to look as nice as polygon based animated characters do.

    It’s a very pretty and very impressive piece of technology, but they’re carefully avoiding to mention any of the drawbacks, and they’re pretending like what they’re doing is something new and impressive. In reality, it’s been done several times before.

    There’s the very impressive looking Atomontage Engine:


    />http://www.youtube.com/watch?v=Gshc8GMTa1Y

    Ken Silverman (the guy who wrote the Build engine, used in Duke Nukem 3D) has been working on a voxel engine called Voxlap, which is the basis for Voxelstein 3d:


    />http://www.youtube.com/watch?v=oB1eMC9Jdsw

    And there’s more:


    />http://www.youtube.com/watch?v=xUe4ofdz5o
    />http://www.youtube.com/watch?v=lEHIUC4LNFE
    />http://www.youtube.com/watch?v=Zl9CiGJiZuc

    They’re hyping this as something new and revolutionary because they want funding. It’s a scam. Don’t get excited.

    Or, more correctly, get excited about voxels, but not about the snake oil salesmen.

  3. I once read a statistic that a nuclear apocalypse is roughly one hundred-thousand time more likely to occur in ten years than a zombie apocalypse. If the apocalypse would happen to be this 100000-1 chance, here's what I'd do:

    Gear (Discounting living essentials)

    M4A1

    • Red dot non-magnifying reflex sight

    • Vertical grip

    Any modern military KA-BAR variant

    AN/AVS-6 NVD optical enhancement w/ head strap

    Kevlar improved outer tactical vest w/ sleeves and high collar

    Any modern military grade steel-toed boot variant

    Any modern personnel sized multifrequency radio

    Map

    Rope

    Netting

    A pair of Ffffing aviators

    Plan

    Fight way to to major cities, use radio if battery permits to contact other survivors. Collect with them, continue fighting to other cities until a human establishment is located. If none is, well, there's only so many years in a human lifespan, and there's a lot of cities to check.

    City priority:

    Austin,

    Houston,

    Dallas,

    San Antonio,

    Galveston,

    El Paso,

    etc.

    Preferred choice of weapon would be the M4, avoiding close combat.

    Area of residence would be everywhere I come across.

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