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Kastrenzo Benelli

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Posts posted by Kastrenzo Benelli

  1. I'll start off by saying that there are some seriously underrated and virtually unknown games out there that when someone goes out on a limb to try, they are shocked as to how entertaining it is.

    With the exception of the STALKER series, and Metro 2033, Most of the developers who reside in nations that exist east of the former Berlin wall are virtually unknown in the gaming industry, and most of their games they turn out arent all that impressive. A lot of the time they simply make localized games for their own populace.

    Men of War, developed by Best Way in Ukraine,and published by the Russian Media conglomerate "1C Company" is one of those exceptions, although it hasnt been given much attention. It has however made it to the Steam sales stage, Although it hasnt caught up in the popularity contest by far, Men of War is considered to be the arch rival of the Company of Heroes series. Much like Battlefield and Call of duty are trying to derail each other in a gaming pissing contest.

    Men of War is the third installment of a game engine that has virtually been the same, Men of War is a Series within a Series. It's predecessors, "Soldiers: Heroes of WWII" and "Faces of War" both look virtually identical, however the developers finally decided to stay with the name "Men of War" and since then 3 Titles under that name have been released and a 4th is being developed.

    Men of War is a World War II RTS Game unlike any other. It's one of the few games that the Singleplayer and Multiplayer are equally entertaining and easy to waste hours upon hours playing. I'll start with the basics of the game.

    You control Units from one of 5 Factions, the major players in WWII, United States, British Commonwealth, Soviet Union, Germany and the Japanese Empire. Various Mods have been released trying to introduce smaller batches of units and vehicles for other participants like Romania and Italy. as far as the game plays overall it's very similar to Dawn of War, Company of heroes, or any other RTS. Click on dudes and tell them to go places and shoot people. That's about where their similarities end however.

    Men of war is an RTS/RPG/Shooter hybrid. You can peel a squad of 10 infantry into 2 of 5, or you could pick one unlucky grunt to leave his squad and bumrush the enemy with explosives. Infantry have individual inventories, filled with ammunition, grenades of various types. And other battlefield treasures you can order them to collect. Soldier's helmets can be shot off, they are not cosmetic or decorative, they literally will save a soldiers life and if they expect to survive, your soldiers can pick their helmets back up, or grab an enemy helmet.

    The individual inventory system is as much a cool realistic thing as it is an annoyance. In earlier installments of the game infantry had by default, low levels of ammunition and such, and were often charging at the enemy just to loot ammo off dead bodies, the developers fixed this in the latest game, Men of War: Assault Squad, each soldier has enough ammunition to last him his entire virtual life, As most of the time they'll die or the game will be over before they get to use it all.

    This Ammunition management is more useful in artillery and vehicles as they often run out of ammo quickly. Supply trucks can be sent to distrubte everything from medical supplies and fuel, to machinegun ammo and 105mm mortar shells.

    Vehicles do not have health bars, each vehicle's armor peice has a set "toughness" that can resist X Caliber under Y Condition. Sloped frontal armor on a Panther Tank is often impenetrable by most vehicles, Forcing the enemy to target flatter surfaces of the vehicle, or flank it.

    Even a group of British Conscripts can take out a King Tiger Tank, Bumrushing infantry with armor is disasterous in Men of War, as most infantry squads carry Short range AT Grenades that can damage the engine and tracks on heavier tanks, and outright blow up lighter tanks. Vehicles have several "body parts" each that can be damaged and destroyed, resulting in different ways of killing or disabling a tank.

    Hull, Turret, Engine, L and R track, and Main gun.

    When the turret is damaged, the vehicle can no longer traverse it's turret and must turn the entire body of the tank to aim it's gun, if the gun is damaged, the vehicle is no longer effective and must retreat for repairs.

    Tracks are pretty self explanitory, the vehicle cant move until its repaired.

    When the Hull or engine is damaged or destroyed , the vehicle has chance of catching fire and exploding, Often if the vehicle catches fire most if not all of the crew bails from the vehicle burning to death. When a vehicle explodes it can no longer be looted, removing the possibility of stealing fuel or ammo from that T-34 that just blew up in a glorious fireball.

    The terrain is completley destructable, craters appear in the ground from explosions and stay there permantley, buildings have about 30-40 different areas that can be picked apart by explosives. And there is a fully functioning cover system. Instead of using a "cover area" like in Dawn of war, you send your soldiers to hide in a trench, in a crater, behind a car, behind a Tank turret that just blew off an enemy tank. You can even use the destruction engine to your advantage, I've taken out a Tiger tank before by missing a shot with an artillery gun, only to cause a tower to collapse on it.

    There is also what is called "Direct Control mode" allowing you to control any Soldier, Gun , Tank etc and play with it like it was a third person shooter. There is also a function to go into first person mode but it's relativley useless. The direct action mode is most useful on tanks and AT Guns, letting you use a tank to do exactly what you want it to do, aim it yourself. etc. Making a unit much more deadly

    I'll wrap up with these two notes, since I imagine people would rather see gameplay than listen to me rant.

    The Multiplayer is much like World in Conflict, there are no bases, you get points to spend and you "Call in reinforcements" you can call in squads of soldiers, individual tanks, supply trucks, artillery, and even hero/special units, Like for example the SdKfz 303 remote controlled mine for Germany, Or a massive ISU-152 Heavy mobile howitzer for the Soviets. Each faction has several unique units *Mind you all the new stuff is from Assault Squad, the MP for Assault squad is the most refined,*

    Lastly, the singleplayer, I will admit the vanilla campaigns for all the games are mediocre at best, because they're very difficult, and some of the voice acting on the earlier games is -Terrible-. Most of the community generated mods and campaigns are just garbage, There are plenty of SP and MP maps out there that are good, but the gold of the singleplayer side is the GEM Editor.

    Men of war features a real time editor that lets you load up a pre-existing Multiplayer map or SP campaign map, edit the map to your liking, change missions. Or make your own. My favorite thing to do is just place units down, and hit the "START" Button which lets you play the editor as if you were playing the game. and you can do -anything-. Want a huge trench war with 1000 soldiers fighting? it can be done, want a tank battle with King Tigers vs Pershings? it an be done. There is no limit to what you can do in the editor.

    There are 3 games in the series, and 1 being developed

    Men of War
    />http://en.wikipedia.org/wiki/Men_of_War

    Men of War: Red tide - Singleplayer expansion with a campaign featuring the story of the Soviet Naval Infantry, Adds Romanian and Italian units. No Multiplayer features however

    Men of War: Assault Squad - More refined and tuned version of the original game, better graphics, new units, Focus on Multiplayer but SP skirmishes and editor still exist.

    Men of War: Vietnam - Self explanitory, not released yet

    VIDEOS

    I'd like to mention that the first two are trailers of some sort, but aside from the funky camera angles, it is all 100% in game footage.

    [media]http://www.youtube.com/watch?v=WzISDtcZ72k

    [media]http://www.youtube.com/watch?v=hdbeFlJYjYQ&feature=related

    [media]http://www.youtube.com/watch?v=2BSVDkL4-Wk&feature=related

    If you have contemplated on trying this game, I implore you to, and even if you don't like World War II games, there are several mods in development that focus on other eras.

    I absolutely love this series, I recommended it to anyone who likes any kind of action game.

    Except you Eriksson. Gave you a free copy of it and you never played it. sheesh

  2. Taking it too far as to with Mercz, their group used to be some kind of Futuristic Russian, Ukrainian I dont know what military with no backstory at all. Frankly just people who shot shit on SL.

    Anthony started making some kind of backstory that from what I heard extended to like 10 pages and I honestley Can't even understand it, Because in Mercz's little universe it has like 4 fictional countries in some fictional world, and every time you turn around they've shifted the theme of their group to reflect some other part of that fictional world, completley or almost completley abandoning all aspects of their previous theme, making it redundant and irrelevant.

    Long story short the extent that they took their non-relevant history *IE all fictitious stuff that never happened* to the level that a lot of people think is silly.

    Im saying this as a former veteran of Mercz. I think the level they took their backstory is foolish, and ceased to even matter with the group itself in SL, I Think there's been more text and paragraph put into the history of Graznovik, Produgal/Portugal whatever the hell its all called, then is put in some of the official documents like handbooks and manuals.

  3. Im not going to watch it because im frankly not interested in the setting but I find that a lot of the non-hollywood esque war movies are the better ones, with the exception of Windtalkers and Saving Private Ryan, but both of them were plagued by bad prettyboy actors.

    Best war film I ever saw I think was called Taegukgi Brotherhood of war, a Korean film about the Korean war that had 2 South Korean brothers conscripted into the army at the onset of the war, one gets captured and months later his brother finds him fighting on the side of the North Koreans. it was dubbed but the dubbing wasnt that bad. opposed to some films

    Point is, more shooty less drama are better, I dont rent a movie to sit there for an hour watching some guy go through 3 months of his training only to see 20 minutes of fighting only to have him die and the movie ends. "Like that series The Pacific or whatever it's called"

  4. Don't flame me if you blantantly disagree with me as I'm just thinking aloud and voicing my own opinion here. But latley I've been noticing that many individuals hold Administrative or otherwise command roles in more than one department at once. I think this is unfair to others as it puts a choke on and limits people in taking up responsibilities.

    Example.

    John Bob who is an E6 Has been for some time wanting to take on a larger responsibility, A opening for the A-V's Squad's XO appears and he applies. A week later Fred Flinstone who is E8 Is given the XO position, John bob feels annoyed because Fred is also the Head of Schola in IEA, and feels it was unfair to give the position to Fred, even if it was given to another person it wouldnt have been a problem. but the fact the person who was awarded the position already held one frustrated John bob

    You can change X and Y to whatever you desire, the point is that there is a number of positions in which the CO, XO, whatever is also in charge of something else, this both limits that persons concentration on the said responsibility as they are constantly bumping from PRF here, to Holding a meeting there. And also doesnt let other people get the chance to take a responsibility in a command role at all.

    I really didnt want to have to use this word, but this all seems like a form of Greed

  5. Sorry Karl,

    Vanguard beat you before you could even make that joke. Lol..

    They had a uniform like that a long time ago, or at least were working on one, but then for some reason switched over to something else. *It was between the prim armor ages, and the one that Tangent made*

  6. IMG_0141.jpg

    SRC Gewehr 36E (G36E)

    AEG

    FPS:400

    This arrived in the mail a few days after Christmas, like the AKM I haven't really had an opporutunity to take it out in an actual game. The most action either SRC gun has seen is a Snowman Genocide.

    For many years I hated British and German weapons with a passion, I've developed a bit of a tolerance for HK, But I'll die before I pick up an L85. My only complaint about the Airsoft G36 guns is their odd battery placement. As the guns get bigger I find the batteries are harder to put in and get them to stay in properly. G36C and G36K arent as much as an issue since the handguard is smaller, but the G36/G36E and MG36 have very large handguards and can be difficult to get that to slide back on in some cases

    I have two sets of sights, the integrated optics shown in the picture, and the traditional rail type that you see on G36Cs for example, I find the rails easier to use in most cases but the optics can prove useful in other cases.

  7. IMG_0117-Copy.jpg

    L to R

    Random Chinese MP5A6

    Type: Spring

    Notes: Got it in a box of "9 randomly assorted damaged airsoft guns" Ordered it many years back when I was just a kid, its the only one of the 9 that still works, The front sight is broken off, gun is completley useless. I only give it to idiots who play with me.

    Crosman Pulse R70

    Type: AEG

    Notes: Terrible gun, battery wires failing, ammo is fed thru the scope. Another gun I dont personally use, I just let morons I play with have it

    Crosman Pulse R76 AKS-47U Spetsnaz

    Type: AEG

    Notes: Probably the only good gun Crosman ever sold. It's falling apart though from years of neglect. Stock is getting weak, button on the stock isnt there anymore and must use finger, plastic is breaking in many places. and being held by glue or tape.

    CYMA 028 AKM

    Type: AEG

    Notes: My first airsoft gun, about a year ago it "broke" just recentley fixed it, it had about 9 BBs jammed in the feed area. This gun is actually illegal in my country due to it not having a translucent reciever. It's had better days, and has been replaced as my primary by the one to the right

    SRC TAC AK47 (MW2 AK)

    Type: AEG

    Notes: I have yet to actually use this, When I ordered it I didnt order a seperate battery. Full metal body, had a few issues unboxing it, dustcover was too long and had to file off a bit. Stock is a little wobbly and sights sometimes need to be readjusted.

    Bottom row

    Crosman Stinger S30

    Type: Spring Shotgun

    Notes: Another "wal-mart" brand, but like the name, this gun fucking hurts when you get shot in the wrong place, I've been beaned between the eyes before. But then again all spring powered rifles hurt.

    Crosman Pulse DP80 (AKS-74U)

    Type: AEG / Spring *dual powered*

    Notes: Very small battery, confusing sights. Weak frame. 40 round magazine, takes too long to reload, jams frequently. I got this because I wasnt aware of all the flaws, this gun replaced the R76 In stores, and its terrible, the Spetsnaz AK was better in every way, and this gun is an insult to Kalashnikovs, even if its not a real gun

    Sigarms P226

    Type: Spring

    Notes: Wal mart brand, cheap but decent sidearm. Rarley used since I dont have a rifle sling, cant risk putting the guns on the ground when its wet out.

    Desert Eagle

    Type: Spring

    Notes: Unknown brand, from wal mart again, thus gun is an insult to its Real life variant aswell, holds a lot of ammo and is easy to operate but it has extremley weak FPS and terrible range/accuracy. I hardly ever use this. Its all bark and no bite

    --

    Not in my posession at the moment

    SRC G36E

    Type: AEG

    Notes: Has both rail sights and G36 Intigrated optics. Should be arriving in a few days

  8. Most Kalashnikov and AK Variant magazines for 5.45 are compatible with each other's weapons because the Magazines are pretty much identical from weapon to weapon. Only the color/material varies

    Traditional AK-47 / AKM Magazine

    akm_mag.jpg

    AK-74 Magazines in 3 generations

    5.45_AK_magazines.jpg

    It's crap like this that is incompatible with most AK models.

    mak47h20.jpg

    Tapco_AK_Magazine.jpg

    Basically any of these Tacticool Magazines that were made for the Knockoff American Clones of the weapon, a lot of Chinese Magazines are of uber shit quality and are often incompatible. And sometimes there are weapons that the magazine is entirley different shape, As seen in some AK "look alikes". Like the Czechoslovak VZ.58 Which is infact quite a bit larger. Or the Hungarian mag pictured above the tacticool one,

  9. P.S: Red Orchestra: Heroes of Stalingrad is going to include a single player campaign that allows you to play as an Axis or Soviet soldier, from different sides of the conflict, Kastrenzo. If I understood what they're saying correctly.

    In regards to the entire Russia thing, yeah, what Cyphre said. Russia is the new ominous villain of the videogame industry.

    I know very little about RO:HOS, I dont even know if it's a standalone game, free expansion, retail expansion, etc etc.

    Sounds interesting though. Hopefully the SP NPCs/ Bots arent always so trigger happy though, Nothing more annoying in Red Orchestra than having 2 or 3 bots armed with PPDs or PPSH's rock and rolling on full auto.. because they're F-ing loud and obnoxious

  10. Going on about the part that no one plays games for their ever so shrinking singleplayer campaigns is obvious, but most games have some kind of story or theme to them. There have been some exceptions, some instances of "Two factions just shooting each other for no apparent reason". Such as Battlefield 2, with America for some reason is fighting a war with China and a fictional Arabic Federation.

    Nevertheless, the point was, even if 97% of the people who play MW2 for example are playing MP only, and in those Online games it depicts some firefight between A and B, in that case, America and Russia

    In most cases, with exceptions like said BF2. Developers usually try to write an explanation as to why A and B are fighting in the first place.

  11. As i recall, there was a game title Frontlines: Fuel of War, that directly hit the current crisis on the US involvement in the Middle-East, and had escalated it to the point where the future of the war led entirely to Profit from Oil. The two sides of the game were the US and its certain countries that have some say in the Oil industry, and then the rest of Europe. (Russia, Middle-Eastern countries, China, Korea, etc.) And to be honest, it actually made the US seem like the assholes throughout the entire campaign.

    Frontlines was just a fail propaganda game, Americans and British unrealistically slaughtering Russians and Chinese.

    The same company is making a game called Homefront which depicts North Korea taking over South Korea and Japan, then Occupies America. I was excited to hear about it until I realized it was the same developers as FFOW, Which had terrible gameplay mechanics.

    Tom Clancy's Endwar had a great storyline, as who you played as was entirley up to you.

    Iran and Saudi Arabia Nuked each other, Russia becomes the world leader in supplying Oil and Natural gas, the EU becomes a federation. US and European relations break down. And then Russia instigates a 3-way world war 3 by framing the Europeans. And World War III starts in 2020, lasting only a few weeks.

    The gameplay was absolute shit, since it was just a giant rock paper scissors game, but the background to it is great. It was a shame that it was such shitty gameplay. The scale of the war was pretty epic, while it only took place in Western Russia, Europe and the Eastern US, The battles they tried to depict were on the scale of Warhammer 40K engagements.

    And what Ron said about Red Orchestra, that's a multiplayer game, While I know most people arent that into singleplayer games anymore, my point was about "storylines" in singleplayer games. Most multiplayer games let you play as the "bad guys". lol

  12. Is it just me, or are a lot of Shooter and War games hating on Russia these days, While some games have singleplayer campaigns for both sides, there seem to be a lot of games out now that depict a war between Russia and The west, most often just Russia and America. Most of which putting you in the shoes of some invincible US ranger or British SAS Trying to be cool *No Pun intended*

    Sure it's a cool idea.. granted if it happened In real life it wouldn't be so awesome.. But It feels like Russia has become the new Germany in video games, 6 or 7 years ago a vast majority of war games, you were Fighting the German army in WWII. Then after a while, games like World in Conflict, BF:Bad Company, COD4, MW2, Blackops, the list goes on.

    The fact that I have some Eastern European ancestry, this whole thing of killing hundreds of Russians doesnt bother me, but I am beginning to find it a little bit dry and boring. It just seems game developers are unwilling to try other options for depicting their "World War III" Conflicts. since that seems to be the "Fad" with a lot of war games today.

    Granted there have been some notable exceptions, The Fallout series, while being an RPG, It depicted China as "the bad guys"

    Medal of Honor was based on a current conflict, the logic of Fat American mothers amazes me. The American public complained of a game that depicts an ongoing conflict. Yet they have nothing to say about video games that could "Theoretically" Piss off a Military Superpower like China or Russia. I understand that much of the controversy was because of respect for those killed in action in Afghanistan, that's not my point at all. I just find it extremley hypocritical that people complained of the games. It's perfectley OK to play as a Nazi soldier and slaughter British soldiers, or as a Russian Terrorist and shoot up an airport, but it's not Okay to play as Taliban on an online game where most of the players are Western European, American, Canadian, etc.

    I just think it's about time developers move on from Russia as an Antagonist in video gaming, or if they're going to keep hating on Russia.. why not make an alternate storyline in their singleplayer campaigns. World in Conflict was one of the best examples of this, While selling an expansion pack that only contained a few online maps *that were free for everyone to DL anyway* and six singleplayer levels for $20 might seem like a rip. They added a lot of backstory to the game. Showed things from the perspective of the other side, and not just NATO/USA.

    Looking back, Call of Duty: Black ops was to my knowledge, the first game I've ever played that had a WWII Level which had you fighting the British as an enemy, or any Allies for that matter. I had made a promise to myself that I'd never buy another World War II game again unless it had a storyline for "the other side". Because frankly, a lot of people who play these games have probably killed more NPCs than were even in the Werhmact in the real war.

  13. Many are probably unaware, and I had nearly forgotten myself. But back in the day when hit-point armored vehicles were in their infancy. With the deployment of the Merczateer Legion MBT, Originally it was only given to Officers and Veterans of their Trooper Class, it was a very vague issue policy, and albiet unfair as it was for the most part only used by Officers, whom also had access to practically everything. I along with several others in the Merczateers divised an "Armoured engagement policy", an FYI of sorts, a guideline for responsible armor deployment.

    Not days after it was first deployed in the 10th Mountain Division, guidelines of deployment had to be drawn out for both offensive and defensive. Armor was typically only used on offensive operations as a brute force tool. and had to be extremley careful not to break any rules with the vehicle.

    Defensive deployments on the other hand were very controversial, it all boiled down to the judgement of the Commanding officer, which was extremley unreliable as some people would enstate a "no mercy" stance of defense. And initiate ten kinds of retarded tactics. Tanks were being used to fight off lone attackers. And the second an enemy tank appeared.

    Three tanks appeared on the Merczateer line.

    Now enter 2011, Armor is no longer posessed by just Mercz, Ordo, Vanguard and the rest of the "great powers" of the combat community. Thanks to the efforts of Companies like Titan Industries and Ironsight Armaments. And No-thanks to FRAG. Armor is available to practically everyone. (I am not propagating the Ordo Approved vendors, I simply find it a BAD Idea to be distributing a tank for free, in the case of FRAG. I do like the idea of equipping groups that otherwise would not be able to script their own, It's just I worry about the half dozen Brazilitards lone wolfing Titan, whom all decide to pull out a FRAG BMP-Razer and tank rush the line and crash the sim)

    The point of this article is that of Responsible Armor deployment, and Anti-Armor policies. It is by no means an attempt to critisize officers and NCOICs for making "a bad call". But some things need to be realized and considered when deploying armor.

    Situation: Titan has roughly 15 Terra and 5 Astra Personnel on sim, and a force of four Attacks the sim, one deploys a Tank, the OIC's immediate response is to deploy a tank to counter that. MBTs are generally the most common vehicles deployed, they are normally used as an offensive weapon, and are used to match the firepower of an entire squad or so. When the Ordo defending force deploys a tank based on the justification that "Oh there's another tank out there we're going to get slaughtered" isn't a true justification at all,

    A. It's just making it more unfair for the attackers, we're not trying to give them a red carpet to our gates, but We're not supposed to be hammering them too hard either. If we did, no one would ever come here, and Ordo would be blockaded from most every military on the grid... Like Vanguard. We are forgetting that alongside the tank, there are still 20 some defenders. So statistically That would be something like 3 soldiers and 1 tank VS 20 soldiers and 1 tank.. I'm sure you see my issue.

    B. There are many aspects of ground combat that are often unused and/or forgotten about, Anti-Tank launchers and artillery can be deployed by infantry. Grunts on the ground work hard for their QP Points. And when they spend them on weapons, they're hoping to use them. And when Milites Bob unpacks his SRAW, Pilum, whatever. And sees a tank coming over the ridge. His eyes light up hoping to pop a tank with his new toy, only to have an Ira come blasting out of nowhere and blowing it up with a spam of machinegun rounds.

    C. Astra has a hard enough time finding valid air targets, I am grossly unfamiliar with all of the capabilities of our aircraft, but it is to my understanding that some of our craft have EMP, AGM and bombing abilities? I really musnt need to explain this very much. But Why not Bring in an Airstrike on the vehicle? A tank is a legit ground target for an aircraft in almost any situation.

    In short, there are much more responsible solutions than just "fighting fire with the same kind of fire". Granted in the current sim build, Armor does not perform very well on the terrain anyway. I am suggesting to would-be Defensive commanders, Lessen the Blitzkriegs on defense, and get some Infantry rockets and/or Aircraft bombs on them instead. It's quite frustrating to see the sight of a tank coming over the ridge and having the officer's first reaction "X, Get in a tank and go kill that thing"

    Armor should really only be necessary on Titan in large battles or where manpower otherwise cannot be matched.

    Lastly, on that note, I'm unfamiliar with exactly how many people are qualified to pilot Armor. And I will not mention specific names, but there are roughly 30-40 people at least, with access to the armor. And 90% of these people rarely if ever get to deploy them. As it's always the same 5 or 6 people either asking to bring out tanks, or being "chosen" to deploy. While this may be because these people are more experienced with the vehicles, this logic is flawed because how will the other 75-80% ever gain experience in combat with these vehicles?

    Myself, I'm not whining "baww I never get to drive", I don't even care. I'm just as happy on foot. But it just seems very pointless to have so many people qualified for these vehicles, but never get to deploy them.

    These have just been some of my thoughts on some of the developments I've noticed recentley.

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