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Inoue Katsu

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Posts posted by Inoue Katsu

  1. \o/ = Mass Effect as a whole, don't care what it does/n't have just want to continue the STORY!

    ^ THIS!

    14 and a half more hours till it unlocks right? it said march 8 0:00:00 but i can never remember if that is 1 second before march 8 0:00:01 or 1 second after march 8 23:59:59 .... i guess I'll found out when i get home :-)

  2. From my awesome forum based manual, command is in local chat or IM's (no comms yet)

    [09:56:48] Inoue Katsu: mercury defcon1 insert reason here

    [09:56:48] Mercury SecretSpy: Submitting request, one moment...

    ^ This forces Mercury to head into Defcon 1 mode till no more hostiles are on sim

    This means a message will go out on comms, global comms and group chat as well as Ordo who log in to SL will get an IM

    Use this with panicky situations where people are AFK and causing the automated Defcon 1 trigger not to trigger.

    if you leave the reason empty it will default to 'Manual override during hostile activities, No further reason given.'

    This works for anyone who is OIC or any officer.

  3. I STILL PLAY THE OLD DOS GAME!

    And 'Xcom UFO Defense' was the American name, the actual name is 'ufo - enemy unknown' :P

    I remember having this game on 3 3.5" disks when i had a 286, making fresh copies *every* 6 months till i got a 386 so I could play it, there is also an open source one which is promising but the lack of destructible environment is a bit of a downer, i used to level the whole area when dealing with dangerous aliens that were sneaking around.

    I thought Firaxis was making a top down shooter like the old game and not an FPS ?

  4. Nrom, that computer is going to give you a nice electricity bill =p

    I'm waiting for the x79 that is coming out this month.

    SSD as windows disk, as much ram as it'll take (4GB Ramdisk for SL cache =p) I *might* raid0 2 raptors as a non important data game disk (because i already have those disks) and a 2tb disk for storage/download.

    The performance difference between 1 or 2 cards imo does not warrant having 2 cards when you look at the price .. i *might* put in a 590 if i feel like spending .. or just keep my 570.

  5. AMD cpu's specifically are just fine, nothing wrong with the cpu itself. Its the chipsets that are for AMD that are horrible.My first AMD (k7 1.33Ghz) ended up under a sledgehammer, my 2nd attempt after being persuaded that all the issues were gone was one of those dual core amd's on a nvidia 680i chip .. I lit that on fire.

    Drivers have always been a major issue with any AMD capable board. Same goes for ATI. The only intel chip that ever gave me any problems was an 875, and this was probably because I might have bend the board too far with the cooling >.>

    A series of workstations where i work have dual HD6450's .. and they have driver issues.

    Nvidia isn't perfect either, but usually when a software problem is fixed, it'll stay fixed. Most physical card problems have been caused by bad design on the brand and not nvidia themselves.

    But if you really want to mess up a system, add a creative pci card, not sure how the new pci-e cards are.. but i keep putting one in because of the front 5" bay module.

    I used to buy MSI motherboards but around the introduction of the core duo those started showing problems.

    Asus usually means you WILL have compatibility issues if you are not very careful with what you buy. Especially the 'special' boards are very very picky with what you plug in.

    So far Gigabyte has always worked for me, Mercury runs on a computer with a gigabyte board as well because the Asus one would not see the hardware raid controller.

    My previous intel board with a 9x00 quadcore was gigabyte too .. my current asus rampage board has .. you guessed it, compatibility issues .. It won't see most brands of RAM but *thankfully* it IS stable.

    Next board with be a gigabyte x79 with the 8 ram slots once it gets released >.>

    Which is another thing, when sandybridge gets released older things will starts to drop in price.

    Also Nrom, I still have my P200@233mmx computer with a Matrox millenium 2 PCI 4mb card and 2 12MB voodoo 2 cards :D Before the voodoo cards I had a Matrox PowerVR which was totally awesome for Quake 2, because it could not render any kind of fog I could see clearly over the map and rail people in the nose. The colored lighting on the PowerVR was far better then the voodoo's though. You'd actually have light and not like it was glowing paint.

    Aand back on topic, keep saving if something is just out of your price range instead of buying something lesser, you will end up being able to buy something newer and better then what you are aiming for now instead of having something that in reference performs even worse then if you would have gotten the better card right away. You'll end up upgrading sooner again and spending more money then you would have had if you had saved a little.

  6. Shit I like:

    > Graphics. (The engine is kind of poo, but the map design is fantastic)

    Its not *terrible*

    > Combat works well.

    > Stealth works well.

    > Voice acting is okay.

    I keep thinking they sound like Arnold D: Lack of emotion etc.

    > Free of significant bugs. (Holy shit, Bethesda actually playtesting a game before release?)

    Graphics glitches and CTD's still happen for me >.>

    > Neat little crafting system.

    Crafting is funky yeah

    > Animations are actually pretty good for a Bethesda game.

    > Enemies don't scale in power according to yourself. (Getting one-shotted by a giant at level 10 made me smile)

    They do once you get stronger then they are.

    > No more broken economy.

    > New books! A bit of copypasting from Morrowind's literature though. Yes, I actually read these.

    > NPC sidekicks actually work pretty well, which is new for just about any game that features them. They sneak when you sneak, attack when you attack, and generally don't make a nuisance of themselves. I kind of wish they were able to die though instead of only capable of being KO'd.

    They NEEEEED mounts for sidekicks! I keep leaving mine at home because i ride around on fluffy the terror horse.

    Also, zomg that horse .. in ME3, screw the macko, i want that horse! That animal charges onto fortifications trampling on archers and everything!

    There is this quest on the way to the greybeards where you need to help someone take his little castle back, THE HORSE KILLED EVERY BANDIT.

    The only thing that seems to scare fluffy the terror horse are trolls and dragons.

    Shit I don't like:

    > Bows still feel a bit underpowered.

    agreed

    > Fatigue drains ridiculously fast while fighting.

    ditto

    > Finishing move sequences appear to be arbitrary and without a reason or rhyme behind them.

    ditto =p

    > Removal of skills such as athleticism and acrobatics, instead limiting your running speed/jumping to the equipment you're wearing.

    > Exclusion of spears, crossbows, throwing weapons, etc.

    yea i miss these too

    > The godawful interface designed for consoles.

    Totally a console port.

    > Spellmaking is gone entirely. This broke my fucking heart.

    > Enchanting is severely restricted and dumbed-down.

    I have not found a single enchantment yet and I've been all over .. I think im missing something.

    > Lack of originality. Wolves, deer, rabbits, foxes, horses, castles, so on. Things you can see in pretty much any generic fantasy game. I miss the alien and weird creatures and architectures from Morrowind. I want my fucking mushroom houses and scribs back.

    There sure are a ton of castles...

    > Disposition system is gone. NPCs now only treat you differently based on scripted events. You can't befriend a merchant to get better prices or such anymore.

    > Levitation appears to be gone entirely. This broke what was left of my heart.

    > Removal of attributes (strength, agility, endurance etc.) which dictated how much you could carry, how much damage you would deal, how fast you can dodge, and so on. Now it's all dependent on your chosen race.

    They made some odd choices somewhere i agree.

  7. by 3rd level i mean:

    ((fear my awesome ascii art ... if it borks IT LOOKED GOOD ON THE EDIT SCREEN)


    [font=courier new,courier,monospace]+------------------------+
    | Level 1 +-------------------+
    +---------------------| Level 2 |
    | Level 1 +-------------------+
    +---------------------| Level 2 +-------------------+
    | Level 1 +----------------| Level 3 | <----------------- 3rd level menu
    +------------------------+ +-------------------+
    | Level 1 |
    +------------------------+[/font]

  8. I hate html almost as much as i hate vbscript and clowns.

    The magic of css is eluding me atm because most of the tutorials assume you're on the same expertise level as they are right from the start. Kinda like my old math teacher.

    What does the comma do in ul,li ? or the > ?

    And if i'm reading this right, a 3rd submenu would start with 'li.folder ul ul { }' and then 'li.folder ul ul li { }' for list items under that ?

    The css that i posted is what i have now, and its a good working 2 level menu even though i need to tamper with the colors still. Tech first, then prettifying.

  9. Does anyone have any decent CSS skills ?

    I'm having trouble with creating a CCS only vertical menu, I have a 2 level menu template that is easy and not overly complicated .. but I need a 3rd level.

    I'm baffled by the oddness of css and have no idea wtf im doing, so If anyone knows how to get this done in css ..


    body {
            behavior:url("csshover3.htc");
            padding: 10px;
    }

    * {
            font: normal Verdana, Arial, Tahoma, Sans-Serif, Helvetica;
    }

    ul,li {
            display: block;
            margin: 0;
            padding: 0;
            border: 0;
    }

    ul {
            width: 250px;
            background: #fff;
            list-style-type: none;
    }

    li {
            position: relative;
            padding: 0px;
            z-index: 9;
    }

    li.folder       {
            font: normal 11px/16px Verdana, Arial, Tahoma, Sans-Serif, Helvetica;
            padding: 2px 0 4px 15px;
            background-color: #EFEFEF;
            border-top: 1px solid #FFFFFF;
            border-bottom: 1px solid #CCCCCC;
    }

    li.folder:hover {
            z-index: 10;
            background-color: #EFEFEF;
            font: normal 11px/16px Verdana, Arial, Tahoma, Sans-Serif, Helvetica;
    }

    li.folder ul {
            position: absolute;
            display: none;
            left: 130px; /* IE */
            top: 5px;
    }
    /*Inspring 2e menu*/
    li.folder>ul {
            left: 200px;
    }

    ul.level1 li.folder:hover ul.level2 {
            display: block;
            width: 200px;
    }

    a {
            padding: 2px;
            text-decoration: none;
            width: 100%; /* IE */
    }

    li>a {
            width: auto;
    }

    li a.submenu {
            background-color: #EEE;
            padding-left: 10px;
            font: normal 11px/16px Verdana, Arial, Tahoma, Sans-Serif, Helvetica;
            display: block;
            border-bottom: 1px solid #FFF;
            padding-top: 3px;
            padding-bottom: 4px;
    }

    li.explain {
            font: bold 11px Verdana, Arial, Tahoma, Sans-Serif, Helvetica;
            background-color: #DCEAF9;
            border-bottom: 1px solid #FFFFFF;
            color: #6699CC;
            padding-left: 10px;
            padding-top: 4px;
            padding-bottom: 4px;
            width: 190px;  
    }

    /* Hide from IE5-mac. Only IE-win sees this. \*/
    * html li.explain {
            width: 202px;
    }
    /* End hide from IE5/mac */

    a:link, a:visited {
            color: #666;
    }

    a:hover {
            color: #00f;
    }

    #menu {
        border: 1px solid #ccc;
        margin: 0;
        padding: 0;
        width: 250px; /* Top menu width */
    }

    #link {
        font: 11px Verdana, Arial, Tahoma, Sans-Serif, Helvetica;
            padding: 0px 0px 0px 20px;
            margin-top: 15px;
    }

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