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Posts posted by qoheleth
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What do you need to know about character creation to join the Ordo cartel?
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I don't usually get excited about anything other than MMO I'm currently playing, but I'm feeling the hype here. Who wants to put a PC copy on the member exchange? /wink
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There is a ton of activity in WildStar as far as Ordo goes. They are going raids all of the time, there are almost always people in TS or online for the Chapter. it's a pretty busy place.
Kavia nailed it.
Ordo scheduled raids are Tuesday, Wednesday, and Sunday at 9pm Eastern/6pm Pacific. Many of us join PUG raids throughout the week. Glory (currency) farming is a thing, you know, how you do. Rumor has it some of us like the peeveepeez, too.
Hop on TS to grab a guild invite.
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Don't do it, it's a trap.
Disco telegraphs will ruin your brain.
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Thanks, Hoedown, this is a great place to start for those of us trying to deciper the new system.
Other resources:
Basic Rune List - Hoedown linked this above
MWM's Basic Rune Introduction - Very basic introduction to the new system
Conduction Tesla's DPS Optimal Runing Guide - Easy, class-specific suggestions
Enigma's Character Rune Set Builder (CRSB) - Powerful tool, perhaps confusing
Engima Class Guides - Updated guides contain rune advice and reasoning
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Some more leveling resources:
- Pictures: Leveling Zone Maps
- Discussion: Reddit: Efficient Leveling (tl;dr -- only do story quests (not tasks) 1-2 levels above your current level)
- Addon: EntSpy (or: Perspective)
- Pictures: Leveling Zone Maps
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Update, September 2015:
Strongly Recommended:
- LUI Aura - replaces AuraMastery; lighter footprint, clean interface, GA and DS events already loaded
- Vince Raid Frames - unit frames; exceptional performance and customization; used for raid assignments
- VortexMeter - replaces StrikeHardMeter
Optional:
- Defrag - marks Logic boss telegraphs in Datascape
- Maelstrom Helper - make sure you go to the correct pillar in Datascape
- Not Now Master Loot - hides the master loot window during combat
- LUI Aura - replaces AuraMastery; lighter footprint, clean interface, GA and DS events already loaded
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Mazel tov!
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One more plug for WildStar!
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Welcome. Please don't be shy about asking in guild chat for help with attunement steps.
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Windows 10
in Tech
These reports of FPS gains are too enticing to ignore. Burning a DVD now.
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Windows 10
in Tech
Away from my desktop today, which might be a blessing. You guys can tell me how terrible it is before I have a chance to install it. Win!
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Requesting an audit (awards and ascension points) for Blue Rose (=Scatman), please.
Relevant award threads:
Thank you.
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The folks at Enigma (Wildstar's premier raiding guild) have assembled a series of class guides, which can be found here:
These guides are of varying quality and states of completion but they're a good resource for most players eager to improve their performance. As always, check the official class forums for updated information.
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Wow. That Battlefront video was impressive.
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Please use this thread to share any Aura Mastery codes that might be useful to others.
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Field Tech Check
{['playSoundWhen'] = "None",['iconScale'] = 4,['iconEnabled'] = true,['iconSprite'] = "Icon_CraftingUI_Item_Crafting_BottleWine",['iconSound'] = -1,['iconPosition'] = {['left'] = -94,['top'] = -465,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Field Tech",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "C",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Buff",['Name'] = "Echo Impact",['TriggerDetails'] = {['Target'] = {['Target'] = false,['Player'] = true,},['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['BuffName'] = "Cleave",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},[2] = {['Type'] = "Buff",['Name'] = "i",['TriggerDetails'] = {['Target'] = {['Target'] = false,['Player'] = true,},['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['BuffName'] = "Reactive Armor Boost",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = false,[2] = false,[3] = true,[4] = false,},['iconBorder'] = true,}X-89 - Big Bomb
{['playSoundWhen'] = "All",['iconScale'] = 7.0812501907349,['iconEnabled'] = true,['iconSprite'] = "icon_Boom",['iconSound'] = 197,['iconPosition'] = {['left'] = -129,['top'] = -350,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Big Bomb X89",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OT",['textString'] = "BIG BOMB ",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "C",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Debuff",['Name'] = "Trigger 1",['TriggerDetails'] = {['DebuffName'] = "Strain Bomb",['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['TimeRemaining'] = {['Enabled'] = false,['Duration'] = 0,},['Target'] = {['Target'] = false,['Player'] = true,},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},[2] = {['timerLength'] = 4,['Type'] = "Icon Color",['EffectDetails'] = {['Color'] = {['a'] = 1,['r'] = 0,['g'] = 1,['b'] = 0.25,},},['When'] = "Pass",['isTimed'] = true,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0.91129034757614,[2] = 0.86719560623169,[3] = 0.87546336650848,[4] = 1,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.97580647468567,[2] = 0.047216452658176,[3] = 0.047216452658176,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}X-89 - Small Bomb
{['playSoundWhen'] = "All",['iconScale'] = 9,['iconEnabled'] = true,['iconSprite'] = "icon_Go",['iconSound'] = 220,['iconPosition'] = {['left'] = -187,['top'] = 167,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Small Bomb X89",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OT",['textString'] = "SMALL BOMB ",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Debuff",['Name'] = "Trigger 1",['TriggerDetails'] = {['DebuffName'] = "Corruption Globule",['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['TimeRemaining'] = {['Enabled'] = false,['Duration'] = 0,},['Target'] = {['Target'] = false,['Player'] = true,},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},[2] = {['timerLength'] = 2,['Type'] = "Icon Color",['EffectDetails'] = {['Color'] = {['a'] = 1,['r'] = 0,['g'] = 1,['b'] = 0.15625,},},['When'] = "Pass",['isTimed'] = true,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0.99193549156189,[2] = 0.95993757247925,[3] = 0.95993757247925,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.89516127109528,[2] = 0.079409450292587,[3] = 0.079409450292587,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}Phagetech Prototypes - Break Chains
{['playSoundWhen'] = "All",['iconScale'] = 10,['iconEnabled'] = true,['iconSprite'] = "icon_No",['iconSound'] = 220,['iconPosition'] = {['left'] = -224,['top'] = -686,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Malicious Uplink",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_Header24",['textAnchor'] = "C",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Debuff",['Name'] = "Trigger 1",['TriggerDetails'] = {['DebuffName'] = "Malicious Uplink",['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['TimeRemaining'] = {['Enabled'] = false,['Duration'] = 0,},['Target'] = {['Target'] = false,['Player'] = true,},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0,[2] = 0,[3] = 0,[4] = 0,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.90196079015732,[2] = 0.40000000596046,[3] = 0,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}System Daemons - Power Surge
{['playSoundWhen'] = "All",['iconScale'] = 9,['iconEnabled'] = true,['iconSprite'] = "icon_Lightning",['iconSound'] = 220,['iconPosition'] = {['left'] = -212,['top'] = -188,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Power Surge",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterHuge",['textAnchor'] = "OT",['textString'] = "INTERUPT",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterHuge",['textAnchor'] = "OB",['textString'] = "NOW",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Debuff",['Name'] = "Trigger 1",['TriggerDetails'] = {['DebuffName'] = "Power Surge",['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['Target'] = {['Target'] = true,['Player'] = false,},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},[2] = {['timerLength'] = 2,['Type'] = "Icon Color",['EffectDetails'] = {['Color'] = {['a'] = 1,['b'] = 0.15625,['g'] = 1,['r'] = 0,},},['When'] = "Pass",['isTimed'] = true,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0.99193549156189,[2] = 0.95993757247925,[3] = 0.95993757247925,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.89516127109528,[2] = 0.079409450292587,[3] = 0.079409450292587,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
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Looking forward to catching up with you soon. Do you have our TS info?
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I was hoping it would be about my favorite liturgical season.
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If you're a collector or a completionist, this might be of use:
Alternatively, you could spend your non-instanced time on contracts and laser tag. Pew pew.
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I agree that this looks promising and that the developers are saying a lot of the right things. I worry that their models for encouraging and iterating "emergent gameplay" will require a large and stable player population, much moreso than "themepark" MMOs.
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This list is by no means exhaustive.
Interface
- AuraMastery - combat event tracking
- BuffFilter - hide unwanted buff icons
- ForgeUI - modular, minimal UI overhaul
- Perspective - unit tracking and display (toggle macro)
Quality of Life
- ChatLinks - clickable URLs in game chat
- EasyReload - reload UI with /rl
- OrionChallenges - challenge tracker
- RareTrackerEx - locates rare mobs
- TapThat - automated completion of "CSIs"
- Translator - allows cross-faction chat
Items and Inventory
- eToolTip - item stat change summaries on tool tips
- KuronaBags - "unlimited" bag slots for sorting
- LinkMeHarder - allows linking of equipped items
- MagicMail - automated mail tasks
- Rune Master - plan your rune sets
- tLoot - improved loot rolling display
- VinceBuilds - LAS and equipment manager
Raiding
- OhmnaHelper - mark position assignments
- RaidCore - the DBM of Wildstar
- StrikeHardMeter - damage/healing/etc. meter
- WildstarLogger - for use with wildstarlogs.com
Crafting and Tradeskills
- Athena - Tracks coordinate discovery attempts
- ViragsAutoCircuit - automated circuit board crafting
- ViragsAutoCoordinate - automated coordinate crafting
- ViragsMultibuyer - modifies vendor window to allow stack purchases
- WYBMNRedux - facilitates housing plot harvesting
- AuraMastery - combat event tracking
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This guide is dated but still mostly accurate:
GUIDE: ATTUNEMENT STEP BY STEP
The important changes:
- There are now weekly quests for an additional bonus of Elder Gems. You can easily get your Genesis Key in the first week you hit 50.
- Credit for Dungeons and World Boss kills is retroactive. Credit for Adventures is not.
- Daily quests in Crimson Badlands and the Defile award faction reputation as well.
Skysage
in Gaming Discussion
Posted
wha...?