Clicky

Jump to content

qoheleth

Ordo
  • Posts

    161
  • Joined

  • Last visited

Posts posted by qoheleth

  1. There is a ton of activity in WildStar as far as Ordo goes. They are going raids all of the time, there are almost always people in TS or online for the Chapter. it's a pretty busy place.

     

    Kavia nailed it. 

     

    Ordo scheduled raids are Tuesday, Wednesday, and Sunday at 9pm Eastern/6pm Pacific. Many of us join PUG raids throughout the week. Glory (currency) farming is a thing, you know, how you do. Rumor has it some of us like the peeveepeez, too.

     

    Hop on TS to grab a guild invite. 

  2. Thanks, Hoedown, this is a great place to start for those of us trying to deciper the new system.


     


    Other resources:


     


    Basic Rune List - Hoedown linked this above


     


    MWM's Basic Rune Introduction - Very basic introduction to the new system


     


    Conduction Tesla's DPS Optimal Runing Guide - Easy, class-specific suggestions


     


    Enigma's Character Rune Set Builder (CRSB) - Powerful tool, perhaps confusing


     


    Engima Class Guides - Updated guides contain rune advice and reasoning

  3. Update, September 2015: 


     


    Strongly Recommended:


     


    • LUI Aura - replaces AuraMastery; lighter footprint, clean interface, GA and DS events already loaded
    • Vince Raid Frames - unit frames; exceptional performance and customization; used for raid assignments
    • VortexMeter - replaces StrikeHardMeter

     


    Optional:


     


  4. Away from my desktop today, which might be a blessing. You guys can tell me how terrible it is before I have a chance to install it. Win!

  5. The folks at Enigma (Wildstar's premier raiding guild) have assembled a series of class guides, which can be found here: 


     


    Enigma Class Guides


     


    These guides are of varying quality and states of completion but they're a good resource for most players eager to improve their performance. As always, check the official class forums for updated information. 


  6. Please use this thread to share any Aura Mastery codes that might be useful to others. 


     


    ---


     


    Field Tech Check



    {['playSoundWhen'] = "None",['iconScale'] = 4,['iconEnabled'] = true,['iconSprite'] = "Icon_CraftingUI_Item_Crafting_BottleWine",['iconSound'] = -1,['iconPosition'] = {['left'] = -94,['top'] = -465,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Field Tech",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "C",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Buff",['Name'] = "Echo Impact",['TriggerDetails'] = {['Target'] = {['Target'] = false,['Player'] = true,},['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['BuffName'] = "Cleave",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},[2] = {['Type'] = "Buff",['Name'] = "i",['TriggerDetails'] = {['Target'] = {['Target'] = false,['Player'] = true,},['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['BuffName'] = "Reactive Armor Boost",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = false,[2] = false,[3] = true,[4] = false,},['iconBorder'] = true,}

    X-89 - Big Bomb



    {['playSoundWhen'] = "All",['iconScale'] = 7.0812501907349,['iconEnabled'] = true,['iconSprite'] = "icon_Boom",['iconSound'] = 197,['iconPosition'] = {['left'] = -129,['top'] = -350,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Big Bomb X89",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OT",['textString'] = "BIG BOMB ",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "C",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Debuff",['Name'] = "Trigger 1",['TriggerDetails'] = {['DebuffName'] = "Strain Bomb",['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['TimeRemaining'] = {['Enabled'] = false,['Duration'] = 0,},['Target'] = {['Target'] = false,['Player'] = true,},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},[2] = {['timerLength'] = 4,['Type'] = "Icon Color",['EffectDetails'] = {['Color'] = {['a'] = 1,['r'] = 0,['g'] = 1,['b'] = 0.25,},},['When'] = "Pass",['isTimed'] = true,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0.91129034757614,[2] = 0.86719560623169,[3] = 0.87546336650848,[4] = 1,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.97580647468567,[2] = 0.047216452658176,[3] = 0.047216452658176,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    X-89 - Small Bomb



    {['playSoundWhen'] = "All",['iconScale'] = 9,['iconEnabled'] = true,['iconSprite'] = "icon_Go",['iconSound'] = 220,['iconPosition'] = {['left'] = -187,['top'] = 167,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Small Bomb X89",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OT",['textString'] = "SMALL BOMB ",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Debuff",['Name'] = "Trigger 1",['TriggerDetails'] = {['DebuffName'] = "Corruption Globule",['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['TimeRemaining'] = {['Enabled'] = false,['Duration'] = 0,},['Target'] = {['Target'] = false,['Player'] = true,},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},[2] = {['timerLength'] = 2,['Type'] = "Icon Color",['EffectDetails'] = {['Color'] = {['a'] = 1,['r'] = 0,['g'] = 1,['b'] = 0.15625,},},['When'] = "Pass",['isTimed'] = true,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0.99193549156189,[2] = 0.95993757247925,[3] = 0.95993757247925,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.89516127109528,[2] = 0.079409450292587,[3] = 0.079409450292587,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    Phagetech Prototypes - Break Chains



    {['playSoundWhen'] = "All",['iconScale'] = 10,['iconEnabled'] = true,['iconSprite'] = "icon_No",['iconSound'] = 220,['iconPosition'] = {['left'] = -224,['top'] = -686,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Malicious Uplink",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_Header24",['textAnchor'] = "C",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Debuff",['Name'] = "Trigger 1",['TriggerDetails'] = {['DebuffName'] = "Malicious Uplink",['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['TimeRemaining'] = {['Enabled'] = false,['Duration'] = 0,},['Target'] = {['Target'] = false,['Player'] = true,},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0,[2] = 0,[3] = 0,[4] = 0,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.90196079015732,[2] = 0.40000000596046,[3] = 0,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

    System Daemons - Power Surge



    {['playSoundWhen'] = "All",['iconScale'] = 9,['iconEnabled'] = true,['iconSprite'] = "icon_Lightning",['iconSound'] = 220,['iconPosition'] = {['left'] = -212,['top'] = -188,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Power Surge",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterHuge",['textAnchor'] = "OT",['textString'] = "INTERUPT",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterHuge",['textAnchor'] = "OB",['textString'] = "NOW",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Debuff",['Name'] = "Trigger 1",['TriggerDetails'] = {['DebuffName'] = "Power Surge",['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['Target'] = {['Target'] = true,['Player'] = false,},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},[2] = {['timerLength'] = 2,['Type'] = "Icon Color",['EffectDetails'] = {['Color'] = {['a'] = 1,['b'] = 0.15625,['g'] = 1,['r'] = 0,},},['When'] = "Pass",['isTimed'] = true,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0.99193549156189,[2] = 0.95993757247925,[3] = 0.95993757247925,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.89516127109528,[2] = 0.079409450292587,[3] = 0.079409450292587,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

  7. I agree that this looks promising and that the developers are saying a lot of the right things. I worry that their models for encouraging and iterating "emergent gameplay" will require a large and stable player population, much moreso than "themepark" MMOs.


  8. This list is by no means exhaustive. 


     


    Interface


     


    Quality of Life


     


    Items and Inventory


     


    Raiding


     


    Crafting and Tradeskills


  9. This guide is dated but still mostly accurate: 


     


    GUIDE: ATTUNEMENT STEP BY STEP


     


    The important changes: 


     


    - There are now weekly quests for an additional bonus of Elder Gems. You can easily get your Genesis Key in the first week you hit 50.


    - Credit for Dungeons and World Boss kills is retroactive. Credit for Adventures is not.


    - Daily quests in Crimson Badlands and the Defile award faction reputation as well. 

×

Important Information

By using this site, you agree to our Privacy Policy, and Terms of Use.