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Mark Karlfeldt

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Posts posted by Mark Karlfeldt

  1. SYDNEY - Claude Stanley Choules, the last known combat veteran of World War I, died Thursday at a nursing home in the Western Australia city of Perth, his family said. He was 110.

    "We all loved him," his 84-year-old daughter Daphne Edinger told The Associated Press. "It's going to be sad to think of him not being here any longer, but that's the way things go."

    Beloved for his wry sense of humor and humble nature, the British-born Choules — nicknamed "Chuckles" by his comrades in the Australian Navy — never liked to fuss over his achievements, which included a 41-year military career and the publication of his first book at the age of 108.

    He usually told the curious that the secret to a long life was simply to "keep breathing." Sometimes, he chalked up his longevity to cod liver oil. But his children say in his heart, he believed it was the love of his family that kept him going for so many years.

    "His family was the most important thing in his life," his other daughter, Anne Pow, told the AP in a March 2010 interview. "It was a good way to grow up, you know. Very reassuring."

    Choules was born March 3, 1901, in the small British town of Pershore, Worcestershire, one of seven children. As a child, he was told his mother had died — a lie meant to cover a more painful truth: she left when he was 5 to pursue an acting career. The abandonment affected him profoundly, Pow said, and he grew up determined to create a happy home for his own children.

    In his autobiography, "The Last of the Last," he remembered the day the first motor car drove through town, an event that brought all the villagers outside to watch. He remembered when a packet of cigarettes cost a penny. He remembered learning to surf off the coast of South Africa, and how strange he found it that black locals were forced to use a separate beach from whites.

    He was drawn to the water at an early age, fishing and swimming at the local brook. Later in life, he would regularly swim in the warm waters off the Western Australia state coast, only stopping when he turned 100.

    World War I was raging when Choules began training with the British Royal Navy, just one month after he turned 14. In 1917, he joined the battleship HMS Revenge, from which he watched the 1918 surrender of the German High Seas Fleet, the main battle fleet of the German Navy during the war.

    "There was no sign of fight left in the Germans as they came out of the mist at about 10 a.m.," Choules wrote in his autobiography. The German flag, he recalled, was hauled down at sunset.

    "So ended the most momentous day in the annals of naval warfare," he wrote. "A fleet of ships surrendered without firing a shot."

    Millions died in the war, which lasted from 1914-1918. Choules and another Briton, Florence Green, became the war's last known surviving service members after the death of American Frank Buckles in February, according to the Order of the First World War, a U.S.-based group that tracks veterans.

    Choules was the last known surviving combatant of the war. Green, who turned 110 in February, served as a waitress in the Women's Royal Air Force.

    Choules met his wife Ethel Wildgoose in 1926 on the first day of his six-week boat trip from England to Australia, where he had been dispatched to serve as a naval instructor at Flinders Naval Depot in Victoria state. Ten months later, they were married.

    They would spend the next 76 years together, until her death in 2003 at the age of 98.


    />http://www.startribune.com/world/121294359.html

    M17726195.JPG

    An Australian, of course. Who else?

  2. I'm happy that bin Laden was killed. He was a perpetrator of great evils, but we temper our celebration with the knowledge that in the context of the modern day, this is merely little more than a trophy kill. Terrorism is still a threat from both within and without, and it is a presence which defies leaders and structure, and one that may very well be strengthened by Osama's death for the months to come.

  3. r14cr.jpg

    > Links <

    NEOTOKYO° HQ - Main Website

    NEOTOKYO° - Download (Remember to get both the client and the patch)

    NEOTOKYO° - Official Forum

    [center]http://youtube.com/watch?v=MOh3xYPrYF8

    About NEOTOKYO°

    NEOTOKYO° is a first-person shooter Source Engine mod started in 2004 and released in 2008 by Studio RADI-8, based on the Ghost in the Shell universe by Masamune Shirow. The mod provides "a visceral & realistic combat experience in a rich futuristic setting". While NEOTOKYO° had a modestly successful beginning, it was overshadowed by other major videogame releases around the same time, and its playerbase dwindled rapidly.

    In the NEOTOKYO° universe, there are two rival factions vying for control of a futuristic Japan, the NSF (National Security Forces) who are essentially government special forces, and the Jinrai, a group of ultranationalists who wish to gain control of Japan and bring it back to the time where it exerted foreign influence through military power.

    Nowadays, the mod is kept alive only by a very small, but loyal fanbase, despite RADI-8 having essentially abandoned future updates and support. Be forewarned that if you decide to pick up this game, don't expect many servers to be active outside of peak hour (roughly 6PM - 12AM Pacific Standard Time). The number of active servers is also very small.

    How to Play NEOTOKYO°

    NEOTOKYO° is similar to Counterstrike, in that it is played in rounds in a team vs. team based scenario. The objective of most maps is to either eliminate all of the enemy team, or capture the "Ghost" and bring it to an evacuation zone.

    At the start of each round, you are presented with the option to choose your class (recon, assault or support), your character model, and your weapon. New weapons are unlocked over the course of a map by killing enemies. Capturing the Ghost gives everyone on your team an unlock point.

    The Recon class is light but fast - it has the ability to turn invisible (cloak) for an extended period of time, can sprint indefinitely, and can jump alarming distances. This makes it perfect for hit-and-run type gameplay, flanking your enemy and mowing them down in the back, then hiding using your cloak. Recons carry the KGH-5 pistol as a sidearm, and a single, extremely powerful detpack which can be detonated remotely. You also have nightvision, but it's essentially useless.

    The Assault class is your all-rounder - it can cloak for a small amount of time, can sprint for a limited period, but has the ability to carry some of the best weapons in the game. You'll want to use an Assault as an ambusher, especially if you gain access to the incredibly powerful SRS BP308 sniper rifle, or the Bursebo AA-12 automatic shotgun. Assaults carry the Tachi pistol which can be fired in burst, and a frag grenade (which is, arguably, the best part about being Assault. Frags rape everything). Assaults also get Motion Vision, which highlights moving enemies and objects.

    The Support is the tank - it can take more damage than other classes, and is slow as your grandmother. It cannot cloak or sprint at all, but it makes up for this by being able to soak up damage. Headshots do not affect Supports. If you're new to NEOTOKYO°, I would suggest starting with the Support, as it's the easiest to pick up and play. Supports, however, have a limited weapon selection, but they carry the powerful KLYA-9 revolver, and two smoke grenades. They also have Thermal Vision, highlighting all uncloaked enemies, and letting them see through smoke grenades.

    The Ghost (aka robo-titties) is the "flag" of NEOTOKYO°, with a twist. At the start of each round it is placed in a random position on the map, and both teams will vie for control of it. Now, the twist - picking up the Ghost will replace your primary weapon, but at the same time, if you hold the Ghost (pressing your primary weapon key) you will gain the ability to see your enemy via sattelite uplink, through walls, to a distance of 50 metres. Alternatively, the ghost will also make a beeping noise which will rise in frequency and urgency based on how close an enemy is.

    Thus, if you decide to capture the Ghost, it is vitally important that you have the support of your teammates, and that you communicate to them exactly where the enemy is - after all, if you have the ghost, you're essentially defenceless by yourself.

    All this sounds very cut and dry, you might say. What exactly makes NEOTOKYO° so special?

    Honestly? The art style.

    NEOTOKYO° was made so pretty that it was nearly impossible for me to get frusturated with it. I could stare at the scenery of the maps forever and never get tired of it. Everything has been painstakingly detailed with labour of love, and it is evident everywhere you look in the game.

    Gameplay Tips

    > Remember to aim your shots, press the Aim button (right mouse button by default) to zoom in on your target and make shots more accurate. You will move slower while doing this, however.

    > Lean! Leaning exposes far less of your profile than simply running around a corner.

    > Be cautious. Listen for footsteps. Check your back. Stay with your teammates. Be aware at all times. NEOTOKYO° can be unforgiving.

    > As a Support, use your smoke grenades to good effect. Throw them ahead of you and activate your Thermal vision to see enemies right through it.

    > As a Recon, use your sprint-jump to escape from sticky situations in a hurry. You'll be almost invincible while travelling so fast. Also, put your detpack on the Ghost if you can, in case the enemy captures it, you can blow them to kibble.

    > As an Assault, never forget your frag grenade. It will fuck your enemies' mothers, and not call the next morning. Supports will fear you, because they're so slow they'll rarely be able to evade a frag before it detonates.

    > The weapon you're carrying affects your movement speed. If you need to speed up, equip your secondary or your knife.

    > Join a Squad the first thing you do. You'll automatically get a free weapon unlock if you do.

    > If you capture the Ghost, use your mic to communicate to your teammates! There's nothing more frusturating than a Ghost carrier who tries to type the enemy position, inevitably getting raped.

    > There is bullet penetration. Keep this in mind if you're carrying the Ghost, as enemies will be able to see your general area through walls, and will shoot you if you're behind something they can penetrate.

    3007708738_270965f4ae_z.jpg?zz=1

    Ed Harrison, an Australian composer, created a soundtrack for NEOTOKYO° over the course of its development. While only a select few pieces were used in the final game, the entire soundtrack can be bought online, and it very much worth it. Here are a few of my favourites.


    />http://www.youtube.com/watch?v=J4p87Q1sQNw
    />http://youtube.com/watch?v=bm8mpq2VYFk
    />http://www.youtube.com/watch?v=O9408tkGTNo

  4. John Bob who is an E6 Has been for some time wanting to take on a larger responsibility, A opening for the A-V's Squad's XO appears and he applies. A week later Fred Flinstone who is E8 Is given the XO position, John bob feels annoyed because Fred is also the Head of Schola in IEA, and feels it was unfair to give the position to Fred, even if it was given to another person it wouldnt have been a problem. but the fact the person who was awarded the position already held one frustrated John bob

    Could you rephrase this in some form of English.

  5. I know we're going to have a "battery recharge" day, but honestly, that isn't enough. Defence has literally been back to back against lonewolves. I think many of us can agree that lowering the lonewolf attack time limit from 90 minutes to 60 or even 45 would be a welcome change.

  6. Uh...due to budget cuts we are now all forced to share one gun, so Kaska was right the first time.

    The good news is that its report is a deadly song. :awesome:

    I'll report my boot to your face. >:|

  7. I originally came from There.com, where I pretended to be 18 years old. I was 12.

    While it was fun for awhile, after one and a half years, the repetition and restriction became frusturating, so on the reccommendation of a friend, I gave SL a try (and was immediately ostracised by everyone in There.com, as SL was the direct competitor). I joined SL in 2005, when I was 14 years old, a few days after my birthday. I named myself Mark Karlfeldt. I wanted Mark Spire, but it was taken. I, being the little rebel that I was, joined the Adult Grid.

    Back in 2005, if you referred someone to Second Life, you had the option of setting their first spawnpoint for them. My first sight in SL was a room full of animated images of dicks.

    However, I quickly escaped, and started messing with my avatar. My first avatar, the default human with no attachments, looked like a porn star. My friend came online and he invited me to a freebie warehouse, where I picked up my first shit, including Sirlor's freebie G36, the gun I would use primarily for the next few years, even after I joined Black Ops.

    After that, he dragged me to a casino (which were legal at the time) and he set me up with a short-lived job as a SLingo host. It was there I first met Adam Brokken, one of SL's "big shots" of the time. While he was a really cool guy and we would hang out a lot, I didn't realise just how important he was until one day I logged into a meeting between him and Anshe Cheung. It was then I learned just how "big" SL was, where large sums of money was tossed around willy nilly, with real-world value. I was 15 at the time, and already I was looking into making money off SL. (That never quite took off).

    Anyway, when I was a youngster I was a total FYIAD kid, so I eventually discovered the Isle of Wyrms, and got my first furry avatar, the Drakkolupen from Werehouse. I spent... roughly a year at the Isle of Wyrms as a minor staff member, attending each release (which would often attract upwards of 80 people, which would crash the sim more often than not). At the Isle, dragons were only made available during one hour of the Equinox and the Solstice.

    In 2007, I was invited by a friend (who has long since left SL) to an up-start business/military named Black Ops. I joined with Grey Blankes, Huffington Skolem, Garan Darkes, Mavericus Nelson and a few others I can't remember. At the time, our main modus operandi was random combat in various mainland sims, but eventually, Grey Blankes, the owner, made our first proper weapon, the railgun. It was a big "first" at the time, allowing you to use tracker bullets to snipe people up to 8 sims away. The model looked like absolute shit, but the thing sold like nobody's business.

    Before we knew it we could afford a bigger mainland sim and a second store location. We produced the first Springfield XD, a 20-something prim piece of shit which was one of the few guns at the time which you could holster (back then almost all guns were just safe or unsafe). That sold even better, so we moved to a private sim and set up our store on a bigass quarter of it. Kayla Stonecutter and a bunch of others joined us. Sera Otoro made her first gun models and sold them with us, some of them I still have. It was around this time I picked up animating, first experimenting with Avimator, and eventually producing the animations for our new weapons (I was a terrible animator back then).

    We drove Carducci Guns out of business, then Armoury Overstock, and a few others that were absolutely terrible. At one point we were griefed daily by Carducci. We eventually learned the value of turning off object-rez on our parcel.

    Eventually, after releasing the M4 (which did even better than everything previously, being the first gun that was customizable in appearance to some degree), we bought our first sim, and set up shop. I moved on to QAvimator, a very slight step-up from Avimator. Blaze Wiles, Teron Gray, Maverick Garfield, Emiley Tomson, and some others joined. We began appealing more to the roleplay market. Grey decided to buy out a small upstart company named Sabre Weapons, and along with that aquisition came Jahar Aabye and SubtleSara Oh. This was the beginning of the end.

    It was around this time I start hanging out at Carnage Island, and was where I got my first taste of what SL combat could be. I also became aquainted with the various militaries at the time, and was introduced to the Merczateers, where I became fast friends with Keystone Gray, and some others, and hung out there almost daily, doing various animation odd-jobs that Lurdan or Anthony wanted me to do. I never joined though. Remained a civilian permanently. I avoided Ethan Schuman like a plague, and remained blissfully unaware of most of the going-on's of the SL military at large. Occaisionally we would get some Ordo people come and hang out. We always hated them.

    Eventually, after building Black Ops' new sim, I was driven to leave by SubtleSara Oh. She was the very definition of a heartless bitch, and I no longer wanted to work for a company which put more trust in her than me, who was there from the beginning. Teron, Blaze and Maverick left with me.

    Around this time I had stopped hanging out at Badnarik and began chilling at Ordo. Teron, Blaze and eventually Maverick had all joined, and Keystone was "some officer or something". I could care less. At the time I thought it was all total garbage, a timewaster for lifeless nerds. I gained Civilian status for about two weeks, and it was revoked after I killed Phillip Hulctantz, ran from one side of the wall to the other dodging Ordo fire (this was during the snow sim with the big wall), dropped into a small bunker with Kono Kestenbaum and said "fuck you guys" before he shot me. I also liked making fun of Aryte's goofy marshmellow avatar behind his back.

    Anyway, I drifted around for awhile, doing this or that, but after awhile came back to Ordo. This time I "behaved" and managed to stay a civilian for about two years or so. I started doing odd-jobs for them, just as I did in the Merczateers, and befriended some folk. I still remained ignorant of the larger going-on's of the military community. I made it all the way to 2010 without joining properly, despite me being on-base almost daily. Ethan Schuman, previously a mortal enemy, became an aquaintance. Aryte let me get away with a bunch of shit because we were bro's. Keller was a cute, shy little Numerii at the time. I've been around Ordo longer than half our Praetorians. Fuck.

    I took to attacking Ordo, even as a civilian. While it made some people's blood boil, I continued to assault regularly under agreed-upon rules, and it was enjoyed by everyone who didn't have a tree stuck up their anus. I made it into the base several times using only a melee weapon which would later become my calling card, a lead pipe. I even joined in on some raids with Ordo, become a "wild card" which noone knew who's side I was on. Fun times.

    Eventually, I joined after two years. Marc Gravois was my schola instructor, and I sailed through and passed within two and a half hours. I swore I would never pass E-3. Then I swore I would never pass E-4. Now E-5 (Aryte accidentally promoted me). I'm approaching my first year in Ordo, and my 2000th day in SL is in 24 days. My birthday is in 13 days, as of writing this post.

    Oh, and my SL name? A month before I joined, a family friend named Mark died of a heart attack. I wanted to remember him by something.

  8. The only point I actually agree with in the OP is the bit about colour. The sim could use some cosmetics. Everything else I could have said has already been said by Hunter and Anlysia.

    Also, keep in mind that Munitorum has very few actually capable members, and while I don't mean to insult other members of the team, we have to keep to a standard. We already have a backlog extending for months, if not years. If you really, really want to see something get made, don't fling more ideas on us, the best thing you could do is make it yourself. While many of us are busy people, we don't mind giving some pointers to people willing to learn.

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