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fatalitywolf firehawk

Euclideon Unlimited Detail

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Aye, $2 million isn't a whole lot. Considering the paygrade that might keep their studio open for a year if they're only 4 or 5 guys.

Voxel rendering is also what ZBrush and Mudbox use, or at least variations of it, hence how they're able to render millions of polygons at once without a skipped frame (whereas Maya and other programs will start to chug and burn out well before they hit the hundred-million area).

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