Constantine Giugiaro Posted October 24, 2011 Share Posted October 24, 2011 If a mesh item is all one piece, how do you figure out how to make the texture fit the mesh?Doesn't the texture have to be all one piece too? Just curious. Quote Link to comment Share on other sites More sharing options...
Scarlet Flaks Posted October 24, 2011 Share Posted October 24, 2011 It needs to be UV Unwrapped to properly align and display a diffuse map. You can use multiple texture maps and materials for multiple faces of a single mesh object. Quote Link to comment Share on other sites More sharing options...
Xoza Posted October 25, 2011 Share Posted October 25, 2011 Making a mesh is easy, getting that mesh textured good is a pain.. Quote Link to comment Share on other sites More sharing options...