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Deadmon

Mesh Rigging

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I use Maya to rig - I'm working on my avatar at the moment, and hope to have it done very soon. It's fairly straight-forward - the auto-rigging tool is extremely effective with the SL skeleton and you generally won't have much to correct aside from crevices or "hard" surfaces (like rigging body armor plates which shouldn't stretch/bend).

SL's rigging supports multiple-joint weighing, which makes clothing look better - especially on the torso / legs. Not sure if ZBrush does MJW, but if it does, do eet.

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