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The Ordocast: Episode 2: The Imperium Advances

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Welcome to the Ordocast's 2nd episode - "The Imperium Advances"

 

 

 

 

 

 

>https://www.youtube.com/watch?v=AtkEapawsPI&feature=youtu.be

 

 

 

 

 

 

:: From The Shoutbox ::

 

Angelin strikes with more toothless : Click

SWTOR First world problems involving alt F4 : Click

Esva's best thing in the news that day : Click 

KISHOSHIMA: If you're board Gav, Ive got a saw, some hammers and a few nails for ya.

 

 

:: Chapter News ::

 

-- Star Wars The Old Republic --

 

- Patch 3.2.1 Patch Notes - 

Highlights




Nar Shaddaa Nightlife makes a glorious return! Head to Nar Shaddaa between June 9th, 2015 at 12GMT and August 25th, 2015 at 12GMT to test your luck on Smuggler’s Luck and Kingpin’s Bounty slot machines to earn unique prizes!

General

Right-clicking selected Utilities before resetting them no longer displays an incorrect number of available Utility Points.
Dye Module Tooltips for the Outfit Designer now appear properly in German clients.
The typo in the Season 4 Top 96 titles has been corrected.
Emergency Fleet Pass and Quick Travel cooldowns for Preferred players now match the Subscriber cooldowns as intended.
Modifying a Dye in an Outfit Slot now clears the slot’s Color Unification setting.
Clarified Outfit Designer Color Unification by adding error messaging for when a player attempts to use “Unify Colors” without having a chest slot stamp.
Schematic names now currently wrap to the next line in the Crafting UI if the name is too long.
Achievements earned during the Nar Shaddaa Nightlife event that were lost have been restored thanks to a gracious donation from Czerka Corporation. Czerka Corp: Anytime, anywhere…we’re there. This patch note was paid for by People for the Unchallenged Control of Czerka Corp, a subsidiary of the Czerka Corporation.
Cartel Market

The “Purchase on Account” button for the “Celebration Mishap” Rest and Recharge can now be used.
The Esstran Exports Valor and Intrepidity Lightsabers now have a Hilt slot as expected.
Preferred accounts may once again unlock a third Crew Skill via the Cartel Market.
Preferred accounts may once again unlock up to six Quick Slot Bars via the Cartel Market.
All item names for the Underworld Instigator Armor Set now appear properly in French and German Clients.
The Underworld Instigator’s Supplementary Lootbox no longer drops more than two items, and no longer drops a Helmet. Additionally, the Underworld Instigator’s helmet no longer appears in Collections as a piece of the entire set.
The Underworld Instigator Armor Set can now be searched on the GTN.
Satele Shan’s Dualsaber now has the correct visual effects on both blades.
The Expedition Uxibeast Mount Decoration can now be placed on a Medium Stronghold Hook.
The Rodian Citizen (Male) Decoration now always plays an animation while standing, and has changed into a belt without pouches since they kept getting in the way of his hands.
The Ubrikkian Hunter, Rendili Watchman, and Longspur Recon can now be placed on small hooks within Strongholds.
The Vectron WGF Veteran Vehicle now correctly unlocks for use as a Decoration.
Fixed clipping issues with the Dark Legionnaire chest piece.
Fixed clipping issues on the B-200 Cybernetic Greaves.
Classes + Combat
Resolve System

While on full Resolve, players now receive a 50% Slow in place of any effect that would normally Immobilize them. This Slow effect has the same duration and conditions as the Immobilize effect that would occur under normal circumstances. For example, if the Immobilize can break early when damage is taken, then so can the Slow that replaces it. Immobilizing effects still do not generate Resolve, they simply react differently when they encounter a target that has a full Resolve bar. These changes only apply to PvP combat.
Jedi Knight
Sentinel

New Masterful Utility: Ardor. Transcendence no longer requires or consumes Centering, but goes on cooldown for 30 seconds when activated.
Jedi Promulgator is now a Heroic Utility.
Removed the Defensive Forms Utility
New Skillful Utility: Stoic. Stoic increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.
Defensive Roll now additionally increases internal and elemental damage reduction by 5%.
Force Fade now additionally increases your movement speed by 15%.
Removed the Force Aegis Utility.
Enduring now additionally increases the duration of Guarded by the Force by 2 seconds.
Watchman

Cauterize now deals its elemental damage over 6 seconds (down from 12 seconds) and Force Melt causes targets to burn for elemental damage over 15 seconds (down from 18 seconds).
Force Melt now only costs 2 focus (down from 3 focus), and the damage it deals has been slightly reduced.
The internal cooldown of Plasma Blades’ focus regeneration has been reduced to 1 second (down from 4 seconds).
The internal cooldown of Burning Focus’s focus regeneration has been reduced to 3 seconds (down from 4 seconds).
Accelerating Victory now builds up to a maximum of 2 stacks (down from 3).
Merciless Zeal has been redesigned: Your Cauterize, Overload Saber, and Force Melt burns heal you for 15% of the damage they deal.
Burning Sweep has been redesigned: Reduces the cooldown of Force Sweep by 9 seconds and the focus it consumes by 1. In addition, Force Sweep deals 30% more damage and spreads your Cauterize and Force Melt burns to targets it hits, if it hits a target already affected by those burns.
The Weaponsmaster’s/Challenger’s Critical Bonus set bonus can now be additionally triggered by Twin Saber Throw.
Guardian

Updated the French and German tooltips for the Unremitting Utility.
Sith Warrior
Marauder

Relentless is now a Masterful Utility.
Cloak of Annihilation is now a Heroic Utility.
Relentless has been redesigned: Predation no longer requires or consumes Fury, but will go on cooldown for 30 seconds when activated.
Removed the Defensive Forms Utility
New Skillful Utility: Brazen. Brazen increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.
Defensive Roll now additionally increases internal and elemental damage reduction by 5%.
Phantom now additionally increases your movement speed by 15%.
Undying now additionally increases the duration of Undying Rage by 2 seconds.
Annihilation

Rupture now deals its internal damage over 6 seconds (down from 12 seconds) and Force Rend causes targets to bleed for internal damage over 15 seconds (down from 18 seconds).
Force Rend now only costs 2 rage (down from 3 rage), and the damage it deals has been slightly reduced.
The internal cooldown of Hemorrhage’s rage regeneration has been reduced to 1 second (down from 4 seconds).
The internal cooldown of Bloodlust’s rage regeneration has been reduced to 3 seconds (down from 4 seconds).
Swift Demise now builds up to a maximum of 2 stacks (down from 3).
Hungering has been redesigned: Your Rupture, Deadly Saber, and Force Rend bleeds heal you for 15% of the damage they deal.
Hemorrhaging Smash has been redesigned: Reduces the cooldown of Smash by 9 seconds and the rage it consumes by 1. In addition, Smash deals 30% more damage and spreads your Rupture and Force Rend bleeds to targets it hits, if it hits a target already affected by those bleeds.
The Weaponsmaster’s/Challenger’s Critical Bonus set bonus can now be additionally triggered by Dual Saber Throw.
Juggernaut

Updated the French and German tooltips for the Unstoppable Utility.
Jedi Consular
Sage

Force Armor now absorbs the same amount of damage as the Sorcerer’s Static Barrier.
Shadow
Kinetic Combat

Cascading Debris can now be channeled on the move.
Sith Inquisitor
Sorcerer

Static Barrier now absorbs a higher amount of damage.
Assassin
Darkness

Depredating Volts can now be channeled on the move.
Smuggler
Gunslinger

Reset Engagement now properly knocks back targets hit by the final shots of Speedshot and Penetrating Rounds.
Imperial Agent
Sniper

Reestablish Range now properly knocks back targets hit by the final shots of Series of Shots and Penetrating Blasts.
Flashpoints + Operations
The Ravagers

The consoles in the Torque encounter are no longer valid targets for AOE healing abilities, such as Roaming Mend and Kolto Cloud.
The visual effect for Torque’s Floor Vents now lasts the full duration of the ability. Additionally, an indicator has been added to assist in differentiating the Floor Vents from player effects.
Scum and Villainy

Reduced the damage done during the Olok the Shadow encounter in all modes.
Colossal Monolith

The Colossal Monolith now become Rift Charged after completing the channel of “Breaking the Rift,” increasing the damage it deals.
The Colossal Monolith now continues to use all of its abilities in addition to “Destruction of All” after completing the channel of “Breaking the Rift.”
Battle of Rishi
Hard Mode

Commander Mokan has a chance to drop the ST-7 Command Walker once again.
Items + Economy

Unlocking a Stronghold Decoration now shows the correct Prestige Point fly text in French and German.
The Arkanian Combat Medic two-piece set bonus now appropriately increases the duration of Supercharged Gas by 3 seconds.
Advanced Anodyne Medpacs can no longer be used more than once during an encounter.
The names for the IL-5 Ocula and the IL-5 Skybolt once again appear properly in the French and German clients.
The People’s Holoterminal Decoration no longer has a Cartel Market rarity, as it is not gained through the Cartel Market.
The People’s Holoterminal Decoration now grants the correct Decoration.
Baron Deathmark’s Furious Walker from Season 3 now appears properly in the French and German clients.
Season 4 Decorations now appear properly in the French and German clients.
Baron Deathmark’s Swashbuckling Cutter now has the correct animation when used.
Updated the icon for Baron Deathmark’s Swashbuckling Cutter to distinguish it from other Cutter Vehicles.
Ranked Warzone Black-Silver Color Crystals are no longer erroneously added to Collections.
Planet-based Commendation Vendor prices now match the Fleet prices.
The White Acute Module is now Bind on Legacy.
Missions + NPCs

It is no longer possible to fall through the world while attempting to reach the Revanite Alter on the Mission “Death and Life.”
Lana Beniko no longer uses “Resurgence” on Revan during his encounter on the Mission “The Enemy Within”
The Makeb world Missions that previously awarded 3 Basic Commendations now award 12 Basic Commendations.
One of the Treasure Piles at the end of the Mission “Trail of Light” has been unburied from the rock wall.
Numerous Ziost Missions have been fixed:
Players can no longer access the Custom Walkhar Auspice when not on the Mission “On the House.”
Players can no longer be granted increased movement speed while not mounted by using the Custom Walkhar Auspice from the Mission “On the House.”
Civilians saved during the Mission “Temporary Residence” now give consistently give proper credit.
It is no longer possible to scan a Defense Turret through a crashed ship on the Mission “Powerless.”
Scanned Data credit now shares between all Group members on the Daily Mission “Death of a World.”

 

- Kavia's Gear Recomendations -

 

Click Me

 

 

- Cartel Market Deals - 

New Items



Hypercrate: Crime Lord’s Cartel Packs — 5400 CC — History of item
Crime Lord’s Cartel Pack — 250 CC — History of item
White And Black Dye Module — 800 CC — History of item
Solus Secant — 1125 CC — History of item
Gold Scalene Armor Set — 1080 CC — History of item
New Discounts

Collapsible Bowcaster Grek — 100 CC -75% Discount — History of item
No Longer on Sale

Investigator’s Armor Set — 1200 CC — History of item
Mercenary Contract: Treek — 2100 CC — History of item
Tree Customization Bundle — 300 CC — History of item
Advanced Green Core Hawkeye Crystal — 500 CC — History of item
Items No Longer Available

Black And Black Dye Module — History of item
White And White Dye Module — History of item

 

 

 

-- Guild Wars 2 --

 

Heart of Thorns Expansion

 

>https://www.youtube.com/watch?v=2D76uEgrxDM&feature=youtu.be


Guild Wars 2 is gearing up to deliver nine elite specializations in the Heart of Thorns expansion, which will fundamentally change-up your class. The Reaper will switch up Necromancers entirely, allowing them to use greatswords to enter combat as melee participants, with all of the dark goodness they can normally expect from spellcasting.

Just like the video for the Dragonhunter, it's a short, low-key demonstration of what the Reaper can do in-game. Except this time, the Reaper looks incredibly badass.

Click for more info

 

 

Lion's Arch Reconstruction

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For more information check this link ---> Click

 

Upcoming Items

 

Click the link to see --> Click

 

-- Wild Star--

 

EnhancedPumeraPet_Screenshot-666x374.png 

 

:: Gaming News ::

 

 

-- Cities: Skylines--

Patch 1.1.0

 

Today we are proud and excited to bring you our first large content update: Cities: Skylines 1.1.0 - European Theme. This update is, as promised, totally free to all our players - current and future. 

So what are you getting today? 

  • Over 50 European style buildings
  • Wall-to-wall buildings enabling players to build those European streets and neighbourhoods
  • Three new starter maps
  • Tunnels, one of the community’s most requested features
  • A number of Asset Editor additions including the ability to import custom vehicles
  • A multitude of smaller cosmetic additions and bug fixes.

Please note: 

  • The European style buildings are a map theme, meaning you will need to play a map in the European biome in order to see them.
  • Many mods and (some) custom assets will not work with 1.1.0 and will need updating by their author. We have worked hard to cause as few conflicts as possible with popular mods, yet this is a substantial update and with the code & functionality changes some issues have been impossible to avoid. Going forward we aim to find a solution where we can work with our core modders pre-launch to give them ample time to adjust their creations before the public have access.

Our brand manager (the handsome guy you've seen in several videos) has the following to say about the expansion plans for Cities: Skylines.

“Cities: Skylines will continue to follow the traditions set by other recent Paradox releases such as Crusader Kings II and Europa Universalis IV of paid expansions combined with large updates of free content ensuring that all players, whether they choose to purchase the expansions or not, will have plenty of new features to look forward to. One of the major differences, however, between those titles and Cities: Skylines will be that minor DLC updates will be uncommon. The majority of content updates will be significant upgrades and additions. 

Going forward, we will focus on giving away the main features for free and improving the modding tools, while also selling major expansions around new mechanics. But we will also continue to offer free content such as new buildings and road types.”


Full patch notes for Cities: Skylines 1.0.7 - 1.1.0

Features & New

  • New: European theme added
  • New: 72 European buildings in the European theme
  • New: Support for corner and adjacent buildings in the European theme
  • New: 3 maps added with European theme (Cliffside Bay, Foggy Hills and Grand River)
  • New: Tunnels for roads and rail added
  • New: Metro tunnels can be built at different levels
  • Options: V sync option added
  • Options: Invert Y mouse axis added

Editor & Modding

  • Launch options: added -noWorkshop to disable Steam workshop
  • Asset editor: Increased limit for bridge pillar count
  • Asset editor: Hedge added to residential props
  • Asset editor: Added custom vehicle importing
  • Asset editor: Added the ability to set custom thumbnails and tooltip images for all types of assets (in the save panel)
  • Asset editor: New editable properties exposed
  • Asset editor: Added ability to inherit building unlock milestone from template
  • Asset editor: vehicles have a Steam tag "Vehicle"
  • Asset editor: Fixed cut off text and missing spaces in the Properties box
  • Asset editor: Water Service buildings can now have proper pipe connections
  • Asset editor: Custom harbors and cargo harbors are now usable in-game
  • Asset editor: Custom airports now get visited by planes, like an actual airport
  • Asset editor: Fixed issue where some custom assets could not be loaded in-game after editing
  • Asset editor: Fixed missing texture for landfills
  • Asset Editor: Fixed a rare issue where holding and releasing the mouse button would not be recognized
  • Content manager: Introduced a new layout
  • Modding API: Added OnEnabled/OnDisabled support for IUserMod. Called everytime a mod is becoming active or inactive
  • Map editor: Fixed issue where users could place a water source outside the map area
  • Map editor: Fixed free camera hotkey not working

Bugfixes & Misc

  • Linux: support for JPG workshop previews added
  • Linux: users can now use numpad-Enter in-game
  • Linux: Fixed rare issue where users crashed due to a faulty asset
  • Fixed issue with 1x1 buildings "disappearing" when zoomed out too far
  • Fixed several localization issues
  • devInfo.txt is no longer needed
  • Achievements are now properly localized
  • Small contrast changes in some information windows to improve colorblind accessibility
  • Fixed issue where some elevated roads became immune to interaction
  • Metro and train lines now properly update when changed
  • Cruise ships no longer travel over land :’(
  • The 2x2 OreCrusher now has a purpose in life
  • Ireland is properly represented on the Union Jack
  • Cursor no longer disappears when you press Esc whilst rotating the camera
  • Adjusted upkeep cost of some roads to the one displayed in their tooltip
  • People no longer die when your city is at 0 population
  • Fixed an issue where right clicking a button would highlight it incorrectly
  • Fixed an issue where free camera mode was not enabled after viewing milestones
  • Fixed an issue where changing language in-game would not change language for some menus
  • Fixed an issue with mouse button key bindings
  • Fixed an issue where the options menu would not be closed properly by hitting the esc key
  • Fixed an issue where temporary save files would sometimes be visible
  • Fixed an issue where roads would snap to inaccessible sections of hydro dams
  • Fixed a graphics issue where text would sometimes be corrupted at the bottom of save and load menus
  • Trees in terrain heights view should now have the proper colors for their elevation
  • Fixed an issue where users could elevate the height of gravel paths, even though they could not place them
  • Fixed a minor graphical issue in the content manager
  • Fixed some text alignment problems
  • Text references to left and right mouse buttons now take left-handed mouse settings into account
  • Added confirmation prompt for Reset Unique Buildings

 

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:: Entertainment  News ::

 

-- World of Warcraft Movie --

 

chieftain Orgrim Doomhammer

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-- Netflix --

 

Atari: Game Over

 

Video Games: The Movie

 

(A slight admission or Omission) When me and kisho were talking about the old console systems we mistakingly got the name of the documentary wrong, We believed it was "Atari: Game Over" when in actuality the documentary was "Video Games: The Movie", So please find a link to this above, along with Atari: Game over as it's still a pretty cool watch ^_^ 

 

 

:: Random Youtube Video::

 

[spoiler]https://www.youtube.com/watch?v=DvDwlyGthtY

Edited by Esva

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Top left link should go to website. You can click on the YouTube button on the bottom right to go to the video in YouTube and watch it there if you wish.


Getting that animation, gif'd would be great for our twitch streamers.


 


This one is SUPER long, entertaining nonetheless. We'll get it refined!


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Yeah I kinda mentioned that at the end of the cast.. Esva and I kinda got into an a rhythm, fell back into the way we did things in the old Ordo Cast and lost track of time lol.. turned into us having fun talkin about vidya games.  Probably wont be so bad in the future when there's more Ordo news and less gaming news.  Up to you guys to have that happen tho.


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