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Aryte

Updated 03MAR09: Combat and Visitor Expectations

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Cleaned up by Gulliver, changed some values to fit current expectations. Especially tightened regulations on explosive spam.

The Ordo Imperialis

General Expecations of Conduct by Visitors

***GENERAL EXPECTATIONS***

o) BEING ARMED: If you are not a member of Ordo Imperialis or a member of an allied group, you must disarm. Weapons must be completely detatched from your avatar. If you do not comply, you will be treated as hostile.

o) HOSTILES: Military affiliations are recognized regardless of attire, group status, or tags.

- Example: If you a member of "generic military" and you are unarmed, and out of uniform and group tags, you are not excluded from either your group affiliation or its diplomatic status.

- If you are a member of an existing opposing faction and wish to visit, you will need to be unarmed, and cleared by a standing member of the Ordo Imperialis whom meets or exceeds the rank of W-1. Visitation is permitted on limited basis.

o) ENFORCEMENT: The Ordo Imperialis and its personnel hold all rights to, at any time:

- Make direct orders to any/all visitors inside Ordo Imperialis controlled locations.

- Publicly execute visitors with and/or without reason or explanation.

- Begin combat with avatars regardless of military affiliations.

o) DECENCY: All visitors must conform to the following decency rules:

- No annoying/offensive/obscene attachments, clothing, gestures, etc.

- Refrain from creating/rezzing objects that disrupt Ordo Imperialis operations.

o) ENGAGEMENT IN THE SPAWN: The spawn point is designed for safe entry into the simulator and is combat free. You may, however, be engaged within the spawn if you are determined to be abusing its point and purpose. Engaging Ordo Imperialis within defined home points (the bunker to the northwest) will result in banishment.

***RULES AND REGULATIONS: WEAPONS***

o) NUMBER OF WEAPONS: No one may wield more than (2) weapons at any given time, actively; in otherwords, you may "dual wield," but you may not "quad" or "triple" (etc) wield. Using two wrist weapons and a weapon in each hand is forbidden.

o) LIMIT ON AMMUNITION: Any ammunition clip for infantry that exceeds 200 rounds is prohibited. Vehicles are not subject to ammunition limitation.

o) SLUG SIZE: fully-automatic assault rifles that spew out 5m slugs does not fit our expectations of conduct.

o) EXPLOSIVE FREQUENCY/INTERVAL: All explosive weaponry must have a reasonable interval between use: As a general rule of thumb: 1 second per 1 m of explosive; this is not explicit, but expect to be scrutinized if your conduct can be termed as "explosive spam."

o) EXPLOSIVE RANGE: rockets, bombs, grenades, and similar explosives launched from an avatar (or attachment) intended for infantry use may not exceed 5 meters (as standardized by the Linden Labs llRezObject limitations) in radius of detonation. Any/all falloff from kill prims must also remain within this range. Avatar/infantry based explosives must be used via an appropriate platform: rocket launchers, hand grenades, under-barrel grenades and so forth.

o) NUCLEAR WEAPONS/DAMAGE OVER TIME: All weapons that include prolonged damage, use a system that pushes objects/avatars other than their own, forcefully restrict movement of vehicles/avatars, automatically acquire targets, and items defined as "nuclear" or "nuke", are restricted by default unless approved by the administration.

***VEHICLES***

o) VEHICLE EXPLOSIVES: Explosives rezzed from standard vehicles (or specific vehicle attachments) may not exceed 15 meters in explosive radius.

o) FLEET SHIPS: All non-physical vehicles (fleet ships, capital ships, or similar as specifically defined to include internal space for avatar movement while stationary/moving), may attain a maximum blast radius from point of collision of no more than 20 meters.

o) EXCEPTIONS: All items that exceed the defined limitations of devastation must be approved by the administration prior to their use. By default, all items are prohibited unless otherwise stated.

o) DRONES: all unmanned vehicles (satellites, drones, etc.) must be cleared by the administration prior to their use.

***SCRIPTS, LAG, AND PHYSICS***

o) REZ SLAVES: No weapon (vehicles included) may use more than seven firing rez slaves simultaneously. For example, if your assault rifle uses more than seven rez slaves to fire, it is prohibited. If your fleet ship has ten rez slaves, split between two individual turrets (five each), it is acceptable.

o) TRICKERY: Use of phantom, rez offsetting, or high velocity rounds to pierce land or solid objects is strictly prohibited.

o) BARRICADES: Items that are used to deflect rounds and cover the entire (or large portion/majority) of the avatar with exception to barricades are restricted.

- Exception: reasonably degradable barriers for pertinent vehicles.

o) MOVEMENT ENHANCEMENT: All items that enhance/restrict avatar movement via inertia, buoyancy force and other physics enhancing devices beyond 75m from initial point of contact are forbidden. Any device that so allows an avatar such mobility must be accompanied by a reasonable cool-down timer between use.

o) BREACHING: All items that utilize movement that exceeds 5.0 meters in distance (radius) from initial point of movement through objects is prohibited.

o) LAGGY DEVICES: Any device which generates unreasonable levels of latency may be deemed unfit and prohibited within Titan. Refusal to cease the use of said device(s) will result in removal from the region.

***DISCLAIMERS***

o) Restrictions are not limited to those mentioned in writing.

o) Ordo Imperialis reserves the right to change these expectations without notification.

o) Parcel/estate ejections, bans, object removal, removal of simulator access, and/or denial of script, build, movement privileges are at the discretion of the administration and may be used regardless of the situation.

o) The administration is not required to inform you of any actions made against your avatar(s)/group(s)/object(s) etc.

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