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Diablos Korobase

Ordo Humvees

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Let's get rid of the Humvees because they waste prim space unnecessarily. While we're at it, let's get rid of the following other things for the sake of sim performance and saving prims:

-The rails on the sides of the bridges (you don't really need them to not fall off the bridge)

-The logs and crates and such on the bridges

-The terraforming station in the southwest corner of the sim (it serves no real tactical purpose and takes up prim space)

-The bit of wreckage near the terraforming station

-The bunker in the northeast corner (our enemies can just hide behind hills if they want)

-The moon base

-The huge radar dish over the outpost

-The blue energy shields over the walls

-The chairs in the classroom (Cadets can just stand)

-The lockers in the locker room

-Lestat's office in the shooting range

-All flags and banners throughout the base

-Any pillars or other superfluous architectural niceties

-Opening and closing interior doors in the outpost

-All posters (which are scripted and create lag)

-The table and chairs in the meeting room (We can stand during meetings)

-Aryte's throne room

-The elevator (we have a spiral ramp in the corner of the hangar)

-All textures in the base (these increase load times)

-All guns or scripted equipment (these create LOTS of lag)

-Every single prim in the entire sim

If we scrap the following unneeded, superfluous things which serve only decorative roles, this would drastically reduce the prim usage count, as well as improve sim performance.

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