Aryte Posted April 22, 2009 Share Posted April 22, 2009 I added the following to the rules for combatants attacking us:o) IMPULSE: any round or munition that applies a continuous impulse after initial firing from the weapon is prohibited.o) MEGAPRIMS: railguns, megaprim ammunition, or ammunition otherwise unusually large with the intent of piercing prims is prohibited. Quote Link to comment Share on other sites More sharing options...
Keystone Gray Posted April 22, 2009 Share Posted April 22, 2009 I should note that not all attackers fighting us will know that their weapons have impulse rounds in them, and that we might not be able to spot them, so the first one will be difficult to regulate. But all in all it seems that these might help cut down new-age phantom rounds. Quote Link to comment Share on other sites More sharing options...
Trevor Russell Posted April 22, 2009 Share Posted April 22, 2009 I am pretty sure the first one is easy to find. If I remember correctly, impulse rounds don't physlock. I may be wrong though. Quote Link to comment Share on other sites More sharing options...
Syl Kiranov Posted April 22, 2009 Share Posted April 22, 2009 Impulse rounds will physlock briefly, but then continue moving when physical time is available. Quote Link to comment Share on other sites More sharing options...
Zerowinged Vasiliev Posted April 23, 2009 Share Posted April 23, 2009 Noted. Quote Link to comment Share on other sites More sharing options...