Aryte Posted October 1, 2009 Share Posted October 1, 2009 From Tsume: The Ordo Imperialis Weapons Notice MK.11 Mod.0 ----------------------------------Extend to this length------------------------------------->Due to changes in Second Life, the Hyper-Velocity "Sniper" rounds in the MK.11 Mod.0 (and in the old, phased-out G3SG/1) no longer provide the benefit of increased velocity. These rounds, due to their method of of operation, will now deter performance in combat if used as they have developed a tendancy to not activate movement and kill the user if he/she is running forward.The weapon itself is still perfectly operational. It is only the "Sniper" rounds that are affected.Use the standard "Damage" rounds. These rounds are designed not to physlock and provided excellent hit detection at all velocities. Quote Link to comment Share on other sites More sharing options...
Desereck Creeggan Posted October 1, 2009 Share Posted October 1, 2009 G3SG1 still works perfectly for me, the Mk11 never worked for me D: Quote Link to comment Share on other sites More sharing options...
Vex Naxos Posted October 2, 2009 Share Posted October 2, 2009 Same, G3 works fine for me too :o Quote Link to comment Share on other sites More sharing options...
Tsume Xiao Posted October 2, 2009 Share Posted October 2, 2009 G3SG1 still works perfectly for me, the Mk11 never worked for me D:Same, G3 works fine for me too :oThe bullets have been tested... They do not fly past 250m/s.Please read the description of what is no longer working before you comment. Quote Link to comment Share on other sites More sharing options...
Desereck Creeggan Posted October 2, 2009 Share Posted October 2, 2009 Maybe you should re-read what I commented. G3SG1 still works perfectly for meThe hyper velocity rounds still work for me, if you're using a conventional llGetVel command, the highest it goes up to is 200. How do I know the hyper velocity rounds still work? My bullets reach targets much faster than other people using 250 settings. Quote Link to comment Share on other sites More sharing options...
Tsume Xiao Posted October 2, 2009 Share Posted October 2, 2009 Maybe you should re-read what I commented. The hyper velocity rounds still work for me, if you're using a conventional llGetVel command, the highest it goes up to is 200. How do I know the hyper velocity rounds still work? My bullets reach targets much faster than other people using 250 settings.I know llGetVel does not work, I was not using it I was using kinematics over distances from 50-1000m. Remember that many Ordo guns have velocity limiters at 200m/s, not 250m/s. This is why your bullets can get to targets faster, because your initial velocity is higher. Total velocity is still not over 250m/s.Both Ethan and I have tested and verified this Quote Link to comment Share on other sites More sharing options...
Johann Posted October 18, 2009 Share Posted October 18, 2009 Is it a supar Ordo seekrits to get a bullet to not physlock, or may I know this? >.> Quote Link to comment Share on other sites More sharing options...
Tsume Xiao Posted October 18, 2009 Share Posted October 18, 2009 Is it a supar Ordo seekrits to get a bullet to not physlock, or may I know this? >.>Its actually simple physics really c.c Quote Link to comment Share on other sites More sharing options...