Kytec Switchblade Posted August 14, 2008 Share Posted August 14, 2008 - Looking back on our assault on TFM where vangard showed up in mass, alot of the problems we were having was due to being limited to an incredibly small corridoor or sim design flaw. I was thinking about a solution to this and only had to remember counterstrike's biggest asset in said situation. Flashbangs and smoke grenades. - While reading up on it the Utility hud usage it dawned on me, If we had laid down a line of smoke and lobbed a couple flash grenades over their wall we could've had more fluid entry into the TFM base.- I will be outlining a training session to be distributed to anyone who wants it including appropriate use along with the counter measures needed when facing the same problem against us. Quote Link to comment Share on other sites More sharing options...
Jester Spearmann Posted August 14, 2008 Share Posted August 14, 2008 everyone seems to rely on frags/plasma. so this to me sounds like a good idea Quote Link to comment Share on other sites More sharing options...
Venes Dagger Posted August 14, 2008 Share Posted August 14, 2008 Could I have a copy of the session? Or did you eman officers and divsion leaders? Quote Link to comment Share on other sites More sharing options...
Gulliver Carpool Posted August 14, 2008 Share Posted August 14, 2008 As I recall, we were accused of lagging the sim. Would smoke not add fuel to this accusation? It *is* a fine idea however. Quote Link to comment Share on other sites More sharing options...
Streak Bender Posted August 14, 2008 Share Posted August 14, 2008 If there is training, I'd love to participate. Quote Link to comment Share on other sites More sharing options...
Sera Otoro Posted August 15, 2008 Share Posted August 15, 2008 funny enough... i have actually started using the tactical grenades as of late... it is good that this is being mentioned... because it does help... Quote Link to comment Share on other sites More sharing options...
Rei Kuhr Posted August 15, 2008 Share Posted August 15, 2008 I'd like to see the smoke grenades get redesigned. Rather than a slow trickle of long-lasting smoke, instead have it burst out smoke quickly and last roughly about 8-10 seconds. Quote Link to comment Share on other sites More sharing options...
Jayce Iredell Posted August 15, 2008 Share Posted August 15, 2008 Should be more realistic, with a less laggy particle? :/ Quote Link to comment Share on other sites More sharing options...
Rei Kuhr Posted August 15, 2008 Share Posted August 15, 2008 Well the current one spits out lots of particles over a period of time. What I'm suggesting is lesser particles over a shorter time. Just make them bigger. We dont need to think too hard about making them terribly effective as the smart ones (relatively speaking) know to just turn particles off. So why have a grenade last 15-20 seconds when it takes all of 2 for most people to hit Ctrl+Alt+Shift+=? Make it quick, make it disorienting, and make it so we can utilize it's cover before they can adapt. Quote Link to comment Share on other sites More sharing options...
Aeriese Descenna Posted August 15, 2008 Share Posted August 15, 2008 The only problem I see with smoke is that after the first time we used this trick, they would turn off particles. I'm not really sure about flashbangs though Quote Link to comment Share on other sites More sharing options...
Inoue Katsu Posted August 15, 2008 Share Posted August 15, 2008 what about hostile people who know how to use wireframe ?and yea, lot of people with 0 particles cause of crappy computers. Quote Link to comment Share on other sites More sharing options...
Trevor Russell Posted August 15, 2008 Share Posted August 15, 2008 I sort of like your idea, Rei, except Ordo has one of the only functional smoke grenades. Most other armies really fail in the particle department. And I really think most of the armies we attack don't diable it. Think about it, TFM? EAF? CSL? We are at a lack of quality enemies, so we could easily use this. Quote Link to comment Share on other sites More sharing options...
Kytec Switchblade Posted August 15, 2008 Author Share Posted August 15, 2008 I believe it should be fairly easy to make a larger particle to cut the amount in half, and the lenth would be easy to rescript. The issue with enemies using wireframe is inevidible, but somewhat disorienting. If someone uses wireframe it makes it easier to spot avatars behind walls, but you generally lose most concept of objects in the way. Also it opens up the posibility for people behind a somewhat safe wall to draw fire away from the rest of the group. Quote Link to comment Share on other sites More sharing options...