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Showing content with the highest reputation on 09/10/2014 in all areas

  1. Thought I might introduce myself or re-introduce myself to some of you who known me from OI's Second Life days. My name there was "Heather McKay" and I served in the Astra and Officium Curia divisions from November 2008 through August 2012. In the gap of time between then and now, I've played Guildwars2 on the Stormbluff Isle server and I was an alpha player on ArcheAge from roughly May-August 2014. Looking hopefully to meet with old friends and make new friends, so here's to a successful future.
    4 points
  2. i would love to see you in our archeage guild. we are not strict so do not have any requirements other then join us on TS, be friendly and have manners. we are a friendly and open guild planning on doing abit of everything. check out the archeage topics on the forum. hit me on on the forums or hop on TS im usually around.
    1 point
  3. That's okay, we have enough people that don't know when to stop talking ;) Welcome aboard!
    1 point
  4. Nope, that name doesn't ring a bell, sorry.
    1 point
  5. Lanny Ansar

    Path of Exile

    http://www.pathofexile.com/ So a few RL buddies of mine mentioned this game a couple days ago, and I decided to give it a try. It's your usual Dungeon-Crawler layout, with a multi-act storyline that's actually pretty good for a F2P game. The graphics are really well-done, the combat feels fluid and not very clunky, and everything feels essentially like a VERY polished and refined Diablo II. Not only that, but there's no separate servers either. The fighting areas and such are all instanced, but it's completely open when you get into town. But the thing that REALLY got me going was this: (Edit: And even then that's only half of the screen. >_>) THIS is a skill tree for a single class. The base classes they give you (Templar, Marauder, Ranger, Duelist, Witch, and then Siren and Shadow later on in development) are essentially just base concepts. You pick a class and they go "Okay, this is typically the stats that this character runs. Do whatever you want past that." It's detailed to the point of being frightening. The game itself is developed almost entirely from community feedback, and so-far after leveling a Templar to almost 20, I can say this game has officially sparked my interest.
    1 point
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