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Everything posted by AxaraBlue
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I may not play ESO but Welcome! :)
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I'm not hating just trying to lure you to the dark side. *nods*
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*throws a bantha at Aryte and just leaves it at that walking away*
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I remember you but not from Ordo. It's nice to meet you here and welcome back. *hides in a corner now*
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More misfits to join your merry band .... what is the world coming to ^_^ *runs for the hills so she is not killed*
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<.< I like ... am on all of the things and totally agree with Odin. *nods lots*
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Welcome to Ordo. If you have any questions about the TOR Chapter lemme know. I'm normally around. You can also poke Xoza or Yollo as well. :) Can't wait to see you there and gaming with us.
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Sorry I'm late to the part but welcome to the .... insane .... ummmm nut ho.... um ..... maybe the right word is family? I don't know what to call these people any more. ^_^ Anyway my characters are listed below and I'm the one always pestering that CO up there and trying to make him work. If you need anything just poke me and let me know. I'm always glad to help. <3 Kavia
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Wonderful job Faar ... keep it up. Also .... ^ @ Husster.
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Guide [TOR] Guide: Terror From Beyond
AxaraBlue replied to AxaraBlue's topic in The Old Republic Guides
For the third section of the Dread Masters in the Terror From Beyond run I will be covering Kel'sara. She is the most interesting in my opinion especially in hard mode. The mechanics for the fight with here are some of the most interesting as it is a test of everyone in the raid. Kel'sara: What She Is Buffed With: Boss Immunity: Again it is obvious and the other two as well as all bosses high in rank have this buff. Every single operation that you are in you will face this immunity on important bosses. You will not be able to CC or knock them out. Unshakeable: Another common buff but will be mentioned. This boss cannot be interrupted. Death Covenant: This time it's kind of pointless because the other two Dread Masters will be dead when you go to kill this one. However, it's here and you know what it is by now. It's presence prevents you from doing anything you shouldn't with the kill order. Dark Bond: Kel'sara's unique buff, damaging her makes Ciphas do more damage. This is here to prevent you from killing her before Ciphas. Tanks want to do as little damage to Kel'sara as possible to hold threat so that Ciphas gains little from this benefit. What She Does In General: Pulverized: This is a stacking debuff that is placed on the tank that is tanking Kel'sara. It is another reason for a tank swap. This increases the damage over time as Kel'sara applies the effect. Anything over 5 stacks is going to be too much to handle. Crushed: the DoT that Kel'sara applies to the tank that she has aggro on. This works with Pulverized just like Bleeding and Gored. It cannot be cleansed. What she does in Phase 1 Only: Lightning Field: This is the same as the other two explanations. Just placing it here to keep it in mind as you go along. She leaps to the side that Ciphas is not on. It can be the same of different than where she starts it all depends on Ciphas and where he goes. What she does in Phase 2 Only: She does nothing different here. She doesn't do Lightning Field once Heirad dies anymore and will do nothing but apply the tank debuff and DoT until Phase 3. All she does is make the tanks have to pay attention and tank swap correctly. Other than that she does nothing differently. What she does in Phase 3 Only: Withering Terror: A DoT that Kel'sara places on members of the raid. There is speculation that if ranged DPs and Healers are far enough away they can avoid this debuff but I don't think it is proven just yet. This cannot be cleansed so don't bother trying. Death Mark: This appears in red text across your screen. She chooses a member of the raid at random and puts a slow effect on them following them slowly as well. This is indicated by a green tether that is attached to Kel'sara and her victim. If Kel'sara reaches you she will one shot you. If she does not reach her target in 20 seconds the slow dissipates and the fight continues on as normal. Force Leech: This is in the hard mode version of the fight so please be aware of this. Kel'sara will cast Force Leech on the tank that currently has aggro. It will be announced to the raid in red text across the screen. It will last for 20 seconds and will reduce all healing received by 99% and 'leeches' health off the target to heal Kel'sara if the target is healed. The second tank should pull aggro from the tank that has Force Leech and NO healer should heal the tank that has this debuff. The tank should also NOT heal them self. Kel'sara will be healed if this happens. Dread Guard Legionnaires: This is also a hard mode mechanic. Periodically Kel'sara will spawn adds called Dread Guard Legionnaires. This will be shown in red text on the screen as well. 6 guards will spawn at a time and they have very low health. They will usually attack healers due to the aggro generated from the healing they do to the raid. Boss Immunity: Unshakable: Death Covenant: Dark Bond: Pulverized Debuff: Crushed Debuff: Withering Terror: Mark of Death: Green Tether From Kel'sara: Force Leech: Force Leech Red Text: Dread Guard Red Text: ( To Be Cont .......... ) -
Guide [TOR] Guide: Terror From Beyond
AxaraBlue replied to AxaraBlue's topic in The Old Republic Guides
In this post I will be covering Ciphas. This will be the second boss that you will be taking down in this fight. I will cover his buffs first and then what he does. Some of the buffs will be the same as Heirad but I will still mention them. Ciphas: Buffs: Boss Immunity: Again this is the obvious one and I'm placing this here anyways. You will run into this one with any big boss fight that you will encounter in Star Wars: The Old Republic. You will not be able to CC them or knock them out. Dark Pact: Ciphas' unique buff that makes Heirad do more damage as Ciphas takes damage. This is the second reason that you kill Heirad first. Death Covenant: This is again something that they all have. Any damage that you do to Kel'sara when killing Ciphas is pointless as Kel'sara will be healed to full when Ciphas dies. What he does: Gored: This is a debuff that he places on the tank that he is targeting. It does stack and this makes it a damage over time effect. Bleeding does more damage per stack however. This is another reason that you tank swap. Anything over 5 stacks and the bleeding is going to be too much to heal. Bleeding: This is the DoT mentioned above. It does more damage depending on how many stacks of Gored you have. This cannot be cleansed. Cleave: There is not really a name for this action that he does but it is something he does often. Make sure the raid stays away from his front and be careful is he has to be drug through the raid when tank swapping or after Empowered Barrier. What he does in Phase 1 Only: Empowered Barrier: During certain points in phase 1 Ciphas will leap to one of the original positions and start channeling Empowered Barrier on Heirad. This will make Heirad immune to all attacks. Now while this channeled power is active Ciphas gains a buff called Dread Barrier which absorbs damage and makes him immune to interrupts. This shield is kind of like the Sorc/Sage bubble, once you do enough damage, it goes away and he can be interrupted. As soon as you can do this, interrupt him and continue the fight as normal. Lightning Field: As mentioned in the Heirad post, Ciphas and Kel'sara leap over to the starting position and start channeling something that looks similar to force lightning on Heirad. This mechanic will run its course and then you can tank Ciphas once more because the fight will return to normal. Note however that if you are tanking him on the left he will leap to the right and the opposite will happen if it is done on the other side. What he does in Phase 2 Only: Strangle: This is just a force choke. Ciphas will randomly leap to a raid member and channel Strangle on them. This will be announced in red text across the screen so you will know who it is on and who to find to interrupt him. You need to do this as soon as possible because it does serious damage. When interrupted he will turn back to the tank. Doom: Ciphas will randomly put Doom on a single member of the raid party. This is also announced via red text across the screen so you will know who will need to run through the green circles that will be dropping from random raid members. This debuff has 4 stacks and you need to get rid of it as soon as possible. During this phase you will be able to know if you are going to drop the green circle ( called Expiatory Motes ) because it will have an animation of two white orbs that appear around the person and the circle will spawn under them. You will receive a debuff that begins ticking down and when it is down the circle spawns. Walking into one of these circles without having Doom will put a DoT on you that ticks for roughly 2-3k on non tanks. The target will turn green and it consumes the circle. Please note that you will have enough time to move away from the boss as to not drop the circle around him and the melee DPS as you will then DoT you raid members. If you have Doom you will need to run through two of these circles on story mode and three of them on hard mode. It will not give you the extra DoT when you do this. If you do not expel Doom by walking into the Expiatory Motes you will explode doing roughly 14 million damage to the target. The possible reason for doing that much damage is so that Marauders/Sentinels can't use the 99% damage reduction CD to avoid dying. Boss Immunity Buff: Dark Pact Buff: Death Covenant Buff: The Gored Debuff: Bleeding Debuff: The Empowered Barrier Buff: Ciphas Channeling Empowered Barrier: Dread Barrier Buff: Red Text Of Ciphas Channeling Strangle: Dooms Red Text Across The Screen: The Expiatory Motes: If You Run Through The Expiatory Motes Without Doom: The Doom Debuff On The Bar When You Are To Drop A Circle: Debuff When You Have Walked Through Without doom: Debuff If You Have Been Doomed: ( To Be Cont ........ ) -
Guide [TOR] Guide: Terror From Beyond
AxaraBlue replied to AxaraBlue's topic in The Old Republic Guides
Alright this fight is very mechanics heavy in story mode and in hard mode. I will make this very easy and first explain what each Dread Master has and can do. This will be very important in the upcoming fight. I will break this up just because it will be easier on me and give me time to do other things as well. I hope this helps. Heirad: Buffs: Boss Immunity: This is something that we face with all big time bosses so there is nothing special here. We face this in every operation so nothing new here. Unshakable: This is another common buff that we face and is no surprise but is something I will mention. Taunt Immunity: Heirad cannot be taunted so do not even try to tank him. Just leave him alone tanks he is not for you. Dark Relief: this one is unique to this boss. Dealing damage to Heirad will heal Kel'sara. It is the reason that you kill Heirad first in this fight. Death Covenant: All three bosses have this, it is simply a buff that makes it so there is no chance at burning the bosses at the same time. Any damage that is done to the other two is pointless while he is alive because when he dies they go back to full health when he dies. What He Does: Force Lightning: His main ability. It hits three people in the raid and seems to be random. It doesn't seem to hit the ones that have aggro on the other two so the tanks should be fine with this one. It is what is called a filler attack. Surging Chain: During the fight Heirad will cast something called surging chain. It will be announced across the screen in red text so you should not be able to miss it. When this happens Ciphas leaps near him and channels a shield to make him invincible. The shield is called Empowered Barrier. Surging chain does damage to the target and the chains go to other targets as well. Lightning Field: This is a hard mode mechanic but you should be prepared to know it. Ciphas and Kel'sara will jump to their original spots and start casting what looks like to be force lightning on Heirad while he channels what looks like to be force storm but called Lightning Field in the fight. Again it will be announced in red text during the fight across your screen. Lightning starts spiking down from the sky on all the players in the raid and does minimal damage. When the channel ends each player will explode taking damage and doing damage to those close to them. This is why you want to be at least 10 meters away from the others in the raid. The Buffs that Heirad Has: His Lightning Field Ability: Cast Bar: A good spaced layout for the raid: What it looks like: Lighting Field across the screen: Surging chain on his cast bar: What it looks like hitting a player: Ciphas casting Empowered Barrier: What it looks like on Heirad: ( To Be Cont..... ) -
Guide [TOR] Guide: Terror From Beyond
AxaraBlue replied to AxaraBlue's topic in The Old Republic Guides
So I said that this will be continued and so it shall be. After you finish the Horror fight you will go down the shaft provided and have a champion and two golds to deal with. these guys are an easy fight. You can CC the golds and handle the champion first or just hit it head on. Either way it's just a tank and spank fight. Now what is coming up I like to call Hypergate Ally. Now it is very easy to wipe on this section of the operation if one does not pay attention to what they are doing. There will be a spawn of three Hypergates. With the hypergates you will get the following. First: Golds Second: Lumbering Savage & Beastmaster Third: Golds, Lumbering Savage, & Beastmaster Alright we will start to cover the first hypergate. A simple mechanic that can be applied to all of them is that DPS will want to focus on the hypergate first and foremost. You will need to burn this down in order to stop the adds from spawning. Once the hypergate is down you can move to the adds. DPS will want to gather close together ( yes ranged as well ) for AOE heals. This will make healing the raid easier and more efficient. With the next two hypergates I like to hit the hypergate then the lumbering savage then the beast master. Once those are down you want to fire away on the golds on the last one. Easy and simple and the raid stays in tact. [media ]http://youtu.be/D-jZFq0E3kE Okay now on to the tunnel of lobels. This one can also spell certain disaster if healers do not watch health and in hard mode both groups of lobels are pulled. In story mode it can be done if health is carefully watched however I would still not want to do this too often. In the video below ( way below ) you can see that our tank wanted to pull both groups. We pulled them and it went well. A lot of AOE attacks can be used here and are encouraged. After the tunnel you emerge and find the giant lobel of doom blocking your path. You can walk around this monster however he is a money boss and can drop mats and a crystal. The thing with this boss is that he causes raid wide damage and you have to jump when he jumps. Tanks want to keep him turned away from the raid as his cleave will annihilate them. DPs want to stand together for AOE heals and make things easy on your healers. He is not that hard if you are prepared for him. After him you have the dread guard stairs of hate. This is a difficult fight again if you are not paying attention to what you are doing. In the video I have marked the dread guards so that they can be CC'd. The Enforcer was marked with a target because he needs to be the first that needs to become one with the force. Follow this up with fire who is the Reaver and then gun and bolt can be done in the order that they have their CC's broken. It is an easy fight if you can just take out the enforcer then the reaver. Once that fight has been completed you move up the stairs to your next section of dread guards. Same with the last group. Target ( Enforcer ) and then fire ( Reaver ) followed up by gun and bolt to complete the set. It is not a hard fight and can be done just as easily as the first. Now with the fight at the bottom of the stairs you want to do this one differently than the others. You have five CC's that you want to set if you can and then to take out target ( Dread Guard Annihilator ) first. This taking out target first is really important because he drops purple circles that are NOT healing circles. You will take damage if you do not get out of them. With the annihilator you want to line of sight ( LOS ) him around the corner to keep him away from the CC'd targets. If you have enough people to CC the five other people then this will come in handy however you need to take down target as soon as possible. The cc's break quickly and you will have a massive amount of people on the stairs that you need to have become one with the force. Do not forget that after you fight to get your lore object if you have not gotten it before. [media ]http://youtu.be/kKsmmEWiqXo The last stairs fight before the three important dread masters in this operation. Again I have marked the dread guards with respective markers of kill order. Target ( Enforcer ) and then fire ( Annihilator ). Once they are down just move to the two others here which have been marked as gear and then gun ( both are Executioners ). again the purple circles will appear in this fight just remember they are not circles of love and get out of them as soon as possible. [media ]http://youtu.be/_R9s7pwzTPA ( To Be Cont ........ ) -
Alright so I thought i would give this a shot. It is my first shot at writing a guide of any kind so there will be some trial and error. Bare with me and we will see about getting this slimmed down to perfection. So the first thing I would like to point out is that the adds that you have to go through to get to the first boss are not difficult but they are not easy either. In the first room with the droids you want to CC what you can. The droid in the back right ( The Malfunctioning Control Droid ) will be your first target. From there if you look in the video below you want to move in a counter clockwise direction until the last haywire droid is down. You should repeat this with the second group. When it comes to the larva in the next area what you would like to do here is have one of your tanks area taunt and then the second tank single taunt the big guy away from the little ones. If the big one explodes by the little ones then they will grow up and become a little more difficult. [media]http://youtu.be/UA6wDwk2aQU You will then run up the ramp and meet a bunch more adds. Just run by them. You do not have to kill them and they will evade when it comes down to it. However, it is now time for the first boss. The Writhing Horror. The Horror has 957k hit points in 8 man story mode and 1.76k in 8 man hard mode. Each jealous male that spawns will have about 85k in 8 man hard mode. I will be talking about the hard mode mechanics here so bare with me as I go over some very important details. So the horror will burrow during the fight and be moving to places that will be outlined in an image in the spoiler below. Tanks will need to use a gap closer ( force leap, force speed, ect. ) to get to the boss as soon as possible when she reappears. If this does not happen the boss will spit goo at the raid and it will cause raid wide damage. The next mechanic that will happen will be the Jealous Male and the Foul Offspring will spawn. During the fight red text will appear across the screen letting you know that the Jealous Male has spawned. This is when your assigned DPS/Healer will run to a red circle ( will be covered in a bit ) to attract the foul offspring while the tank that was on the boss ( the one that has the debuff ) moves to the Jealous Male. This is where the tank swap will occur. Every time the Jealous Male appears the tanks will swap from the boss to the Jealous Male. It has been noted that the first Jealous Male & adds spawn about 45 seconds into the fight. Second will spawn 2:15 into the fight ( 1:30 from the first add round ). Third at 3:45 ( 1:30 from second wave ). Fourth at 5:15. The image below will be what you see across your screen. There will be three different debuffs that you will be on the lookout for. They will be explained in the spoiler below. This is the debuff that you get if you move out of the red pool that will prevent you from reentering it again. If you do this before the offspring are killed then they will run wild on the raid and the red circle will disappear. Flowers the Red Circles will spawn around: Red Circles: This is the debuff that the tanks want to watch. It is called incubation. It does not always land and may be dodged so you might get different stacks of it. It will only go to 10 stacks and will determine how many foul offspring will spawn. The debuff will fall off if the tank that has it moves to the Jealous Male. This is why there is a tank swap. If the tank has 10 stacks he may explode. This debuff is the corrosive slime DoT that is applied to a random member of the raid. You should always be checking your debuffs in hard mode for this debuff so that way you do not place the yellow circle under the raid or the boss. In story mode there is no yellow circle when the DoT is cleansed because that is a hard mode mechanic. This DoT does about 3.6k damage every 3 seconds and can be cleansed. Yellow Circle: There will come a point in the fight ( usually at 10% but it has been known to happen anywhere between 5-15% ) that you will notice twisted spawn will appear. At this point tanks can try to tank them but the attention should be on burning the boss as soon as possible. The enrage timer for the Horror is 5:45. What should be your last ( 4th ) red pool would be dropped at 5:15 into the fight. Please remember that too many twisted spawns will wipe the raid. This is a video of the Writhing Horror fight in SM and under it I will link Dulfy's Hard Mode video so that you can see it done. Story Mode: [media]http://youtu.be/Wfq_SlFodJE Hard Mode: [media]http://youtu.be/q0z54DO2b94 ( To Be Cont...... )
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Forum Game Count to a million game!
AxaraBlue replied to Crash Silverfall's topic in General Discussion
^ is posted cause someone messed it up but this is what we should be on! v -
Alright I'm officially lost now.
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Forum Game Count to a million game!
AxaraBlue replied to Crash Silverfall's topic in General Discussion
Take your counting and go away ;_; -
Forum Game Count to a million game!
AxaraBlue replied to Crash Silverfall's topic in General Discussion
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The ones who are crazy enough to think they can change the world are the ones that do.
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Forum Game Count to a million game!
AxaraBlue replied to Crash Silverfall's topic in General Discussion
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Alright I am not much of a car person so it's not like I did any special modifications to my cars. Here goes nothing though. 2000 Hyundai Elantra GLS Sedan I had acquired this one shortly after my move to Texas when my ex-husband entered into the army. Now while this is not my exact vehicle this is a very close image of it. I got it back in March of 2003 and it has some memories attached to it. It was a gift to me from him because I had to move so far from home and shortly after the purchase of said car he was shipped off to serve in Iraq. So yes this one is a vehicle I will never forget. 2010 Scion XD Now this one here is my baby. She was mine the moment I placed the check down on the counter and took the title in my hand. No bank holds the title. I was very proud to own her and say that I never had to make a payment on her. I still would like to make some modifications to her but I just do not know what I would like to do to her just yet. She holds that special place just the way she is.
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Welcome. I hope to get to know you and the newest members to the family soon enough. ^_^
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