While what I have to say doesn't talk much about gear, i feel it addresses the same problems Mark is talking about. NUMBERS I would have to say the biggest complaint I heard from those outside of ordo was never much about our use of gear, but rather the numbers we deployed. Before the advent of ratio rules (which I am sad to see are even necessary) the ordo would regularly fight sims with a numbers advantage and not only that, would often reinforce with more if they were loosing. While I'd like to say this is getting better, its only really because of the aforementioned ratio rules, which we stick to (because we do stick to the rules). But as the last few raids to chaos have shown, our desire to use overwhelming numbers force enemies not only to implement these ratio rules, but to design their Sims with (nigh) impossible objectives. Now as for Titan, our home sim, I am the most gravely disappointed in the behaviour of defending OICs. Two trainings that I have been on have been interupted from calls from the OIC wanting more people on the line due to "enemy raid". Which usually ended up with 3-5 people agaisnt what became 15-20 defenders. Our objectives are quite fair, and when we have even numbers (when we train/ART) it is very common for the attacker to actually claim all the points. I am proud of this, actually possible objectives. However i believe I will never see these objectives actually ever captured by an enemy due to our lack of respect for being fair in our own sim in regaurds to numbers. Since when do you 20 players on a football team all take the field at once? or 10 basketball players on one side? When you join a FPS server you cant join another side if it has more players than the others, why should we allow this at titan? We are infinitely more fair on raids than we are in our own sim, I'd rather have 3 people with pistols than 1 person with a mini gun, bodies are worth far more than the gear they hold (not talking about tanks/planes yet) especially when medic tps are involved. I was very excited to see that chronus was actually going to be a "fair" sim with a 10v10 system, and equally disappointed when the project fell through. I have never enjoyed a full scale raid on titan as much as the trainings I have had on it (even after loosing). We basically flood our sim with 30+ people whenever a 10-15 person raid comes to titan. Not only does this mean the enemy wont ever gain a foot hold, but that the whole time we fight through lag and bullet queing. This makes defending boring and static as we basicaly sit in courtyard, ne road and sw road and slaughter them as they come out of the spawn. I'd much more enjoy actually loosing points and have the actual stress and eventual VICTORY of recapturing them. By limiting the numbers we deploy on defense not only would we increase our own fun of defending, but we would encourage more people to actually attack titan. One of my favorite policies from Ark was that they would actually kick AFK/idling members off the sim when an enemy came because in their rules, the attacker could bring as many people as we had on base, even AFK people. Obviously I don't think this policy would fly in titan because 50% of people are usually idling on titan at any time (doing paperwork/playing games etc) But It emphasizes our lack of thought of numbers into our idea of "fairness" in combat. One of the most ubiquitous comments I see here is that ordo are "the best trained troops" but if we need 20 of them to defend agaisnt 5, how can you really believe in them as such? But all of this aside is ATTITUDE and our general combat culture. Many people in the Ordo let their emotions during combat get the best of them, it is very very VERY noticeable in the tone of voice of the OIC of defence or offence, people get on edge, they get frustrated. It also influencing their decisions. For this reason I believe that NO OIC nor raid leader ever be able to engage in combat during the fight. Leaders who are not in direct fighting will be less affected by the stresses of combat (ie: being shot over and over by the invincible tank), will be able to better communicate with the opposing side over any issues (such as the invincible tank) and will be more likely to make fair decisions in regard to troop deployment and gear choices. As a soldier in the ordo, the most demoralizing thing by far is to see the commander stressed out, the commander's emotions are transferred to his troops and completely sets the tone for the engagement. If the commander is able to be more laid back (out of battle) he can act as a counterbalance to the normal stresses of combat and create a strong pillar of stability which increases both the moral and fun of combat. But if he himself is subject to these stresses, it can completely suck the fun out of things. I fear being chosen for writing a combat report after returning from a raid in which we did not complete the main objective, because I feel like we've actually been defeated, not because we didn't do our best, or that the enemy was playing unfair, but because the commander usually has demanded victory over fun, concentrating only on that last objective, rather than how well we were doing given the situation. I feel like going into a sim with an emphasis on having fun, rather than claiming absolute and final victory, would defiantly make combat alot more enjoyable. (likely for the other side as well) I feel like I've tried to make too many points here rather scatteringly (likely with poor grammar and such) but hopefully something will be understood.