Qoph Posted October 21, 2010 Share Posted October 21, 2010 https://jira.secondlife.com/browse/SVC-6430Vote up and maybe some linden will read it. Then maybe they'll fix it. Maybe. Quote Link to comment Share on other sites More sharing options...
Aryte Posted October 22, 2010 Share Posted October 22, 2010 Thanks. Quote Link to comment Share on other sites More sharing options...
Qoph Posted October 25, 2010 Author Share Posted October 25, 2010 LL says it's acknowledged but my ETA on it getting fixed is approximately never. Quote Link to comment Share on other sites More sharing options...
Anlysia Gregoire Posted October 27, 2010 Share Posted October 27, 2010 Andrew Linden added a comment - 25/Oct/10 10:17 AMI've got a fix for this. The expected schedule is: testing today, put on beta grid this week (~2010.10.26 or 27), put on release candidate (RC) on the main grid first week in Nov 2010, and deployed to the rest of the world the second week in Nov. Quote Link to comment Share on other sites More sharing options...
Tsukiyomi Yuhara Posted October 27, 2010 Share Posted October 27, 2010 it seems turning up your max node in phoenix helps with this issue ALOT. as per a test with Huttser today amidst combat, when he turned his to max it stopped the "my boolets don't rez" issue. :o which I never had since mine has been at max the whole time :3, I also have never had an issue with Avatars, though it may be unrelated :S Quote Link to comment Share on other sites More sharing options...
Kellervo Posted November 2, 2010 Share Posted November 2, 2010 It would appear today's rolling restart fixed the derendering glitch, at least in Titan. Haven't seen the glitch occur just yet. Quote Link to comment Share on other sites More sharing options...
Acheron Gloom Posted November 2, 2010 Share Posted November 2, 2010 (edited) It would appear today's rolling restart fixed the derendering glitch, at least in Titan. Haven't seen the glitch occur just yet.Woo~Also the latest Le Tigre Release Candidate is supposed to fix the 5 minute log out bug.Also adds some other significant fixes, but I'll talk about that later/post a link.Then again they were also supposed to fix sim teleporst when the region was full, but that wasn't fixed for request/send teleports. Edited November 2, 2010 by Acheron Gloom Quote Link to comment Share on other sites More sharing options...
Nrom Normandy Posted November 2, 2010 Share Posted November 2, 2010 Are you serious? Have you tried this with aircraft yet, Keller? Please have a few Astra hop up in the Nemesis and test it today and report back. This has been a huge hindrance for aerial combat over the past two weeks. Quote Link to comment Share on other sites More sharing options...
Guest Afevis Posted November 2, 2010 Share Posted November 2, 2010 I'm still encountering the issue on Titan. o.o Quote Link to comment Share on other sites More sharing options...
Acheron Gloom Posted November 2, 2010 Share Posted November 2, 2010 (edited) Well, I have yet to log on and try it personally. And I didn't see it in any of the release notes, but maybe they threw it in without documentation.Or maybe Keller is imagining things./>http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/1010.10.20.212725Scheduled for deploy: 2010-11-02FeaturesEnable tcmalloc-1.6 by default to help with memory and performance debugging.Simulator disk operations moved into threads for performance reasons.Bug FixesSVC-583[c]: Five minute wait due to "System Logging You Out" happens every time when wearing scripted attachments.Several stuck presence issues resolved.Several simulator crash fixes. Edited November 2, 2010 by Acheron Gloom Quote Link to comment Share on other sites More sharing options...