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Aryte

28JAN12 - Archetype Meeting

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[21:00:40] Aryte Vesperia: Since Invictus apparently doesn't know what is going on, I'll prefix this by explaining why you are here. :)

[21:01:13] Aryte Vesperia: I'd like to give everyone the opportunity to help me in the actual development of group advancements-- specifically, the Archetypes that we will be designing.

[21:01:25] Aryte Vesperia: The notes on such are:

[21:01:27] Aryte Vesperia: X Archetypes/Class Choices for Senior NCOs:

- Extend options for individuals uninterested in officership;

- Creation of multiple unique “archetypes” for NCOs with unique benefits.

- Ex: Commissar, Psyker, Engiseer, Strom Trooper.

- Direct relation of aforementioned to specific elite units; promote benefit of matching archetypes to units.

[21:02:44] Aryte Vesperia: The idea being to give a sort of "class" feeling for upper NCOs who are looking for areas to put their attention to while either pursuing officer or . . simply staying NCO.

[21:03:41] Aryte Vesperia: There is a whole lot to this. I am really interested in hearing the ideas that you may have. This will be relatively free form-- feel free to speak up.

[21:03:56] Aryte Vesperia: However, avoid debate. I want ideas. I'll work out the details. :}

[21:04:05] Snowean Avro raises hand

[21:05:00] Aryte Vesperia: Yes?

[21:05:20] The (snowean.avro): George pulls down hard on Snowean's ear causing Snowean to whine.

[21:05:36] Aryte Vesperia: PS: remove that.

[21:05:50] Disembodied Hand: Can I first start by asking how far you want these rolls to go? IE what will it encompass? Gear? "powers" ect?

[21:06:29] Snowean Avro: I hav enoticed that there has been a lot of idle time on base. Not amny enemies to attack and not many lone wolfs that i have seen attacking. However i feel that these are perect times to hold training exercises. We held one earlier today and it went great. Got our blood pumping and got us workin together and ironing out a few things in defense of titan.

[21:06:50] Aryte Vesperia: Cool. Well that's totally off topic.

[21:06:52] Snowean Avro: I think that if we can when tehre is an extensive down time on sim we might be able to hold small training exercises

[21:06:53] Aryte Vesperia: So let's move on.

[21:07:42] BurrWolf Qin: NCO's Color Barrier http://www.oocities.org/eclipseartstudios/images/gallery1/creed/creed1small.jpg

[21:08:24] Aryte Vesperia: Anywhoooo.

[21:08:56] Azimuth Summerwind raises hand.

[21:09:29] Tsukiyomi Yuhara: (speak freely means don't raise your hand <3)

[21:09:30] Aryte Vesperia: OK. Two things.

[21:09:34] Aryte Vesperia: 1: do not IM me questions.

[21:09:37] Aryte Vesperia: 2: speak freely.

[21:09:44] Aryte Vesperia: IE: don't raise your hand.

[21:09:47] Azimuth Summerwind: Oh ok. Must have missed that one. x3

[21:10:55] Ethan Schuman: So you're wanting to go off of clustered task related achievement goals?

[21:10:56] Aryte Vesperia: The idea behind the archetypes is to give NCOS (and officers) to have a specific area to focus on-- each would involve a series of educational programs tailored to the role, additionally, specialized items along with the completion of specific metrics.

[21:11:25] Aryte Vesperia: For example. (And these are not actual . . archetypes in stone. Just using them for example sake.)

[21:11:37] BurrWolf Qin: This is my idea for an NCO Archetype: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1950141a_99800105006_ColourSergeantKell01_873x627.jpg Color guard which would have the honors of carying a specific banner in battle

[21:12:17] Aryte Vesperia: "Commissar." Political orientated educations. Upon completion, specific regalia to wear on attire.

[21:12:48] Azimuth Summerwind: Would the "Commissar" archetype grant any special powers or privileges other than the special attire?

[21:12:58] Azimuth Summerwind: Or any other archetype?

[21:13:09] Aryte Vesperia: In theory, sure. But thus the presence of this discussion. :}

[21:13:22] Aryte Vesperia: Foremost, I'd like to hear: what archetypes would you like to see?

[21:13:30] Marc Gravois: Psyker

[21:13:35] Incognitustealthy Resident: Enginseer.

[21:13:43] Azimuth Summerwind: Is there a limit to the amount of archetypes we can implement?

[21:13:46] Azimuth Summerwind: Within reason of course.

[21:13:47] Addison Setzer: Storm Trooper

[21:13:50] BurrWolf Qin: i think Commissar's should be Officers

[21:13:52] Aryte Vesperia: Not specifically, no.

[21:13:57] Ethan Schuman: Mechanic/Technician/Engineer/Mad Scientist?

[21:14:14] Vain Composer: Are archetypes going to be specified towards Cohors/Wings? Is it specifically for A - will archetypes be for all ranges of assignment? And will some archetypes be specifically tailored for certain squads, such as archetype deference for A squads. (I.E. the Invictus Troll Trooper)

[21:14:18] Ron Bleac: Engineer and Storm Trooper. Engineer with more fortification related tools, like an entrenching tool, a larger variety of barricades, bridges or ladders. Storm troopers with a larger variety of grenades. Small bombs, big bombs, all throwable.

[21:14:25] Azimuth Summerwind: ^

[21:14:33] Azimuth Summerwind: I like that idea very much.

[21:14:36] Ethan Schuman: You guys are thinking too much combat related.

[21:14:49] Aryte Vesperia: Reminding the part about no debate.

[21:15:24] Nightfall Foxclaw: Sorry for the tardiness.

[21:15:37] Aryte Vesperia: @ Vain: no, but wings/cohors could, in theory, recruit out of X Archetype or require X Archetype for membership.

[21:15:51] Azimuth Summerwind: Perhaps have different archetypes for close and long range combat.

[21:16:13] Aryte Vesperia: Psyker, Enginseer, Storm Trooper. What else?

[21:16:32] Ethan Schuman: Actually, I was using that as a spring off point. We should take a strong look at all the tasks we do off the field, and look at those for archetypes. For a Curia member, for instance, you could have a Morale person who focuses on corrective counseling and morale building.

[21:16:41] Azimuth Summerwind: ^

[21:16:46] Krow Ames: Tech Marine? Could be like a... tech something or the other.

[21:16:55] Marc Gravois: they .. sorta have that

[21:16:57] Ethan Schuman: Where a more judicial/executive would focus on discipline.

[21:17:02] Aryte Vesperia: Tech Marine.

[21:17:10] Aryte Vesperia: Well, no, I don't want "jobs."

[21:17:26] Aryte Vesperia: IE: Curia is a division, not an Archetype.

[21:17:28] Aryte Vesperia: Lol.

[21:17:44] BurrWolf Qin: Master at Arms

[21:17:56] Disembodied Hand: Operative/Tactician/ someone who focuses on combat tactics both practical and theoretical. Best seen as combat leaders with special tools to be able to deal with a situation quickly and effectively. "comms pack" style airstrike or special mines ect

[21:18:05] Aryte Vesperia: Thinking of like, CHAPLAIN?

[21:18:07] Aryte Vesperia: Lol.

[21:18:08] Incognitustealthy Resident: So it'd be like 'This guy's an NCO not because he can command and do paperwork, but because he's good at supporting our technicals - So he's a Techpriest'?

[21:18:18] Krow Ames: omg, Chaplain would be so awesome

[21:18:33] Addison Setzer: BOTHER-SERGEANT SO AND SO

[21:18:40] Aryte Vesperia: Oo. :D

[21:18:42] Kaska Czarny: A support archtype. One who can deploy a greater range of support features. (Mortars, MG emplacements, and such. A greater array than what the average soldier has.)

[21:18:49] Ron Bleac: Driver - An individual who's pushing more towards the use of vehicles like tanks, jetbikes, or armored cars. Instead of having everyone able to take armor classes, why not gear it towards an archetype?

[21:18:54] Vain Composer: You said that archetypes may be an extension of options for people who are uninterested in officership, does that mean if you're say an E-7 who's sobbing every day they still see WIP on their OIC - that they should not explore NCO archetypes?

[21:18:55] Maverick Garfield: This is more so dealing with a certian skill people have yes?

[21:19:02] Vain Composer: OCA*

[21:19:02] Vain Composer: even

[21:20:14] Aryte Vesperia: You could, in theory, make that choice, Vain.

[21:20:19] Nightfall Foxclaw: Garrison Sergeant Major?

[21:20:20] Nightfall Foxclaw: x:

[21:20:23] Aryte Vesperia: EX: "Commissar" vs a "Commissar Lord."

[21:20:29] Aryte Vesperia: the latter being the officer version.

[21:20:45] Disembodied Hand: Apocethary, combat medics.

[21:20:48] Tsukiyomi Yuhara: In a question, how would this be different than what we have with the current A-Cohors. Or rather how would this balance out to be more than just a universal sub-unit?

[21:20:54] Aryte Vesperia: (Participation in an ARchetype would not hurt your officer attemppt.)

[21:20:55] Marc Gravois: Sanction pysker, primus psyker :3

[21:20:55] Addison Setzer: @ Dis. Yes^

[21:20:59] Vain Composer: Does that mean there will be direct equivalences for archetypes from NCO to Officer?

[21:21:03] Vain Composer: Like a chaplian, and a pope?

[21:21:06] Ethan Schuman: <Insert Warhammer name for medic> an archetype that receives heavy training on infiltration and force summoning. Kind of like Letalis, but also with ground training.

[21:21:07] Aryte Vesperia: (Possibly.)

[21:21:12] Disembodied Hand: ethan thats just what i said lol

[21:21:15] Disembodied Hand: apocethary

[21:21:29] Marc Gravois: @ ethan : apothicary

[21:21:31] Incognitustealthy Resident: Apothecary.

[21:21:33] Marc Gravois: yeah

[21:21:34] Marc Gravois: lol

[21:21:39] Addison Setzer: Apothecary

[21:21:39] Incognitustealthy Resident: Or Magos Medicus.

[21:21:42] Aryte Vesperia: that's what we're here to build an idea of, Tsuki.

[21:21:49] Incognitustealthy Resident: I like this idea!

[21:21:58] Tsukiyomi Yuhara: Makes sense.

[21:22:10] Azimuth Summerwind: Alright well lets start basic then. What are the more specific areas of expertise we have in the Ordo?

[21:22:34] Azimuth Summerwind: Politics, medicing, close quarters, holding positions, etc.

[21:22:40] Vain Composer: I think we need a Papermarine for those of us who are less useful with a gun.

[21:22:46] Disembodied Hand: will we be doing this in trees? IE numerii start, NCO first advancement, Officer elite versions ?

[21:22:47] Aryte Vesperia: Lol.

[21:22:48] Digman Randt: Leadership, assault, support and medic.

[21:22:50] Disembodied Hand: or just the one and dedicate

[21:23:05] Aryte Vesperia: Likely NCO only, Dis. With an officer variant for officers who want to pursue it.

[21:23:16] Azimuth Summerwind: Leadership and support are good ones.

[21:23:18] Ron Bleac: Fobbit - A class that never comes on base.

[21:23:25] Aryte Vesperia: lol

[21:23:38] Maverick Garfield: assault support medic you just listed the A-units

[21:23:58] Addison Setzer: Need more ideas for Administrative archtypes imo

[21:24:20] Disembodied Hand: Librarian ;p

[21:24:23] Marc Gravois: lol

[21:24:24] Addison Setzer: P much

[21:24:24] BurrWolf Qin: Paperus Pushus..

[21:24:25] Addison Setzer: lol

[21:24:26] maddog Jonesford: lol

[21:24:32] Digman Randt: Librarian's actually not bad o .o

[21:24:33] Incognitustealthy Resident: Hold on, I've got something in a book for that.

[21:24:36] Vain Composer: Okay so we get these cool things called QP - which I think stands for Qool Points, I'm not entirely sure. But anyways, I digress, is this going to be progressed like a "tech tree" or a "skill tree" - in which we can purchase archetype upgrades, archyetype-specific gear.

[21:24:36] Digman Randt: Good suggestion

[21:24:37] Vain Composer: Oh

[21:24:41] Vain Composer: archetype vanity items

[21:24:44] Vain Composer: me want

[21:24:44] Aryte Vesperia: Inquisitor. :}

[21:25:04] Teron Gray: Aelus already tries to the that archtype

[21:25:22] Kaska Czarny: An expedient arms archtype. Not fancy plastic/polymer rifles or other top end weapons. Rather, a type that typically uses things like expedient devices. Possibly geared with a device that allows them to mix and match components to make explosives to match the situation?

[21:25:29] Azimuth Summerwind: Are we keeping a list of these little niches?

[21:25:30] Aryte Vesperia: LMFAO

[21:25:48] Aryte Vesperia: List is being kept.

[21:25:52] Addison Setzer: Oh Merc

[21:25:55] Azimuth Summerwind: What do we have so far?

[21:26:07] Aryte Vesperia: What we need to ensure is that this is a "specialization" and not a replacement for divisions. :}

[21:26:14] Incognitustealthy Resident: Berserkers - Melee only, allowed to cross redline on occasion?

[21:26:30] Aryte Vesperia: Psykers, Engiseer, Storm Troopers, Master at Warms, Operative, Chaplain, Apothecary, Inquisitor.

[21:26:36] Marc Gravois: mm warms

[21:26:44] Aryte Vesperia: Lmfao.

[21:26:45] Aryte Vesperia: At warms.

[21:26:46] Azimuth Summerwind: Perhaps something for the air division now?

[21:26:46] Incognitustealthy Resident: Chef. Can we have a Chef?

[21:26:51] Vain Composer: Master at WARMS oh yeah

[21:27:08] Azimuth Summerwind: Such as bombing, dogfighting, dropship pilots, etc.

[21:27:14] Nightfall Foxclaw: Kill you with my spatula >:|

[21:27:17] Incognitustealthy Resident: Sign me up to pilot the flying meat-wagon.

[21:27:22] Teron Gray: Door Gunner for Astra?

[21:27:33] George Reisman: Aryte, why don't you lay down the ideas you have so far for the list you just gave? That way we can perhaps build on that.

[21:27:38] Vain Composer: So, do we actually need to prove that we fit these archetypes to be them? Or can we just pick the one that we think sounds cool.

[21:27:49] Aryte Vesperia: Sounds good. Let's work with what we have.

[21:27:53] Incognitustealthy Resident: Actually, that's an awesome idea, Terry.

[21:27:56] Ron Bleac: Kilgore - Receives specialized training in wearing cavalryhats and dropping people into extremely heated landing zones.

[21:27:58] Aryte Vesperia: And education/qualification would be involved.

[21:28:10] Vain Composer: As part of the IEA? Or independently like ART?

[21:28:19] Kaska Czarny: Question: What are these roles supposed to focus on? Training, role, or equipment? I'm assuming that equipment will be, if anything, a very minor part of it? Something that will focus on extra training?

[21:28:22] Aryte Vesperia: ART is IEa. :} I just teach it.

[21:28:30] Vain Composer: Ah! Learn something new every day.

[21:28:37] Aryte Vesperia: Equipment will be a reward for completion, Kaska.

[21:29:00] Aryte Vesperia: So let's talk individual archetypes.

[21:29:09] Vain Composer: So does that mean that within archetypes we may have senior brothers and sisters who have gained proficiency within their class (like a Myrmidon) - that would be responsible for trainings?

[21:29:24] Aryte Vesperia: In theory! Yes.

[21:29:42] Teron Gray: A possible example is Psyker, as we already have somethnig for that in the works, right?

[21:29:47] Aryte Vesperia: Correct.

[21:29:53] Aryte Vesperia: Let's go down each individually now

[21:29:53] Aryte Vesperia: .

[21:29:55] Aryte Vesperia: First:

[21:29:59] Aryte Vesperia: (Inevitable to include.)

[21:30:01] Aryte Vesperia: Commissar. Political courses/education would be obviously involved. What else?

[21:30:08] Vain Composer: Leadership!

[21:30:11] George Reisman: ^

[21:30:15] Addison Setzer: ^^

[21:30:19] maddog Jonesford: :)

[21:30:30] Incognitustealthy Resident: Enginseers would be trained in how to safely follow an armored advance without getting themselves in the way and/or picked off immediately.

[21:30:33] Teron Gray: Commisars are moreso Morale officers. They keep people fighting, not nessicaily directing

[21:30:35] Azimuth Summerwind: Being able to keep morale up despite the situation at hand.

[21:30:36] Incognitustealthy Resident: Can't support if you're dead.

[21:30:43] Azimuth Summerwind: What Teron said.

[21:30:55] Teron Gray: Kytec back in the day, would've been an excellent positive commisar

[21:31:01] Teron Gray: He could kep a line together

[21:31:02] Addison Setzer: yerp

[21:31:08] Digman Randt: Librarians, according to 40k, are also psykers meant to support their fellow units

[21:31:14] Marc Gravois: yes

[21:31:15] Aryte Vesperia: Keep to the topic on hand.

[21:31:20] Aryte Vesperia: Commissar.

[21:31:38] Marc Gravois: would concentrate alot on leading

[21:31:45] Marc Gravois: raids, or fire teams

[21:31:46] Aryte Vesperia: Completion of political education -- > morale courses -- > leadership orientated.

[21:31:55] Addison Setzer: takes out plenty of raids

[21:31:57] Addison Setzer: ?

[21:31:59] Ron Bleac: Commissars are a lot more than political advisors. A lot of them, historically where extremely competent in command as well. Commissars are there to ensure that the requirements of the /party/ i.e Titan and her administration are met during combat. Commissars should receive combat and special leadership education. At least, that's my suggestion.

[21:32:10] Aryte Vesperia: Perfect.

[21:32:17] Teron Gray thumbs up Ron

[21:32:20] Aryte Vesperia: So what would be their reward for completion?

[21:32:21] Vain Composer: I figure the Commissar should "ideally" be like what E-8 "should" be.

[21:32:21] Addison Setzer: Hi5!

[21:32:41] Ron Bleac: A little red Ordo logo pin on their formal uniform lapel.

[21:32:42] Addison Setzer: I take offense Vain :(

[21:32:45] Marc Gravois: reward should be comisar hat and cape

[21:32:49] Teron Gray: Long Coat and a big hat, mebbe a sword

[21:32:51] Aryte Vesperia: Hm.

[21:32:52] Teron Gray: XD

[21:32:52] Marc Gravois: and pistol/sword

[21:32:55] maddog Jonesford: lol

[21:33:05] Disembodied Hand: single shoulder cape

[21:33:08] Disembodied Hand: :p

[21:33:20] George Reisman: Let's make Commissars look like WH40K Commissars.

[21:33:21] Aryte Vesperia: Shoulder cape and brimmed hat?

[21:33:21] Azimuth Summerwind: Lol. I like the idea of a sword and a formal uniform pin.

[21:33:24] Nightfall Foxclaw: ^

[21:33:29] Azimuth Summerwind: That works.

[21:33:43] Ron Bleac: A megaphone and a 6 shot revolver.

[21:33:50] Ron Bleac: And a little pin.

[21:33:51] Addison Setzer: lmfao

[21:33:53] Vain Composer: DUTY IS IT'S OWN REWARD

[21:33:58] Vain Composer: VANITY IS A SIN OF PRIDE

[21:34:01] Vain Composer: (says vain)

[21:34:03] Marc Gravois: if you kill one of your men, everyones guns shoot twice as fast

[21:34:06] Marc Gravois: and reload twice as fast

[21:34:09] Aryte Vesperia: Lol.

[21:34:14] Aryte Vesperia: Ok. Enginseer. Next.

[21:34:35] Azimuth Summerwind: Slightly varied barricades that protect against different types of weaponry.

[21:34:45] Incognitustealthy Resident: Can that be done?

[21:34:46] Aryte Vesperia: Education portion first.

[21:34:46] Azimuth Summerwind: Education could involve practicing defense against different forms of attack/assault.

[21:34:50] BurrWolf Qin: heals Tyrants to full health quickly

[21:34:51] Azimuth Summerwind: <<

[21:34:57] Aryte Vesperia: Defense -- > repair talents.

[21:34:58] BurrWolf Qin: (w/o needing a shovel)

[21:35:07] Azimuth Summerwind: ^

[21:35:11] Disembodied Hand: Technical knowledge of current armory, and how best to deploy ?

[21:35:15] Azimuth Summerwind: ^^

[21:35:17] Aryte Vesperia: Technical knowledge.

[21:35:17] Teron Gray: Very much supporting, both static emplacements and armor units

[21:35:19] Vain Composer: Their education should be support based, they should be taught heavily in defensive emplacements and should know more then any the routes of battle and how to hold positions.

[21:35:19] Aryte Vesperia: I like that.

[21:35:19] Kaska Czarny: Enginseers should be trained in effective deployment of their wares.

[21:35:27] Azimuth Summerwind: Yes.

[21:35:29] Ron Bleac: Educated in fortification, how to effectively use or create cover. How to properly lay down explosives, mines or barbed wire to cause maximum harm to the enemy with minized harm to friendly troops. Able to effectively /hold/ those positions that have been created.

[21:35:30] Marc Gravois: setting up emplacements to defend our points

[21:35:35] Kaska Czarny: Rather than just *puts barricade in middle of road*

[21:35:37] Addison Setzer: In general can throw up defenses like mines tank traps and keeps them live

[21:35:41] Azimuth Summerwind: What Ron said. Utilizing our gear effectively.

[21:35:49] Ookamiwulf Lemton: PUT DISPENSER OVER HERE!

[21:36:00] Aryte Vesperia: Use of gear effectively.

[21:36:09] Addison Setzer: Agreed

[21:36:16] Aryte Vesperia: Reward?

[21:36:25] Marc Gravois: epic repair stuff

[21:36:26] Vain Composer: A really cool wrench.

[21:36:26] Ron Bleac: A latrine you can burn poop in.

[21:36:27] Incognitustealthy Resident: Red robes and a staff of Baller+1.

[21:36:29] Addison Setzer: Upgrade from shovel to pick ax

[21:36:31] Marc Gravois: wtf ron

[21:36:35] Teron Gray: One sec

[21:36:42] maddog Jonesford: a gold shovel

[21:36:42] Ron Bleac: But seriously. A trench shotgun.

[21:36:44] Azimuth Summerwind: Different types of barriers to defend against certain situations.

[21:36:46] Kaska Czarny: At the least, the ability to make longer sections of barbed wire. Perhaps longer barricades, possibly an MG nest?

[21:36:48] Incognitustealthy Resident: Omnissian Staff. I must have it.

[21:36:56] Addison Setzer: Or a Drill that does repairs faster?

[21:37:01] Digman Randt: I would actually like to suggest updating the shovel to a more long-range medium to aid them in their support role.

[21:37:07] Incognitustealthy Resident: Oh! Or, a tank-repair station. Roll over it for automated repair?

[21:37:17] Tsukiyomi Yuhara: While I like the idea, our repair whatchamacallit is already sketchy? It would be likely a good idea as to avoid that (imo)

[21:37:17] Addison Setzer: We have plenty of shot guns imo

[21:37:18] Ron Bleac: Pump action, 3 shell short shotgun with a wider spread for extremely short range engagement.

[21:37:33] Marc Gravois: oh!

[21:37:33] Ron Bleac: With a "throw" option to see if you can knock an enemy out after you run out of ammo.

[21:37:41] Marc Gravois: a tank... emplacement

[21:37:42] Ron Bleac: No reload.

[21:37:43] Azimuth Summerwind: I.e, ones that are potentially thinner then current barriers, but provide greater area of effect. Or small emplacements designed to be thick and heavy to help defense of a certain point.

[21:37:47] Aryte Vesperia: Tank repair station.

[21:37:47] BurrWolf Qin: or a claw thats attached to your back that is like an arc welder

[21:37:48] Marc Gravois: basicaly you can move a tank onto it

[21:37:50] Marc Gravois: giving it more health

[21:38:01] Disembodied Hand: Mechanical eye that tracks mechanical failures to improve repair ? :p

[21:38:05] Azimuth Summerwind: What about air repair stations?

[21:38:14] Azimuth Summerwind: Set up at high ground.

[21:38:17] Addison Setzer: Nah

[21:38:21] Addison Setzer: Malice can land

[21:38:21] Incognitustealthy Resident: Anti-tank grenades?

[21:38:24] Disembodied Hand: I think an auto-repair would get banned everywhere but Titan

[21:38:28] Aryte Vesperia: Forecefields, maybe?

[21:38:32] Addison Setzer: PH

[21:38:33] Addison Setzer: oh

[21:38:36] Disembodied Hand: umbrella shields? :D

[21:38:38] Addison Setzer: Umbrella

[21:38:38] Azimuth Summerwind: For the vehicles themselves?

[21:38:40] Addison Setzer: YES

[21:38:41] maddog Jonesford: yes

[21:38:41] Addison Setzer: DAMN IT DIS

[21:38:51] Ron Bleac: "Dug in" positions for vehicles. Barricades created for vehicles to drive into and take cover in.

[21:38:55] Vain Composer: Repair gun.

[21:38:56] Ron Bleac: Go "top down" and avoid enemy fire.

[21:38:59] Azimuth Summerwind: ^

[21:39:01] Aryte Vesperia: That is cool.

[21:39:02] Kaska Czarny: ^

[21:39:16] Azimuth Summerwind: I like the idea of the force fields / dug-in ability for vehicles.

[21:39:17] Digman Randt: Repair gun <--- longer range repair device

[21:39:23] Aryte Vesperia: Cool.

[21:39:25] Incognitustealthy Resident: A special engineering vehicle that allows them to repair while in an unarmored APC-thing?

[21:39:26] Aryte Vesperia: Storm Trooper.

[21:39:26] Huttser Ishelwood: With the nature of jetpacking anti-tank grenade hostiles a stantionary tank is a dead one

[21:39:30] Aryte Vesperia: Storm Trooper~

[21:39:35] Addison Setzer: underslugs

[21:39:36] Aryte Vesperia: Education: ART. lol.

[21:39:39] Marc Gravois: lol

[21:39:44] maddog Jonesford: lol

[21:39:49] Aryte Vesperia: In essence.

[21:39:52] Addison Setzer: M320 like nade launcher

[21:40:08] Marc Gravois: fast, deadly soldier, emphisize quick reactions, going in first, being very aggressive

[21:40:12] Teron Gray: Stormtroopers- Invictus without the drop pods.

[21:40:13] Vain Composer: During their indoctrination they will feast on the flesh and blood of our enemies.

[21:40:20] Vain Composer: Their mouths will foam at the sight of war.

[21:40:21] Azimuth Summerwind: Education would involve utilizing weaponry in close-quarters quickly and effectively. Work with team mates to ensure proper use and coverage of ground for shock-and-awe type operations, i.e,. quickly clearing a point without having a trickle stream of soldiers filing in and dying.

[21:40:23] Ron Bleac: More grenades, fast firing weapons with small magazines. Re-introduce sticky grenades. Gas grenades, damage over time, etc. Asset denial.

[21:40:25] Vain Composer: And they WILL make enemies tremble.

[21:40:27] Addison Setzer: Concistant with raids, ART and defense

[21:40:27] Incognitustealthy Resident: Overcharged lasguns that can be toggled between ridiculous RoF for AI, or single-shot, blows-your-whole-mag anti-tank?

[21:40:29] Ron Bleac: Education would involve, well. FIghting people.

[21:40:42] Addison Setzer: Gas isnt allowed for ordo use, Ron.

[21:40:48] Tsukiyomi Yuhara: Education: Hanging out in the hood until accepted by the general populace and dubbed 'Gangster'.

[21:40:54] Huttser Ishelwood: So we change that~

[21:41:04] Incognitustealthy Resident: With a secondary class on how to hold a rocket-launcher sideways.

[21:41:06] Vain Composer: I think it should be more then just fighting, I think the ST should be given additional training in ground pounding, full forward, take no prisoners combat.

[21:41:18] Aryte Vesperia: Highly aggressive.

[21:41:20] Aryte Vesperia: ARt.

[21:41:22] Aryte Vesperia: Etc.

[21:41:23] Aryte Vesperia: Yes.

[21:41:24] Vain Composer: ART is for everyone, the ST should especially be trained in a, yes, highly agressive shit.

[21:41:36] Vain Composer: We will send them to Parris Island.

[21:41:37] Aryte Vesperia: ART is going to be base line soon, so yeah.

[21:41:38] Addison Setzer: [21:40] Addison Setzer: Concistant with raids, ART and defense.

[21:41:50] Aryte Vesperia: Reward?

[21:41:54] George Reisman: http://wh40k.lexicanum.com/wiki/File:Krieg_Guardsman.jpg#.TyTcA1yCl5Y

[21:41:58] Addison Setzer: M320 like nade launcher

[21:42:00] BurrWolf Qin: death mask

[21:42:01] George Reisman: Looking like a storm trooping bad-ass

[21:42:03] Marc Gravois: special grenades

[21:42:04] Ron Bleac: A "sprint" tool that allows the Storm Trooper to perform a charge with their weapon, bayonet affixed, allowing for 10 seconds of faster running.

[21:42:14] Kaska Czarny: ^^^^^

[21:42:15] Vain Composer: A blood stained sword for on-field beheadings, and a masquerading helmet.

[21:42:16] Digman Randt: I like that

[21:42:21] Marc Gravois: lol

[21:42:22] Digman Randt: Mikael's note there

[21:42:25] Digman Randt: That's nifty o .o

[21:42:28] Disembodied Hand: Special chest plate, and potentially something that allows for dynamic entry. Flashbangs and breaches are traditional exampes... but better somehow :p

[21:42:30] maddog Jonesford: lol

[21:42:33] Incognitustealthy Resident: Riot shields?

[21:42:39] Addison Setzer: ^

[21:42:41] Disembodied Hand: examples*

[21:42:42] maddog Jonesford: :)

[21:42:43] Marc Gravois: some kind of weapon that can effecitvly be bounced around corners

[21:42:48] Marc Gravois: to kill enemies in choke points

[21:42:52] Vain Composer: I think we should not see the Shock Troopers face in combat, I think they should have a scary looking mask that people will be like "oh shit check out this guy."

[21:42:54] Incognitustealthy Resident: "Barricades are for defenders, YOU DON'T STOP RUNNING."

[21:42:55] Marc Gravois: that normally would be highly difficult to overcome

[21:43:13] Ron Bleac: Bouncy grenades, shock charges created out of an elastic material that have a smaller radius but greater velocity and well.. bounciness.

[21:43:31] Nightfall Foxclaw: Riot shield with special spear with silver and gold embriodery able to be used in battle.

[21:43:34] Aryte Vesperia: Mandatory masks?

[21:43:38] Vain Composer: I think so.

[21:43:39] Addison Setzer: YES

[21:43:39] Tsukiyomi Yuhara: No?

[21:43:40] Digman Randt: If you could manage to make a mobile barricade, for Twitchy's riot shield, that'd also be pretty awesome.

[21:43:41] maddog Jonesford: yes

[21:43:41] Addison Setzer: YES

[21:43:41] Huttser Ishelwood: That'd be pretty baller.

[21:43:41] Tsukiyomi Yuhara: ;c

[21:43:41] Vain Composer: Really, really, scary one.

[21:43:48] Disembodied Hand: maybe mandatory for their elite versions

[21:43:54] Vain Composer: On offensive ops.

[21:43:54] Ron Bleac: Or a really, really big hat.

[21:43:55] Incognitustealthy Resident: It CAN be done, Digman. With interceptors and the like, but it's not perfect.

[21:43:55] Disembodied Hand: not standard nco stormtroopers

[21:44:04] Aryte Vesperia: Cool beans.

[21:44:09] Aryte Vesperia: Psykers.

[21:44:11] Ron Bleac: I.E Coldstream guard.

[21:44:12] Incognitustealthy Resident: But man, imagine a line of stormtroopers advancing with shields held high.

[21:44:36] Disembodied Hand: the only thing I can think of for psychers is "im here to blow shit up with magic"

[21:44:40] Marc Gravois: supportive, possibly concentrating on medicing, being an additive force to forward troops

[21:44:41] Disembodied Hand: psykers*

[21:44:46] Digman Randt: I dislike the forced-mask concept, unless there was a broad area for modification. You could mandate it for raids, that would be pretty win, but being forced to wear it constantly would seem off. =c

[21:44:54] Aryte Vesperia: What would Psyker be education wise?

[21:45:02] Teron Gray: High-Risk, High-Return combat options, a battlefield loosecannon that is devastating but dangerous to both sides.

[21:45:03] Vain Composer: Miss Cleo 24/7

[21:45:04] Incognitustealthy Resident: How to disrupt the enemy line.

[21:45:07] Disembodied Hand: ^

[21:45:11] Disembodied Hand: Disruption

[21:45:15] Disembodied Hand: "wild cards"

[21:45:21] Teron Gray: Would need some serious descretion and know what to use, and what not to use

[21:45:23] Marc Gravois: trying to split enemy fire

[21:45:33] Ron Bleac: Area denial education and combat ethics, because wizards are nice.

[21:45:34] Nightfall Foxclaw: Bait and switch disruption.

[21:45:36] Digman Randt: Support role, I'd assume

[21:45:41] Incognitustealthy Resident: You send these guys in, and they fire off these massive bolts of fire that either kill you, or make DAMN sure you put your head down for a solid fifteen seconds of 'What in the dithering fuck was that'

[21:45:44] BurrWolf Qin: maybe sniper-ish?

[21:45:53] Marc Gravois: ^

[21:46:02] Marc Gravois: without a rifle

[21:46:03] Marc Gravois: lol

[21:46:08] BurrWolf Qin: nods

[21:46:14] Aryte Vesperia: Reward is obvious.

[21:46:17] Aryte Vesperia: Psyker staff, etc.

[21:46:19] Marc Gravois: robes

[21:46:19] Marc Gravois: <3

[21:46:28] Vain Composer: Robes and my wizard hat.

[21:46:28] Digman Randt: Possibility for a wider-than-normal psychic barricate that you can rez for your team, making you imobile while it's rezzed? (click while not in first person, perhaps?)

[21:46:33] Teron Gray: Training would be basically making sure they know their tools of their trade, and how to use it reponsibly.

[21:46:36] Incognitustealthy Resident: YES.

[21:46:45] BurrWolf Qin: Digmans

[21:46:53] Aryte Vesperia: Master at Arms?

[21:46:55] Incognitustealthy Resident: A wider barricade that regenerates a bit faster than the standard one while they're immobile.

[21:47:03] Incognitustealthy Resident: Or can be rezzed and starts losing health rapidly if you move.

[21:47:15] Nightfall Foxclaw: One man Army.

[21:47:35] Vain Composer: I think Master at Arms should be versatile to an extent, perhaps a little taste of all ATs (archetypes)

[21:47:43] Ron Bleac: Ensuring proficiency in all general tools of the Ordo across all divisions. I.E Covalent, Scar-L, Verutum, grenades, basic barricades and detpacks.

[21:47:45] Disembodied Hand: similar to shock trooper, heavier focus on accuracy by volume

[21:47:49] Marc Gravois: knowledge of weapons (not just "smg" "assult rifle") but more relvent things like spread, velocity, rate of fire, diameter of explosives etc

[21:47:54] Vain Composer: Consider them a battlefield resourceman, who the OIC can go for advise on our peoples.

[21:48:06] Aryte Vesperia: MoA is one I am unsure on.

[21:48:12] Ron Bleac: The Master of Arms is a teacher, not a warrior.

[21:48:22] Nightfall Foxclaw: Proficient in the use of all general weapons and explicit weapons, able to take on multiple opponents with ease. Jack of all trades?

[21:48:22] Nightfall Foxclaw: x:

[21:48:29] BurrWolf Qin: ron said

[21:48:38] Disembodied Hand: it could be used as a tactic position, the go-to OIC's who use supportive weapons

[21:48:39] Vain Composer: Yeah I'd agree I think it'd be cool to have them have a general wide based education and have them focus on being a resource overall.

[21:48:49] Aryte Vesperia: Hm.

[21:48:52] Disembodied Hand: focus on combat control

[21:48:56] Teron Gray: Yeah this is a fuzzy one. They would need to know how to use everything, and how to use it well, so they can provide and train, as well as be able to use it themselves if needed; possibly.

[21:48:59] Aryte Vesperia: Not sure where that'd fit in.

[21:49:01] Vain Composer: Combat control support, I think.

[21:49:01] Incognitustealthy Resident: What could you do for equipment, though?

[21:49:07] Vain Composer: Consider the MoA the right hand of the Commissar?

[21:49:19] Ron Bleac: His position isn't in the trenches getting smashed appart by orbital howitzers, he's back in the classroom where he's needed the most. He teaches students to be resourceful with what they have, ensures basic proficiency and well being. I don't know, maybe he could get like, green tea?

[21:49:28] Aryte Vesperia: LOL

[21:49:31] Vain Composer: I do like green tea.

[21:49:45] Vain Composer: But I think they have a place on the field.

[21:49:46] Disembodied Hand: Master at arms, not master at study :p

[21:49:47] Digman Randt: As do I O:

[21:49:49] Ron Bleac: Kinda like Jarate in TF2, except with less piss.

[21:49:56] Vain Composer: They'll be the one who sits there and tries to tell people things whilst people yell over him.

[21:50:05] Aryte Vesperia: We'll come back to it.

[21:50:06] Disembodied Hand: the title suggests master -at arms- in combat ect :p

[21:50:08] Marc Gravois: concentrates on teaching others, leads trainings alot

[21:50:08] Aryte Vesperia: Operative.

[21:50:19] Marc Gravois: get in

[21:50:22] Marc Gravois: get the job done

[21:50:27] Marc Gravois: find weaknesses as fast as possible

[21:50:28] Addison Setzer: General bad ass

[21:50:31] Marc Gravois: and exploit them

[21:50:31] BurrWolf Qin: SMG

[21:50:32] Azimuth Summerwind: Schooling in being quick and adaptable on the field. Changes tactics with ease based on varying situations and tactical problems.

[21:50:32] Teron Gray: What Insidiae wanted to be. Sneak in, fuck shit up, complete the job.

[21:50:34] maddog Jonesford: yush

[21:50:38] Aryte Vesperia: Education on 1 man fighting?

[21:50:45] Marc Gravois: yes

[21:50:46] Addison Setzer: ART

[21:50:47] Addison Setzer: lol

[21:50:55] Shizzerk Kostolany: Taking advantage of enemy weak points

[21:50:58] Disembodied Hand: Infiltration tacitcs, not in the "sneaky" way so much as how to LOS targets and get far into the base

[21:51:02] Marc Gravois: basicaly "ookami"

[21:51:03] Marc Gravois: lol

[21:51:04] Addison Setzer: Required ART

[21:51:04] Disembodied Hand: tactics*

[21:51:06] Nightfall Foxclaw: AIT with Insidiae. 8D

[21:51:08] Teron Gray: I would focus on them being able to do the most to assist the greater effort

[21:51:08] Ron Bleac: I believe the Operator should be more Forward AIr Control oriented. The 1 man army shit doesn't work. If you want to ensure success, you equip him with the tools to do his job from range.

[21:51:08] Huttser Ishelwood: One man fighting has no place in SL. You risk breaking up cohesion of fireteams and raid teams

[21:51:28] Aryte Vesperia: Reward?

[21:51:35] Vain Composer: sunglasses

[21:51:37] Incognitustealthy Resident: It could be used as a designated floater. One guy who swaps from fireteam to fireteam to keep the enemy on their toes.

[21:51:38] Vain Composer: that you wear all day

[21:51:40] Vain Composer: no matter what time it is

[21:51:40] Addison Setzer: Enhacned Comm pack

[21:51:42] Teron Gray: They could the the guy you task to a job you can't spare a fireteam for

[21:51:44] Disembodied Hand: ^

[21:51:47] Aryte Vesperia: I was considering even a stealth suit.

[21:51:49] Disembodied Hand: enhanced comm pack style

[21:51:50] George Reisman: I think Ron is goign the right ay.

[21:51:55] Incognitustealthy Resident: Variable weapon, can be toggled between shotgun mode, AR mode, or AT mode.

[21:52:04] Maverick Garfield: whats

[21:52:05] Nightfall Foxclaw: Stealth suit \o/

[21:52:05] Aryte Vesperia: Like a 50% transparent outfit.

[21:52:07] Disembodied Hand: Stealth doesnt exist in SL, its more about situational awareness

[21:52:09] Teron Gray: Possible

[21:52:09] Vain Composer: They should be trained in marking shit on the map.

[21:52:10] George Reisman: way* Perhaps they can designate targets with markers that Astra can home in on

[21:52:10] Ron Bleac: Give him the tools to point out targets, point out routes. Small flares, signs. I imagine the operator as a more "pathfinder" type of soldier.

[21:52:15] Teron Gray: Solid Snake :P

[21:52:24] Vain Composer: Like you know how you can create beacons on the map for aircrafts, tanks, infantary?

[21:52:28] Vain Composer: They should be a beaconmaker.

[21:52:38] Vain Composer: And be like, "over here guys, let's bomb this"

[21:52:46] Vain Composer: "Let me put my beacon on it"

[21:52:49] Vain Composer: woop

[21:52:49] Addison Setzer: @ George, why the Enhanced com pack would work better because what if the enemy dont allow air

[21:52:50] Nightfall Foxclaw: 50% transparent | drop signal only Astra can see for air strike.

[21:52:50] Maverick Garfield: make one called Spear head...like deals with breaching with a 12ga

[21:52:50] Digman Randt: A trip-wire sensor that does NOT damage enemies, but signifies that they've passed a certain point. Good for knowing when to blow a det-pack

[21:53:00] Azimuth Summerwind: ^^

[21:53:09] Teron Gray: More useful to just have a claymore there

[21:53:13] Addison Setzer: ^

[21:53:16] maddog Jonesford: :)

[21:53:24] Disembodied Hand: enhanced comms pack is still my fav, maybe a multi - strike ability

[21:53:25] BurrWolf Qin: trip wire claymore

[21:53:35] Ron Bleac: Ice axes / brick axes to climb buildings?

[21:53:35] Aryte Vesperia: Chaplain?

[21:53:38] Marc Gravois: ^ digman insidiae detpacks work sorta like that

[21:53:46] Digman Randt: I utilize claymores as well, but sometimes you need them in different locations for coverage sake.

[21:53:58] Ron Bleac: Combat ethics, for real.

[21:54:00] Ron Bleac: It's a chaplain.

[21:54:00] Digman Randt: Ah, I did not know this. O:

[21:54:19] Aryte Vesperia: Imperial cult.

[21:54:20] Aryte Vesperia: lol.

[21:54:25] Vain Composer: I think the Chaplain should be versed in diplomacy and should per Imperial order, be properly spayed or neutered before service.

[21:54:27] Nightfall Foxclaw: A huge diamond encrusted cross with a sharp end you could beat people with.

[21:54:27] Teron Gray: Kinda like Commisar, but more aggressive. On the front line, inspiring allies as they shout Imperial Doctrine

[21:54:50] DaveyDarkStrider Oh: The Chaplain is Dragonborn, it wields a hammer/mace weapon, is angry and yells at everything

[21:54:51] Digman Randt: Imperial cult... should probably be decked out in Ordo Bling?

[21:54:57] Incognitustealthy Resident: So they're the 'positive' version of the commissar.

[21:54:58] BurrWolf Qin: Palidin aura :D

[21:55:06] Incognitustealthy Resident: Less "Fight or I'll kill you", more "Fight because I'm with you"?

[21:55:27] Digman Randt: Custom warhammer cheer gestures?

[21:55:39] Marc Gravois: so true mercury

[21:55:55] Teron Gray: I retract prior comparison. Kytec definitely was a Chaplain. XD

[21:56:17] Digman Randt: HUD attachment to play said cheer gestures on click?

[21:56:20] Ron Bleac: A Chaplain refers to Priest. Priests are dudes of peace. Priests are advisors, the ones who take the jobs no-one else wants to take. You remember those nights you were the only one on Titan and had to take OIC? A chaplain would be there and be like "lemme take dat bro go 2 bed" or "Hey, I'll calculate your raid times and make sure everyone gets PRFs." Or, "hey I'm a really nice guy tell me all that you're worried about."

[21:56:42] Nightfall Foxclaw: Chaplin - Trained hardcore combat medic able to bring a large force to the front line quickly. Knows which points to medic in to turn the tide in complete Ordo favor.

[21:57:01] Kaska Czarny: Ron has a closer idea of what a Chaplain does.

[21:57:08] Digman Randt: I've got nothing for combat roles for the cultist, though, as they're bullet fodder in the 40k-verse o__o'

[21:57:16] Aryte Vesperia: I like the Warhammer idea of Chaplain more than the real Chaplain idea. Lmao.

[21:57:28] Vain Composer: Vain Composer for Pope

[21:57:33] Digman Randt: Lol

[21:57:34] Aryte Vesperia: We'll mull on Chaplain.

[21:57:35] maddog Jonesford: lol

[21:57:37] Incognitustealthy Resident: Chaplain - Sits behind cover, reads propaganda over spots where allies got shot?

[21:57:38] Aryte Vesperia: Apothecary?

[21:57:39] Teron Gray: Nightfall's isn't too bad of a way to approach. Closer to the Space Wolf 'Wolfpriest' kind of Chaplain, healer of the body and soul. XD

[21:57:44] Teron Gray: Medic

[21:58:05] Azimuth Summerwind: Development of a medicing system.

[21:58:05] Aryte Vesperia: Training obvious: speed medicing.

[21:58:09] Teron Gray: Super medic, but that is really it in whole

[21:58:13] Digman Randt: A quicker means of establishing medic gestures, if it's even possible?

[21:58:14] Ron Bleac: Damage over time/poison gas. Troop recovery.

[21:58:14] Incognitustealthy Resident: Medic, trained and geared to protect the HELL out of his medic-point.

[21:58:32] Azimuth Summerwind: Something more effective than using viewer-based teleportation.

[21:58:35] Teron Gray: I would say not just speed, but knowing what is the best place to medic from, when to move

[21:58:41] Incognitustealthy Resident: Along with some sort of area-denial weapon that can be tossed out to hold back the enemy tide while bringing troops in.

[21:58:47] Teron Gray: They would actually need good battlefield awareness

[21:58:48] Marc Gravois: ^ poison gas could definatly help defend a medic point

[21:58:48] Disembodied Hand: ^

[21:58:50] Nightfall Foxclaw: Training would entail aggressive 3 on 1 combat training with theory and practical training of medicing and knowing where, how and when to medic.

[21:58:52] Ron Bleac: An Apothecary has the knowledge to create poisons/lethal combinations of materials. Area denial with poisons.

[21:59:00] Ron Bleac: While focusing on troop recovery.

[21:59:01] Incognitustealthy Resident: Gas isn't allowed, though.

[21:59:04] Disembodied Hand: apocethary should be able to be a walking safe zone :p

[21:59:18] Marc Gravois: it could be vapor, rather than gas

[21:59:19] Marc Gravois: :D

[21:59:31] Digman Randt: Semantics, but good try. :3

[21:59:33] Azimuth Summerwind: "I'mma vapor you, heretic. :l"

[21:59:33] Ron Bleac: Could be a little small "mine" but just with a needle. You step on it, you get poisoned.

[21:59:35] Incognitustealthy Resident: For gear, he gets a special barricade that covers all but one side, so it's a walking medic-shack.

[21:59:48] Ron Bleac: Doesn't just go away either, you have to destroy it to get rid of it.

[21:59:48] Digman Randt: Flamethrower?

[21:59:55] Eliza Yatsenko: ^ make that happen

[21:59:56] Nightfall Foxclaw: Gives "Stims"

[21:59:58] Ron Bleac: Multiple enemies running through a corridor? Sure put a poison mine there.

[22:00:10] Ron Bleac: Let them all get holes in their footsies.

[22:00:14] Ron Bleac: .. feet*

[22:00:21] Nightfall Foxclaw: Has a pack of "Buffering" equipment to give small little boosts to Ordo Personnel?

[22:00:57] Azimuth Summerwind: A medicing system would work better than a "medic shack."

[22:01:04] Digman Randt: Flamethrower would be almost like a swinging killprim, enabling quick defensive mop-ups of small areas?

[22:01:05] Marc Gravois: exodus :X

[22:01:06] Incognitustealthy Resident: Dart-launcher that tags an enemy, acts like a sticky grenade

[22:01:10] Aryte Vesperia: Next.

[22:01:13] Aryte Vesperia: Inquisitor. :)

[22:01:15] Huttser Ishelwood: We already have enough issues with Exodus/gesture TPs

[22:01:17] Incognitustealthy Resident: Only, when detonated, pops out into dart-shrapnel that poisons them.

[22:01:21] Marc Gravois: force lightning!

[22:01:22] Marc Gravois: xD

[22:01:50] Digman Randt: Calls air-based napalm strikes?

[22:02:19] Nightfall Foxclaw: "Mechanized Unit Elite"

[22:02:28] Teron Gray: Perceptive, able to keep tabs on everything on both sides of the 'line'?

[22:02:31] Aryte Vesperia: Information security trainin'.

[22:02:37] Marc Gravois: flamethrowers, with underslung incidiary grenades

[22:02:39] Eliza Yatsenko: http://wh40k.lexicanum.com/wiki/Inquisitor#.TyTguVy0zy0 A few ideas below.

[22:03:13] Nightfall Foxclaw: Which one was administrative specific?

[22:03:18] Ron Bleac: Information security training and a bottle of "holy water" that can be laid out in any pattern he wishes. Then he throws a lighter into it and it catches fire, killing anyone who tries to get through from a spot where the fire is particularly thick.

[22:03:36] Aryte Vesperia: Lmfao.

[22:03:37] Ron Bleac: Or. Stuff to throw on tanks.

[22:03:40] Ron Bleac: And it just kinda burns them.

[22:03:44] Ron Bleac: Molotov cocktails.

[22:03:51] Aryte Vesperia: Napalm water.

[22:04:04] Ron Bleac: Something to do with fire.

[22:04:07] Marc Gravois: greek fire

[22:04:08] Marc Gravois: :D

[22:04:10] Aryte Vesperia: Haha.

[22:04:18] Digman Randt: One bitching super-soaker.

[22:04:35] Ron Bleac: I imagine the Inquisitor as a more of a defensive class.

[22:04:39] Aryte Vesperia: Exterminatus.

[22:04:42] Aryte Vesperia: >:D

[22:04:46] Ron Bleac: His job isn't to make the enemy suffer, his job is to ensure that his own troops remain faithful.

[22:04:50] Ron Bleac: So, defense of territory comes with that.

[22:05:00] Incognitustealthy Resident: "I'm gonna move from my assigned point in Center to the southwest."

[22:05:03] Incognitustealthy Resident: SUDDENLY, INQUISITOR.

[22:05:04] Ron Bleac: "NO"

[22:05:18] Ron Bleac: suddenly, fire everywhere

[22:05:44] Eliza Yatsenko: This seems like we'd need a hud for all of this..

[22:05:46] Digman Randt: First thing that comes to mind is nuclear amaments, which is... no good. Would focus primarily on explosive firearms?

[22:05:48] Incognitustealthy Resident: >Napalm strike wipes out whole defensive line

[22:05:49] Eliza Yatsenko: Err modified.

[22:06:01] Digman Randt: Perhaps a more rapid-fire high capacity rocket system?

[22:06:01] Incognitustealthy Resident: "Burn the whole world to kill a heretic,. Mission accomplished."

[22:06:11] Incognitustealthy Resident: Like a 2m explosive instead of a 5, though?

[22:06:20] Digman Randt: Too imbalanced, I would assume . __ .'

[22:06:24] Aryte Vesperia: OK then. Any other ideas?

[22:06:55] Digman Randt wracks his brain

[22:07:04] Nightfall Foxclaw: http://fantasyinspiration.com/wp-content/uploads/2011/11/sevencore-10.jpg

[22:07:04] Incognitustealthy Resident: Grenadier?

[22:07:05] Nightfall Foxclaw: :D

[22:07:08] Digman Randt: Vindicare?

[22:07:13] Incognitustealthy Resident: Shorter cooldown, harder-toss grenades?

[22:07:16] Nightfall Foxclaw: Inquisitor ^

[22:07:17] Kaska Czarny: Battlefield deception Archtype. A roletype focused on manipulating the foe to

wherever we want them. The ability to pull them to wherever we want them to

go. Towards, or away from a point. Into or away from a choke point.

These soldiers are rewarded with devices such as a fougass, shotgun mines, and

EFP (Explosively Formed Penetrator) charges to attack armour.

[22:08:03] Digman Randt: Eversore Assassin, focus on melee combat?

[22:08:10] Zerowinged Vasiliev: mmmn~

[22:08:21] Vain Composer: Methinks, in all my glorious feigned wisdom, that rather then add on more archetypes to a highly theoretical list ... that we focus on a few of our strongest ideas and work upon them to make an excelled small group of excellence (IE excellence) rather then have a long list of overlaps and frills.

[22:08:32] Azimuth Summerwind: ^

[22:08:39] Teron Gray: Marksman/Assassin. Sniper Rifle preference, with special munitions for different needs, IE AT rounds, incendiary area-denial rounds?

[22:08:45] Aryte Vesperia: This will definitely be cut down.

[22:08:48] Aryte Vesperia: Likely 3 to 4.

[22:08:54] Kaska Czarny: AT roletype: These soldiers are trained in how to engage armour effectively. How to draw armour into choke points, tight spaces, and other locations unfavorable to armour. These soldiers are equipped with small scale tank obstacles. (Dragon's teeth, Belgian gates, etc.) Also equipped with AT mines and limited damage AT grenades.

[22:08:59] Disembodied Hand: hes just idea farming right now

[22:09:13] Digman Randt: I like Terry's role for a Vindicare armament. =o Classy support rifle.

[22:09:35] Nightfall Foxclaw: Psyker - > http://fantasyinspiration.com/wp-content/uploads/2011/10/masseffect3-6.jpg

[22:09:36] Teron Gray: If we can't have proper railguns, supersniper ftw. :D

[22:10:00] Zerowinged Vasiliev: raycast railguns

[22:10:21] Nightfall Foxclaw: Rail guns? :\

[22:10:24] Digman Randt: I agree, and that's something I've always though was a good idea for sniper rifles. Makes them more useful than normal.

[22:10:25] Teron Gray: Would love, but always critiqued as being impossible.

[22:11:58] Incognitustealthy Resident: Let's not bring up the 'raycast' thing, it'll end badly. D:

[22:12:10] Ethan Schuman: RAYCAST!

[22:12:25] Incognitustealthy Resident: Suddenly, Tsume busts through the ceiling with a bat and a lecture.

[22:12:29] Aryte Vesperia: Interesting ideas. :} This will help.

[22:12:32] Aryte Vesperia: PS: TERMINATOR HONORS.

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I agree with Ron, we definally should have some kind of "Armored Driver" there. So those who actually likes to make assaults with armored vehicles would get their room. From fast and small vehicles to tanks and that stuff and of course some weapons related to that, like light weapons that would not damage the vehicle's armor if you see by a logic side.

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Not to offend fans, but can we PLEASE avoid using Warhammer titles? I'm sure we can come up with plenty interesting and better ones.

Types I could think of (also based off of what you've talked about)

  • Sniper (Long range specialist?)
  • Transporter (One point to another?)
  • Augur (Morality booster?)
  • Corpsman (Medic?)
  • Specialist (More a technical roll, operations of SL and scripting?)
  • Adept (some
  • Juggernaut (Loves Armor?)
  • Watchman (Documenter and observer of external groups?)
  • Templar (purifier?)
  • Color Barer (Carries our flag into combat) (don't remember the technical name)
  • Conscript (Fodder?)
  • Guardian (Locks down areas and holds them to their life's content?)
  • Freelancer (no idea...)
  • Nomad (Often a good single distraction... or deadly enemy behind lines?)
  • Weaponmaster (Utilizes a mass array of weapons and knows them, could be a good instructor?)
  • Mystic (Some kind of ... mental/powers?)
  • Gunner (Likes the big guns)
  • Radar Guard (Uses radar to lead or assist in defenses.)
  • Devastator (Uses long distance artilary and utilities to strike)
  • Spotter (assists in spotting enemy locations)
  • Windwalker (Jetpack/Parachute expert?)
  • Phyre (Your fire AoE DoT expert?)
  • Operative/Ghost (CQB specialist (see: Krow))
  • Demolitionist (Likes their explosions!)
  • Grenadier (Likes their ranged explosions!)
  • Paratroop (Jumps from high places and falls at slow paces)
  • Squad Leader (Experienced and Morally supports squads and teamwork)
  • Veteran (Over 2 years old?)
  • Militant (Soldier?)
  • Commando (Leads the battle?)
  • Tesla (Uses energy based weapons?)
  • Ricochet (Uses 'bolt' weapons?)
  • Enforcer (Keeps the law?)

Many of these from a HUGE list I've created over the years for classes for game design.

And.. of course we can translate them some type of Latin'ish titles..

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Yeah, like it was mentioned on the meeting it is better to do it by branches, like a main one to something related to explosives, basic combat and armored/heavy weapons, then he chooses which branch to follow so he will be focusing on only one, to make sure it would be organized.

And instead of transporter, we need Armored Riders. :> QUICK VEHICLE ATTACKS!

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I know. But we need a variation of vehicles if there will really have a squad dedicated to that, I mean, Talon when gets done will indeed work for quick attacks, but it will be one-shot kill, I was referring to assault small vehicles, I will try to draw a sample later and you will see what I mean.

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How about making the Archetypes squad specializations?

It was mentioned that while squads -could- make certain archetypes a required membership, I think it was expressed that a wide variety of achetypes in each unit would be better so that a wider range of views and training could be emplemented to that specifics squads specialization. While obviously there will be some squads that have obvious benefits from a certain archetype, not all will be the case and it would be a way to avoid too much favoritism.

For instance, each archetype will be trained within its own family, IE commissars (or whatever) training new commissars. if squad specificity was required in one or two squads it could hinder the ability for a commissar in squad A or cohors B to learn and grow if squad C is the family of most commissars.

At least, this was my understanding of the concepts

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Not to offend fans, but can we PLEASE avoid using Warhammer titles? I'm sure we can come up with plenty interesting and better ones.

Types I could think of (also based off of what you've talked about)

  • Sniper (Long range specialist?)
  • Transporter (One point to another?)
  • Augur (Morality booster?)
  • Corpsman (Medic?)
  • Specialist (More a technical roll, operations of SL and scripting?)
  • Adept (some
  • Juggernaut (Loves Armor?)
  • Watchman (Documenter and observer of external groups?)
  • Templar (purifier?)
  • Color Barer (Carries our flag into combat) (don't remember the technical name)
  • Conscript (Fodder?)
  • Guardian (Locks down areas and holds them to their life's content?)
  • Freelancer (no idea...)
  • Nomad (Often a good single distraction... or deadly enemy behind lines?)
  • Weaponmaster (Utilizes a mass array of weapons and knows them, could be a good instructor?)
  • Mystic (Some kind of ... mental/powers?)
  • Gunner (Likes the big guns)
  • Radar Guard (Uses radar to lead or assist in defenses.)
  • Devastator (Uses long distance artilary and utilities to strike)
  • Spotter (assists in spotting enemy locations)
  • Windwalker (Jetpack/Parachute expert?)
  • Phyre (Your fire AoE DoT expert?)
  • Operative/Ghost (CQB specialist (see: Krow))
  • Demolitionist (Likes their explosions!)
  • Grenadier (Likes their ranged explosions!)
  • Paratroop (Jumps from high places and falls at slow paces)
  • Squad Leader (Experienced and Morally supports squads and teamwork)
  • Veteran (Over 2 years old?)
  • Militant (Soldier?)
  • Commando (Leads the battle?)
  • Tesla (Uses energy based weapons?)
  • Ricochet (Uses 'bolt' weapons?)
  • Enforcer (Keeps the law?)

Many of these from a HUGE list I've created over the years for classes for game design.

And.. of course we can translate them some type of Latin'ish titles..

I don't want to undermine anyones creativity but in the past when we have tried to do 'too much' things tend to lose its meaning. When it comes down to Arch-types and the idea of making them for the Senior NCO's I think we should limit it to like a set 4 or 6 or something like that. Generally the smaller the number - the more it actually feels like you earned/are apart of something, rather then just you picking something off a list that anyone and their mother got a copy of.

Also, granted creativity in names outside of WH40K is always good, some of the names/titles/positions do make sense for the Ordo, lol. Not to sound like a fan-boy, cause well...I make my canadian women buy my mini's.

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I would rather enjoy seeing specializations for tankers and those who like to focus on the supporting roles with the placed structures (engineer)

Honestly I think "Tanker" could work fine, as could "Engineer".

I think Criteria would be for the NCO's who have earned most of the tanks and have proven their utility and combat flexibility by being able to be incredibly effective, being able to control and utilize all the tank types to their fullest in combat.

This could be the requirements or prerequisites to the heavier tanks that are being worked on, allowing only those who have proven themselves with the more "normal" tanks to get the stronger vehicles, allowing those who see it (the heaver tanks) to know that while the machine itself may be intimidating, it is the driver who has proven himself or herself that is the true force to be reckoned with.

Engineers could possibly earn a fancy badge or something, and the ability to use an offhand repair tool. These would be people who have proven themselves to be willing to step back from the front line rifle combat to provide support to tankers via repairs, support to positions by the skilled use of placed ordnance, use of turrets, etc.

I do like the idea of focusing on people who can prove themselves vital in areas other than just the front line firing.

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I don't want to undermine anyones creativity but in the past when we have tried to do 'too much' things tend to lose its meaning. When it comes down to Arch-types and the idea of making them for the Senior NCO's I think we should limit it to like a set 4 or 6 or something like that. Generally the smaller the number - the more it actually feels like you earned/are apart of something, rather then just you picking something off a list that anyone and their mother got a copy of.

Also, granted creativity in names outside of WH40K is always good, some of the names/titles/positions do make sense for the Ordo, lol. Not to sound like a fan-boy, cause well...I make my canadian women buy my mini's.

Agreed, these are just some ideas though...

Storm Trooper, Psyker, Armored Driver. :>

And again, can we PLEASE avoid Warhammer Titles! :angry:

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And Armored Rider is not from 40k as well Xoza. Also I agree with Tsume on the system that could be used. Obviously the Veteran drivers( Like those who actually were using Iras to take planes down on the past haha. Or proved being able to fight with Tyrant and its variations properly and more than expected) would be the ones chosen to be moved up to this new position and well, like I said before it is not only about heavy tanks, they should also have small vehicles to assaults and be good at them, for example Talon, or maybe in the future some car-sized one.

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