Deadmon Posted August 20, 2012 Share Posted August 20, 2012 Ill start by an over-due announcement (its out derp) of ZBR4R4 (read: Zbrush 4 Release 4)http://www.pixologic...ures/ZBrush4R4/It includes some... well... just some really sick new features :DFirst and foremost: new topology methodshttp://www.pixologic...her-retopology/Including Qremesher, assuming thats something taken from Qmesh in blender. In addition to that, there is a new standard topology tool which any zbrush user can tell you was the hardest and lengthiest part of our process. This means people like myself (AND YOU AT HOME ;o) will no longer need to go to maya, topogun, 3dcoat, ect, for a way to retopology our high poly reference models. SO GOOD.If you are unfamiliar with zbrush in general, it is the most artist-friendly modeling method I know of. When I say "artist friendly" I do not mean to or intend to discredit or say people who prefer the more classic modeling style (maya, blender, ect) are not artists. Simply that this method of sculpting and essentially handed clay to create your work is more traditional artist friendly. Not digital artist friendly.Anyway, figured since I get asked about zbrush all the friggin time, I can make a thread so I dont repeat answers. So shoot. Quote Link to comment Share on other sites More sharing options...
Dascede Posted August 21, 2012 Share Posted August 21, 2012 I have this, but I haven't even touched it yet. Still working up to it in class. I've hardly delved into Maya! Quote Link to comment Share on other sites More sharing options...
Dascede Posted August 21, 2012 Share Posted August 21, 2012 I -did- try to install Zbrush just to have it there and updated for when I do use it, but I had a problem. I will re-run the disk sometime tonight or tomorrow and see what happens. If it still has problems, I may throw a question your way about it! Quote Link to comment Share on other sites More sharing options...