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Sosarin Demar

Utility HUD: Commands, Grenades, and Grappling

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Note: I need to rewrite this as we now have a new HUD

The Ordo Imperialis

Utility HUD Guide

INTERNAL - NOT FOR VIEWING OUTSIDE OF THE ORDO IMPERIALIS - INTERNAL

----------------------------------Extend to this length------------------------------------->

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[Table of Contents]

SECTION 1: Introduction and Readme Notecard

SECTION 2: Information Server

SECTION 3: Grenades

o) Grenade Trigger Gesture

o) Grenade Etiquette

o) Terminology

o) Flashbangs

SECTION 4: Grappling

SECTION 5: Rezzing Objects from the HUD

SECTION 6: Command Usage and Etiquette

o) General Rules

o) "breach," "port," and "goto:"

o) "goto:" destinations

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SECTION 1: Introduction and Readme Notecard

----------------------------------------------------

The Utility HUD is one of the most useful tools in Ordo Imperialis' arsenel; because of this, people should acquaint themselves through-and-through with its many aspects. It serves as a device that can rez objects, throw grenades, teleport its user in a variety of ways, connect one to the information server, and much more.

The Utility HUD includes a readme notecard, which can be acquired by typing 'help' in local chat. The readme includes a detailed list of commands and some gestures that can be used with the HUD. Get the notecard, read it first, and use this guide as a learning supplement. Do not proceed to SECTION 2 until you've given the Utility HUD readme notecard a glance.

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SECTION 2: Information Server

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One gains access to the information server by clicking on the 'i' button on the right side of the screen. If one does not have an Ordo tag active, access will be denied to the HUD's user.

The Information Server contains a vital pool of information, which includes the "Diplomacy" and "General Information" notecards.

The "Diplomacy" notecard contains a list of hostile factions as well as Ordo's allies. This notecard is updated on a periodic basis, as the political scene in Second Life's military community is constantly changing. One should keep track of possessing updated copies. Recent graduates of the Schola program should read this notecard as soon as possible.

The "General Information" notecard is a collection of notecards that define protocols, practices, weapons technology, hierarchy, expectations of leadership, and more. It also includes a copy of Ordo's handbook as well as general forms, namely the application and incident report forms. This notecard can be used as a wealth of knowledge to perpetuate one's career within Ordo.

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SECTION 3: Grenades

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Grenades are very useful on the battlefield and every graduate should learn how to use them as soon as they are able. To practice using grenades, ask over the COM channel for permission. Also, be sure that no one is nearby.

You can access the grenade options by clicking on the grenade icon (third button down from the top) on your HUD.

Grenade Trigger Gesture:

---------------------------

Included in the Utility HUD's folder is a gesture that serves as the grenade trigger (throw key). The gesture you wear sets the 'F2' as the grenade trigger. Make sure you are not wearing any other gestures that use 'F2' or the grenade trigger will not work.

You can edit the gesture to omit the "grenade" throwing sound as well as change the shortkey used. Make it something you wont press on accident.

Grenade Etiquette:

---------------------

There is an unspoken etiquette about grenade usage. If a soldier is overwhelming an attacker, grenades should be refrained from use. Flashbangs are acceptable in most cases. Smoke grenades should not be used unless the situation deems it suitable. Smoke grenades generate particles, which can cause performance lag. Turning particles down or off can help reduce performance lag in general. Remember, one should do what he or she must to achieve victory. If this means utilizing grenades, so be it.

Terminology:

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o) HE - High explosive grenades. These will bounce and roll on ground contact.

o) FB - Flashbang. Blinds and deafens those who come in contact in its explosive radius.

o) SG - Smoke grenade. It creates a plume of smoke that encompasses a large radius.

o) Plasma - These grenades will stick to any surface, including avatars, upon contact.

o) Contact - Grenade will contact the ground with no adjustment to its timer.

o) Contact + 1 - On ground contact, an additional second will be added to the grenade's timer.

o) Timer - Time in seconds for grenade detonation. Once the grenade leaves someone's hand, the timer begins.

Note on "Timer":

What timer you set it to really depends on how fast you want it to blow and how far you need to throw it. A short timer is recommended if you want to blow it up quickly and at a short distance. A long timer is for vice versa -- although timing a long timer just right can make a big difference. Usually hostiles will hear someone throwing a grenade, but if he or she throws a grenade with a long timer, their opponent may walk into it unexpected.

Flashbangs:

-------------

Flashbangs can be very disorienting and there may be times where you are hit either by an enemy of friendly's flashbang. What to do if you get hit:

1) Exit mouselook.

2) Click on the sound icon on the bottom right of your screen to mute your sound.

3) If possible, run for cover and stay there until the flash dissapates.

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SECTION 4: Grappling

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The grappler is a movement enhancer that launches a prim, which attaches to a physical surface and propels the user at a high velocity. While within Titan and in combat situations, the grappler should not be used to travel a distance of more than 60 meters. In foreign sims, grappler usage is highly discouraged. Hostile factions may deem the grappler as a bannable offense, since it is a high velocity movement enhancer. It could be mistaken for teleportation or movement enhancers are simply prohibited. One should ask whether or not it is okay to use the grappler before visiting a foreign sim.

The grappler is activated by clicking on the fourth button from the top on the Utility HUD. To use the grappler, enter 'mouselook' and use the 'left mouse click' button.

There are a few very important things to bear in mind when using the grappler.

o) Weapons will discharge if a weapon is unslinged and the grappler activated. The grappler will propel the user forward and he or she will more than likely hit their own bullets, resulting in the user's death.

o) If a weapon is unslinged and the grappler is active, deactivating the grappler will result in the weapon "jamming." The easiest way to fix this problem is to deactivate the grappler, sling your weapon, then draw your weapon.

o) With the above in mind, always sling a weapon before using the grappler. Then, deactivate the grappler before drawing your weapon. The process can be time consuming, as there is no text command to activate or deactivate the grappler. A soldier should not use the grappler in a situation where he or she is vulnerable.

o) Do not abuse the grappler by throwing grenades on the fly.

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SECTION 5: Rezzing Objects from the HUD

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The rez command (rez:<object>) is used to rez an object from the Utility HUD's contents two meters in front of the user's avatar.

Anything can be placed into and rezzed from the HUD. This can be useful to put into play to rez anti-personnel mines, vehicles, structures, etc. very quickly. Seconds can count on the battlefield when deploying hardware.

To setup and object to be rezzed, one must do the following:

1) Place the Utility HUD on the ground.

2) R-click on the HUD and select 'edit.'

3) Click on the 'more' blue button.

4) Click on the contents tab.

5) Drag the desired item into the contents tab.

6) Pick up the Utility HUD.

To use the rez command properly, the objects name must be spelled exactly. For example, "rez:praeda (v2.0)." The command can also be bound to a gesture, making use quick and easy.

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SECTION 6: Command Usage and Etiquette

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General Rules (excerpt from the readme):

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o) Read the commands section.

o) Try first, ask later.

o) The HUD is a privilege; abuse it, lose it.

o) Please report bugs/suggestions to Timmahy Widget or Aryte Vesperia.

"breach," "port," and "goto:"

-------------------------------

o) During official combat, one can only breach up or down 5 meters. The "breach:<distance>" command teleports an avatar up or down through solid objects, using a negative or positive variable respectively.

o) Using the "goto:<destination>" function during official combat is strictly prohibited.

o) Using the "port" function during official combat is strictly prohibited.

"goto:" Destinations:

-----------------------

goto:spawn

goto:armory

goto:hangar

goto:bridge

goto:cam (teleports user to their camera position.)

Edited by Sosarin Demar
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This is an excellent article, well done. I can see you've clearly thought it through.

Comments wise:

CONTACT + 1 means that the grenade will bounce and explode when the timer runs out.

The timer starts ticking once the grenade exits your hand, so this includes air time.

The contact options are essentially contact + 0 seconds, and contact + 1 second. The time only starts after collision (as opposed to the simple timer options).

o You can also type /1 and use that channel to type in HUD commands.

You can also add additional listeners using the listen:x, unlisten:x commands. Channels 0 and 1 are enabled by default (type "listen:list" for a list of active listens).

One of the first things one should do when they first get the HUD is click on the information button (it looks like an 'i' with a circle around it.) You can get access to certain notecards that are a MUST read.

This only works in Titan (currently, at least).

goto:cam (This will res. a teleport that will take you wherever your camera is positioned.)

"res." should be simply "rez"

Finally, you seem to have only brushed the surface, feature-wise. It'd be good to include a discussion of the sensor, PVP reporter, and object rezzer ("rez:x").

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Funnily enough, that's a feature I put in the next HUD. It has a configuration notecard, where one can add custom locations, nicknames, etc.

Examples:

"rez:praeda" would rez "Ordo Imperialis; Praeda v2.1239-182asdlap[s dl a-wda"

"goto:baldy" would goto "Joseph Spearmann"

"goto:eastside" would go to the East side of Titan.

Additionally, the "goto" function would work for any sim. If the target location is in the current sim, it would rez a TP ball. If it was in another sim, it'd open up the map with a direct TP.

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Johann Wilberg wrote:
Cyphre Iredell wrote:

No no, he's saying it will go to any basic set of coordinates, regardless of sim.

Oh. Well it already does that. >.> (( goto:cam works in any sim as long as you can build. ))

I thought he said that if you're in Titan, you could go to.. let's say Ludwigsburg up north of us, via HUD. Which I find hard to believe. >.>

No, this will goto any location (even those not in your current sim).

The way it works: If the target is NOT in the current sim, it'll open the Linden-map with a direct TP to the other sim. If there is a telehub (so you can't get to the exact target coordinates), it'll rez a TP ball after teleport that'll take you the remainder of the way.

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