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Agares Tretiak

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Everything posted by Agares Tretiak

  1. Then you can go sit in the Skyrim thread instead of waste our time here, can't you.
  2. Which PvP server, though? I want a bloody name, or I'll name one myself. I'm sitting at the end of the Tutorial, right now, trying to figure out which we should go to.
  3. I vaguely remember this game. I showed up after everything went to hell, or some such.
  4. Not surprised: The Post-cyberpunk tech-FPS genre is a limited field right now. And regardless of anything else, it has pretty damn slick design sensibilities.
  5. Huh... Tiri and I both admire the general design style used in Blacklight, though it's not wholly unique to this or other military themed cyperpunk-like games. There was a mod called "Hull Breach" that used similar designs, as did the NEOTOKYO mod for HL2.
  6. Typer, he was talking about a different modeling suite, called 3D Coat, not 3Ds Max. I don't even think the two are made by the same people. (I wanna buy 3D Coat :( )
  7. If I'm full of shit, you're full of hugs and cuddles, Typer.
  8. This is a pointed lie. It's well known Space Marine armor process waste internally: You'd never catch me on the can while wearing armor.
  9. In this case, this is the SL history, rather than the RP fluff history. Two very different things.
  10. HAHAHAH. HI. I'M A DRAKE and I'm Huttsah! HI HUTTSAH, HOW'S IT GOING? *locks on, tries to kill with a few dinky rail gun shots* ... *Fires a salvo of 7 bloodclaws* *boom*
  11. I might answer this one for you. An APC's job is to ferry troops across a dangerous battlefield to a point where they disembark and engage enemy units. The thing about infantry being transported that way is that they aren't carrying a lot of heavy firepower. Enter the APC again. The APc is well armed, to suppress, defeat, or otherwise support the Infantry it disembarked or will disembark. The driver's sole purpose is to safely deliver the guys in his vehicle to their destination. So let's give him an autocannon and some rockets to do it with. Magic.
  12. Personally... Proper usage of weapon auths should be taken into account, and procedural recommendations made to official codify standard scenarios in which an upgrade in weapons auth would be "appropriate". While it may seem common sense stuff, we do need it in the books, so we have a way to handle possible abuses, should they ever occur. TL;DR let's make sure we have some rules that can help clarify the general sort of situation where upping the auth level is a good move, and some where it'd be a BAD move.
  13. You and me both, my friend. You and me both.
  14. I do not oppose objective systems, as a concept. For instance, I'm helping 39th develop a pretty well balanced, dynamic objective system that will encourage attackers to think flexibly and consider different methods of approaching the ultimate objective. The base layout, itself, while a giant castle, is designed to have disadvantages for the defenders, as well as the attackers. Properly done, an objective system is awesome and fun. That's much the same for any sort of military base design in Second Life. Poorly done, it's a nightmare. Sadly, the majority of the community cannot be relied upon to create a balanced objective system in their sim, and most will simply use objectives as a window dressing to Ffff over attackers utterly. Those that might intend to make a fair base, simply do not have the perspective or possibly the experience to do so. A balanced base design takes a lot of effort and thought, and it's not easy even then, to achieve. As to losing and winning, I hate losing. I really do. It's something so abhorrent to me that the mere thought of failure can send me into conniption fits, when it comes to something I have direct control over. But there always rational limitations on most situations, and victory and defeat are some of those. We should play to win...but have the grace and good sense to know if we've been brought into a situation where victory is not attainable within the rational limitations of our own principles and standards. If you're losing a fight, examine why, make a note of it, postulate what could be done in the future to avoid it, and move forward, striving to do better with the lessons you've learned. Losing a fight doesn't mean you've walked away empty handed. A failure can also teach you a lot, and I doubt anyone in the Ordo's officer corps would disagree on that point. If you want an example of people who cannot accept losing, under any circumstances, you need look no further than Exterminatus Footman.
  15. Miscelleanous notes, mostly about the Guard. The Praetorian Guard's organization in the back story literature is considerably larger and different from SL's. This is to reflect the much larger organization and numbers of the Praetorian Legions. The Legion that all members in the Ordo are currently part of is the legendary and illustrious 1st Legion. Basic Praetorian Legion structure: - The largest unit of the Guard is the Legion. Legions comprise of 1000 Guardsmen (milites), not including Guard officers and NCOs, or Auxiliary units. Each Legion is led by a Praetorian Tribunus. - Each Legion has 10 Centuries, led by a Praetorian Centurion, comprised of 100 Guardsmen (not including subsequently attached NCOs and officers, or Auxiliary units). Each Century is lead by a Praetorian Centurion. - Each Century has 5 Manipulii (Manipular singular). A manipular has 20 Praetorian Guardsman, not including the officers or NCOs affiliated with it. Each manipular is commanded by an Evocati - Each manipular is comprised of 4 Signa. Signa comprise of 5 Guardsmen. Each Signa has a senior or veteran Guardsman called an Immunes who leads the signa. Signa, are, therefore, essentially fireteam units, with a manipular being like a platoon. Two signa make a the equivalent of a squad. Thus, an Evocati is like a platoon leader. If you're say, a Guardsman in Legio II, you might be Praetorian Guard Milites Bob, 2nd Legion, 3rd Century (Ferratum), Vulpes Ferrata (Iron Fox) Manipular, 4th Signa. The Praetorian Guard is an Imperial institution. It did not exist until the reign of Emperor Avanis. Each Imperator and leader has had their own version of the Guard, but Imperator Vesperia's Praetorian Guard are somewhat unique, being more a specialized army, than a mere bodyguard unit. For comparison, The overall commander of the Guard and the 1st legion is the Lord Praefectus, with his XO being the Procuratore Augusti. In the canon, then, even Praetorians may not personally meet the Imperator (though, to be honest, he seems to find magical ways of making it to the induction ceremonies). Another few things to keep in mind. Training a Praetorian to the level of an Evocati, plus augmentations and equipment, costs the same as a single Ordo Navis ship of the Third Rate (a battleship). The Guard are not forced to swear allegiance to the Senate, but must receive their pay (but not their pensions) from the Senate. This is due to laws restricting the rights and ability to deploy mercenaries or private armies. For comparison, the regular Ordo military units receive pay and pension from the Sentate, and must swear allegiance to both the Senate and the Imperator. Imperator Vesperia personally funds and pays for the pensions of each Praetorian, as well as the majority of their training and equipment. If a Guardsman dies, and has family, his pension is forwarded to his family. The 1st Legion (Legio I) is legendary, every one from the greenest milites, fresh from Praetorian training, to the Praefectus, an authentic, living, breathing hero of the Imperium. You're massive baddasses, if you're in the 1st Legion. Please note that the entire 2nd Century of the 1st Legion are the Imperator's personal Bodyguard. The structure of the Guard's legions resonates regardless of a Legion's specialization or Century specialization. For instance, a manipular of Praetorian operated tanks would comprise of 4 tanks, each tank requiring a Signa to operate. A manipular would also represent a single Artillery battery operated by the Guard, with four guns. And so on and so forth. The moderate exception to this might be the 4th Legion's command of the Guard's fleet vessels. There are no "forge" worlds in the Ordo Imperialis universe. We have various industrial or mining planets, but they are not called forges. The military industrial production system in the Ordo is more highly centralized, when it comes to say, interstellar war ships or specialized weapons for planetary sieges, but more decentralized for smaller weapons and gear. Titan, itself, in the canon is a moderately populated (3 billion citizens) Imperial world that has been turned into the primary staging point and Headquarters for the entire Paladian Front (AKA Northern Front). Praetorians are functionally immortal. They do not age in the same way normal people do, and it's rare for one to actually reach the end of their service term to retire. Rather, they are Praetorians for life and tend to die in service. Essentially, becoming a Praetorian means you're serving a death sentence. Most burials are done in-absentia of the body, or with a closed casket. It's the grim reality of the Guard: The places they serve, the wars they fight in will eventually kill all of them, even Praefectii, and their deaths will be violent and probably highly unpleasant. It's difficult to recover a body, when the fortress you just stormed ultimately gets shelled from orbit, because the infiltration you led got the confirmed kill on the high value target you were ordered to take down. Likewise, Praetorians fighting on a frontline engagement serve in the worst portions of the front, to help turn the tide, and fight were the battle is the thickest. One final point: We must make the distinction between Second Life Praetorian and "Fluff" Praetorian organization. All Guardsmen, even the officers, are combat soldiers. A lot of administrative and staffing is supplemented by the Guard Auxiliary, who help run logistics and support. So there are no "administrative" Praetorians in the Guard, according to canon. The closest you get is the Procuratore Augusti, Tribuni, and Lord PRaefectus. They have to understand the whole structure of the Guard to the small details, and thus effectively govern their Legions or the Guard as a whole. Even Guard Centurions generally do not worry much about the background logistics, beyond a certain point, so they can focus solely on the task at hand.
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