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Anlysia Gregoire

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Posts posted by Anlysia Gregoire

  1. OKAY HERE WE GO WALL O' TEXT TIME

    Kithsuneca:

    Mechs: Larger-than-human-sized mechs are a no-go presently, for various reasons. "Shoot them in the invisible crotch" is one.

    A human sized one (basically a battlesuit) is something I think Disembodied is working on? Whether it'll have armour or not I'm not sure. As soon as you make something a vehicle the handling goes to crap. Unfortunately there's not presently any way to utilize armour without having to have someone sit on a phantom prim and making them a vehicle. That's just life.

    Sniper Rifles: Suck in Second Life, just like how pistols do. They're e-peen weapons. You could make them shoot bigger bullets but TBH that's throwing a crappy patch on top of a crappy weapon. It's just life when everyone dies in one hit.

    Jeep: We have an APC. Unfortunately (again) you (still) can't do armor systems with actual, normal SL vehicles. You have to use the stupid "sit base + shell" system, which makes these kind of quick-rez-and-sit vehicles very difficult. It sucks, sorry, tech limitations, deal with it.

    Quads: Same thing.

    Bikes: Either they have 1 HP (in which case they're a giant movement enhancer, basically) or they take enough time to set up they're not worth it.

    Siege Tank: Long-range artillery isn't really feasible in a city build. Indirect fire really isn't either, TBH. Just because of the weird angles stuff would have to land with.

    *rummage rummage skip forward*

    Objectives: They aren't done. But yes, they are supposed to be a "win condition" because having the "win condition" be "pin the other team in their base and blackscreen them" is shit.

    *rummage, end of post*

    Cassandra:

    Napalm Grenade: All anti-armour systems are already damage/time due to how they work. No systems exist used by anyone that allow for instantaneous chunks of damage to be applied. Mostly because they'd be abused.

    Nail Grenade: This is no different than any other explosion unless you want to not kill people through walls, which TBH makes it less-effective than any other explosive we already have.

    Recon Pack: This is an immobile tank, basically. We sort-of have this with the deployable turret already. "Yes," you say, "but we want it for snipers." Well it's still a turret, even if you have only a sniper rifle. You still take piles of shots to kill.

    Scope: Already have a target designator for the...Thanatos thingy I forget what it's called. The Communications Pack also has a fire-at-camera function with a Predator missile.

    Machete: I'm still looking for more melee weapons, I wouldn't care.

    Throwing Knives: It's like a gun, but shittier.

    IED: We have several kinds of detpack already.

    Sniper Rifle with anti-armour: I think someone's already getting one of these. Or wanted to get one of these. I lose track because of people like Zrazor who change their minds all the fucking time.

    * * * * * * * * * * * * *

    Yes, I break hearts. That's what I'm paid to do. :love:

  2. Do I put myself a question, are that Tactica has a logo?

    I'm honestly not sure if Tokeli did a Tactica logo with the other ones. I don't think so, though.

    Tactica really only kind of became any kind of serious after we got those logos.

  3. Re: Magicka

    [OI] Krow Ames: Thinking about getting that. Let me know if it's any good.

    [OI] Anlysia: It's pretty cool.

    [OI] Anlysia: But since Super Meat Boy is too hard for you, I can't recommend anything harder than Barbie Adventures.

    [OI] Krow Ames: rofl

    [OI] Krow Ames: Fuck you, Anly.

    [OI] Krow Ames: Fuck you so hard.

  4. [OI] Krow Ames: OMFGGGGGG MEAT BOY IS HARD

    [OI] Krow Ames: HOLY SHIT

    [OI] Krow Ames: I just playing through the first world. I died like a million times.

    [OI] Anlysia: SOUNDS LIKE YOU'RE A PUSSY IMO

    [OI] Krow Ames: FUCK YOU, ANLY.

    [OI] Krow Ames: I BET YOU HAVEN'T BEATEN SUPER MEAT BOY.

    [OI] Anlysia: HEY KROW, HOW'S THAT VAGINA TREATING YOU?

    [OI] Krow Ames: FUCK YOU, ANLY.

  5. TBH in our current build of "They come from that direction" minimap don't really do shit.

    When it comes to the new-build which'll feature CQB, all the minimap does is give you a general sense of pretty much what sound would tell you: "Someone's in that direction" "They're upstairs/downstairs" etc.

    Atop that, PERSONALLY, I find in CQB the minimap actually makes fighting more fun. You don't run around like a blind retard looking for one person for an hour while they do the same.

    You know you've done it in a big Quake map when there's only like 2 people on a server. You spend five minutes running around looking for the other. The sim's the same size regardless of 1v1 or 10v10 or 30v30, so, if you have a good idea where the other person is...cool. You can fight quicker.

  6. Andrew Linden added a comment - 25/Oct/10 10:17 AM

    I've got a fix for this. The expected schedule is: testing today, put on beta grid this week (~2010.10.26 or 27), put on release candidate (RC) on the main grid first week in Nov 2010, and deployed to the rest of the world the second week in Nov.

  7. Let me put it this way:

    When it comes to people fishing while defense is going on, well...

    Let's just say I figure the size of the fishing-hole is right about the size of the MPLC blast. And conveniently, Inoue put a nice alarm stick right dead-center for me to center the blast on.

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