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Anlysia Gregoire

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Posts posted by Anlysia Gregoire

  1. Introduction

    [18:00] Aryte Vesperia: Well.

    [18:00] Aryte Vesperia: Let's get started.

    [18:01] Aryte Vesperia: Thank you all for coming this evening.

    [18:01] Aryte Vesperia: We'll keep this as quick as possible.

    [18:01] Aryte Vesperia: So. Est. 9 hours.

    [18:01] Aryte Vesperia: I do actually have notes this time.

    [18:01] Aryte Vesperia: But I am sleep deprived.

    [18:01] Aryte Vesperia: So this'll be AWESOME.

    [18:01] Aryte Vesperia: Going right into it.

    [18:01] Aryte Vesperia: 266 members.

    [18:02] Aryte Vesperia: 20 cadets.

    [18:02] Aryte Vesperia: 11 new applications.

    [18:02] Aryte Vesperia: 7 denied. 2 approved. 2 in review.

    [18:03] Aryte Vesperia: 51 defensive operations this week.

    [18:03] Aryte Vesperia: 9 offensive operations-- yay.

    [18:04] Aryte Vesperia: Solid week for combat. Several excellent deployments. No real incidents to note. We did quite well all around. Overall activity has increased, both combative and generally.

    [18:04] Aryte Vesperia: We're on the slow return to normal activity. I've noticed increased presence on base all around. So yay.

    Diplomacy

    [18:05] Aryte Vesperia: Diplomacy wise.

    [18:05] Aryte Vesperia: Well, let's see here.

    [18:06] Aryte Vesperia: For those of you who did not catch it, our allies in the AN have declared war on the MC.

    [18:06] Aryte Vesperia: I'll read you the declaration now:

    [18:07] Aryte Vesperia: "In the recent past the Militant Collective (MC) has exhibited hostile actions towards our own Alliance Navy (AN) and the Ordo Imperialis (Ordo), A recent war between the Ordo and MC has only recently been concluded upon the resignation of Raideur Ng, however, the current Command Staff of the Militant Collective has been unable to keep their troops from attacking out of tag and uniform, hoping to mitigate responsibility. The Alliance Navy does not recognize the "Out of Tag, Out of Uniform" policy and considers these hostile acts against ourselves and our allies inexcusable.

    [18:08] Aryte Vesperia: The Diplomatic avenue has been pursued and the Commander of the Militant Collective has pledged an end to the attacks. While the attacks against the Alliance Navy have ceased, our allies the Ordo Imperialis have still faced hostility from "Off Duty" MC Personnel. To us an Alliance is an important bond that must be upheld and direct conflict accordingly. Therefore, as of Saturday the 26th of September, 2009, the alliance between the Alliance Navy and the Militant Collective has been dissolved, and we are now at war. "

    [18:08] Aryte Vesperia: Jim Herbst

    A-4 Chief Fleet Commander of the Alliance Navy

    [18:09] Aryte Vesperia: For those of you who recall, the Ordo and the MC were at war during the summer. A cease fire was declared on account of MC stability concenrs.

    [18:09] Aryte Vesperia: Concerns, rather.

    [18:10] Aryte Vesperia: Earlier this week, an MC member came to visit and opened fire on us, citing "out of tag and out of uniform."

    [18:10] Aryte Vesperia: MC pulled the same nonsense on the AN several weeks ago.

    [18:11] Aryte Vesperia: Summarily, the Ordo will be nullifying our cease fire with the Militant Collective and joining in support of AN operations.

    [18:12] Aryte Vesperia: As such, you may consider the MC as hostile.

    [18:12] Aryte Vesperia: Questions?

    [18:12] Heather McKay raises a hand

    [18:13] Aryte Vesperia: Ms. McKay?

    [18:13] Heather McKay: Just bringing this up, but wearing the Faces of the IS tag versus the Millitant Collective tag will determine their treatment?

    [18:13] Heather McKay: Faces, neutral, and MC, hostile, correct?

    [18:14] Aryte Vesperia: As listed in the standing policy-- yes, if MC visits wearing IS tags, tbey are to be considered neutral.

    [18:14] Aryte Vesperia: They, rather.

    [18:14] Bob McKinley raises a hand.

    [18:14] Aryte Vesperia: Mr. McKinely.

    [18:14] Aryte Vesperia: Kinley.

    [18:14] Aryte Vesperia: Christo, I can't type.

    [18:15] Bob McKinley: As such, They came to our sim and said out of tag and out of uniform, I fear that if we allow them to be nuetral with the Faces tag, they may pull the same thing.

    [18:16] Aryte Vesperia: If they engage us with an IS tag, they'll summarily be ejected from the IS.

    [18:16] Aryte Vesperia: Simple as that.

    [18:16] Ethan Schuman accepted your inventory offer.

    [18:16] Czyrek Essel raises paw

    [18:17] Aryte Vesperia: Mr. Essel.

    [18:17] Jayce Iredell raises a hand.

    [18:17] Czyrek Essel: Has MC been given proper time to corret their members behaviour before the war was declaired?

    [18:18] Czyrek Essel: as well as proper notice of their actions

    [18:18] Aryte Vesperia: We went to war originally because of MC's inability to correct their behavior.

    [18:18] Kraton Foxtrot raises his hand.

    [18:18] Aryte Vesperia: We only paused in the war because Raideur resigned.

    [18:18] Czyrek Essel: i see

    [18:18] Czyrek Essel: thats all i had to ask

    [18:18] Aryte Vesperia: Mr. Iredell.

    [18:19] Jayce Iredell: I respect MC for one thing, they're not CATI, this isn't our typical rag tag band of opponents even though they are weaker than we are number wise and perhaps militarily overall; they're not a run in the park. This will probably be very ugly and we should try and keep cooler heads.

    [18:19] Aryte Vesperia: I don't believe it'll be ugly at all. Combat with the MC was very routine and rewarding. We'll be fine.

    [18:19] Aryte Vesperia: Mr. Foxtrot?

    [18:19] Tsume Xiao raises hand paw thing

    [18:19] Kraton Foxtrot: Does it seem like these are deliberate acts of violence against us by the group, or specific units breaking rules against their own command?

    [18:22] Aryte Vesperia: Again, the Ordo and the Collective were at war prior to this after a long history of MC mistreating our good intent. At this point, it's just a fond reminder that they're still uninterested in treating the Ordo or the AN with courtesy.

    [18:22] Agares Tretiak raises his hand

    [18:22] Aryte Vesperia: Mr. Tretiak.

    [18:23] Agares Tretiak: Should we be, then, on the look out for openly aggresive acts by MC, including offensives?

    [18:23] Aryte Vesperia: Of course.

    [18:23] Aryte Vesperia: Mr. Xiao?

    [18:24] Tsume Xiao: I know its out of my hands, but what concerns me is the current stability of MC. They have even fewerer total members, even fewer active, and I was told by MC friends that there is talk of dsibanning the group. If we paused the war because of instability, why are we starting again when they seem to be even more unstable?

    [18:25] Tsume Xiao: Not why as in the reasons for war, but why as in why do we seem to be disregarding stability.

    [18:25] Aryte Vesperia: I cordially invite you to scroll up and read the last two answers I gave in regards to why we're erasing the cease fire.

    [18:25] Aryte Vesperia: ;P

    [18:26] Tsume Xiao: DIdnt really come out as planned but I think its being explained in vent c.c

    [18:26] Lestat Umarov raises hand

    Unit Reports

    [18:26] Aryte Vesperia: Last question. Mr. Umarov?

    [18:26] Lestat Umarov: I have a report >.>

    [18:27] Aryte Vesperia: Uh, I guess we're moving on to unit reports then.

    [18:27] Aryte Vesperia: Go ahead.

    [18:27] Lestat Umarov: Nothing much new with Terra currently. Been a bit slow due to the school year but some good prospects for combat have been happening lately as well as other opportiunitys. Onto unit reports.

    [18:27] Lestat Umarov: From Keller for Invictus: "The XO spent his first week with his fixed comp doing a crapload of homework and being busy. The squad's continued to perform admirably in raids throughout the week, with little to no problems whatsoever. Looking forward to seeing more progress on the dropship. \o/"

    [18:27] Lestat Umarov: From ZeroWinged for Antesignani: "Negev is nearing completion; Weekly raid and two trainings preformed for the week. Not much to say."

    [18:27] Lestat Umarov: From Zrazor for Fulminata: "Fulminata his making slow but steady progress in its return to activity. Two open slots currently remain in the squad and we're hoping to fill these as soon as possible. We're also currently looking into the possibility of acquiring and adopting a new flamethrower into our arsenal of squad-specific weaponry."

    [18:27] Lestat Umarov: From myself for the Adiutor staff: "This next week we're going to be focusing on knocking out a general to do list for Terra. I'll be having a meeting with Terra command to bring up my concerns and work to resolve these issues."

    [18:28] Lestat Umarov: That concludes my report for this week. Any additional reports may be given at the discretion of the imperator.

    [18:28] Aryte Vesperia: Thank you.

    [18:28] Aryte Vesperia: Next?

    [18:28] Anlysia Gregoire raises a hand.

    [18:28] Aryte Vesperia: Ms. Gregoire.

    [18:29] Anlysia Gregoire: Munitorium had its' first sitdown meeting just before this one. It was pretty good, we discussed a lot of good topics, and went over a lot of information. We'll hopefully be having another in two weeks, so, attendance is appreciated. (And I was being distracted by Vent while I wrote this, so if it came out retarded, I'm sorry.)

    [18:30] Aryte Vesperia: Thank you.

    [18:30] Aryte Vesperia: Next?

    [18:30] Zrazor Rozenstrauch raises hand

    [18:30] Sosarin Demar raises his hand.

    [18:30] Aryte Vesperia: Mr. Rozenstrauch.

    [18:30] Zrazor Rozenstrauch: I have elected to further modify Tactica's restructure by merging the too-narrow-and-vague Explorater role with the much broader Proctor role. All explorators have been subsequently reassigned and more or less given one another's duties. Additionally, our current projects are going to be put on the backburner in favor of coming up with material to contribute to the development of the officer academy.

    [18:30] Zrazor Rozenstrauch: That concludes the report for Tactica.

    [18:31] Aryte Vesperia: Thank you.

    [18:31] Aryte Vesperia: Mr. Demar.

    [18:31] Sosarin Demar: Ethan hosted a raid this week and it went very well. Thank you, Ethan. Training has been rather quiet -- Terminus is going to have dropship training soon. There is little else to report. Late next week I hope to have a group gathering of some sort, hosted by my person -- a meeting, exercise, or both. I will post a group notice with details. I have two heavy tests next week, though, so we'll see.

    [18:32] Sosarin Demar: When it comes to those interested in administrative functions within Astra -- again, I direct your attention to the career sticky on the Astra forum. It lays out many avenues in which one can contribute to Astra. It's strictly voluntary and i'm quite approachable if one of you wants to touch on the subject. On a final note, Ethan is continuing his work on his aircraft and it's gggreaaat. That concludes this week's report for Astra.

    [18:32] Aryte Vesperia: Thank you.

    [18:32] Aryte Vesperia: Do any other units wish to report this evening?

    [18:33] Tsume Xiao raises hand paw thing in regards to projects if that counts

    [18:33] Aryte Vesperia: Mr. Xiao.

    [18:34] Tsume Xiao: Just a quick input about the large scale recent projects. The Pallistae, Veritas MBT, and Aequitas. I have spent the afternoon working on them and overall, the Veritas is near completeion and just needs (read, I want) further testing, the Aequitas needs sounds, and the Ballistae, while fully functional already, is getting its extra munitions added.

    [18:35] Aryte Vesperia: Anything further, Tsume?

    [18:36] Tsume Xiao: Next project is Negev, and then Intimidator... and other titan stuffs.

    [18:36] Tsume Xiao: I copied Keller-Fish and made a list c.c

    [18:36] Aryte Vesperia: Thank you.

    [18:36] Aryte Vesperia: Do any other units wish to report?

    [18:36] Ethan Schuman raises his hand.

    [18:36] Aryte Vesperia: Mr. Schuman.

    [18:38] Ethan Schuman: Just a quick note on the aircraft I'm working on. As some of you know, we've been considering distributing the Predator core to other military groups. I've already received a request from the AN to help them rescript their Talon, so they're the first of hopefully many.

    [18:39] Ethan Schuman: That's all from me.

    [18:39] Aryte Vesperia: Thank you.

    [18:39] Aryte Vesperia: Moving on then.

    Old Business / Main Address

    [18:39] Aryte Vesperia: Old business. Any old business to bring up?

    [18:40] Aryte Vesperia: Last call.

    [18:40] Intus Infinity rtaises hand

    [18:40] Aryte Vesperia: Mr. Infinity.

    [18:40] Intus Infinity: Website activity has decreased [-1.47%]. Current ordoimperialis.com website statistics for the week of 09-19-09 to 09-25-09: There was a total of 2,139 visits (10.10% were new visitors), 356 absolutely unique visitors, 18,630 pageviews, and the average time on website was 15 minutes, 57 seconds. Most visitors are from the US(1,472), Canada(227), and the UK(118). For a more detailed analysis, please see PDF document: http://intus.ordoimperialis.com/wrd092609.pdf

    [18:40] Aryte Vesperia: Thank you. :)

    [18:41] Aryte Vesperia: On to general business, then.

    [18:41] Aryte Vesperia: Tonight I would like to spend my ramble session covering the current projects that are underway—or, at least, the current topics I am aware of that are underway. After I provide an overview at large, any project lead present may feel more than welcome to chime in to provide individual updates in regards to progress and estimated time to completion.

    [18:42] Aryte Vesperia: To say in the least, major restructure work is in progress in about . . . uh, every unit within the Ordo Imperialis. It is incredibly exciting for a boring administrator like me, as restructure translates to efficiency and progressive advancement for the group and its members.

    [18:44] Aryte Vesperia: I was sitting back glancing over all the major changes being made, and, let me be the first to say: a lot of good things are coming soon to the group. I am really eager to see us take this major step forward.

    [18:44] Aryte Vesperia: However, I want to be sure no one is really left in the dark here. So, onward to the overview of the efforts that are underway.

    [18:45] Aryte Vesperia: Praetorian Guard: the Guard restructure has been ongoing the longest, primarily on account of it requiring my input and weigh-in. Unfortunately, I have found myself extraordinarily behind on account of school. It is my intent to get this shaped away as soon as possible. Currently, Agares Tretiak, Evocati of the Guard, has put an incredible amount of effort into developing the underlying handbook and basis of the Guard—the Carta Praetoria.

    [18:46] Aryte Vesperia: This is complete and awaits my final signature. After I approve the Carta, the Guard role enhancement and structural implementations will be put into place. This includes rank equivalency clauses, aligning Guard positions to better clarify Praetorian power and positions. Structure wise, we will be creating multiple facets of the Guard, each with a specific area of specialization. Next, training and selection routines will be founded. Thereafter, recruitment will begin.

    [18:47] Aryte Vesperia: Frumentarii: as mentioned several weeks ago, the Frumentarii was dissolved in order to remove the stigma of the group. All current Frumentarii personnel are under the order and operation of the Office of the Imperator, with intent to move them into a new department shortly.

    [18:47] Aryte Vesperia: Tiridates Mikadze and Aelus Janus have been working on a major restructure of this unit as well. This will focus on internal security, developing routines of investigation and security check ups on applicants. The new organization will be formally established in the coming weeks. The Agentes in Rebus.

    [18:48] Tiridates Mikadze raises a hand.

    [18:49] Aryte Vesperia: Hold it until the end, please.

    [18:49] Aryte Vesperia: Terra: I gently hinted at the prospects of redoing the Terra structure. I posted a concept redesign for officers to look at. The probability is this will something more readily tangible to approach after clearing away the Guard revamp. The need to redo Terra is pretty prevalent from an administrative review: the current set up wasn’t intend to compensate for 160+ people, nor does it handle the inactive pools of individuals we have.

    [18:50] Aryte Vesperia: Terra’s restructure will likely feature the following: three cohors. Cohors A will be specifically for elite units. Cohors B will be entry/standard troops. Cohors C will be inactive/reserve troops. It is likely that unit structure will be shifted, in order to make century and octet leaders more immersed and useful. It is possible that we may see octets dissolved, with octet leaders picking up adjutant roles with a century leader. For example, a century would have a CO, an XO, and an NCO adjutant—not unlike all of the elite units currently do.

    [18:51] Aryte Vesperia: The hope here is to cut out unnecessary paperwork and to align a more effective command. Cohors A will feature the three elite centuries, Antesegnani, Invictus, and Fulminata. It is possible we may add a fourth elite unit to open up jobs. Cohors B will likely feature two centuries and largely house all of the entry level Terra members, individuals in addition to those awaiting appointment/review for an elite unit. Cohors C will have one century attached to it. The Cohors C itself will likely be led as an additional task by one of the Cohors A or B officers. Cohors C will be entirely comprised of inactive people, or reserve elements—folks who want to be part of the group, but can’t show up actively.

    [18:53] Aryte Vesperia: Promotions: as part of the unlock system redo, the promotion requirement system is still in works. Currently it is awaiting the finality of the Armatura training update before going forward. The promotion requirement system will outline basic requirements for individuals to complete before moving on to the next rank—for example, completing Armatura, or a specific academy.

    [18:54] Aryte Vesperia: It will not be compulsory to be promoted when a requirement is completed, but rather, necessary to fulfill a requirement before being considered for a promotion. This will greatly increase the proficiency of all members. As for a timeline on this—it is dependant on a few elements. Foremost, Armatura training redo must be completed.

    [18:55] Aryte Vesperia: The reasoning behind this is, Armatura training will be a strong element to parts of the requirements. Secondly, it is necessary to complete the outline as to what the requirements will be. Currently there is a basic idea, but not a finalized outline.

    [18:55] Aryte Vesperia: And lastly, the administrative backend has to be established. We will need the manpower and operation to track who’s completed what, etc, etc. Probability is, I will be adding it as part of Firefox’s database. It shouldn’t take very much effort to get this in place, so I’ll try to get it rolled out as soon as the Armatura element is lined up.

    [18:56] Aryte Vesperia: Armatura: on the topic of Armatura, Schola and Armatura are working to streamline the education process. Armatura, as I understand, will be releasing a training update this . . Sunday? Correct me if I am wrong, Vai/Zero(Itamae).

    [18:57] Bob McKinley raises his hand.

    [18:57] Aryte Vesperia: Munitorum, Anlysia touched on that earlier.

    [18:57] Aryte Vesperia: Aaand lastly.

    [18:57] Aryte Vesperia: Academies: And finally, Agares Tretiak is also working on an overhaul of the way we operate academies within the Ordo. He is founding a working structure and aiming to create a platform, in which classes and other specialized training courses can be offered under an administrative hub. If Agares is present, I’d love to hear a bit more about it.

    [18:59] Aryte Vesperia: Ok-- Tiri?

    [18:59] Agares Tretiak: <_<

    [19:00] Agares Tretiak: Err. not sure what Tiri is up to sir, but I can chat some about the new academies or the PRaetorians, whichever you wish.

    [19:00] Aryte Vesperia: All righty, go for it.

    [19:01] Tiridates Mikadze: I just wanted to mention that again, there will be an open enrollment period for the Agentes in Rebus available to qualified individuals.

    [19:01] Aryte Vesperia: Thank you.

    [19:01] Tiridates Mikadze: Further announcements on that will be available in the coming months.

    [19:01] Agares Tretiak: Well, the new Academy system will be retitled the Imperial Ludi. It iwll be placed under a central administrator to ensure the academy courses are being delivired regularly, as well as senior instructors and basic instructors to deliver courses.

    [19:02] Agares Tretiak: Currently, we're hoping to of...

    [19:02] Agares Tretiak: Whoop!

    [19:02] Agares Tretiak: <_<

    [19:02] Agares Tretiak: Oh.

    [19:02] Agares Tretiak: He's done.

    [19:02] Agares Tretiak: doh

    [19:02] Agares Tretiak: Ok. ANYWAY

    [19:03] Agares Tretiak: We're hoping to offer five basic courses, one of which will be the Artillery academy. The others have yet to be developed, but I can say one of the ones in the works will be for Officers, on the subjec tof Strategic thought, which will be developed by Tiridates and I.

    [19:04] Agares Tretiak: Suggestions for other academies are welcome, but be aware that I will need more than a basic concept, but rather a bit of detail on the objectives of the proposed course.

    [19:05] Aryte Vesperia: Thank you, Agares.

    [19:05] Aryte Vesperia: Questions in general, anyone?

    [19:06] Aryte Vesperia: Any at all?

    [19:06] Scientific Waffle: Nope.

    [19:07] Aryte Vesperia: Anyone confused? Haha.

    [19:07] Flea Habilis raises a hand

    [19:07] Zrazor Rozenstrauch: I missed all of that because I had to restart due to memory dump D:

    [19:07] Aryte Vesperia: To be expected, dear cadet! ;P

    [19:08] Flea Habilis: ^_^;

    [19:08] Aryte Vesperia: As a general question: how do you all feel about all the restructures? Optimistic, bemused, staring wide-eyed?

    [19:09] Desereck Creeggan: Very good.

    [19:09] Gulliver Carpool: Thirsty

    [19:09] Agares Tretiak: (Agares is always happy to answer questions!)

    [19:09] Czyrek Essel: slow

    [19:09] plops Magic: its interesting sit

    [19:09] Scientific Waffle: I'll need to read the full log, logged on recently.

    [19:09] plops Magic: sir**

    [19:09] Intus Infinity: Something new.

    [19:09] Crash Silverfall: Hungry

    [19:09] Heather McKay: Will be glad to see them completed.

    [19:09] Jayce Iredell: How does it feel to file papers in the US Army? :)

    [19:09] Williamca Zenovka: Looking forward to them being finished and such.

    [19:10] Kirshak Clarity: allways optimist for Ordo

    [19:10] Merk Thor: (( What´s the estemaated time for this meeting atm? i´m fallin asleep here ))

    [19:10] Trevor Russell: It is a lot to take in, but honestly all looks straight forward I mostly worry that too much being taken on at once can bottleneck in the output phase, thus slowing down things.

    [19:10] Ethan Schuman: I think they have a lot of potential behind them. I also think that instead of having a few people doing lots of work, we should split the workload for a few of them up among many, for both ease of completion and thoroughness.

    [19:10] Kraton Foxtrot: Optimistic, & thirsty too. :P

    [19:10] Trevor Russell: Ethan and i share wavelengths.

    [19:11] Aryte Vesperia: Very good then.

    [19:11] Aryte Vesperia: Thank you.

    [19:12] Aryte Vesperia: Thank you all.

    [19:12] Aryte Vesperia: Open to other topics at this time.

    [19:12] Aryte Vesperia: Anyone?

    [19:12] Aryte Vesperia: (Merk, almost done. But go ahead, log'll be posted.)

    [19:12] Flea Habilis raises a hand!

    [19:12] Scientific Waffle raises hand.

    [19:12] Agares Tretiak raises his hand.

    [19:13] Aryte Vesperia: Habilis?

    [19:13] Flea Habilis: Well, I just wanted to know when the next class would be offered ... since we're talking about any topic at all. ^.^

    [19:14] Aryte Vesperia: Depends on the Schola instructor availability and time constraints. They occur regularly, however.

    [19:14] Aryte Vesperia: Mr. Waffle?

    [19:14] Scientific Waffle: I we went over it already, I can just read the logs, but did you go over the Ordo/AN/MC situation? Missed the first part of the meeting.

    [19:15] Scientific Waffle: *If

    [19:15] Aryte Vesperia: We did.

    [19:15] Scientific Waffle: Ok.

    [19:15] Aryte Vesperia: Mr. Tretiak.

    [19:16] Agares Tretiak: Thank you sir. I'm willing to take questions on the PRaetorians, for those curious, but some details will not be filled out, till the Carta is offically accepted, simply because we may change a few things. Also, I may come to a few people and ask them to help with the Ludi. I'll be posting the proposal I wrote on the Academy forum for general consumption.

    [19:17] Aryte Vesperia: Thank you.

    Promotions

    [19:18] Aryte Vesperia: Any last topics?

    [19:19] Aryte Vesperia: Awesome.

    [19:19] Aryte Vesperia: All righty.

    [19:19] Aryte Vesperia: Promotion time, then.

    [19:21] Aryte Vesperia: Fairly short list in the way of rank ups-- per the promotion system revamp in progress. I will sit down and work on higher level promotions before and putting the system in effect, however. I did dust off an old merit.

    [19:22] Aryte Vesperia: A good ol' campaign merit that I am issuing out to participants in certain raids.

    [19:22] Aryte Vesperia: If I missed you name, let me know.

    [19:22] Aryte Vesperia: Also. PRFs. If I missed your name, be sure to notify your unit commander.

    [19:22] Aryte Vesperia: Hold applause until end, as per norm. I have final comments.

    [19:23] Aryte Vesperia: Alexi Ayres - [2142 Campaign]

    [19:23] Aryte Vesperia: Anlysia Gregoire - [2142 Campaign]

    [19:23] Aryte Vesperia: Blaze Wiles - [2142 Campaign]

    [19:23] Aryte Vesperia: Bob McKinley - [E-7]

    [19:23] Aryte Vesperia: Chase Quinnel - [2142 Campaign]

    [19:23] Aryte Vesperia: Dempster Duncker - [E-2]; [Combat Prowess]; [Marksman]; [Homeland Defense] <--- wow.

    [19:23] Aryte Vesperia: Detox Exonar - [2142 Campaign]

    [19:23] Aryte Vesperia: Garion Lowenhardt - [2142 Campaign]

    [19:24] Aryte Vesperia: Heather McKay - [2142 Campaign]

    [19:24] Aryte Vesperia: Jinxy Fluffball - [2142 Campaign]

    [19:24] Aryte Vesperia: Kastrenzo Benelli - [E-3]; [Corona Vallaris] <-- great work on the CS raid.

    [19:24] Aryte Vesperia: Keller Tiechmann - [2142 Campaign]

    [19:24] Aryte Vesperia: Kirshak Clarity - [Homeland Defense]

    [19:24] Aryte Vesperia: MikeMurdock McMillan - [Combat Prowess MK2]; [2142 Campaign]

    [19:24] Aryte Vesperia: Natti Breen - [E-2]

    [19:24] Aryte Vesperia: Scientific Waffle - [2142 Campaign]

    [19:24] Aryte Vesperia: Tokeli Zabelin - [Homeland Defense]

    [19:24] Aryte Vesperia: Tsume Xiao - [2142 Campaign]

    [19:24] Aryte Vesperia: Vai Tyran - [2142 Campaign]

    [19:24] Aryte Vesperia: * Vas Kendall.

    [19:24] Aryte Vesperia: Williamca Zenovka - [2142 Campaign]

    [19:24] Aryte Vesperia: Zrazor Rosenstrauch - [2142 Campaign]

    [19:25] Aryte Vesperia: PRFs:

    [19:25] Aryte Vesperia: Plops Magic, Jinxy Fluffball.

    Closing

    [19:26] Aryte Vesperia: Thaaat's it for this week. Thank you everyone. As always, there's always next week, so stick to it. Don't forget to recommend your comrades! Thank you all for a good meeting and a good week.

    [19:26] Aryte Vesperia: Now then.

    [19:26] Aryte Vesperia: We will be deploying promptly after this meeting, so stick on map if you want some blood.

    [19:26] Aryte Vesperia: Give me 10-15 minutes to force Waffle to send out merits, and to sort IMs.

    [19:26] Scientific Waffle: :P

    [19:27] Aryte Vesperia: If anyone had questions about all the revamp stuff: post it on the forums! I bet someone else has the same question.

    [19:27] Aryte Vesperia: Otherwise, thank you all and see you shortly for the raid.

    [19:27] Aryte Vesperia clasps his fist to his chest, presenting a salute.

  2. Introduction

    [16:06] Anlysia Gregoire: Okay...Sera should be along in a bit, but I figure this is good to start.

    [16:07] Anlysia Gregoire: Thanks for coming today, I was hoping for a few more people but there wasn't much notice given (Aryte didn't send out the group notice I asked for :V) so we'll make do. Haha.

    [16:08] Anlysia Gregoire: There's a few things I want to go over, and I'd like to have all this wrapped up before we run into the general-meeting at 6, so let's just go with the standard format for that and keep it quiet until I ask for comments. I have everything written down here, so this should go FAIRLY smoothly. (I hope.)

    Group Titles

    [16:10] Anlysia Gregoire: So...without further adieu, the first thing I'd like to bring up is a (Tsume's talking to me in Vent now) change in the way we organize the personnel in the Munitorium group. Currently we have a bunch of group roles with random names, and they really don't mean much. I'd like to change that, and make the group titles a method of categorizing personnel by skill.

    [16:13] Anlysia Gregoire: Groups have a limit of 10 roles, and we eat up three with Owner/Officer/Everyone, so that leaves us seven roles we can make for categorizing people. I'd like to use Builder/Scripter obviously, does anyone have suggestions on how we can use the others, effectively? I was considering 'Sculptor' / 'Animator', but I don't want to use them and end up without enough. What suggestions do you folks have?

    [16:13] Anlysia Gregoire: (The point of this, BTW, is so people within the group can easily tell who can do what...which I'm currently doing now by going along and asking everyone SINGLY what exactly they do.)

    [16:14] Tsume Xiao: Scripter, Builder, Texture-er, Animator, Tester, Sculpter

    [16:14] Genesis Ronmark: Audio?

    [16:14] Tsume Xiao: That too c.c

    [16:14] Tsume Xiao: And thats the max.

    [16:15] Keller Teichmann: So... Munitorum Personnel, Munitorum Officers, Munitorum Head, Scripter, Builder, Texturer, Animator, Tester, Sculpter, and Audio.

    [16:16] Anlysia Gregoire: Texturer falls under two categories, mind. Texture CREATORS, and texture MAPPERS. Like Keystone, for instance. He doesn't make textures, but he can apply detailed complex maps across an object in ways that make my brain hurt.

    [16:16] Tsume Xiao: Aside from Keller-Fish... who else makes textures for detailed stuff like guns or tanks?

    [16:17] Inoue Katsu: steff

    [16:17] Tsume Xiao: Let alone who makes them for Sculpts

    [16:17] Tsume Xiao: c.c

    [16:17] Anlysia Gregoire: Steff, Niiya, Agares...

    [16:17] Genesis Ronmark: IM still new to it but ive done my share of tanks and guns with my own uploaded stuff

    [16:17] Inoue Katsu: im still tinkering with em so count me out on those

    [16:17] Anlysia Gregoire: You can see the reason I want to class people just by this. You have a project that needs "X" done to it, who can possibly help you with that?

    [16:18] Tsume Xiao: Would the texture mappers be categoriezed into builders?

    [16:18] Tsume Xiao: Err.. Wait..

    [16:18] Tsume Xiao: Hmm.

    [16:18] Anlysia Gregoire: No, that's possibly a fair idea. I mean, if you can build, it's likely you can apply a map.

    [16:20] Anlysia Gregoire scrolls back to Keller's list.

    [16:20] Anlysia Gregoire: Everyone, Owner, Officer, Builder, Scripter, Texturer, Animator, Tester, Sculptor, Audio? I think that was what you had, Keller.

    [16:21] Inoue Katsu: ok im too tired to keep up with this, sorry but im gonna poof

    [16:21] Anlysia Gregoire: (Inc. Sera)

    [16:22] Anlysia Gregoire: Thanks Inoue, the log'll be on the forum anyway.

    [16:22] Inoue Katsu: ok, good luck

    [16:23] Anlysia Gregoire: Alrighty...well, let's cut that off for now, that list looks good and I'll see how well it fits.

    Munitorium Requisition Proposals

    [16:23] Anlysia Gregoire: Next topic...

    [16:24] Anlysia Gregoire: (This is the one I asked Officers if they wanted to be here for, and since they didn't show up, I can make decisions without their input since they forfeited their option! \o/)

    [16:24] Keller Teichmann: (HEY)

    [16:24] Zerowinged Vasiliev: (>=|)

    [16:25] Zerowinged Vasiliev: (Could have been nicer about it)

    [16:25] Anlysia Gregoire: Right now, projects tend to appear and get put together without any real standards, information, or procedure. Someone decides they want something, and it gets put through, a nice model is made, scripts are made, then suddenly Aryte or Lestat or such will go "...what's that?" and kibosh it. And feelings get hurt, etc. (And you guys showed up so you get input. :D)

    [16:25] Zrazor Rozenstrauch: I showed up :O

    [16:26] Tsume Xiao: Its more Arytes opinion that matters >.>

    [16:26] Tsume Xiao: No disrespect to Lestat... c.c

    [16:26] Anlysia Gregoire: What I want to do, is improve our models of project maintenance. I'm not really interested in stemming the flow of work going through, more making sure we know where all projects are at all states of workflow.

    [16:28] Anlysia Gregoire: As in, before work begins on something in earnest, a project proposal should be submitted with details of exactly what you're asking for / planning. For instance, on a weapon you'd want details about capacities, rate of fire, etc. As well as some reasoning behind the project. Why, exactly, do we need fancy-new-item X?

    [16:28] Anlysia Gregoire: Zrazor has already done one of these with me, just recently. I think it was a good experience and helped fully form the details of exactly what he was wanting, prior to launching it off at a scripter and saying "Make cool shit!"

    [16:29] Keller Teichmann: So it'd be something akin to the Curia Approval Requests, just for stuff not-yet-made? B:

    [16:29] Anlysia Gregoire: Basically, yes. That's actually a very good comparison. *writes that down*

    [16:30] Anlysia Gregoire: Anyway...all the steps/procedures aren't formalized, yet. But I wanted to sit it down in front of the kind of people who WOULD BE submitting these kinds of requests, and get their thoughts and opinions. And luckily I have three Alpha officers here, which is good since you guys are like 80% of new projects that go through. What's the general thoughts (from everyone) on this?

    [16:31] Keller Teichmann: So long as it results in a definite thumbs up / thumbs down. The big nagging issue with getting gear made is not knowing whether or not it'll actually get used until it's near the final stages.

    [16:31] Zrazor Rozenstrauch: I'd want to see a form where if I want to lobby for equipment I'll have an organized way to communicate all the information I need to

    [16:31] Zrazor Rozenstrauch: Rather than just "Describe the item you need"

    [16:32] Anlysia Gregoire nods.

    [16:32] Zrazor Rozenstrauch: And yes, I agree, I'd also want a way to get a definite yes or no.

    [16:33] Zrazor Rozenstrauch: We could avoid a lot of Mazzy's APC type situations like that

    [16:33] Zerowinged Vasiliev: Second that.

    [16:33] Tsume Xiao: But Zrazor..

    [16:33] Keller Teichmann: Third'd.

    [16:33] Zrazor Rozenstrauch: Nip that shit in the bud before someone makes something fancy and gets mad when it's rejected

    [16:33] Sera Otoro: fourthed...

    [16:33] Tsume Xiao: You forget that not all of us are whiney scotish <insert explicitive for female dog here>

    [16:34] Anlysia Gregoire: Also, one of the responsibilities of being the submitter of a project would be reporting progress back to, well, me. Just giving me a heads-up of what's going on. Basically, I skipped this part at the beginning of the spiel here...my job is to sit at the "funnel" between all your guys' work, and Aryte. Instead of him asking twenty people how their projects are going, I tell him.

    [16:34] Zrazor Rozenstrauch: True, not all of us are semi-retarded Scotch cuntbirds

    [16:35] Zrazor Rozenstrauch: So you'd be sort of a liaison running around going between the people who need stuff, the guy who approves stuff, and the people making the stuff?

    [16:35] Anlysia Gregoire: Yes.

    [16:35] Anlysia Gregoire: It's one of those awesome little-power much-responsibility jobs I seem to take to like crazy for some reason.

    [16:36] Zrazor Rozenstrauch: Well you'd be good for that

    [16:36] Anlysia Gregoire: Anyway...any more comments besides "I want a standardized form" and "I want a definite yes/no"? I want to keep moving along, heh.

    [16:37] Keller Teichmann: None from me. :B

    [16:37] Zrazor Rozenstrauch: Nah, I'm good.

    Standardizations

    [16:38] Anlysia Gregoire: Alrighty...next up is talk about standardizations. AKA ideas we can carry over across all our group production. This is something I need to be talking to people about in their various "trades". IE, the scripters/builders. I want to come up with a good set of formal guidelines on what we should be using for prims/textures, for one. I'm no builder and don't claim to be, so I can't just pull this out of the air.

    [16:39] Anlysia Gregoire: At the same time, the limits are definitely going to be more uh...lax...than the "former regime"s...I know some of our builders aren't sculptors and I don't want to see them punished for that, we have room for everyone who at least tries to make things without silly wastefulness.

    [16:39] Anlysia Gregoire: Also on the standardization note, I'm going to be talking to the scripters about a unified command set that goes across all our gear. So you can pick up any piece of gear and use the same commands and gestures that work with any other one. No manuals required, basically.

    [16:40] Keller Teichmann raises his hand. :B

    [16:40] Anlysia Gregoire: We have this to an EXTENT...but we're also missing some commands on a few weapons. rdraw, for instance.

    [16:40] Anlysia Gregoire: Keller?

    [16:40] Vincent Lucerne: >.>

    [16:40] Vincent Lucerne: <.<

    [16:40] Keller Teichmann: Make it follow Titan Wield, just for ease of use, since 90% of us use TI weapons? c_c

    [16:40] Vincent Lucerne was toally here the whoel time

    [16:41] Tsume Xiao: Ethan and I use similar commands as it is... and most of the guns use the same commands for vel and bullet switch ect.

    [16:41] Anlysia Gregoire: I'd like that, personally, and the list of commands that I've got noted down here quickly is very similiar to the Five-seveNs, actually. As well, I'm looking at more ways we can open up the usage of the C key, even on non-single-hand weapons. Ethan's put a lot of work into that, between Titan Wield, the Subjugator's firing speed, and the Shock Rifle's alt-fire. It's frankly a wasted key that we could be getting use out of, with the sorely limited amount of keys we can bind.

    [16:41] Tsume Xiao: I think its more of a "make sure you have compatibility for X command" than the other.

    [16:42] Zerowinged Vasiliev: Grenade?

    [16:42] Zerowinged Vasiliev: As in underslung?

    [16:42] Vincent Lucerne: yea :O

    [16:42] Tsume Xiao: I use that for crouch on weapons with crouch.

    [16:42] Zrazor Rozenstrauch: crashed

    [16:42] Anlysia Gregoire: Possibly. But hold on that a second before you get too far down that train, I have another comment related to that.

    [16:42] Tsume Xiao: I would not reccomend it for grenades as it leads to accidental discharges.

    [16:42] Zerowinged Vasiliev: Have them hold the key down?

    [16:43] Anlysia Gregoire: Exact functionality is something we can determine at a later date, heh. As for underslung grenades, that'd require mouselook which means it's a terrible "accidental discharge" where you'd otherwise have shot someone anyway.

    [16:43] Vincent Lucerne: ao off

    [16:43] Zrazor Rozenstrauch: See, I findcrouch kind of useless and vastly prefer a c fire for underslung grenades

    [16:44] Zrazor Rozenstrauch: I like having that one-touch option there

    [16:44] Vincent Lucerne: Crouch is uselss....:\

    [16:44] Keller Teichmann: ^

    [16:44] Tsume Xiao: being able to fire them in third person is fun though, as you can fire them while altcamed :D

    [16:44] Tsume Xiao: Wrong.

    [16:44] Zrazor Rozenstrauch: Just make it first-person only

    [16:44] Tsume Xiao: Crouch is not useless.

    [16:44] Zerowinged Vasiliev: Crouch is really useless, outside of noobs attacking.

    [16:44] Zerowinged Vasiliev: You hitbox remains the same

    [16:44] Vincent Lucerne: It serves no real strategic purpous

    [16:44] Tsume Xiao: Ok.

    [16:44] Vincent Lucerne: purpose*

    [16:44] Anlysia Gregoire: We can argue about crouch later. If you don't like crouch, don't request it on your items. ;>

    [16:44] Anlysia Gregoire: Let's move along.

    [16:44] Zerowinged Vasiliev: Kay

    [16:44] Tsume Xiao: But crouch allows you to hide your position from the eye, and it lowers your firing position.

    [16:45] Tsume Xiao: It may not be something we want in our weapons, but it is not useless.

    [16:45] Zerowinged Vasiliev: . . . Moving along.

    Emerald Keybinds

    [16:45] Tsume Xiao: In the same track as commands, the Emeral gestures should be integrated as well c.c

    [16:45] Anlysia Gregoire: Speaking of keybinds, I'm sure most of you are familiar with Emerald's keybind-gestures. AKA being able to bind to any key.

    [16:45] Anlysia Gregoire: Yes thank you Tsume.

    [16:45] Anlysia Gregoire: Anyway.

    [16:45] Sera Otoro: i use the c key for the grenade launcher on the fulminata weapon...

    [16:46] Zrazor Rozenstrauch: I love the C-grenade on the Talon

    [16:46] Anlysia Gregoire: What I've spoken to Aryte about is the idea of integrating a high-number listener channel into our weapons, to allow for "silent" gestures that don't spam HUDs. Like, for instance, my reload I'm sure you've all seen a million times.

    [16:46] Tsume Xiao: Reload is already easy, but I have found uses for it in other ways, such asbinding a special one to an underslung launcher.

    [16:46] Anlysia Gregoire: And in combination with that, making available a common distribution pack of gestures to all Ordo people, that listen to "our" channel.

    [16:46] Tsume Xiao: Things such as mode switches, draws/sling, are already integrated.

    [16:47] Anlysia Gregoire: Just say some random number like 234873. Nobody listens to their HUD on that, so nobody will be spammed with it. Which is one of the complains about the Emerald gestures.

    [16:47] Anlysia Gregoire: This would let us bind other functions without having to worry about the "standard" key limits.

    [16:48] Tsume Xiao: Problem wityh the high channels.

    [16:48] Zrazor Rozenstrauch: What about people who don't use Emerald?

    [16:48] Anlysia Gregoire: The gestures work in any client, but they're made with Emerald. It's strange.

    [16:48] Tsume Xiao: You dont need emerald.

    [16:48] Tsume Xiao: They are jst creted in that.

    [16:48] Zrazor Rozenstrauch: Weird

    [16:48] Zrazor Rozenstrauch: Okey doke

    [16:48] Tsume Xiao: The problem with the uber high channel

    [16:48] Anlysia Gregoire: Anyway, Tsume, yes.

    [16:48] Vincent Lucerne: is there an echo in here >_>?

    [16:48] Tsume Xiao: Is that you dont know if it triggerd.

    [16:49] Tsume Xiao: Until something responds from the gun.

    [16:49] Anlysia Gregoire: Weapons can echo to owner easily enough, which I personally prefer for things like mode changes, etc.

    [16:49] Anlysia Gregoire: And spamming just yourself with an llOwnerSay is preferable to spamming EVERYONE'S HUD around you.

    [16:49] Tsume Xiao: I like having "/1r" appear in my HUD so I know it registered.

    [16:49] Zerowinged Vasiliev: Seconding Anly.

    [16:49] Tsume Xiao: THe other thing is, we already have a listener for channel one.

    [16:50] Tsume Xiao: So why add another listener /just/ for the special gestures when we can use what we already have.

    [16:50] Anlysia Gregoire: If we add more functions via keybind, then that's more channel 1 spam. Personally I can't stand having my HUD on 1 because of other people.

    [16:50] Tsume Xiao: Not really.

    [16:51] Tsume Xiao: As of now.

    [16:51] Anlysia Gregoire: Not to mention the more people are talking on 1, then the more 1 becomes 0...and channel 1 listeners become more laggy.

    [16:51] Tsume Xiao: even without a emeral gestures, you will hear ".1r" or ".1draw" ect.

    [16:51] Tsume Xiao: The same is true for any channel.

    [16:51] Anlysia Gregoire: Well, what are other people's thoughts on the concept? That's why we're here, to discuss.

    [16:52] Vincent Lucerne: Hmm

    [16:52] Anlysia Gregoire: None of these are "decrees", they're suggestions I'm putting forth to get opinion.

    [16:52] Tsume Xiao: And the main difference with channel 0 and one, is that even with commands on channel 1, channel one will be hundereds of time smore responsive than channel 0.

    [16:52] Vincent Lucerne: I'd kinda like not hearing a bunch of /1 reloads all the time :o

    [16:52] Tsume Xiao: Simply because, commands are issued with the intent of going to a gun, they happen once, then they stop.

    [16:53] Tsume Xiao: But even if we add the extra listener, you will still have people using channel 1.

    [16:53] Vincent Lucerne: brb a sec....SL pwnt my sound

    [16:53] Sera Otoro: how about we call a vote up on the forums for these standardized commands, for the rest of the ordo, what do THEY prefer...

    [16:53] Zerowinged Vasiliev: Seconded.

    [16:53] Zerowinged Vasiliev: (Love that word =D)

    [16:54] Anlysia Gregoire: Sure, that's easily done.

    [16:54] Tsume Xiao: Simpler is easier, so that shouldnt be difficult.

    [16:55] Zerowinged Vasiliev: Key thing is to /reduce/ the number of people spamming channel one with commands, Tsume.

    [16:55] Zerowinged Vasiliev: That is my outlook on the situation.

    [16:55] Anlysia Gregoire: Personally. I think the local echo of the global channel 1 in the HUD is useless and shouldn't be there.

    [16:55] Anlysia Gregoire: Or of whatever your listener channel is.

    [16:56] Zerowinged Vasiliev: Think having a listener that you can turn off and/or re-direct would be helpful.

    [16:56] Anlysia Gregoire: Well, that'd be a new HUD feature...and the new HUD is uh......yeah.

    [16:56] Vincent Lucerne: A revamped hud in general would be nice :o

    [16:56] Zerowinged Vasiliev: Setting it to a enemies channel command for a gun would help in some "monitor this dood" defenses.

    [16:57] Tsume Xiao: You can turn of the listener in the current hud...

    [16:57] Anlysia Gregoire: We're waiting on the new HUD. :\ That's in Syl's hands.

    [16:57] Vincent Lucerne: Ok....so no new hud....gotcha :o

    [16:57] Anlysia Gregoire: It's......mostly made to my understanding. Anyway, way off topic here. *checks notes*

    [16:57] Anlysia Gregoire: Let's see, poll on the Emerald gestures using a different channel... *writes down*

    [16:58] Vincent Lucerne: \o

    [16:58] Anlysia Gregoire: Vincent?

    [16:58] Vincent Lucerne: i was displaying my approval :O

    [16:58] Anlysia Gregoire: Ah.

    [16:58] Vincent Lucerne: Yes.

    Testing

    [16:58] Anlysia Gregoire: Alright I have one more thing to go through before I open for general discussion (not that we haven't been doing that): Testing.

    [16:58] Anlysia Gregoire: (Oh yes, I'm going there.)

    [16:59] Tsume Xiao raises hand/paw/thing with Ideas c.c

    [17:00] Anlysia Gregoire: Our testing and lack thereof drives me up the wall. So one of the big, new pushes of the new workflow is going to be testing. No person can be expected to make zero mistakes, regardless of how good of a scripter OR tester they are, so it's in our interest to formalize the testing process as much as we can. And I'll get you after I give my spiel, Tsume.

    [17:00] Tsume Xiao: \o/

    [17:01] Anlysia Gregoire: Now, I have a list of people to whom I'd like to give formal testing duties. In two methods..."mechanical" and "active" testing. Mechanical testing is basically where you sit there and deliberately attempt to break something. This is what I do, most times. Active testing is taking something out in the field and using it, and seeing how it actually performs.

    [17:02] Anlysia Gregoire: But to do this, I need cooperation from scripters, and I need some new methods. Our current methods of "handing stuff to people individually" don't really cut it for this, so I'm looking at a better distribution method. Something akin to the lockers, maybe.

    [17:02] Anlysia Gregoire: Or even a rezzable object that said scripter puts the new doodad inside, clicks it, and it whisks it off to everyone who are supposed to get it.

    [17:02] Anlysia Gregoire: Magic, etc.

    [17:03] Anlysia Gregoire: That was a pretty broad topic without a lot of finite detail, but, I'll open discussion about testing, with Tsume since he asked first.

    [17:03] Anlysia Gregoire: (And while he speaks, I'll grab a drink quickly.)

    [17:03] Tsume Xiao: Ok. There are a few things with all the testing I have done that need to be governed.

    [17:03] Vincent Lucerne: :o

    [17:03] Tsume Xiao: Starting with testers.

    [17:04] Tsume Xiao: I have had nice people ect volunteer to test weapons, and they give shitty to no feedback, making them useless.

    [17:04] Tsume Xiao: They will toy around for the gun for 10 minutes and go "I LIKE IT" ect, not try and find errors, or just generally use it as a method to get free stuff.

    [17:04] Genesis Ronmark: that also depends on what these volunteers know about usage

    [17:04] Anlysia Gregoire: Yes, this is why I have a list of people I'd like to work with. Not volunteers.

    [17:05] Tsume Xiao: Which I why I think we put some kind of application on our testers so we dont get silly people "testing" things and wasting time.

    [17:05] Tsume Xiao: AKA we create a pool of people we know are good at testing, which we can draw volunteersfrom.

    [17:05] Vincent Lucerne: *nod nod* This is a good idea

    [17:06] Tsume Xiao: I would be willing to generate said aplication and maintain said pool to help ease Anly's load, but that can be discussed later.

    [17:06] Zerowinged Vasiliev: Found it useful that if one tells people about certain things that you are looking for in a gun while Active testings, tends to help. Otherwise you end up with "shitty feedback".

    [17:06] Tsume Xiao: The other thing with testing is that we need a certain list of the kinds of things to look for (though good testers know about this)

    [17:06] Tsume Xiao: Scripting is like writing a fucking english paper.

    [17:07] Tsume Xiao: You spend so much time staring at it and getting it write, that your eye passes over errors...

    [17:07] Tsume Xiao: Like miss spelling "reload" as "Relaod" when the gun reports "Reload Complete"

    [17:07] Tsume Xiao: Or the bullets rezzing backwards so their texture alignment is wrong.

    [17:07] Anlysia Gregoire: (Also with testing is me beating a proper version numbering system into people...I'll discuss this in a moment, after this topic.)

    [17:08] Tsume Xiao: Testers need to be able to test for errors as well as general functionality like "dayum these bullets physlock like a bitch"

    [17:08] Tsume Xiao: And on the locker Idea, what I dop is I keep a smaller, fixed circle of testers, and kleep intouch with them manually, a locker would complicate things...

    [17:09] Vincent Lucerne: We could.....make a tester's group perhaps..?

    [17:09] Tsume Xiao: The weapon nomenclature is another topic anly c.c

    [17:09] Tsume Xiao: Or a role like we discussed whent he meeting star-... Oh.. yopui wernt here...

    [17:09] Anlysia Gregoire: No, this is just version numbering. It'll be brief.

    [17:09] Vincent Lucerne: NO, I WAS FASHIONABLY LATE

    [17:10] Tsume Xiao: But yeah. Testing needs to be regulated, because the sooner bugs are found/performance approved, the faster something can make it out.

    [17:11] Anlysia Gregoire: Exactly.

    [17:11] Tsume Xiao: One tyhing that does irritate me is when testers take the job and then stop using the weapon because of short attention span or "i dont like it" or a dumb reason like not liking the sounds/textures/"it doesnt match my eyes"

    [17:11] Karlhockey Forte is Offline

    [17:11] Tsume Xiao: The other issue with testing is, if equiptment isnt tested.. ti gets released and bugs are immediately found...

    [17:12] Tsume Xiao: Whish HAS happened with some particular squad only equipt ment.

    [17:12] Tsume Xiao: *which

    [17:12] Vincent Lucerne: which a dedicated group of testers would solve o-o

    [17:12] Tsume Xiao: Well.

    [17:12] Tsume Xiao: that wone wasnt tested by anyone but the creator at all.

    [17:12] Tsume Xiao: and it was a very apparent error that about 10 min of testing would solve c.c

    [17:13] Tsume Xiao: ANYWAYS

    [17:13] Tsume Xiao: BIG POINT HERE

    [17:13] Anlysia Gregoire: Like when I put on the TI Bolter and went "anim:small" and it threw a script error?

    [17:13] Anlysia Gregoire: *cough*

    [17:13] Tsume Xiao: Testing Good.

    [17:13] Tsume Xiao: Real, organized testing with testing "experts": Fucking Epic.

    [17:13] Anlysia Gregoire: Anyway, yes. Thanks Tsume. Does anyone else have any comments on that topic?

    [17:13] Tsume Xiao: Testing = Errors found before release

    [17:14] Anlysia Gregoire: Let's try not to run into the other meeting if we can avoid it. ;>

    [17:14] Tsume Xiao: Errors Found before release = Less maintanecne and re issuing.

    [17:14] Tsume Xiao: Oh right.

    [17:14] Tsume Xiao: Im done now :>

    [17:14] Anlysia Gregoire: Any other comments on testing?

    [17:15] Anlysia Gregoire: Going once...twice...etc. Cool.

    "Manufactorium"

    [17:15] Vincent Lucerne: \o

    [17:15] Vincent Lucerne: I has subject :O

    [17:15] Anlysia Gregoire: What do you have, Vincent?

    [17:15] Vincent Lucerne: Well..

    [17:16] Vincent Lucerne: I spoke with Aryte very breifly on thae matter at some point before....however, I'll bring it up for consideration here since we're gathered anyway.

    [17:17] Vincent Lucerne: I think with the new sim build....perhpas it'd be neat to have an actual Munitorum "office"

    [17:17] Vincent Lucerne: A Manufactorum of sorts

    [17:17] Anlysia Gregoire: Well, that would be up to whomever's doing the new build and......well...as soon as you get into "offices", things get sticky and people get jealous.

    [17:17] Vincent Lucerne: Well it's not a personal office..

    [17:17] Genesis Ronmark: workstation?

    [17:17] Anlysia Gregoire: Now, if you wanted a designated BUILD AREA we called the "Manufactorium" that would be cute and thematic.

    [17:18] Vincent Lucerne: Well....I mean it'd have a physical chart with the status of the various projects the group is working on at the time

    [17:18] Agares Tretiak: Furthermore, the extra prims, wouyld they be justifiable for an officve, as opposed to what Anlysia just said.

    [17:18] Anlysia Gregoire nods. "Well, on that note, we do have the forums, and the wiki."

    [17:18] Vincent Lucerne: Well yes..

    [17:18] Tsume Xiao: I hase a todo list like Keller fish.

    [17:19] Vincent Lucerne: As far as prims go.....it's be a pretty light building..

    [17:19] Vincent Lucerne: you dont need much....along the lines of a giant box with neat gothic bits

    [17:19] Anlysia Gregoire: I have a few to-do lists in written form, here, as well. But yes, a cleaner setup of those would be nice. I may look into some flowcharting or project management software so we can get a better look at what's going on, though that's utterly off the current topic. *writes down for later*

    [17:20] Vincent Lucerne: *nod nod :o*

    [17:21] Anlysia Gregoire: But yes...space is... a sticky proposition. We don't have a lot of it. And I don't know if there's really a setup for that kind of structure in the new build. That's on Keno's shoulders, really. I don't know what kind of guidance he has or doesn't have on the new build. Aryte?

    [17:21] Vincent Lucerne: We seem to have an abundance of large empty spaces between the towers :o

    [17:21] Vincent Lucerne: I could speak with Keno about it if you wish :o

    [17:22] Anlysia Gregoire: Honestly making the decision on something like that is...really out of my range of authority.

    [17:22] Anlysia Gregoire: The actual build and look of the sim is really...Aryte's call, I'd say.

    [17:22] Vincent Lucerne: Oh I know, I was just throwing it out there for consideration

    [17:22] Agares Tretiak: Aye. I don't know fully, what Keno intends to implement into the build.

    [17:23] Genesis Ronmark: just to add when you take into consideration if an area was to come to form, you have to consider the fact at how many people just leave shit out and around and how fast itll eat costs and bring us to nothing quickly which would impliment a sand box rule and could lead to futher issues

    [17:23] Agares Tretiak: Aye.

    [17:23] Agares Tretiak: There's that to consider. But we have some rather zealous Estate Managers who hate seeing cluter.

    [17:23] Agares Tretiak: ERm

    [17:23] Agares Tretiak: Clutter.

    [17:23] Vincent Lucerne: Well....I'd say we need to implement a "keep you shit out" rule for unofficial projects :o

    [17:24] Vincent Lucerne: It's a military complex, not a sandbox

    [17:24] Agares Tretiak: That may be hard to explain to some Numerii.

    [17:24] Genesis Ronmark: the keep your shit out rule would be a cool way to get people interested in helping which would bring in more help or testers

    [17:24] Zrazor Rozenstrauch: We've got that big empty space on floor 1 here :O

    [17:24] Anlysia Gregoire: Well, honestly, we demand so much time from people to be on-base, that it's fair to say we should let them at least accomplish some of their other-things while they're here. But that's really here nor there, and also not really in the range of this discussion, that's Ordo policy moreso than anything to do with Munitorium.

    [17:24] Vincent Lucerne: Floor 1 sucks x-x;

    [17:25] Anlysia Gregoire: This is more a discussion for the general topics of the group meeting in...35 minutes. Heh. Let's wrap up talk about an office complex / factory / whatever. Does anyone else have anything they'd like to bring up?

    [17:25] Agares Tretiak: Is there a log of this meeting?

    [17:26] Anlysia Gregoire: I'll be doing one, don't worry.

    [17:26] Agares Tretiak: Ok! I'm sure any question I have can be put in the meeting thread, then.

    Further Schedules & Closing

    [17:27] Anlysia Gregoire: Alright then...I have one last thing before we close up here. A reoccuring meeting. What's a good interval in people's minds between Munitorium meetings? Two weeks popped into my head, as we're not really that super-active to require a weekly meeting. Anyone else have a thought? Also day/time. This time we just had, or a different one?

    [17:27] Anlysia Gregoire: Schedules mean better attendance.

    [17:28] Vincent Lucerne: this time every two weeks sounds good to me :O

    [17:28] Agares Tretiak: Well, Weekends generally are my best time. Or Thursday evenings.

    [17:28] MikeMurdock McMillan: weekends i'm good for meetings or wed when i'm not working on homework or astesignani

    [17:29] Anlysia Gregoire: Anyone else have thoughts? I have a bunch of bodies who aren't saying much. I know I'm not that exciting, but, come on. ;>

    [17:29] Vincent Lucerne: I made an APC.

    [17:29] Vincent Lucerne: >.>

    [17:29] Anlysia Gregoire: I meant on the meeting time. Heh. But thank you.

    [17:29] Vincent Lucerne: xD

    [17:30] Anlysia Gregoire: Alright, two weeks today same time it is. Thanks for stopping by, people. I'll get a log up as soon as I can clean it up. Now you can...continue to sit there and wait for the NEXT meeting (yay).

  3. I love the ranks (and finally learned all of them :teeth:) so don't change them.

    Or we'll look like CATI with fifteen Generals running around.

    Well, the old ranks are cool, except, CHANGE THIS WORD Squiggilysaurus or something i copied it, that word is so damn Difficult D:

    Sesquiplicarius, Crash.

    Sesquiplicarius.

  4. VG's second sim was formerly a "d'Alliez" sim (Aussie dAlliez), which means it's a rental. She doesn't own it. Just paid for a namechange on it, and I assume a namechange has to be done on it again upon return. It's the same kind of situation as Badnarik, it's rented and not owned by them outright.

    (* At least, I assume that's the situation, because I know the UU sim was Aussie dAlliez and I doubt Mazzy "found" another sim somewhere to give VG.)

  5. Thought about this a bit, today. I might be able to knock the rust off my PHP and bang something out, or FireFox could look into it since he's already got a database up'n'going. Simple HTTP requests tossing every line of the meeting skyward and then formatting it into a report, later. Not too hard.

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