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Deadmon

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  1. ^ until people are done with their character development, very few people want to RP while they level. In terms of environment, ESO has -much- more of an accommodating player base for RP purposes in my mind than wildstar. Elder Scrolls has a rich and long standing lore, with many people who play it more interested in that aspect than the mechanics of an MMO. On the flipside, most of the interest in wildstar is solely based on the mechanics and fun experiences the game itself provides. Yes, there is also a very interesting lore in wildstar, but I think the overall % of population looking for RP will be lower than ESO.


  2. https://www.soe.com/soelive/

    WHEN: Aug 14-17

    WHERE: Planet Hollywood, Las Vegas
     
    What to expect: https://www.soe.com/soelive/lineup

     

    If you are over 21, there are night time events where you can drink and party with the devs. Or eat brunch to cure your hangover on the last day for an extra fee.

    Xoza and I might be going, if anyone else plans on going let us know and we can meet up. Im either going to SOE Live or PAX Prime the same month.

  3. The only PS2 aspect is the engine. All the mechanics and even bullet attributes will behave differently than PS2.

     

     

     

    Bl2BSjUCIAAXG17.png

     

    Smedley apparently cant operate a snapshot, and posted this on twitter. Barbed wire test. Looks like it moves / can wrap around shit. 

  4. I wanted to take this opportunity to solicit ideas from people interested in H1Z1 regarding how we monetize it. You will be surprised to hear we have intentionally left the decisions about what to monetize until we can hear from you. This isn't some contrived thing.. I'm being serious. It is a nearly blank slate.

    So the floor is open for ideas. I'm going to have a few simple requests for your thinking process:


    1) This will be a F2P game (after early access). During early access it's going to cost $19.99 to play.


    2) We are not interested in selling weapons. Weapons are only aquired by crafting or exploring and finding one. We are not selling power.


    3) The game at it's core is about survival. Our preference is not to sell ANYTHING that can help with that. If this game is too hard for you play another one. We don't want to give shortcuts for our core mechanic.


    4) Wearables - we DO see wearables as an obvious "heck yes" kind of thing. I think it's perfectly reasonable to have most wearables be purchaseable. Of course we will still have plenty to craft, find and wear for free.


    5) We made this game because we love making games and entertaining our players is why we exist. That being said, we do need to make money. Your ideas are appreciated greatly but if we can avoid the "hey give us everything for free because you owe it to us since you're a big company and we should get free games" commentary it would help a lot.


    So with the above in mind, we welcome a serious dialogue about this. We're listening and if you want to have a say in this, now's the time.


    Smed


     


    http://www.reddit.com/r/h1z1/comments/22p8rc/monetization_in_h1z1/


  5. Haha I think they are meaning mechanics wise, but that doesnt make sense with the FPS screenshots. Maybe they just mean community crafting/building wise? I dont know.

     

    https://www.h1z1.com/home 

     

    Bkz_kWwCMAAMbkd.png

    Video at 5PST.

     

     

    "Anyone can play in the next 4-6 weeks"

     

     

     

    Hi there,

    I wanted to tell you about an exciting new free-to-play game we’ve had under wraps here at SOE for some time. It’s called H1Z1. It’s a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It’s been 15 years since H1Z1 was first encountered and what’s left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren’t the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life… unless you are the Danger (talking to you Walter), but life can and will go on… even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!

    Our vision for this game is very simple but ambitious. We are starting with what I would call “Middle America” – an “anywhere and everywhere” town. The world is massive as you’ve come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We’ll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.

    I will also go right to the heart of the question a lot of players will have – “There are a lot of survival / Zombie games… how is this one going to be any different?”. First off, it’s a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes… there’s trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we’ve had a lot of really cool technology to work with to make the game we wanted to make. It’s also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we’re working on and what you can expect and when. You’re also going to be getting awesome access to our developers. We’ll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you’ve taken over... or a house you’ve built from scratch after having cut trees down and secured the resources to make it. We are giving players the tools to make their own towns, camps and defenses, and they can decide how to set up their base (which is in the world btw... not instanced). We’re building in all the social features you’ve come to expect from an SOE game (grouping, proximity voice chat, voice chat for your gang, and many other cool social features).

    To use a simple reference I’m sure everyone interested in this game will get... we want our players to make Woodbury from The Walking Dead if they want to. Or take over a prison. Or fix an old car so you and your friends (yeah we have multiplayer vehicles) can run zombies and players over mercilessly, and revel in the sheer delight of hearing a zombie scream as you light it on fire, or craft a gun to take down your friends and enemies alike. Our goal here is to provide emergent gameplay that will allow our players to make the world their own the way they want to. One of the best things about H1Z1 being an MMO is the fact that with a lot of people playing, we’re able to see all different kinds of gameplay. If you prefer a quiet life as a farmer raising crops... we’re going to make sure your zombie apocalypse fantasy is complete. If you’re like me and you want nothing more than to kill everything that moves, by all means see how that goes. It’s going to be a blast!

    Check out H1Z1.com and the subreddit ( http://reddit.com/r/h1z1 ). We’ll be adding more information in the coming weeks to the website. We’ll also be very openly answering questions in the subreddit.

    Next week you can see us do a livestream of the game as we have a playtest. Stay tuned!

    Smed

     

    Why is that a good thing? It means a thriving economy (oh yes… there’s trading)

    master-blaster_288x288.jpg

  6. TL;DR almost 2 weeks of heavy use is "They work."

    My particular frames are a tad heavy, but they are one one of the bigger frame sets. Luckily I wear a headset and it counters a good bit of the weight. Other than a minor issue with my particular frames, the lenses work as advertised. Im sure there is a cheaper alternative somewhere but at least the claims they make are legit.

  7. Ordered me some crystalline gunnars (the clear ones designed for artists who work with true colors, and I already have enough trouble with colors being colorblind I dont need a tint to make it worse). They still have the same coatings for contrast and minor magnification to ease eye strain and the only difference is the hue which most of their glasses have to prevent harsh blue lights / HEVs but supposedly the crystalline still have somewhat of a pearlish tint that still benefits eyes.

    I was originally skeptical till I met a friend recently who uses the Crystalline ones while he works and swears by them. So I decided to ask for them for our anniversary and will be getting them hopefully monday. Ill report back when I have actually gotten to wear em for a lengthy work and/or gaming session.

  8. EQ:Next Landmark alpha starting very soon. When Beta starts I can hand out a few keys. 

    Hopefully its fun! It sounds like part EQ:Next test server (we will have access to all the assets and features the devs have essentially including combat) and part Minecraft. So we will see.

  9. I know I for one am a big fan of watching shows while I work on my PC, and im sure plenty of you do the same. Seeing as I dont actually have a TV service provider and instead just download via internet / use netflix I am always looking for good shows to watch. Drop suggestions here for others or general show discussion here. REMEMBER TO USE SPOILER TAGS IF YOU MUST.


    Ill start with 2 big ones I am a fan of, one Netflix one not. 

    First, a new show that I think so far shows a lot of promise. I say this one so that you can join the fandom as it starts if you are into such things. Mature show (as Starz and HBO shows usually are) expect genital shots and boobies.

    Network: Starz

    Rating: Mature
    Genre: Pirate/ Action/ Adventure/ Historical Fiction/ Boobies

    Episodes: 1 (so far)

     

    MV5BNTY5NzE1NjQ4M15BMl5BanBnXkFtZTcwODQ5 ;http://www.youtube.com/watch?v=Qh19hCkvVLw

     

     

     

     

    House of Cards is on Netflix and had me hooked from the first episode like no other show. I am a huge political glutton and the drama / events of the show were a huge hit with me.

    Network: Netflix

    Rating: Teen?
    Genre: Political/ Drama/ 

    Episodes: 13

    >http://youtu.be/ULwUzF1q5w4  house-of-cards.jpg

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