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Deadmon

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Everything posted by Deadmon

  1. oh shit indeed! battlefield:heros but not trying to steal the TF2 market
  2. well, I dont have the PC to run it at full sexyness. But I do have the playstation move, and a 3D tv... Let me just say, using the Killzone 3 Gun is pretty friggin fun. Its got some cool features for the whole handheld gun type of games with a reload at bottom of magazine, fire mode switch and controler on grip its pretty sweet It took some getting used to for sure, but it definitely gives a cool arcade feel I spose is a good way to say it, the gun itself is also really rad in comparison to other "peripheral"s like the wii's [media]http://vodpod.com/watch/5139125-playstation-moves-sharp-shooter-rifle-shell-blasts-away-in-killzone-3 All that aside, who else on PSN is rocking Killzone 3?
  3. While I dont dispute that you should follow NC/OIC orders, because frankly you should always follow orders, I have observed lately the lack of attention being paid to the NC/OIC's orders, and I think alot of it has come down to a mindset amongst several members that they shouldnt listen, because the orders are out of date for battle situation or conflict with SoP, or various other orders given that cause the desire to not listen to orders. That being said, visible issues with NC/OIC have been this: NC/OIC's being AFK without SoG. -Just dont do it, be attentive or appoint some eyes to watch while you are unable. NC/OIC issuing orders that directly conflict with Ordo protocol. -I dont know if its fear of losing or just over zealousness, but lately NC/OIC are quick to hit the "oh shit" button so to speak, and make calls that they shouldnt be making. Setting up constantly repaired minigun turret directly facing red zone HUB, calling in Astra to bomb the red zone, approving heavy weapons with no requirement for such in general. This shows poor discipline and leadership qualities and needs to stop. Our current build is already heavily sided for us, and proper fire teams and cross fire sections can easily defend us. If hostiles are sitting in the hub sending artillery, IM them to stop and move out of hub if they are going to fire artillery, and see if an EM is available to deal with the situation. Dont immediately start constantly shelling the hub back if you dont have to. Especially if its one person misbehaving in an entire attacking raid. NC/OIC not paying attention to battlefield conditions. -I often see NC/OIC not aware of new armored additions to combat on either our side or attackers. In which case without the attention of the OIC armaments continue to raise, with people equipping heavy weapons al. Or evor mobile armor without approven the enemy shows up with new mechs or air and OIC doesnt respond accordingly till our line has already been broken by it. This cant happen, NC/OIC needs to be aware of changing battle conditions. Not properly distributing orders in general -While Ventrillo is mandatory for NC/OIC not all defense is on it, if you are trying to direct someone and ventrilo isnt an option, type it out. Despite what people say about not being able to pay attention to coms and combat and vent at the same time, Its fairly easy to do so as long as coms arent cluttered with non combat related spam, especially in laggy battles. OIC needs to issue orders on a timely basis for changing conditions. If you are NC/OIC and you are more focused on being at the front of the line and trying to knife everyone that comes around the corner you have your priorities wrong. OIC/NCOIC should be more concerned with maintaining order and dominance on the battle field. While I dont necessarily expect the NC/OIC to be sitting in the radar room micro managing everybody, I think alot of OICs arent looking at the big picture of the battlefield, and are instead looking solely down their sights. Those are just lists of things you should take in mind when holding NC/OIC position. Its easier to get people to follow orders they know are good orders, and know are coming from somebody who is aware of the battlefield. If any of those needs arent met, like not making proper changes for new armor ect it causes people to act on their own. REGARDLESS, to not cause any mixed signals.... UNLESS THE OIC IS ORDERING YOU TO DO SOMETHING AGAINST ORDO REGULATIONS, FOLLOW ORDERS. <<<<<
  4. While this is spot on, I only have to say to be sure to listen to OIC orders. Ive seen many fall to our line after OIC has ordered cease fire. LISTEN TO WHO IS INCHARGE, this isnt Call of Duty, you arent a lone wolf.
  5. NAME: Disembodied Hand RANK: E-5 BRANCH (PRAETORIAN GUARD/ASTRA): Astra PREVIOUS RAIDS LEAD WITHIN THE PAST THREE WEEKS: Only defensive. APOSTLES? (Y/N): Undergoing Joining Process FLIGHT LEAD? (Y/N): Y(acting CO, currently XO) OTHER COMMAND ROLES? (Y/N): None, Less you count my command over hammers and steel. DOES CURIA LOVE YOU? (Y/N): They better >:[
  6. Theres a few SC2 related threads, oone for zrazor, a few for guest passes and other people's personal info for befriending, NO MORE I SAY! Post in this thread all SC2 related goings ons so its easy for new members, and new players, to find what they need. Ill start out with a homerun, First off, heres the two bits of info you need to add someone with your desired screen name, rather than Real ID. First being Character name, and second being the number. Theres no spaces allowed as names, and anything after the name that isnt connected should be taken as such numbers. And for those who wish to check out the game that is getting everyone abuzz? Guest passes (FIRST COME FIRST SERVE) valid for 14 days or up to 7 hours of full gametime. KDZPZW-YHRJ-B8NJVP-W9VN-GX26H9 4YVZPT-TTYH-9GCB87-D7KV-RE9ZMW i know of atleast a handful of us that play already, and should add their info to this thread.
  7. Really anything that makes for a dynamic attack style is preferred. I really like the idea of the multi-use door breach, tho I think just sitting there forever may be a little overkill. Perhaps 5-6 use would be nice.The napalm grenade was nice, it can help funnel or create a pinch point,Landmines seem a bit too defensive, tho I agree there should be some sort of anti-armor devicePerhaps a grenade that is designed to bounce off walls a few times before exploding? helps get around corners or farther into enemy lines/bunkerssmall fuel-air bomb grenade? would allow for larger explosives and tho i feel tank mines are too defensive, I feel that the idea of claymores or trip-wire mines should be explored, as when you are assaulting its essential to cover yourself from multiple directions, especially your flank when you are entering structures.
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