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CrescentSnow

Star Wars: The Old Republic

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inoue, you have to enable PVP, but I also think there are "contested" style zones. There are "warzones" sorta like battlegrounds too

Embrace your true path and come to the Dark Side...

We have good health and dental...

Oh and awesome ships...

NOT YOUR SHIP LVL 9! (I got my ship like 3hr before beta ended at lvl 15. The space combat is like a minigame of Starfox. Not even kidding... you even do a barrel roll)

Levels gained:

13 Sith Sorcerer

16 Bounty Hunter Merc

General Info:

  • There seems to be no TRUE healing class, as almost everyone has their own healing abilities. With the skill trees there will obviously be someone who is aimed towards pure healing, but everyone can patch themselves up to a degree.
  • The story line seems to be aimed more towards Sith, Agent and BH get their own stuff, and everything is customized, but it still FEELS aimed towards sith.
  • Space Combat is weak (atleast from the 2 missions I did. It is an arcade game.)
  • The plot is good, not a game for those that dont want to be forced to sit and listen to the story develop. Everything is spoken and needs responses.
  • Lots of choices, which is good. You are often given quests you can have 2-3 outcomes for.
  • You can send your companions off to do missions to gather things. I didnt go too far into this but I got a few companion gifts and underworld chemicals from sending out my companion to do 'crew skill' missions
  • Interesting combat, not perfect but its different.
  • VERY FUN ENVIRONMENTS- When I went to the old abandoned sith temple for a mission it was all foggy and spookish. When I went to Nar Shadal for my 15+ missions I was told it was a planet thats been in war for centuries. The first town I get to has shields above it and is constantly being bombarded. You can see the explosions rippling uptop.
  • Fairly easy to find groups.
  • 'dungeons' 'instances' whatever are very epic-storyline which is rad.
  • Lots and lots of titles. -- I once killed a man who was having me investigate random murders in the city, turned out a fellow bounty hunter was hired to tag civilians for a sick Sith game involving hunting the weak as a birth right. The bounty hunter was in over his head and I was presented with killing the sith, or the guy who originally hired me to stop the murders. I killed the original guy by tagging him for the sith to kill him later that night. Got the title "the vicious"
  • Alignment bonus- around 13 I got a "blood soaked belt" that required dark level 2. Im told alignment will give titles and unique outfits at high levels.

Overall im pretty impressed, though I wish the style was less cartoonish.

Edited by Disembodied Hand
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well as it was mentioned by the devs they wernt going for complete photo realistic worlds, characters npc's ect as it would of cost them a huge ammount in data resource so it was decided to make the game "Stylised Realism"

After all at the end of the day, its just a basic version of second life in that respect.

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I guess I'll throw my info & experience down as well

  1. Jedi Consular Shadow (14)
  2. Imperial Agent (8)

  • The story lines are great and all differs, it makes you want to replay the storyarc just to see what other things could happen, lots of options, even if you don't get to speak for the group, you still get points toward your choice. I would like to see a future option to replay storyarc's to at least get titles or just see how it goes
  • Classes are VERY balanced, as much as you like to kick off your more epic abilities, the other classes you group with are just as cool to watch, as they are to play, they all have great abilities as well
  • Combat is tab to target, do ability, type. They rarely have the same animation/reaction combinations and the mix and time them very well. Deflection and weapon to weapon fights happen, its not just, [Run up, flurry flurry flurry, dead, next]. It's more, [engage, power, reaction, flurry, deflection, attack, power, save your friend, reaction, finishing move, deflection, engage next target].
  • Yes, you can throw people into the bottomless pits of Coruscant. No, you'll never know if they even had loot.
  • Drops were good, and always seemed to keep your character up to date as you progressed through your level's missions, or from your level mobs. Flashpoint drops pretty much upgraded the entire team with something of great interest. There was no fighting over who got what. Everyone would get something, and were happy by the end of it.
  • You could have your companion go sell your gray drops for you. Not a big fan of the random junk though, I think they could do without that and just up the amount of credits attained, but w/e
  • You can dismantle or reverse engineer just about anything, as long as someone in your group has the skills to do so.
  • Object / Boss Respawn time was a little long, had to steal some things from some people sometimes.
  • Crafting consists of sending your companion to gather materials for a few minutes, or gathering them in areas that would likely have them, then you use those materials to have them create items, the more you create, the more skilled they are, each companion has skill modifiers for certain skills, my companion had a +15 Archaeology, so often, that's what I'd have him do, there is a chance for failure, and you can send them off to do tasks even if they're not with you. There seem to be a few basic skills that autotrain as you continue, but if you want anything special you have to see a trainer. This allows individuals to continue improving their skill without having to run to a trainer every 30min. Since you can do all this stuff wherever you are, each task has a time tacked to it depending on difficulty. This is a lot better then finding or standing next to a crafting station for hours. Longest time I've seen was 6min, goes by fast when your in a flashpoint.
  • I didn't think healing options were that great, there never seemed to be enough of it. However, the game is difficult enough to be a challenge, yet simple enough to complete any challenge. Most fights alone I'd finish by 33% hp (without healing). So running with a group is obviously the fastest way, but running without is possible with a little extra rest.
  • The auto follow system is path smart, it doesn't just set you on a line to the person your following, but sets a path it follows. Following a friend that jumped down an elevator, though I would have likely done the same, I was semi-afk, and litterally sprinted the long way around to catch up. By this time they were out of sight, but I still ended up behind them in time. The 'catch-up' in follow was also pretty epic. If you're so far away from the person your following you would accelerate to catch up just behind them. Long routes or great distances gave a pretty epic boost in speed. I was helping Burr with some missions, I had sprint, and he had not yet, so for that extra speed he'd just follow me.
  • Mission and mob XP is better in a group, and grouping with other level differences don't change it much
  • Bulk of XP comes from mission completion, not grinding out mobs, every mission you do will have a few 'bonus' missions you can do. Collection, mob kills, often on the path to your primary mission anyway with little side tracking
  • Destination locations and group members are informative for you and your team, all of it tracked real time.
  • Rest animations are all different and unique
  • Environments are beautiful and quite detailed, I only found a few minor flaws but they seemed very particular on what's going on. Models are by FAR a lot better then most games. There's a good amount of options for characters, but I expect to see more in the future. In previous videos this was one of my concerns as some things looked excessively large and bulky, but they've fitted and cleaned it up quite a bit. Environment scale is well calculated, but like all games though vertical scale is a little higher.
  • Ambiance was epic, it really brought you into the environment. Music was also epic of course. Voice acting is great. Recognize a lot of them. Though I'm curious how far you'd be able to manipulate your own character's voice in the future.

Edited by Xoza Tyron
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I do hope we go to a server with some from of pvp zones.

If it is like.. you can turn on pvp with contested zone and battlegrounds (seems like old SWG) . i strongly recommend we go to a server like that so we can have a wide range of things for all.

also another question come sup. Are we going to expand into the game, as in recrute and such or are we going to just go our minor branch out into the game for a while like all others?

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I really don't have a preference for a side, Only that on PVP servers you can count me out. Only MMo that's ever been able to do PvP good was WAR.

As WoW has showed us: PvP servers are for Jerks to be Jerks to other Jerks. Unless your a hard-core player, forget it. Casual players are destined to be griefed by the unemployed.

Sides: I'm already playing on a PvP server where I have fun fighting other dudes.. It's called "Titan"

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The age of griefing is behind us. I played about 3 other MMOs since i quit WoW during WoTLK and the only grief/ganking I experienced was by people my level in the zone I was questing in because its fairly high level, so I generally had a good chance of surviving, and did.

Its very very very rare that you find someone at high or max level just camping a zone to make noobs rage. The more common method is to run to lowbie zones and kill the quest givers, which you can do in PvE only server.

*shrugs* to each their own, but I think its silly for a Sith and Jedi to quest side by side and possibly just shake fists at eachother with rude glares.

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Its a rarity, and the death options (from what I saw) are 30m rez on spot and stealth away, and return to last clone point or whatever it was called. I think camping wont be an issue.

I just think taking out a feature for fear of the few (and if you were in a guild with us you would have on-demand assistance to kill him even if higher level) is silly. Though again to each their own, and no point to argue over preferences ;p

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One small detail you nub nubs forgot about PvP ganks... 99.9999999% of PvP gankers have the attention span of a head of lettuce. If they gank ya, you sit dead for like 30s after you come back to your body.. and just wait for them to go do somethin else. They're no better than the lonewolves we deal with here on Titan, they gank because it's easy, but if you make'm wait and play YOUR game.. IE not rushing into the North Objective to try to get them out, but rather waiting laying traps and waiting for them to come to us... you win 100% of the time. Take away their fun, and they go away.

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