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This guide is meant to serve as an awareness as to what Parsec is, how it should be used. This guide is meant to be informative for any raid participant. As i will explain below Parsec is a tool and if you have faith in your fellow community members then you shall know that we will only use this tool for the betterment of Ordo.
 
To start if off...
 
According to a SWTOR DPS scoreboard the DPS range for top tier DPS over all classes is 3500-4100. All classes can be parsed however each class parses differently.
 
Flaws in data:

  • The first time parsing many people misjudge how to go about the fight and stray from their normal rotation
  • One of the basic goals behind a parse is to get the highest numbers possible, meaning that upon studying a parse DPS can easily increase a parse by cheating the system.

However, on the other hand some of the data related to the above mentioned is not completely accurate. While, I acknowledge this I still full heartedly support parsing.
 
Notes on how to Parse:
I would ask that when Officers ask/encourage others to Parse that they are willing to join them that way they can offer insight into the parse. Why you may ask, Because parses can be manipulated. The Operations Training Dummy was added into the game so characters could test new skills and determine the damage over time of the abilities. However, this does not account for several ops mechanics...

  • First in most fights Dps are not allowed to start for the first 5-10 seconds of the fight. Which, means that in a normal fight they would not be able to dps as high.
  • Starting Rotations are rigged for parses, DPS rarely have time to lay down dps abilities before the start of a fight. However, when people parse it is important from to start with these unrealistic starters because it helps us to determine their maximum dps in a best case scenario.
  • Finishing moves. While this may not seem like a big deal, this can actually change a parse by a decent bit. A sniper that ends with an Ambush when the enemy is at 100 health will lead to the sniper having done 510,000 damage over the fight, where as a Madness Sorcerers that kills the enemy with the last tic of dot will have only done 500,500 damage over the same time. While this definitely leads us to question the reliability of the parse, I would like to note that in a true fight you don't know what ability will finish off the enemy and encouraging the sniper to use his rotation to the fullest and end with an ambush is almost like following through on not giving up in a fight.

Lastly remember that there are reasons as to why a dps does what he does. Find out why he maintains his set of abilities and you may find either new information that can help others, or the problem you should be addressing.
 
Tanks:
Tanks have many abilities that allow them to survive in a fight. However, Tanks do not have a solid test in place to determine their ops readiness. Which, is why gear is a large factor in their ops readiness.
 
Heals:
Just like tanks are an instinctual class that does not have much in the way of a solid rotation that they need to maintain. However, there are several key concepts that all Healers should be aware of.

  • First they should be responsive so they can call out when they need help.
  • They should be aware of cleansable debuffs in all fights.
  • Lastly they should take advantage of their classes’ special abilities such as: Operatives stealth revives, Sorcerers Damage absorption shields.
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