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Aryte

Updated! Our Expectations

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I have updated the rules for enemies attacking us, notably, explosions for vehicles (spare capital ships) may not exceed 15m. I also added no-quad wield rules for attackers, etc.

The Ordo Imperialis

General Expecations of Conduct by Visitors

> > > General

o) Any avatar not officially affiliated with the Ordo Imperialis is required to be unarmed (weapons completely detached from the avatar), unless a member of an allied faction. Armed individuals will be treated as hostile.

o) Military affiliations are recognized regardless of attire, group status, or tags.

- Example: If you a member of "generic military" and you are unarmed, and out of uniform and group tags, you are not excluded from either your group affiliation or its diplomatic status.

- If you are a member of an existing opposing faction and wish to visit, you will need to be: unarmed, and cleared by a standing member of the Ordo Imperialis whom meets or exceeds the rank of W-1. Visitation is permitted on limited basis.

o) The Ordo Imperialis and its personnel hold all rights to, at any time:

- Make direct orders to any/all visitors inside Ordo Imperialis controlled locations.

- Publicly execute visitors with and/or without reason or explanation.

- Begin combat with avatars regardless of military affiliations.

o) All visitors must conform to the following decency rules:

- No annoying/offensive/obscene attachments, clothing, gestures, etc.

- Refrain from creating/rezzing objects that disrupt Ordo Imperialis operations.

o) The spawn point is designed for safe entry into the simulator and is required to be combat free. You may, however, be engaged within the spawn if you are determined to be abusing its point and purpose.

> > > Rules and Regulations

o) Any given avatar may not wield more than (2) weapons at any given time, actively; in otherwords, you may "dual wield," but you may not "quad" or "triple" (etc) wield. For example, utilizing two wrist weapons and a weapon in each hand is forbidden.

o) Objects, explosives and similar devices launched from an avatar (or attachment) intended for infantry usage may not exceed 10.0 meters (as standardized by the Linden Labs llRezObject limitations) in the total radius of detonation. Any/all falloff from kill prims must also remain within said 10.0 meter radius.

o) Explosives rezzed from standard vehicles (or specific vehicle attachments) may not exceed 15 meters in explosive radius.

o) All non-physical vehicles (fleet ships, capital ships, or similar as specifically defined to include internal space for avatar movement while stationary/moving), may attain a maximum blast radius from point of collision of no more than 32 meters and may not encompass a larger area than initial blast.

o) All items that exceed the defined limitations of devastation must be approved by the administration prior to their use. By default, all items are prohibited unless otherwise stated.

o) Use of phantom, rez offsetting, or high velocity rounds to pierce land or solid objects is prohibited.

o) All unmanned vehicles (satellites, drones, etc.) must be cleared by the administration prior to their use.

o) No weapon (vehicles included) may utilize more than seven firing rez slaves at any active moment. For example, if your assault rifle utilizes more than seven rez slaves to fire, it is prohibited. If your fleet ship has ten rez slaves, split between two individual turrets (five each), it is acceptable.

o) All weaponry that include prolonged damage, utilize a system that pushes objects/avatars other than their own, forcefully restrict movement of vehicles/avatars, automatically acquire targets, and items defined as "nuclear" or "nuke", are restricted by default unless approved by the administration.

o) Items that are utilized to deflect rounds and cover the entire (or large portion/majority) of the avatar with exception to barricades are restricted.

- Exception: reasonably degradable barriers for pertinent vehicles.

o) All items that enhance/restrict avatar movement via inertia, buoyancy force and other physics enhancing devices beyond 75m from initial point of contact are forbidden. Any device that so allows an avatar such mobility must be accompanied by a reasonable cool-down timer between use.

o) All items that utilize movement that exceeds 5.0 meters in distance (radius) from initial point of movement through objects is prohibited.

o) Any device which generates unreasonable levels of latency may be deemed unfit and prohibited within Titan. Refusal to cease the use of said device(s) will result in removal from the region.

o) Engaging Ordo Imperialis within defined home points (the bunker to the northwest) will result in banishment.

o) Any ammunition clip for infantry that exceeds 200 rounds is prohibited. Vehicles are not subject to ammunition limitation.

> > > Disclaimers

o) Restrictions are not limited to those mentioned in writing.

o) Parcel/estate ejections, bans, object removal, removal of simulator access, and/or denial of script, build, movement privileges are at the discretion of the administration and may be utilized regardless of the situation.

o) The administration is not required to inform you of any actions made against your avatar(s)/group(s)/object(s) etc.

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o) The Ordo Imperialis and its personnel hold all rights to, at any time:

- Make direct orders to any/all visitors inside Ordo Imperialis controlled locations.

- Publicly execute visitors with and/or without reason or explanation.

- Begin combat with avatars regardless of military affiliations.

Best Regulation: EVER. >_>

Publically execute visitors ftw!

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That sort of thing happens usually when there is a confusion in the incident or the visitor does not think they have breached some rule. They then believe they have been killed for no reason. There would apply that it is perfectly acceptable by our terms to shoot them for whatever our needs be, even if it doesn't seem right to them.

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