Clicky

Jump to content
Ron Bleac

Titan Defense!

Recommended Posts

Our defense lines have been pushed back. New fortifications have been installed. Positions we used to fight in are now occupied by the enemy, and they're sharpening their bayonets for another assault and are tending to their wounded and dead. Tins of mortar shells, grenades and ammunition are carried to the renewed line, and Ordo forces are restocking on supplies. Empty water containers litter the paved streets. The sun rises from the east and casts it rays on the defense line, now in near full-strenght. Several hours pass in the near deathly silence, and the enemy is slowly moving his assets forward under the cover of exhaustion. They lay behind the cover of the Southern tower, and in the tunnels to the North of the front.

"All troops, stand to."

With the renewed front line, some massive changes have taken place. There is now an objective on the center bridge, an easier target for both us and the enemy. We have very little space to maneuver as a unified force, and must rely on an active defense more than ever. Some issues that I have picked up the past few days will be seen through here. For one, we have taken a lot of casualties faster than ever before. The primary brick wall in front of the bridge is an unreliable, and exposed position from which to fight on. Small arms fire and grenades have picked out entire groups of people, and it's not an uncommon sight to see 3 Ordo warriors fall to a single burst of fire. Don't rely on standing still, even if maneuvering space is sparse.

The worst part about taking casualties, is that the enemy realizes the importance of teleporting due to the distance to their homepoints. But during the past few days, it seems like Ordo troops have completely forgotten the importance of treating the wounded, i.e Teleporting them back to the frontline, straight into the fight. Out of a defense line of 12 actives, it is not uncommon to see only 5 left standing after, say, a 3 minute firefight with a moderate to strong offensive force. I can not stress this enough, if you see your friend go down, don't keep running! Turn around and pick them back up, don't leave a man behind. Teleport eachother, and work together.

Being OIC is no longer an easy task, as the enemy now has an incredible amount of options from which to launch their assault from. The South tower in front of our lines poses an incredible risk, a risk that can only be counter-acted by careful application of proper amounts of MG-fire. They will try to come at the line from multiple angles, and will always place their main assault on the center bridge directly. That is where their main push will take place, expect anything from aircraft, to tanks and infantry with jetpacks. Act the situation out in your mind, think about what will happen. It's like a game of chess, but much, much more open ended.

With the removal of the original frontline, Ordo troops now have much more options on where to defend from. The Northern tower is now absolutely critical, but it should only be occupied by two to three people at a time. Even less, depending on manpower that is actually available. The roof of the base has been opened up as well. A good OIC or NCOIC will point these facts out to their troops, and assign people to those points. Overlapping fields of fire on the flag WILL keep a determined enemy at bay, as long as fire is kept up and latency stays within limits. None the less, even when other positions are occupied, the frontline should always be well stocked with troops and weaponry. That is where our counter-attack will start from if the enemy captures the flag.

Attacking is the best defense. Why? You're making them play YOUR game, with YOUR rules, and YOU'RE in command. Always play offensive when necessary, but remember the boundaries of the green zone!

The greenzone stretches nearly all the way to the end of the bridge, and those barricades CAN be used as cover. Whether it be a squad of infantry, or a tank, it's always safe to at least have, say, maybe two to three guys running around on that bridge within limits of the green zone. If nothing else, they can take out the brunt of the enemy force before they make it to the bridge itself. They can also act as teleports, if defecation really hits the oscillation. Regardless, primarily teleporting should be handled safely behind the brick wall, but can be done where-ever necessary. I don't care where you do it, just DO IT. Get our boys back in the fight, where they're needed!

The rest of the base should also be occupied. One man here and there can lay a lot of smack onto an approaching enemy, and wear them down enough until additional troops can get out of the armory and re-take the line.

I will quote Ron Bleac and Combat, an essay that was prepared for the Administratio forums:

This fluid, simple approach to combat provides not only a reasonably defense option, but also opens us up for other possibilities. The idea is that an assaulting hostile force is allowed to move freely, but massive casualties are inflicted by yielding additional space for the attacker to assault. A small number of mobile and swift defenders can easily whipe out a larger force simply by fire and movement. It also allows the defending force to form what's called a hedgehog defense. Small, autonomous units attacking and defending on their own against a much larger force, but with co-ordinated counter attacks from multiple directions in effort to inflict massive casualties and retake lost ground.

So keep in mind what you do, and when you do it. Our OIC or NCOIC should always be prepared to whip out heavy weapons if the enemy is dishing us too much smack, and should not doubt launching an assault onto the bridge to re-take it without compromising the rest of our base.

In closing, the main line is a good place to be! But it's not where all of our forces should be concentrated on. A stiff line can break easily. But a rubber band, can not be broken without considerable force.

A picture is enclosed, you guys should check it out. It's a quick, 3 minute MS Paint doodle of possible fighting positions, combined with indicators of overlapping fields of fire and expected combat direction. This state of the art computer generated 3D model should help you on your journey on how to not rock their world too little. Take note of Milites Bob and how he's throwing himself into combat, he's doing his part! Are you?

titanredzone3.png

Okay, not really.

titanredzone.png

That's the greenzone, take note of it. That's where you can be. This is your maneuvering space, this is where you can walk about. This is where you *fight*.

Link to comment
Share on other sites

Well written. I've made some fortifications on two towers on our side, which actually stop rounds. Feel free to use them, now.

These fortifications have been changed to be rezzers so make sure to rez them for a combat situation and derez them when finished.

Also, please consider this a bump since it was mentioned in the meeting today.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×

Important Information

By using this site, you agree to our Privacy Policy, and Terms of Use.