Anly summed up my opinion on gear. Objective Concerns: We're already working on a new objective system, the benefit of holding objectives will likely be a permanent medic point for the side it is captured for. Defense Line Seems Weak!: Learn and adapt to the new environemnt, we've had some amazing defenses and held back lots of enemy troops with the correct tactics. The attackers do -not- have an advantage, they simply have cover now, unlike the previous build. I have added cover around the objectives so Ordo troops don't get annihilated by spray and pray. You're right about inactivity though, something needs to be done about that, though I don't think kicking people off to an afk area will achieve anything other than allowing people to further ignore calls to defense. On the note of afk/idling people, we shouldn't do this in the armory spawn point or by the doors. I've been blocked countless times by a mass of people hanging around the door near the armory. Sniper Perches: Again, learn and adapt to the environment. Part of your job as a sniper is finding perches to snipe from. They are there; find them? I'm not going to build a bunker or something in the middle of a city. To quote my previous reply in another thread: "I left a few towers available for snipers, and theres a giant walk way on the base. I really don't see what else I can add. There are lots of little places around the city you can use as a vantage point, it's just a case of finding them, for example; edges of buildings. Not all buildings are completely verticle with a kill prim on top. The center objective building has a series of ledges that are perfect for sniping from. The roof of the Vesperia Lounge has good line of sight right through the center." New Entrances/Exits: Already working on these. Cover: I added a load of concrete barricades/crates/barrels/trees/containers around the place. This is a city, not a fortress. The whole idea of city combat in my mind is to create more flow in combat, rather than just sitting on your ass in a bunker shooting in one direction. I am planning on fortifying the main base with energy shields, however. :] Color: I would like to see more color too and I will definitely keep it in mind for future additions. I can only add trees and plants to a point. I intend on creating fancy advertisements/news screens to give the place more feel to it. I also wanted to create benches etc. eventually, but I haven't really prioritized that very high. I still have a lot to do. Finally i'd just like to touch on what Mark said about Munitorum. Some people might not realize this but Munitorum is completely volunteer based and people do extensive amounts of work in their own time, just so you can have a new rifle, a new sim or a new bomb. If the same amount of effort was put in to learning the skills required create these things, rather than ideas generation, a lot more would get done. Just food for thought.