Aye. You're essentially paying for access to the product, rather than full ownership. The license for even hard-copy games is attached to the disc and that's why burning a copy can be considered theft if you're selling the copies or handing them out to friends. Digital licenses run the gamut on how they're set up, for instance on the Xbox systems, your Xbox LIVE account is technically leased and not owned by you. This allows Microsoft to enforce various policies that help it regulate the service, since they technically own all the accounts people have made. That said, many companies generally try to treat customers with the same sort of services and policies that you'd have as direct owners of the product, though if they are forced into a corner or wish to, they can enforce, at any time, their technical rights of ownership and revoke or otherwise protect the license. The key issue then is that the company in question with this situation will likely lose a lot of its credibility and risks losing support from the people who've helped make them successful. They clearly need to rethink how they're treating their customers, even if they've the technical right to do what they did.