Clicky

Jump to content

Agares Tretiak

Ordo
  • Posts

    3,590
  • Joined

  • Last visited

Posts posted by Agares Tretiak

  1. My current (brief) access to the internet was punctuated with an interrogation and subsequent confession from Zrazor.

    [OI] Mr.Tretiak: When.

    [OI] Mr. Tretiak: When will it stop, Zrazor?

    Jesus Face: :O?

    [OI] Mr. Tretiak: The lies, Zrazor.

    [OI] Mr. Tretiak: The lies. They must stop.

    Jesus Face: OKAY I CONFESS

    [OI] Mr. Tretiak: DID YOU TAKE THE COOKIES FROM THE COOKIE JAR?

    [OI] Mr. Tretiak: CAN WE END THIS INSANE CHARADE?

    Jesus Face: YES, AND I SHAT IN THE URINAL. AND I SPIKED ARYTE'S COFFEE WITH PCP. AND I GAVE CHRISTOPH CORE MERCURY ACCESS. AND I'VE BEEN EMBEZZLING MONEY FROM TITAN INDUSTRIES FOR YEARS. ;-;

    Jesus Face: BUT IT'S OKAY

    [OI] Mr. Tretiak: See, was that so hard?

    Jesus Face: CAUSE

    Jesus Face: I DID IT FOR THE LULZ

    [OI] Mr. Tretiak: At least you have a cause. Many a madman has no cause, and only seeks to see the world burn for his amusement.

    [OI] Mr. Tretiak: Now.

    [OI] Mr. Tretiak: Tell me about your compatriots.

    [OI] Mr. Tretiak leans back in his chair, carefully relighting his pipe and taking a long draw, just out of the cast of the light. The reddish hell-glow, the non-light of the pipe illuminates only his eyes and the features immediately surrounding them.

    Jesus Face: Your brother does this to me a lot but it's usually more filled with violent pseudo-sexual connotations :0

    [OI] Mr. Tretiak: I'm not my brother. In so many ways, I am not him.

    [OI] Mr. Tretiak toys with his pipe, his hands moving in and out of the circle of light on the cold steel table between the two of you.

    [OI] Mr. Tretiak: Your compatriots, Zrazor.

    Jesus Face: Well, there's Big D, Fat Stu, Lil' J, Joey Two-Hats

    [OI] Mr. Tretiak: Naught to say? Very well then. Let me paint you a picture...

    [OI] Mr. Tretiak turns towards his easel, which looms menacingly in the shadows, it's particular details blinded from you by the glaring harshness of the light that separates you from him.

    Jesus Face tilts his head quizzically

    [OI] Mr. Tretiak: I used to do this quite often. Lovely little pasture scenes of the country side.

    [OI] Mr. Tretiak: But now...my art...it has a new source of interest. No more sheep or quaint churches. Oh no.

    [OI] Mr. Tretiak hunches in the shadows, the frantic, insane swishing of a brush echoing in the gloom.

    [OI] Mr. Tretiak: Now...it's faces.

    Jesus Face: Faces? o.o

    [OI] Mr. Tretiak whirls around, and with a soft, distant chuckle no sane man can make, he displays his picture. It is a face, inhumanly round, with a jaundiced pallor and grimacing features. The eyes, like arches leading into hell itself, are bent in agony towards the sky, as the mouth has been turned into a gaping, abyssal maw, a wide and uncomprimising grin of insanity.

    [OI] Mr. Tretiak: DO YOU SEE, ZRAZOR?

    [OI] Mr. Tretiak: DO YOU SEE?

    [OI] Mr. Tretiak: http://www.glogster.com/media/5/22/57/83/22578383.png

    Jesus Face is slumped back in his chair, stone dead, his own visage an exact replica of the one portrayed on the canvas.

    The truth be known. My art kills.

  2. Vis et gloria imperatoris

    Magna bellum praetorianus imperatorum superato Titanis

    Sunt vocem nomina æterna victoremque servi Princeps Vesperia

  3. I would point out, yes. It is wrong that an officer to allow themselves be demeaned in any manner. Tolerance is not always a good thing, when you take on the position of an officer. There must be lines drawn, and that anyone would let themselves be treated in this way, friend or no is questionable. But it is also wrong to believe you could get away with insulting an officer in public, no matter how 'friendly' it is. It's not that someone who you perceived as a friend took you down a peg on the issue, it's that you were told such actions are no longer acceptable.

    Projecting your own reasoning on to another person does not make that projection any more true.

    The only perceived hypocrisy was someone tolerating your own faulty behavior, until they had enough of such behavior. The only reason previous punishments were withheld, is because they used their discretion, and choose not to have you punished in the past. That that changed, suddenly, is why this thread exists: It's because you're angry you got told it wasn't going to be tolerated anymore.

  4. To add: Thus, while there may be individual dissent, it is generally fairly low key and isolated to a few areas for each Imperial World. The Imperium's brutal response developed over a very long history, where earlier, softer measures were found to encourage dissent elsewhere, and resulted in civil wars where anywhere from a couple hundred billion to several trillion citizens dieing in the course of combat.. Considering the human cost of a rebellion, the Senate and the vast majority of the Imperium feel that the possible brutal repression of dissent on an established world is relatively minor to that scale of destruction.

    Most Imperial worlds are populated by as few as a few hundred million, to somewhere around 2-3 billion. There are larger and smaller populations, but the general average for a standard Imperial System world is 750 million. Sector and regional capitals tend to have much higher populations, as they represent very well established (and old) systems that are the cultural, military, and economic strong points of the Imperium.

    Earth (or Terra) is home to some 15 billion citizens, making it one of the top ten most heavily populated planets, not excluding the extensive settlements within the Sol System. The total, including the reterraformed Mars and Venus, as well as numerous settlements, of the Sol System is something like 37 billion citizens. The Sol System represents an influential and very powerful political and military power, but declined after the choice to move the whole of the Imperial court and the Senate to the "Throne World" System after the near total collapse of the 1st Republic.

    The Throne World (currently unnamed by Tiri and I till we come up with a sufficient name) houses the Senate, the Imperial Curia (Which is the overall administrative arm of the Senate and the Imperator, and includes the Curia Milites as the military branch, which is essentially the Curia we know and love), the Great Houses of the Servant Nobility, and the House of the Imperator, as well as the Imperial Palace (which is currently vacant, as Aryte has so far refused to accept the role of Emperor).

    The Throne World proper has 3 moons and is slightly more massive in terms of actual planetary circumference to the earth, though it's actual gravitational pull is nearly the same (1.08 G) on the surface. It has a large portion of actual land, but the aside from the main continent, is punctuated by large bodies of water. The ratio of land to water is almost exactly 50/50. Two of the moons around the Throne world have been turned into massive orbiting space stations. Only the most important people are permitted to directly land a vessel on the planet: Most must dock at one of the two moons and then take a shuttle to the surface. Exceptions are made for Senators, members of the Great Houses, the Imperator, and the 2nd Praetorian Legion, which remains constantly on duty in the Throne World System. The two moons may also serve as a harbor for a sizeable fleet and houses docks for the construction of many ratings of warship. As a result, these moons house Trade houses and Lesser Houses that operate as shipwrights and construction firms, not just for the Imperator's Ordo Imperialis, but also for commercial and civilian vessels. The Third moon operates as a fortified data repository. Though not officially confirmed, it gathers, processes, and stores information from the entirety of the Imperium, though for unspecified reasons. The total population for the Throne World and the three moons is something like 2 billion citizens.

    In the system itself, it has 3 other inhabitable worlds, one of which houses the High Imperial Military Academy and a vast number of training facilities and installations. Another one is something of a paradise world, used as a retreat and meeting center for various organizations able to pay the fees to be permitted use of the otherwise exclusive planet. Several famous peace treaties and trade agreements were made there (Think something like a cross between Versailles, Camp David, and a convention center) and it offers a welcome change from the bustle and heady formality of the Throne World. The final planet was originally a mining world, but was re-terraformed after the vast majority of its mineral wealth was used up, and turned into a fairly pastoral agricultural world, markedly famous for it's high quality wines and produce, which helps feed the Throne World (think of something like the south of France and Tuscany, perhaps parts of Spain). The total population for these three planets is somewhere around 3 billion, which will also include a series of void stations that operate as unceasing guardians of the Imperium's Central government. Rumors abound of secret research or data installations throughout the system, though all are denied.

  5. Errr.

    Background wise, the Ordo has a simple answer to any sedition, though it loathe to use it, aside from cases of clear armed resistance. It follows five stages:

    1. Trade Sanctions - The Ordo has control over the vast majority of trade within the empire. While there are corporations and trading houses within the ORdo, they all must respond to a senatorial or Imperial edict, or lose their charter to trade. Losing thier charter is enforced by military might, I.E. Ordo patrols are given orders to fire on and destroy or seize any vessels registered within said company.

    Failing that from working...

    2. System Blockade - The Ordo's military might is immense and a system blockade is more than easily done, since most systems also house patrol fleets, which while merely patrolling local space, are more than sufficient to effect a full blockade of all but the most populated or influential systems.

    3. System Martial Law - Continued resistance results in martial law and the suspension of the terms and their rights to be represented in their regional galactic council world. Essentially, they're temporary stripped of all the legal and economic benefits of being a member of the Imperium. This also means any locally appointed government is suspended and replaced by an Imperial Commander who will delegate the system's affairs as needed.

    4. Full-Scale military response - If the martial law provisions are not successful, the Ordo deploys a full scale military force to the planet and enforces severe sanctions and restricts many normal activities until the resistance is weeded out and executed for sedition.

    5. Decimation of Populace - The system populace is forced to reaffirm their oath of service to the Senate and the Imperium. Otherwise, those who refuse are subjected to literal decimation, by taking every tenth person and having them beat to death by the other nine. They are then asked to reaffirm their oath.

    Mind you, steps 4 and 5 are extremely rare occurrences. And only once has a planet been so consumed in warfare as to require the invocation of outright destruction.

    The Imperium has been extremely effective in preventing various types of social unrest, especially on a planetary scale, by having a very gradual process of integration into the fold. First, perspective planet must petition the senate for acceptance as an "Tyro" state. Each tyro state is granted a 100 year period of minimum oversight to make necessary legal and social changes to permit for an imperial commander. They do not pay any taxes, but also do not receive full protection of Imperial law.

    After this state, there is a phase of transition, where the system in question becomes a Senatorial Administrative Territory, where a senate appointed imperial Governor continues the social and legal integration. They pay a low level set of taxes and receive protection from the imperial military, as well as receive trade boons from the regional area. The SAT is allowed to convene a system legislature under the oversight of the Governor. If the body votes, unanimously to cease the integration phase, it is offered the opportunity to be a protectorate, or all imperial presence, protection, etc, is withdrawn within 10 years.

    If they pass the SAT phase of integration, a second petition is issued to the Senate, as well as an official recommendation from the appointed Governor on the state and worth of the planet. Once this passes, a reciprocal approval from the system legislature must pass unanimously, before the System is appointed an imperial System and afforded all the legal rights and responsibilities of all other Imperial Worlds.

    A planet, once accepted into the Imperium, is federated. Essentially, it is not permitted to legally withdraw from the Imperium by any means. All Imperial Systems receive basic, Imperial education, infrastructure support, and trade benefits, as well as full military protection. THey must, in turn, meet tithes of materials and men for the muster of the imperial defense and the improvement of the entire empire. They are permitted the right to issue any form of government the populace wishes, provided it is loyal and dedicated to service of the Senate and Imperium, etc.

    They are all aware of what sedition and rebellion results in.

    This has not stopped various worlds from trying in the past, usually spurred forward by enemies of the Imperium on the outskirts of it's expansion. It's incredibly difficult to convince an established, Imperial system with all the immense benefits it receives from it's compliance, to turn on Terra.

  6. To explain:

    I was doodling as I am likely to do when immensely bored, after filing a few more applications in my seemingly never ending search for a better job. As I was drawing, I was struck by the amusing interests I had as a child. Namely, when I was 12-14, I was a huge DBZ nerd. I am sad to admit this. So. I went home and drew a homage to this past interest.

    post-129-0-19752100-1305988897_thumb.jpg <<< Click for a bigger image!

    Needless to say, I was a bit of a dweeb, in hindsight. None the less, I issue the following challenge to all members of this forum: Draw a picture of a child hood interest from around the time you were 12 ( It doesn't need to be particularly good) using what ever program you like, and post it in this thread.

    The perquisites are that you must produce your own image!

  7. There are actually, two different rule-sets. Yes.

    The Guard's are far, far more strict than the ones most Ordo have to deal with. Minor infractions can result in a number of fairly severe punishments, including being banned from participating in raids, extended probationary periods, severe reprimands, and repeated offenses result in either a summary demotion or expulsion from the Guard. Not to mention, minor insubordination is in turn greeted with a summary execution and a dressing down after combat. If a Guardsman cannot adequately provide reason for taking a particular action, similarly severe recourses are taken, first to adjust the problem, and if that doesn't work, removal from the Guard.

    The Guard do have several unique powers, in relations to their particular placement in the structure, but it comes at a rather high cost of very rarely making mistakes. Arbitrary use of the more specific powers, such as stripping any member (especially officers) of their rank and authority, results in a full blown AiR/Curia joint investigation, on the charges of Treason. Under my auspices as Praefectus, that or similar such actions would result in demotion, stripping of merits, and removal from the Guard, if found guilty.

    I'm not sure how much anyone other than those who wish to join the Guard would want to be under the threat of severe punishments for even minor infractions.

    Mr. Akros, I cannot assume to know when or where you witness the Guard using its ability, nor what the circumstances are that it is used. I can recommend that if you have concerns, you can present them to the OIC of a defense, after combat has been finished, or to the Praetorian in question to support their use of that particular authority. What may seem an arbitrary reason to you, may be a tactical or security concern you're simply not been made aware of. That is not to say there might be occasions where the Guard has not abused it, but in my experience, those are fairly rare and far between.

    If you feel there was an honest abuse of power, we have a reporting structure for such incidents, and you may approach either the Curia, an Evocati of the Guard (Ron, Keller, Kristian), or myself to try to address any behavior you find questionable. Providing full details on the circumstances, being able to quote the particular regulation that may have been broken, and making sure the issue is not simply an arbitrary one all help your case be heard. Likewise, if you try to issue a formal complaint over possible abuse of power without these things, it will generally be discarded and you'll likely be chided for wasting our time. Along the same lines, I might recommend learning more about how the Guard should operate, so you can assist us in identifying where problems are happening, so we can appropriately fix said issue.

    I will not claim the Guard is perfect: It's composed of people just like anywhere else. It is entirely possible areas of improvement that can and should be made, but without professional, objective feedback, it is rather difficult to sort out the butthurt and petty from the legitimate.

    To wrap up this already long post, our tactics are not meant to make you feel warm and fuzzy inside. As I said, we will hit hard and use techniques and tactics that are difficult to counter or adjust to, specifically because that's exactly what we're supposed to do. God knows how many of our enemies use legitimately cheap tactics, ones the guard wouldn't use. To expect we'd pull our punches is a bit ludicrous, from just a tactical standpoint.

    That in mind, the Ordo possesses, without a doubt, the absolute best rank and file on the grid. You guys form a very strong, very reliable backbone, and are capable as a team to overcome any opposition on the field of combat, when provided with strong leadership to help focus that might. It's always been my honor to serve this group, and I think I can speak for the Guard in saying they feel much the same.

    TL;DR

    1. Guard have incredibly strict rules.

    2. I don't like failures in my Guard.

    3. Increase your awareness of how the Guard operates (it's all in the Carta)

    4. Report concerns using evidence and objective arguments to support your position using our reporting structure.

    5. The Praetorian Guard will not be nice to you in a fight. Do not expect tea, until after the battle is done.

    6. You guys (who aren't in the Guard) are still incredibly awesome people and soldiers.

    7. <3

×

Important Information

By using this site, you agree to our Privacy Policy, and Terms of Use.