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Odin047

CENTCOM [OIT]
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  1. Like
    Odin047 reacted to Jundani in Jun's Dumping Ground   
    I need to walk away from this or I will delete the whole thing out of frustration. Borrowed Xoza's PS2 logo simply because it's awesome and I had nothing else.


  2. Like
    Odin047 got a reaction from Angelin01 in [PS2] 6/21 & 6/22/13 Op Videos   
    Friday Videos:

     

    >http://www.youtube.com/watch?v=vaks_U-yTvo

     

    >http://www.youtube.com/watch?v=_juZ20w8FvI

     

    >http://www.youtube.com/watch?v=w4Eylvl_Sl4

     

    Saturday Videos:

     

    >http://youtu.be/StsRXe9Fe0Q

     

    >http://youtu.be/Z2bwuf6LA5I

     

    >http://youtu.be/dmOqpyz3P2o

     

    >http://youtu.be/5o6zEobpUoM

  3. Like
    Odin047 reacted to BlackSergal in [PS2] Operation Merciless Hammer Videos   
    That last video in the bio lab was a blast. You can hear my SMG blaring away a few times as well when i wasn't healing or reviving. I got six service ribbons and 300 certs in that 30 mins just running around and healing.
  4. Like
    Odin047 got a reaction from Lady Zerg in oh Hi   
    Greetings!

  5. Like
    Odin047 reacted to Aryte in [PS2] 6/14 & 6/15/13 Ops videos   
    LUB IT

  6. Like
    Odin047 got a reaction from Aryte in [PS2] 6/14 & 6/15/13 Ops videos   
    Friday Night Videos:

     

    >http://youtu.be/EiBm7dNQeAE

     

    >http://youtu.be/HWW43Qyql28

     

    >http://youtu.be/R6gKHKX-Rdw

     

    >http://youtu.be/EX3kJdF33Aw

     

    >http://youtu.be/cTzmsn9AC40

     

    >http://youtu.be/EQ2bUWSygr0

     

    >http://youtu.be/41FdXX4MHI8

     

    >http://www.youtube.com/watch?v=vSYE9LwWc8U

     

    >http://www.youtube.com/watch?v=38HmqC3wRas

     

    >http://www.youtube.com/watch?v=rjiby3ZYC-0

     

    >http://www.youtube.com/watch?v=dIUUz0ZwBpk

  7. Like
    Odin047 reacted to Aryte in 15JUN13 - Weekly Meeting   
    Recognition Form Reminder
    Link: http://forums.ordoimperialis.com/index.php/topic/19420-ordo-recognition-form/?hl=recognition
    New recognition forms covered.
    Roll for new winner.

    Discussing the Future of Titan
    Hard decisions need to be made.
    General avoidance of digging into the topic?
    Talk of making it into an RP region.

    Cost vs. benefit analysis -- $3600 dollars a year.

    Training Opportunities
    Operation being hosted by Shizzerk on June 17th.
    Great chance to work on finesse as a unit.
    Please make a push to be there!
    I will be at MEP :( -- have fun for me!


  8. Like
    Odin047 reacted to Akara in oh Hi   
    Hello! :D Welcome to Ordo.

  9. Like
    Odin047 reacted to Shizzerk in [PS2] Squad Leadership   
    Being a Squad Leader is one of the most rewarding things you can do in Ordo and it can be fun as well. In this thread I will essentially be going over how to be an effective Squad Leader, their tools, equipment and giving tips on how to be an effective one as well. This does not cover everything as of yet, it's just going to cover a few basics to get some gears turning. I will update this post periodically.

    A good guide to PS2 leadership is here: http://www.reddit.com/r/Planetside/comments/1bnnjz/guide_warfare_in_planetside_2/ It's a good read if you have time and want to learn more.

    ________________________________________________________________________

    Squad Composition
     
    Having variety in your squad is important. Having too much of one thing will make your squad more specialized and in most situations will cause your squad to be ineffective in what you want them to do. While this is something that you, the Squad Leader has less control over, you can request people to switch classes. Most people within Ordo are happy to oblige.

    Here is an ideal list of squad composition along with an explanation of how specific classes are used in combat during a squad setting. A better understanding of how each class can be used will allow you to be a better Squad leader.

    Medic: 2 - 4
    Heavy Assault: 2 - 4
    Light Assault: 1 - 3
    Engineer: 1 - 2
    Infiltrator: 1
    Max: 0 - 2

    Medic: Medics are a very versatile class. They can easily fit an assault, defensive and supportive role. The rifles they are given by default are some of the most useful weapons within the TR army. They have the ability to keep your squad members alive and revive them. Having at least 2 allows them to revive each other in case one goes down. Having up to 4 allows you to easily keep your squad up and running. Medics make good squad leaders due to being able to hang back in a supportive role to command and still be useful to the squad.

    Heavy Assault: As the name states the Heavy Assault has the equipment needed for it’s job. The class specific machine guns allows the Heavy Assault to lay down suppressive fire and mow through the enemy with ease. In addition to that the rocket launcher enables to the Heavy Assault to be Anti Armor, Air and Max. Having at least 2 in your squad can take down a Sunderer or tank with ease while up to 4 allows you to keep the enemy armor away.

    Light Assault: This unit is often overlooked as not useful to a squad. Being purely offensive, in the right hands a single Light Assault can quite literally be a flanking nightmare. The jetpack allows this unit to get to places that the enemy least expects. They can flank in any number of ways, you just have to put your mind to it. They are most effective with shotguns and certing twice into C4. This unit can take out Max units with ease and in the right hands they can take out entire squads. Having one in your squad is useful for having a strong flanking unit to cause chaos. No more than three is recommended as they have no support tools and abilities.

    Engineer: Often seen driving vehicles, repairing turrets and friendly Maxes, the Engineer plays mostly a supportive role in a squad. What makes them useful is their Ammo Pack ability and turrets. They are the sole providers of ammo in a squad and keep the squad from running low on ammo during a firefight. Their Anti-Infantry MANA Turret is excellent for providing suppressive fire while assault and excellent at interior defense against soft targets. The Anti-Vehicle MANA Turret is a good alternative for outdoor engagements against armor. Keeping no less than one in your squad ensure that you won’t have a shortage of ammo and your Sunderer will be repaired when needed. No more than two are need for a squad as it would cause your squad to lose offensive capability.

    Infiltrator: This class has a variety of uses. Their primary use in a squad would be hacking terminals and turrets. While they can be counter snipers, when given the order their primary goal needs to be squad support. Hacking terminals allows allies to spawn vehicles, resupply special gear (C4, Grenades, Mines) and change loadouts without needing to go to a friendly terminal or sunderer. They also have a motion tracker beacon wish is useful for surveillance in large facilities or watching the squad’s back. At least and no more than one per squad is good. One can hack terminals and do what the squad needs for Infiltrator support, any more than that then you lose the offensiveness and squad support tools the other classes bring.

    Max: Slow, but have the most firepower and armor among all infantry units a max suit can provide a squad with the much needed firepower to breach a room and more. These units bolster a lot of firepower especially with their Lockdown ability. They can be excellent on offensive and defensive situations. They are highly effective against enemy armor, infantry and aircraft with the right combination of weapons. They work best paired with an engineer to provide them with armor repair and ammo. A well certed Max and Engineer is a strong combo on the battlefield. These units are not necessarily required for a squad, but having one provides extra fire power and up to two allows you to cover an area of specialty the other is lacking. Having more than two and your squad will lose much needed mobility and support tools and equipment. It’s best if light assaults switch to Max than other classes if needed.

    ________________________________________________________________________

    Orders
     
    Giving orders to your squad is essential to keeping them engaged in what the platoon is doing. It gives order to the platoon and directs their focus to where it is needed the most. In addition to that it allows the platoon lead to focus on the bigger picture than the little details. Keep your orders short and simple. Remember KISS, Keep It Simple Stupid.
    - Platoon lead: Big picture a generalized over look of everything what's happening now and what needs to be done in the future.
    - Squad lead: Small details, what's happening right then, there and now. While the future is important, they rely on the Platoon Leader for direction without question.

    While the Platoon lead gives a general order for each Squad. As the squad leader it's your job to do the fine details. Example below:






    The Platoon Lead gave more generalized orders, while the squad lead directed his squad on a more detailed basis. This allows the Platoon Lead to plan and focus on the entire area of operation than trying to focus on each individual detail. This also gives more order and direction to the people within the squads than everyone running around and it being a cluster Ffff. Without the base being captured we gained the majority of control over it by taking their means of spawning vehicles and capturing the surrounding outposts.

    Don't be intimidated to give orders to your squad. Be firm when you give your orders and do not second guess yourself. Follow your Platoon Leader's orders and do not argue with them, you would expect the same respect from them if you were leading the platoon instead.
    ________________________________________________________________________
     
    Squad Management

    To have a squad that works efficiently and effectively, proper squad management is essential. Its a lot more simple than one may think, but you must assert your authority as the squad leader. Which means you could look like an asshole if done improperly. Which goes both ways, being overly zealous when you booting people is just as bad as not managing the squad at all! Its a thin line to walk, but having a well managed squad can mean the difference between you and everyone in the squad having fun, to running a cluster Ffff and you getting irritated that no one is listening.

    Closed Squad:
    Closed squads tend to be easier to manage due to everyone being in your outfit and being on TS3. But that does not mean some people won’t wander off and do what they want. If someone wonders off, tell them to get with the squad. If some people are refusing to follow orders, remove them from the squad. These take a strict hand to manage and get the point across. Most outfit members don’t have this issue, thankfully. But there are times where people would rather play solo than with the squad, but are for whatever reason in the outfit’s squad. Theres times where it might make you look like an asshole, but when a squad sticks together they tend to have a much more enjoyable time.
    TLDR/Tips:





    Open Squad:
    Managing an open squad can be the difference of having fun to having a miserable time. Open squads take the most effort to manage since you’re playing with public players, or pubbies. These players are trained in the art of Call of Duty and need direction, otherwise they won’t know what to do or where to go and will wonder off. There are often times where they won’t listen and thats where you need to cut them out. These tend to be less organized than a closed squad due to pubbies. Don’t stress yourself in making sure they are following every tactical command in the book.
    TLDR/Tips:



    ________________________________________________________________________
     
    Tools
    ____

    Squad Waypoint: Using this gives your squad direction.

    You can do a lot of things with a squad waypoint. You can use it to tell your squad where to move, mark areas and immobile targets. Theres no secret to what the Squad Waypoint is used for, but it is often forgotten and even under used. The other squads in a platoon cannot see your squad's waypoint, but the Platoon Leader can.
    ____

    Spawn Beacon: This is an essential for being a Squad Leader.



    Lets get into the basics of the squad beacon, its essentially a back up spawn for your squad. Lets say you don't have a spawn close by or your Sunderer explodes. This enables your squad to quickly deploy at your location and regain control of an area.

    But they can have other effective uses as well. Using a squad beacon an individual can get to places such as the top of a building or to an enemy Sunderer that's heavily guarded. Soldiers can use teamwork with dropping and breach the enemy lines to clear out a fortified building and destroy the enemy's primary spawn point they are assaulting or defending from.

    These beacons do not need to be heavily certed, even just one cert into them to obtain them is very useful and highly recommended.The first cert into them is 30 certs then 100 and it goes up by 100 cert increments from there.
    ____

    Rally Point: Similar to that of the Way Point, the Rally Point can give your squad direction by dropping colored smoke on a given location on the map. Smoke is Empire specific, so only TR can see it. It can be seen in world, on the minimap and on the world map, if you’re in the area of it.



    Rally points are often overlooked as being useless and they are rarely used for anything but 'party smoke' There are four different colors, Green, Orange, Purple and Yellow each one is 50 certs each. Once used the smoke has a 5 minute cool down period before you can drop one of the same color. Which means you can drop 4 rally points at a time.

    Some uses for it are

    - Using it as a rally point for your squad (obviously)
    - Marking objectives
    - Marking the area the enemy is assaulting from
    - Marking enemy Sunderers that need to be destroyed
    - Marking bombing runs for aircraft

    Theres a large variety of uses for the rally point, you just need to use your brain and be creative.

    Keep in mind of what smoke is already active on the field and what smoke you’re about to deploy. Other squad leaders might be using smoke to mark targets as well, so certing into more than one smoke is recommended.
    ____

    Squad Objectives: Accessible by highlighting an Objective and holding the Q button to bring up the radial menu, Squad Objective can give your squad an attack or defend command.

    Viewable by your squad only, the Squad Objective has a set of carrots that box your designated objective on the minimap and on the Hud display. This is useful for giving your squad visual direction instead of just verbal. As of right now only ‘Lettered Control Points’ work for this.
    ____

    Command Channel: Not quite the most useful of the tools for the squad leader, it can be used to request reinforcements or listen to what the entire Terran Republic army needs. As a squad leader this cert is not essential unless you're running a squad outside of a platoon. 100 Certs

    You can use /leader to talk to other squad leaders and platoon leaders, it doesn't have to be on the same continent.
    You can also use /order to send a request for reinforcements to your location, keep in mind you can only use it once every 3 minutes to prevent it from being abused.
    There is also a voice chat for the command channel, it tends to be a cluster Ffff.
    ____

    Request Reinforcements: Another tool thats not essential to leading a squad, it allows you to place objectives on the world map to give the entire TR army an objective at where you place them.

    Its simple enough, it puts an attack or defend objective at a specified location on the continent map that all friendlies can see. Theres a 5 minute cool down before you can place another one.
     
    ________________________________________________________________________
     
    TIPS
    Will update regularly.
     
    - Pick a class that does not put you directly into combat so you can focus on giving orders and leading your squad. Medic is a good choice, its a good supporting role and keeps your squad alive.
     
    - Keep orders short and simple. Remember KISS, Keep it Simple Stupid.

    - Keep your squad working together as a team. You have more ability and control over this than the Platoon lead.

    - When giving orders be firm and do not second guess yourself.

    - Do not question your platoon lead, follow your orders and if needed give suggestions VIA Tell in game or PMs.

    - Give your squad direction with waypoints and rally points.

    - Listen to your squad and their needs.

    - Cert into Spawn Beacon and deploy it when you can to give your squad an additional respawn point.

    - Manage the squad if it’s open, kick pubbies that are not following the squad and orders. Check Continent and Global map for stragglers.
     
    - Use Rally Point to mark Targets of importance for ground and Air. Typical usage is Pop Smoke on an enemy sunderer and broadcast “/re hostile Sundy at (color) Smoke” - Wolf Shaman

    - Be Observant about what smoke is currently active and what smoke you are about to deploy. Multiple smoke certing is recommended for minimal overlapping with other squad smoke and staggering cooldown timers. - Wolf Shaman

    - Squad objective is useful for directing open squads with pubbies so they have a visual marker to run to. - Wolf Shaman

    ________________________________________________________________________


    If you have any tips or anything you'd like added, tips, suggestions or otherwise, feel free to post in this thread and I will update when I can. This is a working progress so do not assume this is everything about being a squad leader. There is much more.
     
  10. Like
    Odin047 reacted to Steeltael Lykin in It's been awhile   
    Just a hello to everyone who has not met me. or may have forgotten.   Just call me Steel.  I've been with the Ordo since late 2009. Give me a hollar if you need anything or want someone to game with.

  11. Like
    Odin047 got a reaction from Deadmon in [ArmA] Monday Co Op mission   
    Here is a recording of Ordo doing an ArmA 3 co op mission

     

    >http://www.youtube.com/watch?v=iGc9ax1Od-A

     

    >http://www.youtube.com/watch?v=-TzlAsBl_Vo

     

    >http://www.youtube.com/watch?v=u-eCx_H49z8

     

    >http://www.youtube.com/watch?v=d0CILRTNeyI

     

  12. Like
    Odin047 reacted to Xoza in Call of Duty: Ghosts   
    BF 4 looked cool and all but... I guess I wasn't impressed by the gameplay, I'm still waiting for my new Sci-Fi BF... 
  13. Like
    Odin047 reacted to Caleb in Call of Duty: Ghosts   
    Like I'm paying for -another- Battlefield game just because it's pretty.
  14. Like
    Odin047 reacted to Arkhon in Computer Builds: Specs, Consoles & Suggestions   
    Hello All this is my Build I built it myself 

     

    SPECS

    i7-3770k@OC 4.4

     

    16 gigs G.skills 1600

     

    ASUS directcu II GTX 3gig OC 780

     

    OS=WIn7

     

    OCV-VERTEX 4 SSD x2 128gig

     

    WD Cavier Black 1tb

     

    NZXT SWITCH 810 case

     

     

     



     



     



     



     



     



  15. Like
    Odin047 reacted to Gh0sty in Greetings!   
    How's it going, gentlemen? My name is Ghosty. I'm looking forward to getting into Planetside with you guys!
  16. Like
    Odin047 reacted to Aryte in The thought that counts ....   
    Very sorry to hear about your loss. That's some pretty terrible news. If there's anything we can do for you, please let us know.

  17. Like
    Odin047 reacted to Aryte in [PS2] Friday & Saturday Night Op 5/17 & 5/18/13   
    Put it on front page. SO GOOD. Thanks dude.

  18. Like
    Odin047 got a reaction from Deadmon in [PS2] Friday & Saturday Night Op 5/17 & 5/18/13   
    Friday Night:

     

    >http://www.youtube.com/watch?v=-EcyvfPARGI

     

    >http://www.youtube.com/watch?v=OaVPxMnv-Y0

     

    >http://www.youtube.com/watch?v=nMj3Evd8Djs

     

    >http://www.youtube.com/watch?v=efBl6hfNr9c

     

  19. Like
    Odin047 reacted to Aryte in Introduction   
    Welcome!

     

    There's lots of goofing around on TS. You'll fit right in.

  20. Like
    Odin047 reacted to Derrener in Introduction   
    Hello everyone,

     

    As usual it took me some time to actually post as I tend to be more of a lurker on the forums.

     

    Anyway here it goes: I joined a few weeks ago after short consideration. Since I was already having a blast with community members in SWTOR it was an easy choice. I am a gamer by heart though I usually lean towards single player games rather than mp ones mostly due to time constraints. Still I do my best to be an active and supporting member in SWTOR.

    I am looking forward to many hours of playing together or just simply goofing around in TS.

  21. Like
    Odin047 reacted to killbuggy20 in Hello Everyone!   
    Hello everyone, its'a me a Simon! I love games and playing them, I hope to do what I can on the forums, when my RL friend inquisitorsweet (Jordan) told me about you guys I knew I had to apply! :)

     

     

  22. Like
    Odin047 got a reaction from inquisitorsweet in Ordo Game giveaway! Saturday 30th march.   
    Also Total Biscuit was pretty disappointed, and he led our empire to victory.
  23. Like
    Odin047 reacted to inquisitorsweet in Wazzup!!   
    Well hello everyone, I was so delighted when I saw this guild name pop up on the guild tab on Neverwinter, I had to apply!! As soon as I saw the "Devoted Cleric" class on Neverwinter, that little inquisitor lord sat proudly on my shoulder, screamed at me; DO IT NOW FOR THE EMPEROR! And so I set about cleansing my way through the story-line. I had a friend of mine with me and it was fun playing with a group or be it only a duo... but 2 is a party ;) and well he hasn't been on for a few days and I was looking for a way to meet new people in game, short of walking up to people and begging to play in their party, then like I said, I saw "Ordo Imperialis" on the Find A Guild tab and I thought, well that sounds like my kinda guild, I'll apply, not to mention it looks sick, with a cleric walking around in game with Ordo Imperialis floating proudly above themselves! All I want now is a "Symbol of the Inquisition" or something along them lines! 

     

    As you can maybe tell, I waffle and get side tracked... I'll keep it short and "sweet" in the future :P

     

    Many thanks for letting my join the Neverwinter branch on Ordo Imperialis!!

     

    P.S My in-game name is @inquisitorsweet should feel the need to add me, I currently have just 1 character; a level 25 Devoted Cleric, I hope to level a Control Wizard soon. I share all my gaming time between, Neverwinter, World of Tanks and War Thunder (name on them is KrosisKiin) (although I may change my WT nickname to my Forum name soon.

     

    Waffffffffle! :P

     

  24. Like
    Odin047 reacted to Huttser in Wildstar   
    I don't think there's any question in that. The Ordo are not some group of Rebel scum. : ]
  25. Like
    Odin047 reacted to Streleks in HEY!   
    Hello Ladies and Gents, for those of you who don't know me yet my name's Streleks.

     

    You may find I spend most of my time online playing Planetside 2. 

     

    I have a wide variety of other games as well and look forward to meeting all of you. 

     

    Also if you desire to add me on Steam my username is "Streleks"

         or Skype my username is "Sgt.ryanx"

     

    Don't be shy!

     

    See ya on the flip side

     



     

     

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