Clicky

Jump to content

Desereck Creeggan

Ordo
  • Posts

    1,970
  • Joined

  • Last visited

Posts posted by Desereck Creeggan

  1. For those of you who do not know: instead of an Armatura patch we used to give out when you finished the curriculum, we now give a merit. As such, those who finished before the merit was completed and implemented, means you did not get one which is why I'm making this topic.

    If you have completed Armatura previously, and do NOT have the Armatura Completion Merit, please IM me (Desereck Creeggan) in game. If you have your Armatura Patch as proof of completion, that would be great to see and will make it easier to give you the Merit, for those of you who have completed Armatura and do not have the patch, I will have to do some digging (unless it's obvious you did.)

    Merit will not be given out by hand, but rather added to the weekend promotion/merit reward section in the meeting.

    ====

    For those of you who haven't completed Armatura, I urge you to do so. It is a required course now and will greatly help you in your career here at Ordo, and you get a free merit out of it all.

  2. Distorted or funny pictures and gif's I can understand, but murders and suicides? I thought we had more respect for the dead than that.

    Hitler was a mass murderer. Depending on who you are and what you've seen, mine are none the worse than Kytec's .gifs. People get offended if they see a picture of a demon.

  3. *agares is running around in a female avatar*

    [9:22] Desereck Creeggan: "AGARES. TAKE OUT THE BOOB IMPLANTS. THOSE ARE NOT TOYS"

    [9:22] Desereck Creeggan: Decided not to.

    [9:22] Nohime Runner: <.<

    [9:22] Agares Tretiak: The Imperator nearly had a heartattack when I showed him this.

    [9:22] Desereck Creeggan: HAHAa

    [9:22] Nohime Runner crosses her arms over her chest

    [9:22] Desereck Creeggan: >..

    [9:22] Desereck Creeggan: >.>

    [9:22] Desereck Creeggan: I havent done that face in a long time.

    [9:22] Nohime Runner: implants make the world go rought!

    [9:22] Nohime Runner: *round

    [9:22] Desereck Creeggan: THEY'RE NOT TOYS

    [9:23] Nohime Runner: tell that to everyone who plays with my chest!!!!

    [9:23] Desereck Creeggan: ...................

    [9:23] Desereck Creeggan: Quoted

    [9:23] Nohime Runner: frak

    [9:23] Nohime Runner: I hate you des

  4. This is gradually based on the MCM operation we have going and combined with the little knowledge I have of a text based game I used to play, Evony and some W40k. A large map, with the number of "territories" based on how many people play so, placed around in a box or any type of polygon or pattern. Each player starts with one territory, his home territory, and gets a starting amount of resources to build up troops or fleets to field troops and improve their home sector. This may be a bit difficult with a lack of a dedicated sim but it may be fun. Campaigns are based upon world domination or control point domination. Points are awarded (insert number of hours here) allowing members to build more troops or buildings. Attacks can be made any time but the attacker has to have a territory touching the attacked territory, every attack has a timer of 6 hours so if you fail, you can not attack the same territory for 6 hours. Letting members attack other territories and possibly conquer them and allow a chance to rebuild defenses before being attacked again.. Members can ally or go to war with eachother. Allies can do wave attacks, moving through friendly territory and taking down the defenses before the other attacks. With more territories comes more points to build better troops and more upgrades to buildings ect.

    Different troops can be built, stealing this idea from above but: Machine trooper beats RPG trooper, RPG trooper beats tank, tank beats machine trooper, airplane counters airplane, airplane beats tank, rpg trooper, machine trooper, SAM site beats airplane, turrets beat machine trooper, rocket turret beats tank, RPG trooper beats turret + rocket turret. Special troop (tank commander/field commander/air commander/mechanic) boosts certain attributes of different items if fielded. Air commander beats ground commander, mechanic boosts tank and turret effectiveness, ground commander beats mechanic. List can go on and on and on, it would be extensive, not so simple but I believe it would be fun.

    Campaigns could last for a while, and members who join after the new campaign starts can become vassels of someone else which would allow them to fight. Allies can move through eachother's territory without triggering war and if someone is attacked with an ally touching the attacked territory, ally automaticaly sends reinforcements. Winner at the end of a campaign gets a little trophy or a prize pot and bragging rights. Allied victory is not an option (unless determined otherwise).

    ==================

    Idea 2:

    Based solely upon the text based game above and completely text based besides the hud background, textures, ect.

    Players start out with about 3,000 planets and in Player Protection (PP) meaning they can not be attacked until they reach 6,000 planets (obtained by scouting and missions). Planets can be improved to provide increased income, resources and population and research can be done to improve ships. Players can build ships to defend their planets or attack other players to gain more planets. Ships have different weaknesses and strengths, so building a thousand of one type of ship can be beat by only several hundred of different types of ships. If a player drops below down to 0 planets, they must restart in (PP) and build their way back up. Players have "strength" levels or status, a player can not attack someone massively greater in size or someone greatly weaker than them. "Corporations" can be made and players have the ability to build fleets in a "reinforcement" reserve, so if an ally gets attacked they bolster the defense of the attacked player. When a player is elevated to #1 in the game (largest planet, population, and fleet size) they can research "overlord". This enacts a complete and total war upon the #1 player (and his/her allies if applicable) able to be attacked by everyone but disallows the #1 player to attack (and his/her allies if applicable). If the #1 player loses 50% of his planet, fleet, or population size (or a combination of all three) they immediately stop researching overlord and the total war ends until it begins researching again. If the player completes the research, he is elevated into the hall of fame and awarded a trophy, as well as possibly a special class of ships. Everyone is then placed back into (PP) and begins with 3,000 planets to build back up to #1.

    More description of the ship types: Can build marine frigates to capture other ships (idea from homeworld2) and a planet bombardment ship which is vulnerable to all ships but can pack a devastating blow to populations on planets, ground marine frigates that can enslave planets and turn them over to the attacking force.

    Planet capture is based upon your standing with the enemy, if you are below in standings by around 5, your number of planets captured will be greatly more than if you are above standings around 5. This game requires a lot of people to get intensive, but there can be civillian versions and a special ordo version, allowing ordo members to play on the ordo private "server" and on the civillian server.

    Less intensive, but still as fun.

    And Minecraft has died until someone tells me how to forward my port so others can connect to my server, until then no one can connect to my server meaning no one can play.

  5. [18:31] Agares Tretiak: ...Liuttle boy, did you get seperated from your parents?

    [18:31] Brandez Millet: yes

    [18:31] Brandez Millet: T-T

    [18:31] Desereck Creeggan: Agares is about to Nanao brandez.

    [18:31] Desereck Creeggan: ROFL

×

Important Information

By using this site, you agree to our Privacy Policy, and Terms of Use.